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Dragon's Dogma 2: Dark Arisen Expansion Announced

Despite really enjoying the first game, I fell off the second really quick and thought it was doing everything it could to waste my time. I hope we get those everlasting ferry stones in this and that they sort out the performance issues. I really want to like this game.
 
Dragon's Dogma 2 was one of the most disappointing sequels I've ever played. It's basically just a retelling of the first game, with worse quests, locations and overall map. Even worse, the first game was criticized for it's lack of enemy diversity and DA fixed that. So what did they do in the sequel? They got amnesia and did the exact same thing, DD2 might be even worse in that department. I still enjoyed it for what it was, but the first game clears in every possible way except graphics. Hopefully this DA expansion, which I'm excited about, for this game what it did for the first, but this stuff should been there from day 1.
 
After reading those patch notes I'm really worried about the direction this is going.

Dragon's Dogma 2 was one of the most disappointing sequels I've ever played. It's basically just a retelling of the first game, with worse quests, locations and overall map. Even worse, the first game was criticized for it's lack of enemy diversity and DA fixed that. So what did they do in the sequel? They got amnesia and did the exact same thing, DD2 might be even worse in that department. I still enjoyed it for what it was, but the first game clears in every possible way except graphics. Hopefully this DA expansion, which I'm excited about, for this game what it did for the first, but this stuff should been there from day 1.
You are smoking. The world design in DD1 is not even close to DD2, what are you talking about. The only thing it has which is better is a few dungeons, and that's pretty much it when comes to map design. The map design of DD2 is a masterclass, you can clearly see it was crafted by hand and they didn't just fill out a heightmap generated field with some rocks and trees. Every place has a purpose and is finely tuned for non-fast travel based exploration. The whole journey from Vernworth to Bakbattahl is incredible and few other games can provide the same experience, DD1 included.

I swear you just want the same boring game over and over again. We probably deserve it.

Most of your gear comes from buying it in shops. Chests are everywhere, but they mostly drop trash, making exploration feel useless.
???

Literally the whole game play loop is based off the merchants. You need to explore to gather resources to sell so you can power up yourself. Which makes exploration worthwhile. The whole point is to go as far as possible, finding as many items as possible and finding new places to gather new resources. Once the attrition becomes too much or the enemies too strong, you need to go back to Vernworth to get stronger by upgrading your equipment and try to go farther next time.

Let's remove this and make this like any other game.
 
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???

Literally the whole game play loop is based off the merchants. You need to explore to gather resources to sell so you can power up yourself. Which makes exploration worthwhile. The whole point is to go as far as possible, finding as many items as possible and finding new places to gather new resources. Once the attrition becomes too much or the enemies too strong, you need to go back to Vernworth to get stronger by upgrading your equipment and try to go farther next time.

Let's remove this and make this like any other game.

Yeah, I like grinding for gear off monsters, bosses, chests, quest rewards, and exploration. Fuck buying everything from shop. Sorry.

What's the point of exploring different places when you get the same shit everywhere everytime?

Imagine you're playing Skyrim and all the unique gear is sold in cities. Oh, and they're not "unique" ,it just has a different model and slightly different damage numbers.

Being different doesnt always mean being good. It can be a piece of shit that look different too .
 
Holy shit those patch notes are larger than The Bible lol. Some good stuff in there but I don't like how they are trying to make it "less annoying", which might translate on the game becoming even easier.

???

Literally the whole game play loop is based off the merchants. You need to explore to gather resources to sell so you can power up yourself. Which makes exploration worthwhile. The whole point is to go as far as possible, finding as many items as possible and finding new places to gather new resources. Once the attrition becomes too much or the enemies too strong, you need to go back to Vernworth to get stronger by upgrading your equipment and try to go farther next time.

Let's remove this and make this like any other game.
The idea might sound cool on paper, but it feels like shit to have so, so many caves and none of them having cool gear hidden in them. By putting all the gear in the world you make it so exploration is still worth it while giving the player more reasons to engage with it.

But I agree with what you say about the world design, loved exploring it and sure felt hand crafted. Also love how it's done so it feels like you are making progress rather than exploring a themepark.
 
