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Dragon Quest Monsters Super Light is 3rd highest grossing app on JP store

Goli

Member
So, it's been a day since this came out and it's already the third top grossing app in the Japanese app store:
RBKmsIM.png

Been playing a bit more and I still really like it.

Also, the Line Slime game KiTA linked to is really fun, I actually started playing the iOS version the other day and it's probably one of the best arcade-like games on iOS I've played.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
If it's in the top positions a couple of weeks from now we will have more to talk about. It's a solid start and it looks good - wondering how and if this will influence the DQM2 3DS in two weeks.
 

injurai

Banned
what is with mobile app stores and god awful icons...

They're so repulsive my mind sort of filters most of them out, and they all become invisible. Don't they want to catch my eye?
 

Goli

Member
If it's in the top positions a couple of weeks from now we will have more to talk about. It's a solid start and it looks good - wondering how and if this will influence the DQM2 3DS in two weeks.

Most of SE's other F2P iOS games (none of which are based on a popular IP like DQ) always have a spot at least within the top 200 grossing apps, with Kakusansei Million Arthur and Sangokushi Rumble being the most popular. I think it's very likely that if SE manages to keep DQMSL updated constantly like what GungHo does with Puzzle and Dragons or what COLOPL does with their Quiz RPG they'll have yet another game that keeps them with constant cash flow, except this time it'll be much more than any of their other games.
 

Artadius

Member
I watched a gameplay video of this on youtube. I would really love to have this on my iphone. Hopefully they'll do an English translation eventually.
 

Goli

Member
what's the #2 game?

Brave Frontier.

I decided to see how SE's other F2P games have performed in the top grossing charts:
Sangokushi Rumble, an RTS game with units and storyline based off Japanese history and folklore:
5cYOEk1.png

Kakusansei Million Arthur, card game with a lot of cards that depict questionable content:
zsPMN69.png

Melpharia March, SE's take on Plants Vs. Zombies but more JRPG-y and with a storyline, also a Fantasy Earth Zero spin off (that game still exists in Japan):
2fyso26.png

Guardian Cross, card game with a battle system designed by Hiroyuki Itou,
ZNOgFOT.png

For comparison, Puzzle and Dragons:
OTuyis0.png

and Brave Frontier:
sKUrbJD.png
 

KiTA

Member
It's region locked on Google Play, which is annoying.

Picked it up using an APK downloader and am pleasantly surprised. It lacks the roguelike elements of the real DQM games, but most everything else is there. Haven't seen monster breeding yet though.

I could see this being localized. It can't be that expensive to maintain or whatnot, and the ROI would be good.

No English in the credits like the other mobile DQ games. No hints of English in the decompressed APK file like in DQ8 - although the APK appears to be just a downloader client. Still, there's a lot of English in the game itself, mostly in graphics that would be spendy to redo -- "Quest Cleared" et all. If the game's engine stores all the text in data files, it'll be a snap to localize.
 

wrowa

Member
It would be incredibly disappointing if an original DQ f2p mobile game wouldn't enter the top-grossing charts very high. After all, it's one of Japan's most popular IPs.

The real test is whether or not it'll be able to hold people's attention after the initial curiosity has worn off. Fingers crossed.
 

Jinko

Member
It's region locked on Google Play, which is annoying.

Picked it up using an APK downloader and am pleasantly surprised. It lacks the roguelike elements of the real DQM games, but most everything else is there. Haven't seen monster breeding yet though.

I could see this being localized. It can't be that expensive to maintain or whatnot, and the ROI would be good.

No English in the credits like the other mobile DQ games. No hints of English in the decompressed APK file like in DQ8 - although the APK appears to be just a downloader client. Still, there's a lot of English in the game itself, mostly in graphics that would be spendy to redo -- "Quest Cleared" et all. If the game's engine stores all the text in data files, it'll be a snap to localize.

Got a link to the goggle play page, I can't seem to find it :S
 

Goli

Member
I love Brave Frontier, is it similar? When are the dragon quest mobile remakes supposed to come out?

No, it's not really similar to Brave Frontier, it's more like a simplified version of the DQM games.

Dragon Quest and Dragon Quest VIII are already out for both iOS and Android now, and IV is coming soon, but only in Japan so far.
 

KiTA

Member
I love Brave Frontier, is it similar? When are the dragon quest mobile remakes supposed to come out?

They're already coming out in Japan. No clue if/when we'll get them. They have English localization credits in the Japanese versions, however - but that means nothing, given how batshit Square Enix US is.
 
No, it's not really similar to Brave Frontier, it's more like a simplified version of the DQM games.

Dragon Quest and Dragon Quest VIII are already out for both iOS and Android now, and IV is coming soon, but only in Japan so far.

They're already coming out in Japan. No clue if/when we'll get them. They have English localization credits in the Japanese versions, however - but that means nothing, given how batshit Square Enix US is.

Ah thanks. Simplified DQM game? So there's no moving around a world map then just doing battles with a team through menus?
I hope the remakes get localized, but I know it's not a popular opinion on GAF.
 

KiTA

Member
Ah thanks. Simplified DQM game? So there's no moving around a world map then just doing battles with a team through menus?
I hope the remakes get localized, but I know it's not a popular opinion on GAF.

