duckroll said:
It's probably not something meant to be played for long sessions though, since your hand will start to hurt, and it might get repetitive.
When I first started to play this game my hand really started to hurt, but I figured out the reason why. I use the d-pad for my movements, but when I'm 'cutting' the ship the player gets dramatically slowed down, so I instinctively press harder.
I've noticed this while playing Classic Dungeon as well, where there are grass and other obstacles that suddenly slow your character down, I press harder, an instinctual and futile response to increase the speed of my charter.
In neither case is it the fault of the controls or the game, but playing with the analog nub for 100man-Ton no Barabara has dramatically reduced the strain of my hand.
asmodeal said:
Aside from the 7 easy stage of short trial mode, there are 30 story mode stages and 50 challenge mode stages. 4 lvl of difficulty with easy, normal, hard and pro for each and story mode has also time attack.
This makes sense. I'm past stage 16 and its getting pretty hard, though still doable on normal. I could imagine 'pro' being insanely hard, especially if you want to keep all your guys alive and save everyone. The more I play it, the more I'm discovering and appreciating that it has a bit of depth as new enemy types are introduced. For instance, there are some enemies that only attack you when you're 'cutting', others that only attack you when you're not. They both can be on the same field, the later stages, unlike the earlier stages, you really have to think about where to cut off first and how to maneuver relative to the obstacles and to the different types of enemies. Its a good combination of strategy and action.