Yeah, I like grinding for gear off monsters, bosses, chests, quest rewards, and exploration. Fuck buying everything from shop. Sorry.

What's the point of exploring different places when you get the same shit everywhere everytime?

Imagine you're playing Skyrim and all the unique gear is sold in cities. Oh, and they're not "unique" ,it just has a different model and slightly different damage numbers.

Being different doesnt always mean being good. It can be a piece of shit that look different too .
Yeah, let's make this game like Skyrim, great idea. Or like Dark Souls while we are at it. Let's remove any hint of personality this game has and let's homogenize everything.

Honestly I'm tired of the same tired arguments against DD2. There are other 100+ games that do the things you want. Just go play those, there is nothing wrong with it.

If you don't like DD2 that's fair enough, but you basically want to eviscerate the game to transform it into something that it's not.

It becomes all so boring and predictable at that point. Let's just make AI generated videogames with the same gameplay loops and features and let's call it a day.

EDIT: There are a tons of things that can be improved in DD2, and I have my issues with it too, but I would like to see the core of this game expanded, not homogenized.

For example, the additional dungeons are a welcomed addition and something that this game needs. I'm also extremely happy that they are creating a brand new map, the game needed an additional biome at least. If they use the same design principles of the base game it will be a banger map.
 
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That brings me to huge problem, either finish DD2 now durning summer(already installed it and played a bit) or wait till expack hits and start new playtrought... :unsure:
 
wait till expack hits and start new playtrough
Check This Out Cookie Monster GIF by Sesame Street


With how half-baked the base game felt to me I believe it'll be worth it to wait till October.
 
After reading those patch notes I'm really worried about the direction this is going.


You are smoking. The world design in DD1 is not even close to DD2, what are you talking about. The only thing it has which is better is a few dungeons, and that's pretty much it when comes to map design. The map design of DD2 is a masterclass, you can clearly see it was crafted by hand and they didn't just fill out a heightmap generated field with some rocks and trees. Every place has a purpose and is finely tuned for non-fast travel based exploration. The whole journey from Vernworth to Bakbattahl is incredible and few other games can provide the same experience, DD1 included.

I swear you just want the same boring game over and over again. We probably deserve it.


???

Literally the whole game play loop is based off the merchants. You need to explore to gather resources to sell so you can power up yourself. Which makes exploration worthwhile. The whole point is to go as far as possible, finding as many items as possible and finding new places to gather new resources. Once the attrition becomes too much or the enemies too strong, you need to go back to Vernworth to get stronger by upgrading your equipment and try to go farther next time.

Let's remove this and make this like any other game.
So Dragons Dogma was boring, now? Dark Arisen shits all over DD2, it's just a better game. Everyone knows it.

Dragon's Dogma 2 has substantially less enemy types, worse dungeons, almost non-existent endgame compared to the first, barely added any new classes or skills, added large land masses of dogshit to pad out the map, and is significantly easier than the first game. For a game that's all about combat, having even less enemies and it being piss easy is a sin. Capcom learned literally nothing from the launch of the first game. Dark Arisen should have been the baseline for what to expect in DD2.

You talk about wanting the same game over and over again, which means you don't even understand the conversation. My problem with DD2 is that it's the same shit we got before the DA expansion of the first game. DA should have been the baseline for DD2, but they reverted back to the original launch of the first game and are, one again, having to go back and fix the problems with the base game. This expansion will finally make DD2 the game it should have been at launch.
 
So Dragons Dogma was boring, now? Dark Arisen shits all over DD2, it's just a better game. Everyone knows it.

Dragon's Dogma 2 has substantially less enemy types, worse dungeons, almost non-existent endgame compared to the first, barely added any new classes or skills, added large land masses of dogshit to pad out the map, and is significantly easier than the first game. For a game that's all about combat, having even less enemies and it being piss easy is a sin. Capcom learned literally nothing from the launch of the first game. Dark Arisen should have been the baseline for what to expect in DD2.

