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Nintendo lowers forecast from ¥55B profit to ¥25B loss [3DS 18M->13.5; WiiU 9M->2.8M]

Duxxy3

Member
First of all, Bayonetta 2 looks just as good as any PS360 game. So no. And second, if you read what the devs say the Wii U has features that, if you take the time to use them properly, can offset any perceived weaknesses. The problem is they couldn't afford to take the time to really drill down and take advantage of them because the games had to be out for the launch. In some cases they were good to use without any issues, which is why ME3 looks better on Wii U than PS3.

None of that really helps when it comes to multiplatforms. Bayonetta 2 looks great, absolutely, but it looks great because they don't have to work on multiple platforms... they can maximize the hardware. The same problem exists with the PS3, and look how games like the last of us, uncharted series and god of war 3 turned out. Still, the PS3 habitually had the worst looking/running third party games.

As someone else said, eventually the PS3/360 market will be dead and only the PS4/XB1 market will be alive. Would publishers even consider porting from the PS4 to the Wii U? It's not even cost effective to port games from relatively close hardware, never mind hardware a full generation ahead.
 

GamerSoul

Member
Stop living in a conservative bubble, make aggressive strides to expand software development culture on a global scale, listen closer to third parties and the echoes of the market they are competing in as much as they like to think they're not, be attentive to rapidly changing world of technology and economics, and understand that an overwhelming majority of customers do not want to put down US$300 for an unappealing piece of hardware that has scarce releases of Super Mario in between shovelware when for an additional $200+ dollars they can get a system with significantly broader software and genre variety, routine software releases, and a strong promise of continued support into the future.

Nintendo exists on the same planet and in the same market as everybody else mingling in home/portable technology and software. This isn't the 90s, where a dedicated game machine that just does what it does and it's Sony or Sega or Nintendo or whatever is good enough. The way customers perceive and value both software and hardware has changed. The expectations have changed. The risks and rewards have changed. The development environment has changed. The economy has changed. The customer culture of buying hardware has changed. And all of these things have changed rapidly and dramatically over just the last few years.

Despite this Nintendo operates as if nothing has changed and they can keep playing the same game they've been playing for the better part of two decades, despite the competition they seem to deliberately ignore rapidly adapting and growing alongside the rest of the world. People do not want to buy a $300 Mario box. They don't want to buy this, and wait three/four/five months for the next noteworthy game, one that might not even be a franchise or genre they're interested in. Not everybody who likes Mario likes Zelda, or likes The Wonderful 101, or likes Metroid, or F-Zero, or everything else. And that just makes the situation worse, when someone can put that $300 towards another platform that's going to have far more software released far quicker.

It's an investment, for customers and shareholders, and at the moment Nintendo is a bad investment.

So much truth. There are a lot of issues they need to address and it's going to be interesting to see how they plan to solve them.
 
This can be added to the OP:


http://www.nintendo.co.jp/ir/en/library/earnings/140117/index.html

Opening explanations by the President
at the press conference regarding full-year financial forecast
and dividend forecast modifications

January 17, 2014
Satoru Iwata, President

We would like to explain the modifications of the full-year financial and dividend forecasts announced today.

We revised our full-year consolidated financial forecasts for the fiscal year ending March 31, 2014 that we announced at the beginning of the fiscal year by estimating new net sales of 590 billion yen against the initially projected net sales of 920 billion yen, new operating loss of 35 billion yen against the initially projected operating profit of 100 billion yen, new ordinary income of five billion yen against the initially projected ordinary income of 90 billion yen, and new net loss of 25 billion yen against the initially projected net income of 55 billion yen. Foreign currency assumptions for the end of the fiscal year have been revised from 90 yen to 100 yen per U.S. dollar and from 120 yen to 140 yen per euro.

