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Media Create Sales: Week 1, 2014 (Dec 30 - Jan 05)

And the EU doesn't end with four countries... Is there really a need for the insults by the way, I thought that sort of thing was frowned upon on Gaf ?.

This is what you said:

mega numbers obviously but combined they could equal American sales.

Yup I just looked and 75% of WiiU hardware sales come from US+Japan.

More than 55% of software sales come from US, 30% from Other and 15% from Japan.

Makes what Apophis says even more delusional.

Looking at these statistics there is no way what you said will be even remotely true. US usually has 2x the software sales than EU+other countries.
 
...When XD
Now, preferably.

I think a Vita game is much more likely.
We are talking about Namco who decided to release Tekken over Soul Calibur on 3DS/Wii U, so yeah, it's possible, but all Vita fighting games bombed.

3DS has DOA (58,743) and SF4 (150,162), a new SC would probably sell in between, and the result would be satisfactory.

PS3 : Soul Calibur V ( Bandai Namco ) { 2012-02-02 } - 47,149 / 69,449
PSP : Soul Calibur: Broken Destiny ( Bandai Namco ) { 2009-08-27 } - 31,224 / 60,944
PS3 : Soul Calibur IV ( Bandai Namco ) { 2008-07-31 } - 74,402 / 120,213
 

test_account

XP-39C²
sörine;96656576 said:
Another thing to consider is that SSF4 was made obsolete a month after launch when AE hit consoles. UMVC3 Vita had the luxury of launching alongside the console versions rather than a year later.
I think this can go both ways. Releasing close to the other version (where UMVC3 Vita was released one month later than the PS3/Xbox 360 version) could mean that a lot of people have already gotten the game on other platforms. And getting another version that close to it could be a "turn off" (not sure what phrase to use). If the game was released later on, it could mean that many people hadnt played the game for quite some time and want to replay it, giving an intesive to buy the game again. So releasing another version one month later after the other versions isnt necessarily a luxury, in my opinion (personally i was thinking of getting Rayman Legends for Vita, but since it was delayed some weeks, this was one reason why i got the PS3 version instead).
 

sörine

Banned
I think this can go both ways. Releasing close to the other version (where UMVC3 Vita was released one month later than the PS3/Xbox 360 version) could mean that a lot of people have already gotten the game on other platforms. And getting another version that close to it could be a "turn off" (not sure what phrase to use). If the game was released later on, it could mean that many people hadnt played the game for quite some time and want to replay it, giving an intesive to buy the game again. So releasing another version one month later after the other versions isnt necessarily a luxury, in my opinion (personally i was thinking of getting Rayman Legends for Vita, but since it was delayed some weeks, this was one reason why i got the PS3 version instead).
No it does not go both ways. Do you honestly think UMVC3 Vita would have sold better had it come out fall 2012 instead and an enhanced version (say UMVC3AE) was releasing on consoles exclusively a month later?
 
Although it doesn't mean much since the PS4 isn't even out yet in Japan and the other consoles are ancient, it's still nice to see the Wii U and Vita doing okay.
 

Tripon

Member
Although it doesn't mean much since the PS4 isn't even out yet in Japan and the other consoles are ancient, it's still nice to see the Wii U and Vita doing okay.

People who are buying the Wii U and Vita right now aren't necessarily the same people who will rush to buy the PS4. Its not just an either/or situation.
 

test_account

XP-39C²
sörine;96714794 said:
No it does not go both ways. Do you honestly think UMVC3 Vita would have sold better had it come out fall 2012 instead and an enhanced version (say UMVC3AE) was releasing on consoles exclusively a month later?
Its possible that an enhanced version being released shorty before or after on console could have some affect on the handheld sale, i'm not arguing against you on that. I mostly wanted to comment that releasing one month after the console version isnt necessarily a luxury. Not just for UMVC3 in specific, but for games in general. Releasing a game one year later on a handheld could also have its advantages, so it goes both ways in that regard (releasing a handheld version a year later compared to the console version inst necessarily worse than releasing it one month after the console version. But it can also be worse, so it can go both ways in that regard). Thats my take on it at least.
 

sörine

Banned
Its possible that an enhanced version being released shorty before or after on console could have some affect on the handheld sale (on a side note, UMVC3 is already an enhanced version of MVC3), i'm not arguing against you on that. I mostly wanted to comment that releasing one month after the console version isnt necessarily a luxury. Not just for UMVC3 in specific, but for games in general. Releasing a game one year later on a handheld could also have its advantages (i explained why in my previous post), so it goes both ways in that regard (both way as in, releasing a handheld version isnt necessarily worse than releasing the version one month later than the console versions). Thats my take on it at least.
It is a luxury compared to releasing a year later. You get in on initial hype and advertising, you get access to first round buyers and you ideally enjoy a longer tail too rather than be a repeat or new market subset purchase. You didn't answer my question either, do you think UMVC3 Vita would've sold better had it released a year later rather than a month later?