You talk about wanting the same game over and over again, which means you don't even understand the conversation. My problem with DD2 is that it's the same shit we got before the DA expansion of the first game. DA should have been the baseline for DD2, but they reverted back to the original launch of the first game and are, one again, having to go back and fix the problems with the base game. This expansion will finally make DD2 the game it should have been at launch.
I didn't say DD was boring in any of my posts, what the fuck are you talking about.

That's your opinion man, if you like DD so much you would know better than to try to warp it into another shitty standard action RPG.

Just from the landmass argument I now know you have no clue what you are talking about and just making shit up, Assassin's Creed Black Flag Resynced comes out soon so you can go play that, it seems more up to your tastes.

EDIT: This expansion won't fix most of the issues you have with the game since everything about DD2 is dogshit for you, like Dark Arisen didn't fix the base game but just expanded the core game (in part well, in part for the worse). I recommend you to look forward to something else instead.
 
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Added the pawn command High Five that can be used by holding the Come command button.
Awesome lol

Added Cloudscape Resolution to the Graphics section of the Options menu.
Holy shit I hope this means they've fixed the ugly skybox.

Overall I'm happy with the changes those patches are bringing. Seems like they've put a lot of work on making the pawns even smarter and useful. Going back to having 6 skills again is going to feel really good, but I'm not sure about all those changes about making it easier when you are downed. Hope a hard mode is coming because if not, I'll have to mod that in.

edit: having 6 skills is going to make Warfarer so much fun to play as. :goog_relieved:
 
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I didn't say DD was boring in any of my posts, what the fuck are you talking about.

That's your opinion man, if you like DD so much you would know better than to try to warp it into another shitty standard action RPG.

Just from the landmass argument I now know you have no clue what you are talking about and just making shit up, Assassin's Creed Black Flag Resynced comes out soon so you can go play that, it seems more up to your tastes.

EDIT: This expansion won't fix most of the issues you have with the game since everything about DD2 is dogshit for you, like Dark Arisen didn't fix the base game but just expanded the core game (in part well, in part for the worse). I recommend you to look forward to something else instead.
You literally said this half an hour ago, have you seen a doctor for dementia?
I swear you just want the same boring game over and over again
That was response to me talking about the first game, so either you brought up boring games out of the ether or you were talking about DD.

And, I didn't say everything about the game is dogshit, I said parts of the map were, and it's true. They drained the fucking ocean to make the desert area, and it's 100% terrible. Seems you can't read or remember anything. Here is what I actually said about DD2:
I still enjoyed it for what it was, but the first game clears
It's actually crazy how butthurt you got over a post that said I still enjoyed the game. Go take a walk or something, Jesus.
 
I hope there will be a difficulty rebalance pass for the base game or a hard mode, no mention of either in the patch notes sadly. If anything, all the QoL changes will make the game even easier...
 
You literally said this half an hour ago, have you seen a doctor for dementia?

That was response to me talking about the first game, so either you brought up boring games out of the ether or you were talking about DD.

And, I didn't say everything about the game is dogshit, I said parts of the map were, and it's true. They drained the fucking ocean to make the desert area, and it's 100% terrible. Seems you can't read or remember anything. Here is what I actually said about DD2:

It's actually crazy how butthurt you got over a post that said I still enjoyed the game. Go take a walk or something, Jesus.
Are you retarded? It was a reference to the same boring action RPGs that are copied and pasted which are dime a dozen. I guess your reading comprehension skills stopped at first grade.

It's actually pathetic how you are in a thread of a game that you hate, at least I actually enjoyed the game to some degree. Go touch grass or whatever you kids do these days instead.
 
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I've been reading here and there that the trailer only features reskins of monsters. But I don't think so.
The Yeti has a different moveset than the Cyclops (and I don't think every large, bipedal monster with a weapon is a Cyclops. Also, in Dark Arisen there were not one, but two Cyclops variants and that was fine).
The cockatrice (basilisk? Who knows?) isn't a reskin of the Griffin anymore than it was in the first game. The only one is the Ice Drake, but it was in the first game too, so that doesn't surprise me. In fact, I'd appreciate the wyvern varieties from the first game transplanted into the second. That said, there will obviously be other monsters, but I think it's best not to spoil them in the trailers (though I fear it will happen).
 