Revised consolidated unit sales projections are, as outlined in “Notice of Full-Year Financial Forecast and Dividend Forecast Modifications,” 13.5 million units of the Nintendo 3DS hardware and 66.0 million units of the Nintendo 3DS software, 1.2 million units of the Wii hardware and 26.0 million units of the Wii software, and 2.8 million units of the Wii U hardware and 19.0 million units of the Wii U software. There are no modifications to our initial projections for the Nintendo DS hardware and software.

As for the estimated annual dividend, if the actual consolidated financial results are in line with our modified financial forecasts, there will be no annual dividend per share. However, on the basis of our dividends paid in the last two years, we have set a minimum of 100 yen for the year-end and annual dividend per share for this fiscal year.

As year-end sales constitute an extremely high proportion of the annual sales volume in the video game industry and the annual financial performance of a video game company rests heavily on its performance in the year-end sales season, we put in place various promotional activities in order to promote sales and expand our audience in the year-end sales season of the previous calendar year. However, it is now expected that our sales will fail to meet our previous forecast by a large margin.

Giving a detailed explanation on our sales performance in and leading up to the year-end sales season by platform, Nintendo 3DS continued to show strong sales in the Japanese market. The unit sales for Nintendo 3DS in the previous calendar year amounted to approximately 4.9 million units, falling short of our aim of five million units by a small margin. However, as I explained before, given that every gaming device from the year 2000 onwards apart from Nintendo DS and Nintendo 3DS did not reach sales of four million units even in their peak years, we can say that the sales figure for Nintendo 3DS in the last calendar year was indeed very high. However, outside Japan, while its market share increased as we continued to release compelling titles throughout the year, Nintendo 3DS did not reach our sales targets in the overseas markets, and we were ultimately unable to achieve our goal of providing a massive sales boost to Nintendo 3DS in the year-end sales season. Using the U.S. market as an example, Nintendo 3DS became the top-selling platform in the last calendar year, according to NPD, an independent market research company, with its cumulative sales exceeding 11.5 million units; however, the estimated annual sales of the Nintendo 3DS hardware remain significantly lower than our initial forecast at the beginning of the fiscal year. In Europe, while the individual markets showed different results, France was the only market in which we experienced relatively strong sales, and we failed to attain our initial sales levels by a large margin in other countries.

Wii U sales, on the other hand, showed some progress in the year-end sales season as we released various compelling titles from the summer onwards, launched hardware bundles at affordable price points and also performed a markdown of the hardware in the U.S. and European markets; however, they fell short of our targeted recovery by a large margin. In particular, sales in the U.S. and European markets in which we entered the year-end sales season with a hardware markdown were significantly lower than our original forecasts, with both hardware and software sales experiencing a huge gap from their targets. In addition, we did not assume at the beginning of the fiscal year that we would perform a markdown for the Wii U hardware in the U.S. and European markets. This was also one of the reasons for lower sales and profit estimates.

We therefore modified our unit sales estimates in accordance with our performance in the year-end sales season and after the turn of the year, and the drop in software sales had the largest negative effect on our profit forecasts.


Also, yen appreciation against the U.S. dollar and euro, which on one hand affects dollar-based and euro-based sales positively, also increases costs incurred in foreign currencies when they are converted to Japanese yen. While the yen remained very strong for a sustained period of time, Nintendo made a concerted effort to pay more of its manufacturing costs in U.S. dollars in order to minimize its impact. However, as the era of the exceedingly strong yen concluded, our domestic business, which had been progressing at a relatively strong pace, has seen an increase in manufacturing costs, while our overseas business, which is yet to reach its full potential, has not fully benefited from the weaker yen yet. In terms of our profitability in the current fiscal year, therefore, we were unable to sufficiently take advantage of the weaker yen.

As for advertising expenses, and research and development expense forecasts, we made revisions to increase them by eight billion yen and 15 billion yen respectively from their forecasts made at the beginning of this fiscal year. We expect advertising expenses to increase due to the effect of the expenses incurred in foreign currencies to be converted into Japanese yen by using weaker yen rates. The estimated increase of research and development expenses is based on reflecting our ongoing enhancement of the development structure, and new research and development activities. These increases contributed to lowered estimated profit forecasts.