I don't think there's any real way to argue that UMVC3 Vita didn't have more ideal release conditions than SSF4 3DS. It launched near the console versions and it wasn't made obsolete a month later.
 

test_account

XP-39C²
sörine;96720308 said:
It is a luxury compared to releasing a year later. You get in on initial hype and advertising, you get access to first round buyers and you ideally enjoy a longer tail too rather than be a repeat or new market subset purchase. You didn't answer my question either, do you think UMVC3 Vita would've sold better had it released a year later rather than a month later?

I don't think there's any real to argue that UMVC3 Vita dodn't have more ideal release conditions than SSF4 3DS.
I dont fully agree with this. Releasing it one month later than the other version means that many have already bought it, and the only intensive to buy it again is to get a handheld version, unless it brings something more to the table (but i dont think UMVC3 Vita did that in specific). Releasing it one year later mean that there could be a bigger chance that people want to replay it then. But surely it could also have the opposite effect as well, that is what i mean with it can go both ways.

I did reply to your question :) (i edited my post a few times before you replied, so maybe you didnt see it before you posted your reply). I dont know if UMVC3 Vita would have sold worse or better, but as i explained above here about games in general, i think it can go both ways.

My arguement isnt that much about who faced the best release condition between Super Street Fighter 4 3DS and Ultimate Marvel VS Capcom 3 Vita, i mostly wanted to mention that there could be different things to concider when it comes to the release conditions. Other conditions can also apply of course, how popular the game/franchise is, if the new version brings anything extra (like simply being a handheld version, or for exampe the 3D effect in SSF4 3DS), if its a system launch, if there is a game drought etc., several of things that affect the sales, for better or worse. So i would say that there are real arguements around this :)

EDIT: I added a bit more text.
 
Now, preferably.


We are talking about Namco who decided to release Tekken over Soul Calibur on 3DS/Wii U, so yeah, it's possible, but all Vita fighting games bombed.

3DS has DOA (58,743) and SF4 (150,162), a new SC would probably sell in between, and the result would be satisfactory.

PS3 : Soul Calibur V ( Bandai Namco ) { 2012-02-02 } - 47,149 / 69,449
PSP : Soul Calibur: Broken Destiny ( Bandai Namco ) { 2009-08-27 } - 31,224 / 60,944
PS3 : Soul Calibur IV ( Bandai Namco ) { 2008-07-31 } - 74,402 / 120,213
It would be easier to port SC5 engine/assets to vita, give it a new name and call it a day.
 
People who are buying the Wii U and Vita right now aren't necessarily the same people who will rush to buy the PS4. Its not just an either/or situation.

You're right, it most definitely isn't. I just meant when the PS4 DOES launch, it will not only dwarf the sales of Wii U and Vita, but also dominate the public eye. People wanting the newest console will be grabbing PS4s and it definitely will have some sort of impact.
 

sörine

Banned
I dont fully agree with this. Releasing it one month later than the other version means that many have already bought it, and the only intensive to buy it again is to get a handheld version. Releasing it one year later mean that there could be a bigger chance that people want to replay it then. But it could also have the opposite effect, that is what i mean with it can go both ways.

I did reply to your question :) (i edited my post a few times before you replied, so maybe you didnt see it before you posted your reply). I dont know if UMVC3 Vita would have sold worse or better, but as i explained above here about games in general, i think it can go both ways. Other conditions can also apply of course, how popular the game/franchise is, if the new version brings anything extra (like the 3D effect in SSF4 3DS), if its a system launch, if there is a game drought etc., several of things that affect the sales, for better or worse. So i would say that there are real arguements around this.
A year later most people have already purchased the game too. Releasing a year later almost guarantees you become a subset purchase, you're either a new market purchase or you're a repeat buyer purchase. Releasing a month later gives you access to initial wave of core audience in addition to that though. Some people will wait a month for a handheld version while no one will wait a year for a handheld version that hasn't even been announced yet. And this doesn't even touch how pricing works in the market. SSF4 could be had for $20 on consoles when the 3DS version launched, UMVC3 was still generally full price on consoles when the Vita version launched.