From everything already mentioned so far in the patch notes, I like the ones about the nerf of Thief's Maister skill Formless Feint to consume more stamina but with added skill ceiling where used correctly rewards the player with less stamina consumption when used other skills with it. Mystic Spearhand's bubble shield now has a health that can be depleted, it lowers stamina recovery while active to avoid spamming it, and to protect allies it now needs to be charged, and when charged it can stun close by enemies.

It seems now both Mage and Sorcerer get a defensive core skill that lifts a shielding front of the player to help with casting. And Trickster will get a variation of the float skill when doing a second jump mid-air.

There are just to many changes to cite, but I like a lot of them. I just need to know if we are getting harder enemies to compensate for some of the buffs players and pawns are getting. This is the only pet peeve I need them to address with the base game.
 
I've been reading here and there that the trailer only features reskins of monsters. But I don't think so.
The Yeti has a different moveset than the Cyclops (and I don't think every large, bipedal monster with a weapon is a Cyclops. Also, in Dark Arisen there were not one, but two Cyclops variants and that was fine).
Agreed. Even in DDON, a lot of the early monsters like the Troll or the Ent are just Cyclops reskins. My dream here is to get the skeleton of the Behemoth into DD2, as having that monster and/or the Lindwurm would be awesome.

I think people are too harsh on the enemy variety of the game. For example the goblin reskins all act quite different from one another, and even if there aren't many enemy types they all have a lot of different actions when compared to enemies in other games.

I never had a problem with the variety in DD2. For me, the major problems where how easy the game is and the lack of proper dungeons. And now, I'll be able to fix the former with a mod (and hopefully a curated hard mode) and the later with the content of the DLC expansion.

(though I fear it will happen).
It's Capcom, so chances are they are showing all the cool shit before release lol.
 
Are you retarded? It was a reference to the same boring action RPGs that are copied and pasted which are dime a dozen. I guess your reading comprehension skills stopped at first grade.

It's actually pathetic how you are in a thread of a game that you hate, at least I actually enjoyed the game to some degree. Go touch grass or whatever you kids do these days instead.
So you can't read, got it.

How stupid are you to call someone retarded when I posted 2 times that I enjoyed the game but liked the first better? If you are looking for retards look in the mirror. Are you ESL, is that your problem? Do you not understand English? Because if that's the case, fine, otherwise wtf is wrong with you?

But for the third time, read the sentence below and stfu. I even bolded it and made it larger to make it easier for you.

I still enjoyed it

What is actually pathetic is you inventing things to argue against, like the fact I hated this game. I'm not arguing with someone who can't read fucking basic ass sentences. You're not even original in your insults, I tell you to take a walk and you tell me to touch grass. Basically, no you!

Anyway, I said what I said and there isn't anything more to discuss with you, so go hump someone else's leg.
 
I hope they don't casualize the fast travel system, like the Eternal Ferrystone in Dark Arisen. Limited fast travel is a core part of the game so it would be sad to see that removed.
I disagree, it feels like an exercise in wasting my time to be honest and the best thing is that you don't even have to use them if you don't want to, it's just a nice option for those of us that do want it.
 
Agreed. Even in DDON, a lot of the early monsters like the Troll or the Ent are just Cyclops reskins. My dream here is to get the skeleton of the Behemoth into DD2, as having that monster and/or the Lindwurm would be awesome.

I think people are too harsh on the enemy variety of the game. For example the goblin reskins all act quite different from one another, and even if there aren't many enemy types they all have a lot of different actions when compared to enemies in other games.

I never had a problem with the variety in DD2. For me, the major problems where how easy the game is and the lack of proper dungeons. And now, I'll be able to fix the former with a mod (and hopefully a curated hard mode) and the later with the content of the DLC expansion.


It's Capcom, so chances are they are showing all the cool shit before release lol.