We expect that we will post ordinary income despite the operating loss situation. This is because we now assume that the yen will be weaker than our original assumptions at the beginning of the fiscal year, and re-evaluation of assets and liabilities denominated in foreign currencies owned by Nintendo Co., Ltd. at the end of the fiscal year as well as foreign exchange gains at the time of cash receipts and conversions of foreign funds into yen, among other factors, are expected to exceed the projected operating loss.

On the other hand, we expect to post a net loss despite expecting ordinary income mainly because we need to reverse deferred tax assets in relation to the losses carried over from the previous fiscal years mainly in the United States, as we can no longer expect our financial performance to recover in the current fiscal year.

We will provide more information on our short-term as well as mid-term prospects at the Corporate Management Policy Briefing to be held on January 30, 2014, which will take place in Tokyo a day after we announce our financial results for the third quarter.

These are all of the explanations about modifications of our full-year financial and dividend forecasts.

Forecasts referred to above are based upon management's assumptions with information available at the time the announcement was made and, therefore, involve known and unknown risks and uncertainties. Please note that such risks and uncertainties may cause actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts).
 

Cartman86

Banned
I think the underperforming sales of the 3DS in the fiscal year, along with the completely pitiful sales of the Vita, only serve to underscore how deeply and relentlessly mobile devices have cut into the traditional handheld gaming market (and probably Nintendo's home console business as well).

Yep. People who were always into handhelds still buy em, but the impulse purchase of "I need something small to play games on" is now fully with the tablet/phone.
 
These discussions about Nintendo's financial woes always lack context for the rest of the industry.

Nintendo fans using Sony and Microsoft as counters also lack context, because Sony and Microsoft do not answer to Nintendo shareholders. Nintendo shareholders are going to be asking first and foremost what Nintendo is going to do to return to sales and profitability growth. The fact that Sony and Microsoft are running an entirely different race is not particularly relevant.
 

AniHawk

Member
Stop living in a conservative bubble, make aggressive strides to expand software development culture on a global scale, listen closer to third parties and the echoes of the market they are competing in as much as they like to think they're not, be attentive to rapidly changing world of technology and economics, and understand that an overwhelming majority of customers do not want to put down US$300 for an unappealing piece of hardware that has scarce releases of Super Mario in between shovelware when for an additional $200+ dollars they can get a system with significantly broader software and genre variety, routine software releases, and a strong promise of continued support into the future.

Nintendo exists on the same planet and in the same market as everybody else mingling in home/portable technology and software. This isn't the 90s, where a dedicated game machine that just does what it does and it's Sony or Sega or Nintendo or whatever is good enough. The way customers perceive and value both software and hardware has changed. The expectations have changed. The risks and rewards have changed. The development environment has changed. The economy has changed. The customer culture of buying hardware has changed. And all of these things have changed rapidly and dramatically over just the last few years.

Despite this Nintendo operates as if nothing has changed and they can keep playing the same game they've been playing for the better part of two decades, despite the competition they seem to deliberately ignore rapidly adapting and growing alongside the rest of the world. People do not want to buy a $300 Mario box. They don't want to buy this, and wait three/four/five months for the next noteworthy game, one that might not even be a franchise or genre they're interested in. Not everybody who likes Mario likes Zelda, or likes The Wonderful 101, or likes Metroid, or F-Zero, or everything else. And that just makes the situation worse, when someone can put that $300 towards another platform that's going to have far more software released far quicker.