So let's recap and lay it out:

Scenario 1
  • handheld port launches a year after console versions
  • handheld port is twice the price of console versions currently
  • new console update launches a month later that makes handheld port obsolete

Scenario 2
  • handheld port launches a month after console versions
  • handheld and console versions are comparably priced
  • handheld port is never made obsolete by updated console release

You can't tell me under which scenario a game would sell more?
 

test_account

XP-39C²
sörine: Exactly, there are factors on both sides (like the ones that i mentioned earlier and those that you mention here), that is why i said that i think it can go both ways. The rule of thumb is probably that the longer another version is being delayed, the less chance it has of selling (mostly because people already buy another version that already excist, as you mentioned), but i dont think its always an advantage to release a version one month later compared to releasing it a year later. I think there can be some cases and factors where releasing a game later on can benefit it instead of releasing it closer up to the other versions. Feel free to disagree of course, but this is just my take on it :)

If we look at those three (or six in total) measurements alone, senario 2 might be likely to sell most i think. There are other factors that can be concidered as well of course, like game/franchise popularity and what intensives there are to buy the handheld version. And i have explained my view on releasing one month later VS one year later. But by those measurements alone that you mention, i think senario 2.

(As a side note, i dont think that the obsolete factor necessarily have that much of a negative impact on the sales if the game itself is quite solid on its own).

EDIT: I added a bit more text regarding releasing another version earlier or later.
 
Looking at these statistics there is no way what you said will be even remotely true. US usually has 2x the software sales than EU+other countries.

You don't have detailed European WiiU software sales figures so you can't know that for sure. I don't think it's beyond the realms of possibility for all the EU countries combined to have sold 220 000 copies of Mario 3D World but then again you could easily be right.
 
It would be easier to port SC5 engine/assets to vita, give it a new name and call it a day.
A 3DS Soul Calibur would have to be made ground up instead of ported though. Vita would be cheaper.
The idea of bringing SC to the 3DS would be to take advantage of the fan base on Nintendo platforms. Sure, SC2 happened many years ago, but who knows, as I posted above, it doesn't have to sell much to be on par with other games in the series.
 

Oregano

Member
The idea of bringing SC to the 3DS would be to take advantage of the fan base on Nintendo platforms. Sure, SC2 happened many years ago, but who knows, as I posted above, it doesn't have to sell much to be on par with other games in the series.

That's true. They're probably put off by Tekken 3D bomba though. It's a excellent adaptation of the franchise but it needs a lot more content.

EDIT: I'd also wager that they don't think there is a fanbase on Nintendo platforms. Pubs/Devs definitely have preconceived notions of what audience is on which platform.
 
You don't have detailed European WiiU software sales figures so you can't know that for sure. I don't think it's beyond the realms of possibility for all the EU countries combined to have sold 220 000 copies of Mario 3D World but then again you could easily be right.

I just gave you the percentage split from Nintendo's financial report. So yes they are detailed.

Your original statement was match NA sales which will not happen.
 

Amin_and_Azizah

Neo Member
Again it's my prediction, how does this effect you ?. There is a 99% chance I will be wrong because as I said I'm certainly no expert it's only my personal opinion, nothing more.

The whole reason I made a sales prediction on WiiU in the first place was because you refused to accept the chance that because the console has a much larger library of exclusives and two new bundles now compared to last Jan that it could play a part in sales being higher than last Jan.

I stand by my prediction and don't think WiiU will fall below 20k before Feb where it will have a boost from DK TF and hopefully then they get MK out in early March to continue the momentum.

If you feel the need to quote my predictions or make a remark aimed at me the first week WiiU falls below the 20k sales number then feel free, I will take it in good humour :D.

I really like your attitude sir, too many people on neogaf seems to be overly negative and very pessimistic when it comes to both the Wii U and Nintendo in general. I'm not judging anybody here or calling anybody out for anything but thats just how I see it. In my opinion I also believe that Wii U sales won't dip below 20k this month either. I can see the retail version of Wii fit U holding the console up until Donkey Kong releases. Donkey Kong will be a huge help for Wii U sales in japan next month and if Nintendo can release Mario kart in early March then sales should be better for Wii U in comparison to last years during the same time frame. These are just my estimated guesses and I am not a sales expert either.
 

