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Tomb Raider Definitive Edition - PlayStation 4 = ~60fps, Xbox One = ~30fps

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Review copies are definitely in the wild. Just got word from a friend, and 60FPS on PS4 is most certainly truthfact. As if we don't have it on good enough authority as is lol.
 

HariKari

Member
Assuming it's 60 fps and even with dips below 60, this is super impressive, as tressfx was very demanding on pc. I beat it on pc and I disabled tressfx in order to maintain a high frame rate. The fact that a $400 system can run this game with tressfx at a high frame rate is highly impressive.

Someone else posted that the TressFX they are using isn't exactly the same as the PC version. It's still impressive for an affordable machine, like you said. Cerny certainly chose wisely when he went for a larger GPU and an easy to use architecture.

B..b...but MS invented DirectX ! Can't be !

I imagine there will be holdouts who swear up and down this will change when tools are more mature for the XB1. It couldn't be that it's fatally flawed as a 1080p system.
 
I'm not trying to troll but I'm actually glad xbox one is slightly underpowered. Maybe we'll get more 60fps games at least on one console like in the golden age of gaming.
 
Honestly, I'd rather they simply disable the Tres-fx features in exchange for a higher framerate. It was a pretty demanding feature on the PC and I'd imagine that's true here as well. I'm sure most people would gladly trade hair for framerate.

I'm reading lots of assumptions being made about the TressFX implementation and how much of a hit it had on PC. It was my completely unfounded assumption that the PC implementation was kind of thrown together at the last minute and not really optimized - it makes a great "includes TressFX by AMD!" tagline but I don't see much motivation to optimize beyond the generic implementation. I know Nvidia released a driver that improved it significantly on their hardware but I don't recall anything beyond that.

Scot Amos said on the GamesRadar stream that they are using a custom version implemented for consoles, I would assume this means it's much more optimized or at the very least cut back from the PC version (less individual strands, simplified collision, or just a better implementation overall). It's much easier to do this with fixed hardware.
 

Parapraxis

Member
where you get this info from?

edit: oh. from your ass. nevermind.

go to the reddit page
http://www.reddit.com/r/xboxone/comments/1vww9t/tomb_raider_definitive_edition_framerates/
hit ctrl-f and then punch in 45.

They are getting it from this bit in the OP (EatChildren)

...The Xbox One build can technically reach around 45 fps, though this performance is generally only achieved during the most empty, simplest environments.

Clearly they are spinning it as though the average on XB1 will be ~45, which is absolutely NOT what has been suggested.
 

BladeSinner

Neo Member
I wonder if this news has affected Amazon.com orders at all...

PS4 Version of Tomb Raider: Definitive Edition: Ranked #81 in Video Games
XBONE Version of Tomb Raider: Definitive Edition: Ranked #875 in Video Games

There is a huge difference there...

Does anyone know if this has always been the case?
 

BigTnaples

Todd Howard's Secret GAF Account
What? It might a terrible port, but it's still the same game.


It's built from the ground up by a different development team. Much like Splinter Cell Double Agent on 360 and Xbox was the same game in name and basic idea, but two different games in the end.
 

DieH@rd

Banned
Wow, just wake up and saw this 30-page thread. :D

Anyhow, I think that we will see this kind of power difference for every game that has heavy presence of Direct Compute effects. In this case, decision of Eidos for both version to have TressFX hair has pushed PS4 version to work much better.

While on the paper PS4 does not have more than 40% advantage for traditional rendering, the gulf can be widened if developers take advantage of PS4's customized 8 ACE approach to DC task queuing. Not only PS4 has more CU cores that they can completely dedicate to DC, they can also look for specific timings, and insert DC requests to all other CUs.

This was expected from the moment Sony announced their GPU modifications. More DC processing in multiplatform games - more advantage for PS4.
 

Atlas157

Member
I wonder if this news has affected Amazon.com orders at all...

PS4 Version of Tomb Raider: Definitive Edition: Ranked #81 in Video Games
XBONE Version of Tomb Raider: Definitive Edition: Ranked #875 in Video Games

There is a huge difference there...

Does anyone know if this has always been the case?

Wait are you srs.
 
I wonder if this news has affected Amazon.com orders at all...

PS4 Version of Tomb Raider: Definitive Edition: Ranked #81 in Video Games
XBONE Version of Tomb Raider: Definitive Edition: Ranked #875 in Video Games

There is a huge difference there...

Does anyone know if this has always been the case?


Sure its always been the case. Tomb raider has always been seen as a Sony franchise first and formost so it tends to always sell better on Sony platforms.
 

jayu26

Member
It's built from the ground up by a different development team. Much like Splinter Cell Double Agent on 360 and Xbox was the same game in name and basic idea, but two different games in the end.

I say it again...WHAT!? This is first I'm hearing about this. Why even make a 360 version then?
 

Fredrik

Member
Then it must be me because it's never been anything but silky smooth for me.
I'm sure it's not just you, some people just don't care or even notice framedrops. It's a fact though that it's very far from silky smooth, I think it's hovering around 35 to 45 fps most of the time, Digital Foundry probably have a video on it if you're interested.
 
Someone else posted that the TressFX they are using isn't exactly the same as the PC version. It's still impressive for an affordable machine, like you said. Cerny certainly chose wisely when he went for a larger GPU and an easy to use architecture.

Yeah, it may very well and very probable that it isn't the same TressFX tech but nevertheless, not too shabby to have this kind of performance from a $400 system. Looking forward to the final product and the results when this comes out next week!
 