It's an investment, for customers and shareholders, and at the moment Nintendo is a bad investment.

there are some things they should do to copy sony/microsoft. account systems aren't you know, a feature, they're good for consumers. for a company like nintendo which apparently cares about backwards compatability, you'd think this would be a larger sticking point. i don't think they're getting third-parties back the way some people would expect though. no matter what they do, call of duty and battlefield are going to be big on other consoles and be unimportant in driving hardware sales.

i think to play to their strengths, nintendo should be scouting indies and finding talent they feel matches their own output. and then look into expanding that way, by either creating new teams/divisions, or heavily promoting those games. they should also be working with third-parties that have games that make sense on their platform. even with the wii u's paltry userbase, rayman legends on the wii u managed to outsell the combined totals of the xbox 360 and playstation 3 versions. there's no reason stuff like star wars and kingdom hearts should go missing. it's bad medicine.

most of all, i think they need to try and figure out just what their market is. they seemed to go jack of all trades with the 3ds and wii u this gen, and it burned them badly. i don't think the wii market is dead. shrunk, definitely, but underserved seems more like it. just dance 2014 was a million seller on the wii this year, and it wasn't the case of hardware driving software.

i thought the lesson relearned with the wii and ds was that the nes and game boy were accessible, affordable hardware with lots of games people wanted to play. nintendo increasingly made their consoles and handhelds more complex until last gen when they made their systems more accessible (although slightly more expensive) again. now they're back to more complex hardware, plus it's super pricey.
 

HYDE

Banned
2DS came out this year which is pretty much that.

No not even close...within the same day, it was shown, people didn't take it serious. Not to mention they kicked it off with a series of kickass games to show how awesome of an upgrade it was. People immediately noticed 2DS as inferior hardware, lacking 3D, etc...
 
I kinda feel that people overestimate the selling power of the 2DS and games released on the 3DS in 2013.

They dropped the pokebomb and still massively undershot last year. Besides that, there's the problem that they typically don't release iterative things of mario kart/mario (with the exception of galaxy 2)/animal crossing/etc on the same machine.

Nintendo doesn't really have many big guns left that don't already have an iteration on the system, and if absolute masterpieces like LM2 and FE Awakening couldn't do the job on top of pokemon, I don't know what can.
 
Numbers like these make me scared we're going to lose Nintendo.

They just finished building a gigantic new building. They're not going to disappear as quickly as Sega, which was hobbled by the 32X, Saturn, and then Dreamcast all in a row. They made enough bank with the Wii and DS that they can survive the Wii U.
 

MarkusRJR

Member
I don't really see the comparison. What does BlackBerry do other than their mobile devices? Nintendo has multiple revenue streams. Even if the 3DS isn't doing DS numbers, it still is a healthy platform. I don't see Nintendo being 'doomed' or whatever just because one of their products flops. It sucks sure, and I imagine internal changes will need to be made, but it's not as though they can't weather it.
I was merely making a note of the similarity between 2010 RIM and Nintendo in terms of losing their relevancy within each specific industry, not whether they'll be bankrupt or doomed.

-Both are adverse to change.
-Both have issues with acquiring third party software and support.
-Both had significant drop offs in userbase yet did nothing in response.
-Both told investors everything was fine.
-Upper management in both companies didn't understand the appeal of competitors devices and tried to stand on their own existing strengths instead of follow any industry trends.
-Upper management in both companies are out of touch to current standards.
-Both have consistent delays, sometimes in basic things.

All I'm saying is that Nintendo is on a path to irrelevancy in the games industry (in NA and EU specifically). As a Nintendo fan all I want is a change in management more than anything. A change in anything. It feels like Nintendo has been on autopilot since 2009/2010, oblivious to the storm it's flying through.
 

Sakura

Member
No, every Nintendo franchise will have their worst selling entries by far on the system.
I mean relative to install base. Pikmin 3 has sold 210k units in NA according to the latest NPD thread. Of an install base of like 2 million in the US, how different is that from Pikmin 1 or 2 at the same point?


