thelastword
Banned
Neon Noir, the CRYENGINE based hardware and API agnostic ray tracing demo first showcased by Crytek at this year's Game Developers Conference (GDC), is being released publically for download later today on the Marketplace.
Thanks to Crytek, we were able to access it in advance for testing. In the video below you can watch Keith's recording of the benchmark run on a system featuring AMD's RX 5700XT.
Interestingly, this is the second hardware-agnostic ray tracing demo released in the last few weeks, after Wargaming published the enCore RT demo (made in partnership with Intel). Clearly there's an interest to make ray tracing available to a wider public, despite NVIDIA having hardware support on the RTX cards and AMD reportedly also being on the verge of releasing Navi GPUs featuring hardware support of ray tracing.
CRYENGINE developers are getting the ray tracing feature at some point next year, presumably with the 5.7 engine update that is also due to add DirectX 12 and Vulkan support. The folks at Crytek also shared a new 'Making Of' developer diary, detailing how this raytracing demo came to be - check it out below.
Benches from all the Super Cards including AMD is at the link below
https://wccftech.com/neon-noir-crye...ic-ray-tracing-demo-tested-and-available-now/