Chris1964

Sales-Age Genius
21./16. [PSV] New Dynasty Warriors: Gundam <ACT> (Bandai Namco Games) {2013.12.19} (¥6.980)
22./30. [PS3] Grand Theft Auto V <ACT> (Take-Two Interactive Japan) {2013.10.10} (¥7.770)
23./23. [3DS] Luigi's Mansion: Dark Moon <ACT> (Nintendo) {2013.03.20} (¥4.800)
24./25. [PS3] Gran Turismo 6 # <RCE> (Sony Computer Entertainment) {2013.12.05} (¥6.980)
25./29. [PS3] World Soccer Winning Eleven 2014 <SPT> (Konami) {2013.11.14} (¥7.980)
26./00. [3DS] Mario & Luigi: Dream Team # <RPG> (Nintendo) {2013.07.18} (¥4.800)
27./14. [PS3] Drakengard 3 <RPG> (Square Enix) {2013.12.19} (¥7.980)
28./00. [PSV] God Eater 2 # <ACT> (Bandai Namco Games) {2013.11.14} (¥5.980)
29./20. [WIU] Wii Party U <ETC> (Nintendo) {2013.10.31} (¥4.935)
30./27. [3DS] Attack on Titan: The Last Wings of Mankind <ACT> (Spike Chunsoft) {2013.12.05} (¥6.090)
31./00. [3DS] Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb <ACT> (Bandai Namco Games) {2012.07.12} (¥5.040)
32./28. [3DS] Daigasso! Band Brothers P <ACT> (Nintendo) {2013.11.14} (¥4.800)
33./00. [PSP] God Eater 2 <ACT> (Bandai Namco Games) {2013.11.14} (¥5.980)
34./00. [3DS] Hatsune Miku: Project Mirai 2 # <ACT> (Sega) {2013.11.28} (¥6.279)
35./00. [PS3] Call of Duty: Ghosts - Dubbed Edition <ACT> (Square Enix) {2013.12.12} (¥7.980)
36./00. [PS3] Nobunaga's Ambition: Creativity # <SLG> (Koei Tecmo) {2013.12.12} (¥9.240)
37./00. [3DS] World Soccer Winning Eleven 2014 <SPT> (Konami) {2013.11.14} (¥4.980)
38./00. [3DS] Hoppechan: Tsukutte! Asonde! Punipuni Town!! <ETC> (Nippon Columbia) {2013.07.25} (¥5.040)
39./00. [3DS] Kuma Tomo <ETC> (Bandai Namco Games) {2013.06.20} (¥4.980)
40./00. [PS3] Lightning Returns: Final Fantasy XIII <RPG> (Square Enix) {2013.11.21} (¥7.770)
41./00. [PSP] World Soccer Winning Eleven 2014 <SPT> (Konami) {2013.11.14} (¥3.980)
42./00. [PS3] Battlefield 4 <ACT> (Electronic Arts) {2013.11.07} (¥7.665)
43./00. [3DS] Run For Money Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire! <ACT> (Bandai Namco Games) {2012.07.05} (¥5.040)
44./00. [WIU] Mario & Sonic at the Sochi 2014 Olympic Winter Games <SPT> (Nintendo) {2013.12.05} (¥5.985)
45./00. [3DS] Donkey Kong Country Returns 3D <ACT> (Nintendo) {2013.06.13} (¥4.800)
46./00. [3DS] Gaist Crusher # <ACT> (Capcom) {2013.12.05} (¥4.990)
47./00. [3DS] Kobito Zukan: Kobito no Fushigi - Jikken Set <ETC> (Nippon Columbia) {2013.12.12} (¥5.040)
48./00. [3DS] Kamen Rider: Travelers Senki <ADV> (Bandai Namco Games) {2013.11.28} (¥5.480)
49./00. [PS3] Assassin's Creed IV: Black Flag <ACT> (Ubisoft) {2013.11.28} (¥7.770)
50./12. [PSV] Final Fantasy X HD Remaster <RPG> (Square Enix) {2013.12.26} (¥3.990)

Top 50

3DS - 29
PS3 - 11
PSV - 4
WIU - 4
PSP - 2

SOFTWARE
Code:
--------------------------------------------------------------------------
|System | This Week  | Last Week  | Last Year  |     YTD    |  Last YTD  |
--------------------------------------------------------------------------
|  ALL  |  1.535.000 |  2.094.000 |  1.759.000 |  1.535.000 |  1.759.000 |
--------------------------------------------------------------------------
 
That's true. They're probably put off by Tekken 3D bomba though. It's a excellent adaptation of the franchise but it needs a lot more content.

