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LTTP: The Saboteur – Girls, Explosions, and Nazis, Oh My!

flkraven

Member
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I just finished The Saboteur last night, and I figured it deserved a LTTP from me. The game wasn’t particularly ‘amazing’, but I found it to be memorable and charming. This was a flawed experience that felt repetitive at times, but I still had strong feelings towards it. This is one of the few times that I thought, “This game NEEDS a sequel”. Here are my thoughts:

Graphics & Art Style
This game came out in 2009, but I think it still holds up. Pandemic went for a cartoony-realism approach which was great, and I think the graphical degradation & blur used to hide the draw distance worked like a charm. My favorite part of the art style was how ‘liberated’ parts of Nazi-occupied Paris would be in full color (and very vibrant), while the yet-to-be-liberated areas would be in black and white. This experience-changing visual cue showing your progress in a given area is something I’ve never seen in games before, and I would love to see it more!
As for cons, I found many areas of Paris to be repetitive and copy/pasted. With the exception of the landmark locations, everything in the city looked the same.

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Setting and the City
This was such a refreshing time period and location. 1940s Nazi-occupied Paris was a blast to experience, and it made me wish for more open-world early 20th century European games. Standing in a “full-color” zone and looking across the skyline at a black-and-white Eiffel Tower was genuinely breathtaking.

As for the bad, this game had a lot of the same problems other open-world games had. Most areas seemed dead, with the only interactive places being places to buy guns and cars. A big, gorgeous world with thousands of lifeless NPCs and nothing to do except continuously destroy Nazi outposts. If given more time with the game, I think a more interactive Saboteur 2 would be wonderful.

Gameplay
The shooting feels surprisingly good. Aiming is easy to do and fairly accurate, and using explosions as distractions is surprisingly rewarding. Driving is pretty smooth, as it doesn’t suffer from the slippery ‘driving-on-ice’ problems that most other games have. Missions can be completed in 2 different ways: stealth or Rambo-style, and there aren’t as many escort/drop off missions like in other large-city games.

However, this game does suffer from many of the same issues that other open-world games have. Some missions are at opposite ends of the map, which results in a good amount of driving. The lack of a fast-transport system makes this exceptionally bad. Climbing is cool, but broken and janky, and the stealth mechanics are equally messy. While driving is smooth, collisions are weak and basically pointless. Also, looking back on the black-and-white to color change mechanic…I wish it meant more. Other than the color, the gameplay in ‘liberated’ areas doesn’t really change.

Audio
Outside of the decent voice acting, this is the area where Pandemic missed out the most. So much potential with the music of the time period, and it was almost completely wasted. The few songs that do play are cool and sucked me into the time period, but since the soundtrack is so small, I found myself listening to the same songs over and over and over again. I’m guessing that this was a budget issue, since there weren’t very many licensed songs, so I think this area would’ve been greatly improved in a sequel. Likewise, gun fire sounds weak and unimpressive.

Verdict
I enjoyed this game. I will probably never go back and play this game again, but I really wish there was a sequel. This game is just a few adjustments away from being a classic, and I truly think that Pandemic would have refined this perfectly if given one more crack at it.
 
I really loved this game. It was woefully underrated when it came out, and it's under appreciated in hindsight. It may not be a masterpiece, but it's still quite good.
 
Good write up, I really liked it too and it saddens me we'll never get another game from Pandemic.

One thing that instantly comes to mind when I think about this game is locking the burlesque house nudity behind an online pass. Both inspired and a real dick move...
 
OP, did you play this on PC? I have it on Origin and plan on playing it one day, any mods/fan patches that are recommended?
 
Truly amazing game that deserved way more sales and attention than it got. I really, REALLY loved it. Atmosphere is so great, the black/white with red color filter adds so much to the dreary mood, and makes the liberated colorful areas feel more lively.

I also really loved the climbing mechanics, super arcade-y but fun nontheless.


Also - dat ending chapter, so insane.
 
I played this recently on PS3. It was.... OK. Pretty janky and can't really hold up against better open-world games like Red Dead.
 
Yup. It's right behind Mercenaries 2 and inFamous 2 in terms of raw fun I've had in open world games this generation. It's not perfect, but it's artstyle is fantastic.
 
The game needed more polish, something that obviously didn't happen since EA killed Pandemic before they even released the game.

A sequel would be awesome, but I'm sure that EA doesn't want a sequel to an undersold game and they won't do justice to the real potential the game has.

One thing is for certain, the game would have benefited from being completely black and white. The color thing was great, but I would have let the zones remain under Nazi influence just because it looks classier.
 
The setting was great, and the B&W/colour thing, but it had most of the problems endemic to all but the best open world games, and then some.
 
I fucking loved it. Felt like a light-hearted Sunday afternoon movie but in open world game form. Probably one of my secret favourite games of the generation. I've bought 2 PS3 copies and a 360 copy because I keep lending it to people that 'forget' to return it.
 
Open-world Nazi massacres was a pretty addictive thing, so that's what hooked me in. Pretty great game. It managed to take me in where Mercs 2 had failed.

Never beat it. Savegame got lost some many months ago.
 
Good write up, I really liked it too and it saddens me we'll never get another game from Pandemic.

One thing that instantly comes to mind when I think about this game is locking the burlesque house nudity behind an online pass. Both inspired and a real dick move...

Ah yes. On top of that the EA servers for Xbox 360 are shutdown, so no nudity for me. lol.

OP, did you play this on PC? I have it on Origin and plan on playing it one day, any mods/fan patches that are recommended?

Played on Xbox 360, sorry :/

I couldn't get past how stupid the opening scenario was.

I highly suggest getting past that and trying a bit more.

I played this recently on PS3. It was.... OK. Pretty janky and can't really hold up against better open-world games like Red Dead.