Not really, it looks very last gen. One could argue that its no better looking than Cod @ 1080p on pc.

No, it really doesn't look very last gen at all. It just isn't the most graphically intensive next gen game, but there's nothing wrong with that. Titanfall looks quite good for a source title, a lot better than any source title I've ever seen. I think the geometry, art, particle effects and physics all look fairly solid. Titanfall is far from an ugly game.

That aside, we've been prepared for a while now that it possibly won't be 1080p, which I don't really have an issue with, because getting the performance right is important. I just hope it isn't a jag fest. That'd really detract from what I think is an otherwise pretty attractive looking game. Plus, it's a multiplayer title. I don't need the most mindblowing visuals. If I want to have my mind blown, I'll put in Ryse. Titanfall I expect will be a pretty solid release all around, and the leaked footage as of late has made me a whole lot more excited.

Wait are you srs.

I think he is. :p
 

GribbleGrunger

Dreams in Digital
Heh so true...

Major Nelson sitting there like:
52f32f73_family-guy-bug-o.gif

I still think the X1 is a good console and some of the exclusives have ME interested. My only ever issue is the denial of the power differences. I don't even take much else from this story other than proof of power difference. I'm a PS4 guy, as I was a PS1, PS2 and PS3 guy (a Vita guy too until I had to sell it), but I do recall that PS4 fans, including myself, argued that we'd sooner have 1080p at 30fps than 720p at 60fps. Driveclub was the perfect example of a thread riddled with this argument. So to me, this whole mess is more to do with further proof of power disparity and any talk or mocking of 1080p at 30fps of THIS game, leaves me feeling just a little awkward.

It will be a good game on both consoles, it's just that the PS4 version is better.
 
...it's a very disturbing decision by the dev imo. I would hate to see more devs aiming to have both games versions run at 1080p at the expense of what I believe are the more important aspects of the game. It wouldn't have killed them to lower the resolution while still having a beautiful game that performed better.
It's not exactly 'gimping' the game when it ran at 30fps in other console versions.

But i wonder if Devs would choose 1080 over FPS to avoid using the xbox one scaler.
 

Sean*O

Member
Well here you go, to everybody that said no way to this game at $60... "unless they hit 60FPS which won't happen"

Now what?
 

Parapraxis

Member
Will this be a trend this gen? Having to worry about one console hindering the other at launch?

I think the trend of higher res and/or framerates in many multiplat games on ps4 is actually bucking that trend.

Devs seem to be putting out the games with the best possible performance for each respective console.
 

Jigorath

Banned
If devs can get 1080p 60fps on WiiU then I'm not sure why they're having so much trouble with XBO games. Looks like the power difference is going to be a bigger issue than I though. Oh whatever, not going to buy this game anyways. Better hair physics is not worth $60.
 
These are the exciting things i am patiently wait to see on these new consoles...it's something that PC's are not truly doing yet for gaming and consoles will be the first to "truly" introduce this. I expect to see HUGE improvements at this point as well. Many developers are also really excited about utilizing this technology in these consoles. I guess that is why i am so excited for PS4 even though i am a pretty loyal PC gamer...I am very open to all new graphics technology because it is something I've always loved about gaming. I really feel Cerny and Team knocked out a homerun with PS4 architecture. And Xbox One has this as well so thats good for the X1 gamers too! but i am more excited to see the PS4 harness this tech because of its powerful hardware.

yep, this console gen is indirectly the most exciting thing to happen to PC gaming in a long long time.
 

BigTnaples

Todd Howard's Secret GAF Account
I say it again...WHAT!? This is first I'm hearing about this. Why even make a 360 version then?


While I am sure it won't be the case here, the Xbox Double Agent was regarded by the majority as being a better game with a better story than the 360 Double Agent. So there's that.


Also. $.
 

Aaron

Member
Well isn't it pretty much anecdotal fact that PS4 is significantly more easy to develop for than Xbox One? Certainly sounds like a major contributing factor to me.
Only due to hardware. From the software end of things, Microsoft has always been easy to develop for. Sony was a nightmare, but they cleaned up their act for the PS4. On this front, Microsoft still probably has the edge.
 
It's not exactly 'gimping' the game when it ran at 30fps in other console versions.

But i wonder if Devs would choose 1080 over FPS to avoid using the xbox one scaler.

Hmm...I never considered this...I for one know feel that if they allowed that sharpening filter into TR it would look disgusting.

Things that make you go hmmm....
 

Mortemis

Banned
Well here you go, to everybody that said no way to this game at $60... "unless they hit 60FPS which won't happen"

Now what?

Now we swarm and get it! The frame per dollar ratio works out now. Lol, I won't be getting a PS4 for a while, but when I do I'll pick this up. It should be cheap enough by then.
 
This is probably less reflective on computational power and more reflective of a shitty port job.

No, it really isn't a bad port job. Not really anyway. Both are 1080p. In that situation, barring a less intensive sports game, that doesn't play into the Xbox One's favor at all, not in a game like Tomb Raider, even if it is a remake of a last gen game. The PS4 has the stronger GPU, so the more common decision this gen, at least I hope, is that devs will lower the resolution on the Xbox One version some to more or less achieve performance and graphics quality parity. Both 1080p with the console with the weaker gpu practically getting a 30fps version (and potentially decreased graphics quality or effects), something I think is far more significant than one being 720p and the other being 1080p, is a trend I hope dies with Tomb Raider lol. Not sure what they were thinking.

Not a shitty port job, but a bad decision. The resolution on the Xbox One version should have been lowered. Simple as that.
 
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