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Ubisoft: Feudal Japan is a possible setting for future Assassin's Creed games

Damn fucking right...

I'm okay with that..Altiar was always just a ninja anyway.
but this..

image.php

didn't think this was okay here, but ..yeah..I gotta remember NeoGaf is not a democracy and whatnot. -__-
 

Symphonia

Banned
When are we finally going to get an AssCreed game set in the modern world? I'd love an Assassin's Creed game set in New York in the present, or maybe London. Maybe even both.
 

E92 M3

Member
If that's the case, it'd be the first AC game I buy since brotherhood. Really cool era. Don't like pirates, so the latest installment never interested me - even though the mechanics are solid, supposedly.
 
If that's the case, it'd be the first AC game I buy since brotherhood. Really cool era. Don't like pirates, so the latest installment never interested me - even though the mechanics are solid, supposedly.

The mechanics really aren't solid at all. The ship stuff is mostly fine, but their stealth gameplay is abysmal. I wouldn't want them to take on ninjas without a vast overhaul of the controls and entire game system. Not really up for another 40 hours of whistling in bushes and being unable to crouch.
 

Demon Ice

Banned
I want them to take a year off and fix the damn gameplay. What's the point of being a ninja if the incredibly janky stealth and free running systems aren't overhauled? Where's the fun in being the world's sloppiest ninja?
 
That's why I want Eden! What's his face in AC III also said that they'd love to try to go to Eden with one of his ancestors

But imagine Eden: far more advanced than any modern city, with buildings as tall as can be. But because it's unburdened by historical context, they can go truly insane with the gameplay opportunities. Jumping on a flying car before lunging down to assassinate someone, for example


I'm surprised this idea hasn't caught on more with people :(


Its not caught on because the franchise is all about somewhat realistic historical settings. The modern day would mean cars and guns. That game exists and its called Watch Dogs. We already have many franchises set in the modern day in an open world with tall buildings. Keep AC a historical franchise. It's appeal is that they're pretty much the only AAA franchise focusing on primarily hack and slash historical open world gameplay. They moved it in the right direction by keeping the modern day BS to a minimum in AC4.
 

JaseC

gave away the keys to the kingdom.
Would would you guys think about Babylon? The city itself isn't remarkable altogether, but it has legitimately heightened structures that would be interesting to scale, had canals, and had one of the Ancient Wonders of the world - the hanging gardens. To say nothing of the fabled Tower of Babel.

A game set solely in Babylon I'd be okay with provided the city was appropriately huge (think Brotherhood's Rome, but ideally a little larger). It certainly looks the part, in any case.
 

Amir0x

Banned
Its not caught on because the franchise is all about somewhat realistic historical settings. The modern day would mean cars and guns. That game exists and its called Watch Dogs. We already have many franchises set in the modern day in an open world with tall buildings. Keep AC a historical franchise. It's appeal is that they're pretty much the only AAA franchise focusing on primarily hack and slash historical open world gameplay. They moved it in the right direction by keeping the modern day BS to a minimum in AC4.

Eden is not modern day. It's super futuristic (technologically, though it takes place as far back in the past as the AC storyline goes). There's few if any games like that out there for true open world. AND it's directly connected to the AC story in a super critical way.
 

Albo

Member
That's why I want Eden! What's his face in AC III also said that they'd love to try to go to Eden with one of his ancestors

But imagine Eden: far more advanced than any modern city, with buildings as tall as can be. But because it's unburdened by historical context, they can go truly insane with the gameplay opportunities. Jumping on a flying car before lunging down to assassinate someone, for example


I'm surprised this idea hasn't caught on more with people :(

A first civilization/Eden setting has always intrigued me after uncovering all the clues throughout the series. It's inevitable at some point it's going to happen since it was
hinted at in previous AC's they need to visit that era to figure out how to stop juno in the modern day
, but I think they're dragging out the series with annual releases as much as they can until then. Most people seem completely uninterested in this aspect of the series's story, but it's one of the things that's kept me playing.

Eden, yeah.

edenl6rbi.png


I think an Assassin's Creed unburdened by actual history might be just what a game needs to really mix things up

We got another good look at the setting at the end of AC:R, specifically in the city which looked quite a bit different, probably because the
world was about to be destoryed
. I like the retro sci-sci, almost alien ish aesthetic of the setting. The gameplay opportunities in such a drastic change of setting could also freshen up the series core gameplay.
 
Eden is not modern day. It's super futuristic (technologically, though it takes place as far back in the past as the AC storyline goes). There's few if any games like that out there for true open world. AND it's directly connected to the AC story in a super critical way.