It's weird to me that Pikmin 3, W101, etc are not multi-million sellers by now. There aren't a ton of games worth buying on the Wii U, so why are the few games that are worth owning not selling to every Wii U owner in existence?
Multi million sellers on a system with an install base of like 3 or 4 million? The PS3 has an install base of like 9 million in Japan and yet only a few games to have even sold over a million units IIRC.
 
This thread is funny to me because it depicts people who are reacting to Nintendo's lowered forecasts with shock, awe, like damn that's bad when it's no worse than how we already thought it was and we all pretty much knew Nintendo wasn't going to touch those original forecasts with a ten foot pole

with that said the 3DS numbers are a bit disappointing, I want to see the sales figures at the end of the financial year. If nothing else expect Nintendo to overcompensate with mad games and take the Wii U hit until next generation swings around

and I'm thinking that if something big doesn't happen this year you can expect a new CEO
 

SmokyDave

Member
I think the underperforming sales of the 3DS in the fiscal year, along with the completely pitiful sales of the Vita, only serve to underscore how deeply and relentlessly mobile devices have cut into the traditional handheld gaming market (and probably Nintendo's home console business as well).
Indeed. Funny how things change in just a few short years.

I don't think we've seen the end yet, either. Phones have room to grow, handhelds have room to decline further. It'll be interesting to watch Japanese game announcements this year.
 
None of that really helps when it comes to multiplatforms. Bayonetta 2 looks great, absolutely, but it looks great because they don't have to work on multiple platforms... they can maximize the hardware. The same problem exists with the PS3, and look how games like the last of us, uncharted series and god of war 3 turned out. Still, the PS3 habitually had the worst looking/running third party games.

As someone else said, eventually the PS3/360 market will be dead and only the PS4/XB1 market will be alive. Would publishers even consider porting from the PS4 to the Wii U? It's not even cost effective to port games from relatively close hardware, never mind hardware a full generation ahead.

My reply was to the guy who claimed the Wii U is less powerful than the PS3/360 because "developers say so". I wasn't trying to say that PS4/Xbone games can be easily ported to Wii U.
 
I do think they need to put out a box without the gamepad for $199 ASAP.

Alongside a PS3 style complete re-branding, focus on indie titles and reinforcement of Virtual Console as a legitimate source for classic games. Court PC developers making smaller titles that aren't as graphically demanding as PS4/XB1 titles. If it's out on steam it should be out on WiiU.

I actually think they could have a lot of success with a Steam like system of collectibles built into their online service, like steam trading cards and TF2/Dota Hats.

Smash Bros Hats, Mario Kart Hats.... Imagine.


The essential problem with Nintendo is they need to do more with less. Give more to their fans and involve them more while cutting their own costs and expenses.

Also everybody saying fire iwata is like calling for the president to be impeached when the country's doing poorly. There's more to this than one man.
 

MisterHero

Super Member
The battery used in both the 3DS and 3DS XL is cheap as hell. The battery life of the 3DS is not the result of battery technology
Well that's sort of the point.

Maybe they can sell better batteries seperately, but the models cost too much as they are.
 

AHA-Lambda

Member
Stop living in a conservative bubble, make aggressive strides to expand software development culture on a global scale, listen closer to third parties and the echoes of the market they are competing in as much as they like to think they're not, be attentive to rapidly changing world of technology and economics, and understand that an overwhelming majority of customers do not want to put down US$300 for an unappealing piece of hardware that has scarce releases of Super Mario in between shovelware when for an additional $200+ dollars they can get a system with significantly broader software and genre variety, routine software releases, and a strong promise of continued support into the future.

Nintendo exists on the same planet and in the same market as everybody else mingling in home/portable technology and software. This isn't the 90s, where a dedicated game machine that just does what it does and it's Sony or Sega or Nintendo or whatever is good enough. The way customers perceive and value both software and hardware has changed. The expectations have changed. The risks and rewards have changed. The development environment has changed. The economy has changed. The customer culture of buying hardware has changed. And all of these things have changed rapidly and dramatically over just the last few years.

