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SiN Gold is now available on GOG

Persona7

Banned
http://www.gog.com/game/sin_gold

V4XzQYW.jpg


Overview:

When the CEO of SinTEK Industries begins injecting the streets with a DNA-altering drug, it's time to reassess the laws of morality. When the same twisted biochemist plans to conquer the world with her army of mutated abominations, it's time to rewrite the golden rule.

You are Colonel John Blade, head of the most prominent private protection agency in Freeport. Elexis Sinclaire is waging her holy war against the security industry...and you along with it. You've made a religion out of fighting crime. Now you're going to make Elexis pay for her sins.


It includes the "Wages of SiN" mission pack.
 
I remember the saves being infamously big too.

... Well, I guess storage space isn't as big of a deal when we have 4 TB hard drives rather than 4 GB ones.
 
I think I played demo version of this. It had the whole first level (that took place in a bank?). I liked the game but at the time my own computer couldn't run it so never bought it. I will give it a shot.
 
Hopefully Wages of Sin hits Steam. The original game been available for years but only as a bonus for purchasing Emergence.
 
ЯAW;98944634 said:
I think I played demo version of this. It had the whole first level (that took place in a bank?). I liked the game but at the time my own computer couldn't run it so never bought it. I will give it a shot.

Same here! Loved that demo.

Finally got the game years later and it was incredibly buggy.
 
Hopefully Wages of Sin hits Steam. The original game been available for years but only as a bonus for purchasing Emergence.

I remember an ex-Ritual employee posted on Shacknews that Mumbo Jumbo did not bother releasing the patch he made to add Wages of Sin support to the steam version of Sin after they took over Ritual.

The problem is that SiN is really Ritual's only game -- everything else it released was either an expansion to another company's game or a licensed title.

They were even working on an Expanison for Quake 4 before they were shuttered.
 
The problem is that SiN is really Ritual's only game -- everything else it released was either an expansion to another company's game or a licensed title.

Weren't Heavy Metal FAKK 2 and Elite Force 2 from Ritual? Or am I remembering wrong?
 
ЯAW;98944634 said:
I think I played demo version of this. It had the whole first level (that took place in a bank?). I liked the game but at the time my own computer couldn't run it so never bought it. I will give it a shot.

oh man, that demo was so excellent. I bought the game based on that and... yeah. but that demo!

if gog fixed some of the bugginess then I'm so down.
 
Wow, not a good time to be releasing a FPS....considering what else was released at the same time.

Yeah, Shogo - Mobile Armor Division was a tough competition. I loved that game! But SiN was also great, one of my favourite FPS during that time. Loved almost everything about it and the add-on was even better imo. Had some spectacular leveldesign.
 
Somewhat rough around the edges, but I felt it was a step above the interactivity and design of most other FPSes that came before it, really.

Unfortunately, a week afterwards, Half-Life happened. Which was a huge leap above the design of... etc, etc.
 
I remember an ex-Ritual employee posted on Shacknews that Mumbo Jumbo did not bother releasing the patch he made to add Wages of Sin support to the steam version of Sin after they took over Ritual.

Ah, figures, haha. Here's hoping Mumbo has a change of heart in light of this GOG release.

They were even working on an Expanison for Quake 4 before they were shuttered.

I still need to get around to playing that. I do enjoy Raven's stuff.

Weren't Heavy Metal FAKK 2 and Elite Force 2 from Ritual? Or am I remembering wrong?

FAKK 2 is a sequel to the film while Elite Force 2 is a Star Trek game, the licences pertaining to which would have expired long ago.
 
It's a shame nobody bought Emergence :(
I was looking forward to the second episode.

I agree, but even if Ritual were in a less precarious position and didn't need to sell to MumboJumbo, there's no way all nine would have seen the light of day; instead, we probably would have got three and then a fully-fledged sequel...

...which just makes me all the more sad. :(
 
I bought this game based on the boxart and some "early" reviews.

QF0DvHo.jpg


I was 12.

Only much later did I learn that if I had bought the other cover with Blade on it:

282px-Sin_cover.jpg


I'd have gotten the fixed version which didn't take two eons to load. #mistakesofyouth

I am disappointed that GOG doesn't have the soundtrack, though. I remember it being pretty darn good.
 
The problem is that SiN is really Ritual's only game -- everything else it released was either an expansion to another company's game or a licensed title.

I just want to buy the Heavy Metal game they made again. I don't think it is available anywhere. It is probably a long shot though.
 
I'm a third of the way through, having just beaten the silo mission. It's got rough patches—why tell me to sneak around when it's so much easier to shoot people?!—but it compensates with some of the best gunplay, sense of place and non-linear interaction yet seen in an FPS at the time (all quite challenging). Half-Life came out soon after, but both games accomplish different goals with equal verve, be they sci-fi isolation or comic-book faux-cyberpunk action with a lot of Romero/Carmack meta-comedy. And there's something to be said for the amount of interaction with security terminals and everyday objects in this game...it's like the most eccentric developers behind Doom WADs and Duke Nukem got together to build an odd opus.

Barney Miller is now on my TV backlog thanks to SiN. How did that ever happen...
 
SiN was one of my favorite games to play, but I don't think I ever beat it. I need to jump on that.

It had some crazy multiplayer levels as well.
 
That seems to be a trend with FPSes overshadowed by Half-Life at the time. Even Daikatana seems to have a really good set of multiplayer maps, regardless of how well it plays.
 
Haha remember Inside Gaming doing the videos on SiN Episodes : Emergence. I'll be sure to pick it up, ironically of course.
 
That seems to be a trend with FPSes overshadowed by Half-Life at the time. Even Daikatana seems to have a really good set of multiplayer maps, regardless of how well it plays.

It didn't help that it was broken as shit at release...and before the internet trivialized patching.

I thought Emergence was super underrated.
 
Whoa, I have this on Steam. Anyone remember Sin Episodes?

I still await the day that Levelord reveals to us that mumbojumbo has decided to revive Ritual and make a follow up to Episode 1 and he's on board.

It was goofy and a bit DN3D in nature, but it's really good at keeping its tongue in its cheek, with quality shooting.
 
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