Final Fantasy 7
Stolen from: Nintendo
Stolen by: Sony
What happened? Square Enix's decision to make Final Fantasy XIII multiplatform is nowhere near as shocking as what it did to the series in 1996. Back then, publisher Square was close to Nintendo - so close, in fact, that the two companies partnered to create Super Mario RPG: Legend of the Seven Stars, still regarded as one of the best RPGs of its era. Square's flagship series, Final Fantasy, had been given its start on Nintendo's NES, and the franchise had delivered two extremely successful games (three in Japan) to the Super NES.
Above: Final Fantasy VII? In the minds of many Nintendo fans circa 1995, yes
Then, at the 1995 ACM SIGGRAPH convention in Los Angeles, Square unveiled its now-infamous Final Fantasy SGI Demo. Featuring three Final Fantasy VI characters and fully interactive, the demo led many fans and journalists to assume it was a demo for a Nintendo 64 Final Fantasy game, and that assumption became widely regarded as hard fact.
In actuality, as FF creator Hironobu Sakaguchi later said in an interview with PlayStation Underground, the SGI demo was "an experiment" meant to show what a 3D RPG could look like. There had never been concrete plans to create a Final Fantasy VII for the N64, Sakaguchi said, and if anything, creating the SGI Demo was part of what convinced the FF team that their vision couldn't be accomplished with Nintendo's hardware.
Above: Oh, what might have been
Despite Sakaguchi's intentions, however, Nintendo fans were already salivating over the idea of an N64 Final Fantasy, which - given the demo and the relationship between Square and Nintendo - already seemed like a sure thing. That's why it came as a huge shock when, in January of 1996, Square announced that Final Fantasy VII would be made for Sony's then-new PlayStation.
Short-term effects: The fallout between Square and Nintendo was immediate, bitter and so severe that Nintendo effectively barred Square from making another game for its consoles until 2002. Nintendo fans weren't happy, either, and accusations flew that Sony had stolen the series with some shady backroom deal, or that Square had betrayed Nintendo outright by turning what had been an N64 juggernaut into a PlayStation exclusive.
Eventually, however, most of them got over their nerd rage, overcame their console loyalties and bought PlayStations, and Final Fantasy VII became the series' most beloved entry to date.
Above: According to Square, this just couldn't be done on the N64
Long-term effects: Eight games after FF VII, the core Final Fantasy series and its spinoffs have become even more closely identified with the PlayStation brand than they had been with Nintendo. The PlayStation's popularity has helped make FF one of the most successful franchises in videogame history, which is part of why it came as such a surprise when, at E3 2008, Square announced that the formerly PS3-exclusive FF XIII would appear on Xbox 360 as well.
Strangely, the fallout hasn't been as bad this time.