EDIT: I'd also wager that they don't think there is a fanbase on Nintendo platforms. Pubs/Devs definitely have preconceived notions of what audience is on which platform.
Well, a lot of Wii U owners cried over SC2 HD, lol. Namco said they could port it if there is demand, instead of a flat "no".

Smash Bros is coming to the 3DS and it will bring some fighting genre fans to the platform, Namco should take advantage of that (they are also developing the game).

http://www.nintendo.com/nintendo-direct/archive/06-21-2012/message

Maybe SC 3DS is already in development.
S3fGFZ4.gif
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Yakuza Ishin on PS4 is still at 26pt, while PS3 version continues to grow. What the hell is going one.
 
I'm seeing sold out reports for Kirby... lol?

Kirby games usually have very low sell through first week, the highest being Kirby SSU for DS in 2008, with 55%.
 

hiska-kun

Member
I'm seeing sold out reports for Kirby... lol?

Kirby games usually have very low sell through first week, the highest being Kirby SSU for DS in 2008, with 55%.

Yeah, in Azalyn they say kirby is like Zelda. Sold out and people who wanted to buy it leaves the shop disappointed. (They point that the shipment was small though)

Tomorrow I have free day, so I'll check some stores. Not only ikebukuro, shinjuku and shibuya as well, cause I'm going there.

Wait for the report
 

Alrus

Member
Yeah, in Azalyn they say kirby is like Zelda. Sold out and people who wanted to buy it leaves the shop disappointed. (They point that the shipment was small though)

Tomorrow I have free day, so I'll check some stores. Not only ikebukuro, shinjuku and shibuya as well, cause I'm going there.

Wait for the report

Would be strange if Nintendo undershipped a Kirby game, they usually never have stock issue for those. And usually ship a large amount of copies week one since these titles are almost always sure to sell through their first shipment.
 

wrowa

Member
Yakuza Ishin on PS4 is still at 26pt, while PS3 version continues to grow. What the hell is going one.

Are you actually surprised about that or are just acting surprised? It would be surprising if the PS4 version was the only one growing. :p

Actually, what is the PS4 system pre-order situation like in Japan? I remember that Amazon sold out on their pre-order shipment, but what about other stores? Comgnet in particular? If you can't pre-order the system any longer, it only makes sense that people no longer pre-order a game on said system either. After all, you don't buy a game you can't even play.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Are you actually surprised about that or are just acting surprised? It would be surprising if the PS4 version was the only one growing. :p

Actually, what is the PS4 system pre-order situation like in Japan? I remember that Amazon sold out on their pre-order shipment, but what about other stores? Comgnet in particular? If you can't pre-order the system any longer, it only makes sense that people no longer pre-order a game on said system either. After all, you don't buy a game you can't even play.

I don't know what's the current situation for PS4 on Comgnet. I remember some stock appeared this week on Amazon, though.

The problem with Yakuza PS4 is that it's just too low. Certainly, it'll increase again as the launch approaches, but right now it's too low. From what I can remember, in the past, even if systems were sold out, people continued preordering games for launch. Heck, outside of Vita launch, recent launches (PS3, Wii, 3DS, Wii U) all had an actual sales / preorder pt ratio much lower than normal; probably because early adopters preorder more than during the normal lifespan of a platform.

I hope the situation changes.
 

Chris1964

Sales-Age Genius
I'm seeing sold out reports for Kirby... lol?

Kirby games usually have very low sell through first week, the highest being Kirby SSU for DS in 2008, with 55%.

That azalyn mentions sellout of the tiny shipment at his store doesn't mean there is nationwide shortage.
 