Despite this Nintendo operates as if nothing has changed and they can keep playing the same game they've been playing for the better part of two decades, despite the competition they seem to deliberately ignore rapidly adapting and growing alongside the rest of the world. People do not want to buy a $300 Mario box. They don't want to buy this, and wait three/four/five months for the next noteworthy game, one that might not even be a franchise or genre they're interested in. Not everybody who likes Mario likes Zelda, or likes The Wonderful 101, or likes Metroid, or F-Zero, or everything else. And that just makes the situation worse, when someone can put that $300 towards another platform that's going to have far more software released far quicker.

It's an investment, for customers and shareholders, and at the moment Nintendo is a bad investment.

bloody fantastic post.
 
kJI25Sn.jpg


This is a DISASTER. Big Changes are coming. I hope Nintendo doesn't change the way they make games but they NEED to change their marketing strategies and need to get rid of the old school Japanese way of thinking.

I'm ok with Iwata sticking around as a spokesperson but I don't know if he should be calling the shots.

You know who should be running Nintendo

Reggie

This man knows.
 

Ashodin

Member
We will provide more information on our short-term as well as mid-term prospects at the Corporate Management Policy Briefing to be held on January 30, 2014, which will take place in Tokyo a day after we announce our financial results for the third quarter.

JANUARY 30, 2014

JUDGEMENT DAY
 

Perkel

Banned
Indeed. Funny how things change in just a few short years.

I don't think we've seen the end yet, either. Phones have room to grow, handhelds have room to decline further. It'll be interesting to watch Japanese game announcements this year.

Yeah when japanese devs will focus on mobiles snow ball will be rolling sweeping handhelds from market.

Still controls are problem in mobile market,
 

mrpeabody

Member
I don't really see the comparison. What does BlackBerry do other than their mobile devices? Nintendo has multiple revenue streams. Even if the 3DS isn't doing DS numbers, it still is a healthy platform. I don't see Nintendo being 'doomed' or whatever just because one of their products flops. It sucks sure, and I imagine internal changes will need to be made, but it's not as though they can't weather it.

Is there any reason to believe hardware sales for Wii U or 3DS will be higher in 14/15 than 13/14? No.

Has Nintendo articulated a credible turnaround strategy? No.

Do they have the institutional capacity for change and risk required to adapt to a changing market? No.

These are the reasons Nintendo is in trouble. Not because they had a couple bad quarters, but because there's no light at the end of the tunnel.
 

cafemomo

Member
Nintendo doesn't really have many big guns left that don't already have an iteration on the system, and if absolute masterpieces like LM2 and FE Awakening couldn't do the job on top of pokemon, I don't know what can.
Super Monster Hunter 4 Turbo Edition and DQXI might do wonders

In Europe, while the individual markets showed different results, France was the only market in which we experienced relatively strong sales, and we failed to attain our initial sales levels by a large margin in other countries.
Only France? Not even Germany?
Dang, Nintendo is pretty much ded over there in Europe then
 

Sandfox

Member
They dropped the pokebomb and still massively undershot last year. Besides that, there's the problem that they typically don't release iterative things of mario kart/mario (with the exception of galaxy 2)/animal crossing/etc on the same machine.

Nintendo doesn't really have many big guns left that don't already have an iteration on the system, and if absolute masterpieces like LM2 and FE Awakening couldn't do the job on top of pokemon, I don't know what can.

FE is still a pretty niche title and Nintendo seems pretty capable of releasing games that sell as well Luigi. I also think the pokebomb is exaggerated outside of Japan and even then I think Nintendo is basically just appealing to people who already own the device at this point unless they do a price drop to get the people who don't want it at the current price or something.
 

Delio

Member
Numbers like these make me scared we're going to lose Nintendo.

I don't think we'd lose them completely. They just wont be in the limelight like they once were. It would be sad to seem to fade back but I don't see a path for them anymore and I love a lot of their franchises.
 