Yes, the enemy-related problems for me were the lack of randomization and enemy placement in general. In fact, the most important mods I installed as soon as possible were related to this + treasure randomization
 
The Eternal Ferrystone will be automatically acquired after talking to Brant during the quest Seat of the Sovran.
Isn't this the first quest you do in Vernworth? That's really early. Should have been a reward for reaching Bakbattahl instead.

Which means the normal Ferrystones will be mostly useless, they are going to be used for gold:
Ferrystone sale price changed from 99 G to 900 G.

EDIT: They also added new Portcrystals, not sure how I feel about that. The tactical usage of Portcrystals is part of the push&pull of the game imho.
Added Portcrystals to Melve, Checkpoint Rest Town and Volcanic Island Camp.

Seems like a lot of the changes are aimed towards removing some of the attrition the game is known for. Shame since the list of bug fixes and other improvements are cool.
 
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From everything already mentioned so far in the patch notes, I like the ones about the nerf of Thief's Maister skill Formless Feint to consume more stamina but with added skill ceiling where used correctly rewards the player with less stamina consumption when used other skills with it. Mystic Spearhand's bubble shield now has a health that can be depleted, it lowers stamina recovery while active to avoid spamming it, and to protect allies it now needs to be charged, and when charged it can stun close by enemies.

It seems now both Mage and Sorcerer get a defensive core skill that lifts a shielding front of the player to help with casting. And Trickster will get a variation of the float skill when doing a second jump mid-air.

There are just to many changes to cite, but I like a lot of them. I just need to know if we are getting harder enemies to compensate for some of the buffs players and pawns are getting. This is the only pet peeve I need them to address with the base game.
all these changes and they didn't change much on the Magic Archer, which literally breaks the game with how broken it is. But what a power trip using it though
 
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I think people are too harsh on the enemy variety of the game. For example the goblin reskins all act quite different from one another, and even if there aren't many enemy types they all have a lot of different actions when compared to enemies in other games.

I never had a problem with the variety in DD2. For me, the major problems where how easy the game is and the lack of proper dungeons. And now, I'll be able to fix the former with a mod (and hopefully a curated hard mode) and the later with the content of the DLC expansion.


It's Capcom, so chances are they are showing all the cool shit before release lol.
The original game had a serious lack of enemy variety and DA fixed that for the most part, so I was hoping that DD2 would start from that point and add even more. But they didn't, there is less variety. I believe someone did the numbers and there are 30% less distinct boss types than the first game, which is kinda sad. People were harsh on the first game, I don't think being harsh on the second is a big deal because they had every opportunity to make it better which makes it more egregious, IMO. But, yes, how easy it is and the dungeon experience are both huge pitfalls, which I hope the expansion fixes.

I'm looking forward to the expansion and will definitely be buying it, it's just annoy to have to pay another $30 to get the game we should have gotten at launch.
 
Please add a hard mode from the start, please add a decent amount of enemy variety, please add more loot to be discovered in the game world, please be good.

Video Game Dragon GIF by CAPCOM


Capcom has to be one of, if not the, best developer around this gen. But they are tending to make games on the easy side for a first playthrough, which blows. If Pragmata and the Onimusha demo are to go by. C'mon CapGod, redeem this game!
 
They are removing part of if not all the shitty DLC from the stores. Pretty cool, wouldn't have expected that from Capcom.
 
Pawns are now more likely to prioritize enemies targeting the Arisen when the player is using a ranged vocation.
You will now be less likely to flinch for a period of time after having flinched from being attacked.
Enemies are now less likely to target you if you are crawling.
Being attacked while downed will now cause you to get up right away.
【Goblin/Hobgoblin/Chopper/Knacker/Saurian/Asp/Rattler/Magma Scale/Serpent】
Adjusted the tracking of some attacks to make them easier to avoid.
【Goblin/Hobgoblin/Chopper/Knacker/Saurian/Asp/Rattler/Magma Scale/Serpent/Skeleton】
Changed the way the Arisen reacts when hit by attacks, as some attacks caused situations that were difficult to recover from.
Seriously? Why in the flying fuck are they making the game even easier?

Ffs you are supposed to make it harder, not easier
 
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