Code:
[B][U]Comgnet Software Sales Rankings: Week 2, 2014 (Jan 06 - Jan 12)[/U][/B]

[b]1. [3DS] Kirby Triple Deluxe &#8211; 307pt[/b]
2. [3DS] PazuDora Z: Puzzle & Dragons Z &#8211; 182pt
3. [3DS] Monster Hunter 4 &#8211; 85pt
4. [3DS] Battle For Money Sentouchuu: Densetsu no Shinobi no Survival Battle! &#8211; 61pt
5. [3DS] Pokémon Y &#8211; 36pt
6. [3DS] The Legend of Zelda: A Link Between Worlds &#8211; 35pt
7. [3DS] Mario Kart 7 &#8211; 26pt
8. [WIU] Super Mario 3D World &#8211; 23pt
9. [PS3] New Dynasty Warriors: Gundam &#8211; 23pt
10. [3DS] Animal Crossing: New Leaf &#8211; 23pt
11. [PS3] Grand Theft Auto V &#8211; 21pt
12. [3DS] Pokémon X &#8211; 21pt
13. [3DS] Youkai Watch &#8211; 18pt
14. [3DS] Kuma-Tomo &#8211; 17pt
15. [3DS] Run For Money Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire! &#8211; 17pt
16. [PS3] Final Fantasy X/X-2 HD Remaster &#8211; 16pt
17. [3DS] Attack on Titan: The Last Wings of Mankind &#8211; 16pt
18. [3DS] Disney Magic Castle: My Happy Life &#8211; 16pt
19. [3DS] Friend Collection: New Life &#8211; 15pt
20. [PS3] Tales of Symphonia: Unisonant Pack &#8211; 14pt
[B]* New releases are in bold
* 1 pt = 1 sale
3DS - 15
PS3 - 4
WIU - 1[/B]

No Tsutaya yet, but I'll post it when it releases.
 

Tripon

Member
Code:
[B][U]Comgnet Software Sales Rankings: Week 2, 2014 (Jan 06 - Jan 14)[/U][/B]

[b]1. [3DS] Kirby Triple Deluxe – 307pt[/b]
2. [3DS] PazuDora Z: Puzzle & Dragons Z – 182pt
3. [3DS] Monster Hunter 4 – 85pt
4. [3DS] Battle For Money Sentouchuu: Densetsu no Shinobi no Survival Battle! – 61pt
5. [3DS] Pokémon Y – 36pt
6. [3DS] The Legend of Zelda: A Link Between Worlds – 35pt
7. [3DS] Mario Kart 7 – 26pt
8. [WIU] Super Mario 3D World – 23pt
9. [PS3] New Dynasty Warriors: Gundam – 23pt
10. [3DS] Animal Crossing: New Leaf – 23pt
11. [PS3] Grand Theft Auto V – 21pt
12. [3DS] Pokémon X – 21pt
13. [3DS] Youkai Watch – 18pt
14. [3DS] Kuma-Tomo – 17pt
15. [3DS] Run For Money Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire! – 17pt
16. [PS3] Final Fantasy X/X-2 HD Remaster – 16pt
17. [3DS] Attack on Titan: The Last Wings of Mankind – 16pt
18. [3DS] Disney Magic Castle: My Happy Life – 16pt
19. [3DS] Friend Collection: New Life – 15pt
20. [PS3] Tales of Symphonia: Unisonant Pack – 14pt
[B]* No new releases this week (due to holiday season)
* 1 pt = 1 sale
3DS - 15
PS3 - 4
WIU - 1[/B]

No Tsutaya yet, but I'll post it when it releases.
People gotta have their Kirby. And what the heck is battle for money?
 

cafemomo

Member
MK7 is charting? Is it on sale or something?

awh, psv ffx fell off the charts :(

oh well, it did good though and I'm happy.
 

L Thammy

Member
Are you actually surprised about that or are just acting surprised? It would be surprising if the PS4 version was the only one growing. :p

Actually, what is the PS4 system pre-order situation like in Japan? I remember that Amazon sold out on their pre-order shipment, but what about other stores? Comgnet in particular? If you can't pre-order the system any longer, it only makes sense that people no longer pre-order a game on said system either. After all, you don't buy a game you can't even play.

PS4s won't be out of stock forever: customers might expect that they can play it eventually.

Is there anything we can compare it to? A previous case of a multiplatform next-gen / current-gen release?

It blows my mind that Super Star Ultra sold so well despite being a remake.

It blows my mind that Squeak Squad sold so well despite being the worst Kirby game.

People gotta have their Kirby. And what the heck is battle for money?

http://www.youtube.com/watch?v=22ggcowhTuI
 
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