There's a world map, but it's a menu. It's like a slightly more interactive / differently presented Puzzle and Dragons. You select the region you're going into, then select the part of that region you wish to go to.

Dungeon gameplay is like a 2D version of the modular room system of Dragon Quest Monsters: Terry's Wonderland. Dungeons are set up in "rooms" that have N / S / E / W exits. When enter a room (you move by swiping the screen in the direction you want to go) you will see pots, chests, glowing things on the ground, helpful monsters and signs, or enemies. Enemies attack automatically, the rest require you click on them.

The battle engine is a ported version of the standard DQ engine. There's an AI you can enable, or you can do standard combat.

It appears that like Puzzle and Dragons monsters have an active skill (and a host of magic spells - for example, my Slime Knight can cast heal) and Leader skills which activate when they are party leader. My Slime Knight causes Slimes in the party to get 5% extra HP, for example.

The game apes the Puzzle and Dragons stones and Pal Points systems, although they scale the numbers for stones by 100 - you spend 500 stones for a magic map, or 200 pal points for a lesser one. The Magic Maps are like the egg machine lotto from P&D except they put you in a special four room dungeon (entrance, empty room, boss, exit) that requires you fight the monster on the map to add them to your party. No clue if you can retry.

I highly suspect that empty room has a chance to spawn stuff like Metal Slimes or something.
 
I wouldn't pay $40 for the 3DS games, Joker was such a joke. So yeah, a F2P DQM sounds cool, if done right.

And before mobile doom posts, Square Enix seems to be planning a completely new DQM, possibly Joker 3 for the 3DS.
 

chrono01

Member
I really want to try this game out, but the fact that it's all in Japanese [and, while I can understand a few spoken words, my grasp of the written language is...lacking], means I probably won't even bother. :/

I really wish they'd do an English localization.
 
There's a world map, but it's a menu. It's like a slightly more interactive / differently presented Puzzle and Dragons. You select the region you're going into, then select the part of that region you wish to go to.

Dungeon gameplay is like a 2D version of the modular room system of Dragon Quest Monsters: Terry's Wonderland. Dungeons are set up in "rooms" that have N / S / E / W exits. When enter a room (you move by swiping the screen in the direction you want to go) you will see pots, chests, glowing things on the ground, helpful monsters and signs, or enemies. Enemies attack automatically, the rest require you click on them.

The battle engine is a ported version of the standard DQ engine. There's an AI you can enable, or you can do standard combat.

It appears that like Puzzle and Dragons monsters have an active skill (and a host of magic spells - for example, my Slime Knight can cast heal) and Leader skills which activate when they are party leader. My Slime Knight causes Slimes in the party to get 5% extra HP, for example.

The game apes the Puzzle and Dragons stones and Pal Points systems, although they scale the numbers for stones by 100 - you spend 500 stones for a magic map, or 200 pal points for a lesser one. The Magic Maps are like the egg machine lotto from P&D except they put you in a special four room dungeon (entrance, empty room, boss, exit) that requires you fight the monster on the map to add them to your party. No clue if you can retry.

I highly suspect that empty room has a chance to spawn stuff like Metal Slimes or something.

Sounds like a fun phone game. I'll try to catch some gameplay videos... I don't think I can maneuver through the Japanese text enough to know what is going on
 

Jinko

Member
If the game is good, why not?
Chances are it will never be translated, though.

I duno why you would think that, there isn't a great deal or text outside of the monster abilities and the UI text to translate, as far as DQ games go this is probably one of the likely ones to be translated.
 

Prophane33

Member
Brave Frontier.

I decided to see how SE's other F2P games have performed in the top grossing charts:
Sangokushi Rumble, an RTS game with units and storyline based off Japanese history and folklore:

You mean CHINESE.

Also, loving the heck out of DQ Monsters Super Light.
 

Kouriozan

Member
I duno why you would think that, there isn't a great deal or text outside of the monster abilities and the UI text to translate, as far as DQ games go this is probably one of the likely ones to be translated.

Because Picross Final Fantasy isn't text heavy too, available worldwide and still isn't translated 6+ months after.
 

KtSlime

Member
Made it to the other world gate, played a difficulty level 10 in Gold Carnival, which should change soon (the dungeons are randomly generated every day I believe). Foolishly checked a pot for gold and found an Devil Pot and had my party wiped out, so watch out on the special quests.

Enjoying it, I think I have done pretty much all the different leveling, monster reincarnation, etc mechanics.

Jinko: There is hardly any English currently in the game (Lv, G, and Quest Clear do not count) so I think there is a considerable amount that would need to be done, and Watabou is always popping up and talking about the history of the town/land. Maybe it will get translated, but I am not sure they game would be popular enough to make it worth their time.

Otakumegane: I look forward to playing it on my iPhone 12S.

No sign of mini medals yet, hopefully they are somewhere in the game.

I also wish that the monsters on the special silver and gold maps were an actual challenge, maybe it's just because I am getting weaklings (C class is the best I have pulled).

Edit: Forgot to mention, I really like the missions per each dungeon, they seem really well balanced and make you go back and replay them in different ways with different parties.
 
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