SmokyDave

Member
This bit is interesting:

the estimated annual sales of the Nintendo 3DS hardware remain significantly lower than our initial forecast at the beginning of the fiscal year. In Europe, while the individual markets showed different results, France was the only market in which we experienced relatively strong sales, and we failed to attain our initial sales levels by a large margin in other countries.
Seems the UK isn't quite the anomaly that people hoped.

Yeah when japanese devs will focus on mobiles snow ball will be rolling sweeping handhelds from market.

Still controls are problem in mobile market,
If the devices don't adapt to the games, the games will adapt to the devices.
 

Jintor

Member
Indeed. Funny how things change in just a few short years.

I don't think we've seen the end yet, either. Phones have room to grow, handhelds have room to decline further. It'll be interesting to watch Japanese game announcements this year.

Do mobile software profits reflect their consumption in this sector? Or are they satisfying demand without pulling in the cash?
 
Yeah when japanese devs will focus on mobiles snow ball will be rolling sweeping handhelds from market.

Still controls are problem in mobile market,

If mobile is the future there is no future - it essentially means that japanese development as it was created in the early 80s is dead.

Mobile is a wasteland of predatory games that are designed for one key goal above all else, get the user to pay as much as possible as often as possible while hiding this from them as much as possible.

A small subset of indie games are very enjoyable on the platform but those are not what gets it attention from investors and business types.
 

Zinthar

Member
Apologies if this has already been stated, but the announcement was made after markets closed. You won't see the effects of this until Monday morning.

Some of this has probably been priced in by the market (they knew, for instance, that Nintendo was not going to come close to 9m on the Wii U), but Monday will probably still be a bloodbath for missing on the 3DS and, of course, coming in $770 million short on the bottom line.

The sheer size of the miss from their estimates is enormous -- the revenue number is almost certainly going to come in billions of dollars short. This isn't the type of thing a CEO recovers from.
 
These are the reasons Nintendo is in trouble. Not because they had a couple bad quarters, but because there's no light at the end of the tunnel.

If they moneyhatted S-E into developing an exclusive FFVII remake or something of that scale, that could be the one game that everyone needs to rush out and buy a Wii U to play. Instead they got S-E to develop DQX - ONLINE - for the Wii, which makes zero sense. So yeah, they're pretty much fucked.
 

Lebon14

Member
Numbers like these make me scared we're going to lose Nintendo.

It may seems like it to you but no... far from it. Nintendo is rich: they don't have any debts toward a bank, etc. All of this is because of bad decisions after bad decisions and doing things blind-folded and ignoring reality.

Don't get me wrong, I'm a Nintendo fan. I swear to them: I have zero interest in MS or Sony consoles. I'm being critical toward their actions.
 
I really like Iwata, and think he really understands what Nintendo is and needs to be.

I know it's popular to hate on him and blame him for the short term losses like this, but I honestly am not confident that there is anyone better suited to lead than him.

I think it would be a huge misstep, and a massive blow to Nintendo to remove Iwata.

WHAT? Iwata thinks Nintendo needs to make shovel ware like wii fit and wii music and turn games like Chibi Robo into a photo finder game. NO! Nintendo should have fought to the death to keep the RARE IPs and they should have kept making games that appealed to more mature gamers throughout the world like Killer Instinct, Perfect Dark, Goldeneye 007, etc. They should never have spammed the market with Mario and Zelda games that weren't all that different from prior entries and were becoming less and less grandiose. They should have really pushed forward instead of relying on gimmicks like waggle and touch screens and if your going to have a touch screen in the 21st century it better be fucking multi touch! It should have been Nintendo exploring VR not Sony, Nintendo should have been the high end console with 8 gb DDRM, Nintendo should have locked Dead Rising 3 and Titanfall as exclusives, but instead they squandered and look where that got them.
 
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