TheHollowNight
Member
I empathized with her character. I kept playing because I wanted to know what happened to her. But the conclusion wasn't satisfying.I just wasted the last 2 hours of my life for that? So its justOh, you're not dead. Nobody's dead. You just ran away with your girlfriend and the folks are on a couples retreat.Generic Coming of Age Tale: The Videogame (w/ lesbians!).
Brothers had so much more impact and it actually had an enjoyable game built around it.
There are a lot of books movies & TV shows that tell these sorts of stories that still remain great even though
nobody dies or the house doesn't explode or whatever bullcrap you need to shove in to keep the short attention spans of people these days. The fact is, to tell a good story, you don't need any of those things to make it interesting.
Why does anybody have to die to be a satisfying conclusion? Why do we always need a morbid outcome? I was so much happier with the ending that it didn't tread that path once again, the fact that it plays on your expectations as you get closer to the attic and subverts them.