Meh ... I never cared for the AC meta narrative. My favorite moment in the franchise was seeing
Desmond fry hilariously
at the end of 3. To me the true stories of the games have always been the mildly alternate histories they let you explore.

I do agree that a super futuristic open world game would be nice, but even there there are far better ideas for a franchise that wouldn't have to be bound by the conventions of the AC franchise. One of my all time dream games has been GTA set on a future alien planet/star system with multiple cities etc.
 

TheGrue

Member
Does anyone else prefer large cities over sailing? I feel like everyone got so happy when AC4 was shown to have a lot of sailing, but it was honestly one of my least favorite parts of the game. I'd much rather go back to huge towns.

I like the sailing over running around a big city. Honestly, I don't really enjoy the climbing aspect of the game anymore. It was neat the first couple of games, but the only time I climb a tall structure is just to go sync and then jump down. As long as there is enough verticality to be above it all and to traverse the area, that's all I need.

I've really enjoyed sailing around, though, and favor it above city traversal. It would get old as well, though, if they keep putting it in games.
 

Amir0x

Banned
Meh ... I never cared for the AC meta narrative. My favorite moment in the franchise was seeing
Desmond fry hilariously
at the end of 3. To me the true stories of the games have always been the mildly alternate histories they let you explore.

I do agree that a super futuristic open world game would be nice, but even there there are far better ideas for a franchise that wouldn't have to be bound by the conventions of the AC franchise. One of my all time dream games has been GTA set on a future alien planet/star system with multiple cities etc.

What about both? Many AC games have had more than one city. What about a game that allows you to switch between Eden and some historical time setting where you're using the information you get from Eden to find what you're looking for in that historical time period?
 

Gorillaz

Member
Are they saying it just to say it? Cause didn't they mention they didn't want to do some settings like China/ninjas because its too easy
 

mephixto

Banned
I just finished revelations yesterday and gonna start AC3 soon, but I think they fcked up the story pretty bad with brotherhood and revelations. I was
WTF!! Minerva, Juno and Zeus? Alien thing kinda?
, big meh IMO
 
What about both? Many AC games have had more than one city. What about a game that allows you to switch between Eden and some historical time setting where you're using the information you get from Eden to find what you're looking for in that historical time period?

My point was that I don't find the "Eden" setting remotely compelling even for a standalone sci fi game. It's just too vanilla. You're still set on boring old Earth in cities with human architecture where the "aliens" look like they're just humans who spend too much time indoors going to toga parties. If you want a open world sci fi game surely you can do better than that. The meta narrative was just done so poorly starting in AC2 that I want nothing to do with it again.
 

JaseC

gave away the keys to the kingdom.
I just finished revelations yesterday and gonna start AC3 soon, but I think they fcked up the story pretty bad with brotherhood and reveations. I was
WTF!! Minerva, Juno and Zeus? Alien thing kinda?
, big meh IMO

Yeah, the story well and truly jumps the shark after Brotherhood, but I enjoyed Ezio's arc.
 

Nymphae

Banned
All I know is, the only thing keeping my playing 4 is the fact that there's an open world I can traverse in my boat, and all the boat battles.

If the next AC game is simply run around city X, with maybe a horse, I'm not interested. Once I get off my boat and get into the classic AC mission designs/collectathons, the game wears on me so fast.
 

L1NETT

Member
Would rather have China, france, or england TBH

My man!

China pre 1500 would have been fantastic. I (and others it seemed) enjoyed the ship aspect of 4, imagine being able to use Junk Ships with crews up to 300. If they are continuing the ship thingymoboby, medieval China is the most logicial. Song dynasty and further is the shizzle for ships. They were fucking massive, would love a massive Ocean with a bloody massive ship to explore it with.

Feudal Japan does sound ok...but their treatment of America doesn't strike much hope.
 

Amir0x

Banned
My point was that I don't find the "Eden" setting remotely compelling even for a standalone sci fi game. It's just too vanilla. You're still set on boring old Earth in cities with human architecture where the "aliens" look like they're just humans who spend too much time indoors going to toga parties. If you want a open world sci fi game surely you can do better than that. The meta narrative was just done so poorly starting in AC2 that I want nothing to do with it again.

i want it for gameplay purposes, not for story purposes. I hate the story in AC games :p
 
i want it for gameplay purposes, not for story purposes. I hate the story in AC games :p

Oh I agree the gameplay needs to improve. They can improve gameplay by keeping the historical tourism aspect that makes the series popular. One of the reasons they haven't had to improve the gameplay in the past two games is that they've had a gimmick to distract people from it. AC3 brought guns and 4 brought naval warfare (3 had it but it was pretty minor). Moving it to something like feudal Japan where neither thing would work would actually force them to improve the combat and control systems. For starters I'd like a deeper swordplay system with combos etc. There also needs to be a lot more variety in enemy types. There also needs to be a deeper sense of progression where you're not nearly as powerful with a sword at the start of the game as you are fully upgraded. They did it with ships so I can't see any reason why they can't do it for the protagonists.

