nkarafo
Member
Is the fact that many next gen games were impossible to be ported in last gen machimes, at least in any acceptable manner.
The Atari 2600 gen was single screen games with limited gameplay that focused on scores. The NES gen allowed for games like we know them today (lots of levels, narrative, ending, etc) and the graphics had scrolling and didn't require the imagination of the players to make sense.
This jump was huge, it was impossible to have an experience similar to the average NES game on the Atari 2600. It wasnt just a resolution jump or extra details.
Similar things happened with the 16bit generation. Though the jump wasn't as big, you still had games that were impossible on the 8bits. Vs fighting games for instance required more detailed pixel art and many more animation frames to be functional. There were ports on 8 bit machines of such games but we can all agree these were unplayable. Not to mention the lack of buttons on 8bit consoles that made these games even worse.
PS1/Sat/N64 was another big one. I mean you see something like Wipeout or Mario 64 and then you go home to play on your Snes or Mega Drive... Would you even wish for a port of such games on your machine? In what state? This was a completey different technology and game design philosophy. Might as well be the biggest jump yet.
PS2/GC/XBOX brought the proper 3D graphics that allowed for so much more that whatever the previous gen was struggling with. You had enough horse power to make an open world game as lively and detailed as GTA 3. Ports of such game on the older machines would pretty much mean a completely different game.
After that, diminishing returns start to kick in. You still had better graphics and detail but the games were the same. This new generarion might be the worse yet. I can't even see the difference anymore unless i notice the higher resolutions and better frame rates, if there are any.
Do you think we will ever see new experiences not possible on previous gens? Maybe VR should be considered the true next gen?
The Atari 2600 gen was single screen games with limited gameplay that focused on scores. The NES gen allowed for games like we know them today (lots of levels, narrative, ending, etc) and the graphics had scrolling and didn't require the imagination of the players to make sense.
This jump was huge, it was impossible to have an experience similar to the average NES game on the Atari 2600. It wasnt just a resolution jump or extra details.
Similar things happened with the 16bit generation. Though the jump wasn't as big, you still had games that were impossible on the 8bits. Vs fighting games for instance required more detailed pixel art and many more animation frames to be functional. There were ports on 8 bit machines of such games but we can all agree these were unplayable. Not to mention the lack of buttons on 8bit consoles that made these games even worse.
PS1/Sat/N64 was another big one. I mean you see something like Wipeout or Mario 64 and then you go home to play on your Snes or Mega Drive... Would you even wish for a port of such games on your machine? In what state? This was a completey different technology and game design philosophy. Might as well be the biggest jump yet.
PS2/GC/XBOX brought the proper 3D graphics that allowed for so much more that whatever the previous gen was struggling with. You had enough horse power to make an open world game as lively and detailed as GTA 3. Ports of such game on the older machines would pretty much mean a completely different game.
After that, diminishing returns start to kick in. You still had better graphics and detail but the games were the same. This new generarion might be the worse yet. I can't even see the difference anymore unless i notice the higher resolutions and better frame rates, if there are any.
Do you think we will ever see new experiences not possible on previous gens? Maybe VR should be considered the true next gen?