Comparing games to Red Dead is a little unfair :P

Open-world Nazi massacres was a pretty addictive thing, so that's what hooked me in. Pretty great game. It managed to take me in where Mercs 2 had failed.

Never beat it. Savegame got lost some many months ago.

It only took me about 16-18 hours to beat, so it isn't too long if you want to try again.
 
Loved the game. The driving/racing bits were pretty rough, which was unfortunate since those missions were pretty pivotal moments. Fortunately they were infrequent enough that it didn't drag the game down much.

Plus how could you not love Sean Devlin?? He was every bit as good of a new leading character as we saw last gen. The only incentive I ever needed to keep playing was knowing the next mission would start would start with another scene with him.
 
Got the PC version from Amazon a couple of years ago. It didn't run well at all on my older modest PC build (Athlon x4 CPU, Radeon 5770). I would occasionally drive fast enough to beat the world loading, so I would end up driving off the road into an endless abyss. It did run a lot better when I tried it on my current PC build, though.

I definitely liked a lot of the ideas the game had: Assassin's Creed style building climbing, shooting, and sneaking. But no system in the game really stood out to me. The graphics I did like, especially the black/white/red areas (a bummer that you return them to normal color when you liberate them, since I liked them so much).

I think my main problem with the game was just getting around. The city and map was kinda confusing and the cars weren't the best to drive. Especially when you get out into the countryside and there aren't a huge amounts of routes to get around.
 
I thought the game was alright when it came out and I think if the game had done better commercially a sequel could of fixed the jankyness.
 
I'm sure I'm not the only one but I have the game sitting in my origin library after the fuck up EA did a year or two ago. I was always interested to try it, I have a soft spot for ww2 games
 
I thought the game was alright when it came out and I think if the game had done better commercially a sequel could of fixed the jankyness.

I agree, but even more than that. This was a great idea, with good humor, voice actors, & leading character, decent art direction, all masked by lack of content and (seemingly) lazy execution.

What this game screams to me is "the developers didn't have enough time and/or money to get this right". If they had more time to smooth out the mechanics and make Paris more lively with things to do, or more money to invest in more licensed music, etc, I really think this could have been something special. It's funny that EA seems to take chances publishing these unique one off IPs, but they don't really throw enough weight behind them to make sure they're successful. See: The Saboteur, Bulletstorm, Mirror's Edge
 
I actually just bought this from amazon. But I ran into some graphical glitch. I was wondering if anyone here has had the same thing and has found a fix. All the character models are like this. I have a 760 in my PC. Maybe its some driver thing.
 
I just decided to test this out on my new rig. It looks stunning, especially at 4k. Anyone know how to get rid of that horrible mini-map/hud, though?


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I just decided to test this out on my new rig. It looks stunning, especially at 4k. Anyone know how to get rid of that horrible mini-map/hud, though?


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I didn't see an option to turn that off on the 360.

Going off on a small tangent here: Why do all open world games insist on using the 'mini-map GPS' system for navigating. I have a 50 inch screen with a beautiful open world, but I need to keep my eyes on a small overhead map in the corner if I want to navigate somewhere quickly. All games should have the option to turn on some-type of indicator in the actually game so you don't have to look away from the world (ie. a floating arrow, path lines on ground, becon at destination, etc...)
 
I absolutely loved it. Sean is one of my favourite main characters in any open world game ever. His smart arse attitude and one liners were great, so many great lines.
 
The very first and thus far only game that I have platinumed because I wanted to. Loved the look and feel of everything. Soundtrack was fucking amazing. I had only one complaint and that was the climbing mechanics and even then they weren't that bad. My top 10 of all time TBH.
 
The very first and thus far only game that I have platinumed because I wanted to. Loved the look and feel of everything. Soundtrack was fucking amazing. I had only one complaint and that was the climbing mechanics and even then they weren't that bad. My top 10 of all time TBH.


I agree that I loved the music, but don't you think it was way to small of a catalogue? With all the time spent driving in vehicles, you'd expect a bit more. I loved what I heard, but everytime I got into the car and drove a healthy distance, I heard the same song. During a long play session I would hear the same some 15-20 times.
 
I agree that I loved the music, but don't you think it was way to small of a catalogue? With all the time spent driving in vehicles, you'd expect a bit more. I loved what I heard, but everytime I got into the car and drove a healthy distance, I heard the same song. During a long play session I would hear the same some 15-20 times.

hmm. maybe. its true that i heard the same songs every time i played but they were great tunes so it didnt matter to me. haha.
 
Saboteur was amazing. That sin city rain on roof tops. too bad the game turns ugly once the color kicks in. But overall great great game
 
I need to beat this game finally, it definitely kicks ass. Though the stealth could use an improvement.
 
The simple stealth mechanics may be the best I've ever played. Everything was very solid and I also loved the challenge. And some of the dialogue was absolutely awesome, had me on floor. Sean meeting that old lady French resistance leader was fucking brilliant.

Loved this game, bought it for 360 and when it was on sale on PS3. For sure in my top 10 of the last generation.

Oh yeah: Fuck you EA.
 
I bought this on PC recently and wanted to know if there's any way to get the DLC for it? I know it's no longer available but I was wondering if there's a mod or something that can add it back in.
 
I didn't get far, but the completely stereotypical characters and the unimaginative story were really big turn offs for me. Climbing three story buildings in a matter of seconds didn't help either. On paper, I should like this game, but in reality it's not for me. Maybe I will try it again someday though.
 
Ilúvatar;97221101 said:
There was no better feeling than blowing Nazi zeppelins out of the sky.

I spent so much time just blowing shit up with those cannons. It reminded me of my tank runs in GTA2.

Also, The Saboteur is black and white, so it is The Citizen Kane of Video Games (TM)!
 
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