AC4's story was actually pretty well done as long as you're only interested in Edward's personal story and none of the meta narrative BS. That's why the DLC was good as well. I'm sure they can get the story right if they wanted to.
 
I would involve the least amount of climbing ever. You would really need a major gameplay overhaul for that scenario.

Who says an AC game is defined by its parkour though? Ever since AC3, the series has been drifting away from that. Sure, it's a lot of fun, but you could certainly have an AC game without loads of climbing.
 

Steel

Banned
I'm not particular bothered about the setting provided sprawling cities make a return.

Yeah, the americas are such a boring setting. Part of the reason I even liked assassin's creed is because of the awesome architecture on display.
 
Meiji Restoration Japan rather than Sengoku or Tokugawa Japan, please. There's more political intrigue, social nuance, and by that period the ninja have actually become a mysterious and near-legendary entity rather than being those guys who live in the forest that you can totally find pretty easily if you want to.

Not to mention that it gives you the "samurai as government functionary" rather than straight-up warrior samurai, which is way more in line with how they use Templars. Make an Assassin's Creed where you play a ninja rolling with the Ishin Shishi knocking off daimyo who've been taken in by the Templars under the guise of a disaffected samurai trying to restore the imperial order, and I'm all over that.
 

Hexa

Member
Pirates vs Ninjas Assassins Civil War where you can play as protagonists on both sides. DO IT!!!
 

Pennywise

Member
It would work pretty if it would be set between feudal japan and the meji restauration.

But as already said in the thread, there are so many points in history that would work well, especially with an assassin.
 

Jobbs

Banned
Hate to break it to him, but the entirety of human history is your playground even without the animus.

Please, drop that ridiculous gimmick. I hate it.

And feudal Japan would be rich territory for an AC game. Feudal japan is just a rich area for fiction of all types, honestly. Playing Muramasa right now. :)
 

El Phenicks

Neo Member
I'm guessing they'll pull a The Last Samurai and make the subject caucasian getting stranded there by boat. And that the game will alternate between Templar China and Assassin Japan so they can expand the naval gameplay.
 
D

Deleted member 17706

Unconfirmed Member
Bakumatsu era Japan could be such an interesting era to do a game like this. All sorts of foreign powers trying to gain influence in a country going through turbulent change. The Templars and Assassin's would have been all over that shit. Plenty of bad people needing killing!
 

Sober

Member
Also on the topic of climbing in recent AC games, the problem is two-fold.

The settings being chosen (initially Colonial America) weren't as big or cool in architecture, so I see why they also decided to focus on the wilderness areas and let you climb around trees. The problem with they created in "fixing" or adding the feature to let players navigate trees is that they redid the free-running system to be too automatic. It's fine when it's trees but for buildings it became way too automatic. I might be wrong but either AC:Bro or AC:Rev was the last game to feature both low-profile and high-profile climbing (i.e. slow and 'fast' climbing, which was introduced in AC2). Unimpressive buildings don't help. Remember all those large cathedrals in 1 and the Ezio trilogy?

I think most people liked that climbing wasn't so automatic since AC3 (if not earlier). Genie's out of the bottle with "fast" climbing though since AC2 though. The thing missing in AC3/4 is that climbing is so automatic: remember in AC2, you couldn't climb the tallest tower until you got the climbing gloves, then you could start leaping up gaps too far to climb normally. And along AC:Rev, the hookblade also allowed the player to leap for gaps. But now in 3/4, you don't have to even hold RT/R2 to close everything but the widest (maybe about a storey) of gaps. There isn't anything you can't climb from the start of the game that is different from the end either than gating it off via the story. Basically, I think most of us would've been fine if Ubi kept the paperdoll system (more or less) but didn't go overboard with the free-running system crossing from tree navigation into buildings.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Were there pirate ships in Feudal Japan?

Of course there were. Shit, pirates were hired as soldiers by certain feudal lords to secure particularly difficult to capture regions.
 
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