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1080p/60fps: what is the tech barrier for this on next gen consoles?

Valnen

Member
Nothing but a PC can play higher resolutions.

If next gen consoles can't run 1080p they're building them wrong. It doesn't take much to run a decent looking game at 1080p at 30 FPS. A current midrange computer can do that, and next gen consoles should at least be THAT powerful.
 

Run-M-Run

Member
Embrace the 600p eternity

normandyliaraembracinge.png
 

Haunted

Member
And yet Call of Duty and Mario are the top selling franchises in the world.

What people say they want, and what they want aren't always aligned. People might not know why they like a game, why it feels more fluid to them, why it's more rewarding. Being able to understand and articulate why something is nice is difficult. The poll tells you nothing about actual game sales or motives, only about what people know of their own motives.
Well said.
 

Strife91

Member
I think it will almost be a necessity to increase resolution. Like last generation to this one. 720p won't be able to capture the details of next-gen graphics. I don't know if it will be 1080p or if they'll only go half way with 900p. I would be pretty satisfied with either.
As for framerate, I can tell the difference between 60 fps and 30 fps, but it don't really make much difference when I game.
 

Valnen

Member
I think it will almost be a necessity to increase resolution. Like last generation to this one. 720p won't be able to capture the details of next-gen graphics. I don't know if it will be 1080p or if they'll only go half way with 900p. I would be pretty satisfied with either.
As for framerate, I can tell the difference between 60 fps and 30 fps, but it don't really make much difference when I game.

I would probably be pretty happy with at least 900p, but I'd be disappointed if I paid $400 for it.
 

KageMaru

Member
If Microsoft and Sony were smart they'd make it a requirement for a game to at least be 1080p to be on PS4/720.

Game not 1080p? Then it doesn't get certified. That's the way it should be.

Sony or MS should mandate that all games run at 60fps. Then use that in marketing like blast-processing. Then let the fanboys in the YouTube comments seal the deal. "u playing that slow 30spf bullshit? I liek Infinity-Processing it make the gaem mor real".

If MS or Sony were to mandate what you two are asking for, that would give the competition a rather big advantage, limit developer options, and overall negatively impact the software on their machine.

There's a reason why MS dropped the stupid rules on the 360 almost on day one (with their own games none the less lol).

And yet Call of Duty and Mario are the top selling franchises in the world.

What people say they want, and what they want aren't always aligned. People might not know why they like a game, why it feels more fluid to them, why it's more rewarding. Being able to understand and articulate why something is nice is difficult. The poll tells you nothing about actual game sales or motives, only about what people know of their own motives.

Can't really speak for Mario since that franchise will always earn great sales regardless of the frame rate IMO.

However for CoD, I think the appeal of a modern day shooter makes a bigger difference than a perceived 60fps. IF they went back to the WWII setting, I question if they would be selling as good as they are now.

Based on that they could put even more effects at 480p. At some point a baseline will be defined or emerge. I think personally it'll be 1080p

True, to a point, though marketing stopped that from really happening on current gen hardware. Plus games do not really scale in a linear fashion like that. So eventually there would still be other bottlenecks to what you can render on these systems, even at 480p, that bottleneck just wouldn't come from the amount of pixels the system is rendering.

Even with that said, I still see 720p being the base minimum for next gen consoles, since many gamers can't even tell the difference between 720p and 1080p, especially with good filtering. At least we should be done with sub-HD games, I hope.
 

StuBurns

Banned
However for CoD, I think the appeal of a modern day shooter makes a bigger difference than a perceived 60fps. IF they went back to the WWII setting, I question if they would be selling as good as they are now.
It's not WW2, but BlkOps is not a modern day shooter, it's sales were completely inline with Modern Warfare.
 

StMeph

Member
Consoles are vastly more price sensitive. PC enthusiasts don't balk at $400 GPUs. Consoles at $400 are considered expensive.

When you have to work within those tight margins, there's no way that the hardware is going to be up to snuff. That, and even if the console manufacturers eat a loss at launch, as they usually do, to get a bigger install base, they can't really improve on the hardware after launch except marginally.

Console lifespans are being stretched too, now increasing to 8+ years. For PC hardware, that's at least 4 generations of improvements that aren't being reflected in console hardware. As a comparison, the Xbox 360 launched in November 2005. GeForce was still on its 7000 series of cards. Since then, there has been the 8000s, 9000s, GTX 100s, 200s, 300s, 400s, 500s, now 600s, and likely 700s (GK-110), before the next-gen consoles arrive. PCs are now running stuff with 8 generations of GPU improvements.

There's no doubt that console gaming is more economical, for both consumers and developers. That's why development has switched over to that side for the lion's share of games. But to ask why console tech can't do this or that is basically asking why consoles don't cost $900 and get new revisions every four years.
 

Kraut

Member
And yet Call of Duty and Mario are the top selling franchises in the world.

Let's play a game of name that logical fallacy (hint: correlation is not causation). Halo was the hottest shit last gen, yet every game is 30; GTA4 on consoles drops and jumps around 30 too, still sold gang-busters; so there goes your theory.

I'm sure the nebulous "smoothness" that non-enthusiasts experience adds to their appreciation and enjoyment, but it's hardly a defining factor in sales. EatChildren nailed it: no.tech barrier, shiny and pretty are just more easily appreciable and marketable.

Also: mandatory 60 is a pipe dream. Resolution is more likely, but still out there. All it would take is a Gears-on-256-vs-512-esque comparison to shut those ideas down.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
I suspect you will see 1080p @ 30fps and 720p @ 60fps targeted next gen. A dynamic frame buffer like Wipeout HD could also be more common. Hopefully we don't see many more sub-HD 30fps games, the bar gets raised every generation and higher resolution is a easy to appreciate graphics boost.
 
I'm having a hard time believing that we'll see absolutely NO resolution increase from consoles released in 2005/6. I know people keep saying that devs would rather up the graphical fidelity instead of the resolution, but to go so far as to not improve resolution AT ALL in between console generations to achieve that is something that has never happened before. I honestly think it's pretty crazy.

That said, 30 FPS will continue to be industry standard for a long time to come, considering 60 FPS games have been relatively rare ever since the industry went 3D. But resolution? I fully expect the standard of 720p to improve. I simply can't fathom new consoles with the same output resolution as those from 7 years ago.
 

Pranay

Member
If next gen consoles can't run 1080p they're building them wrong. It doesn't take much to run a decent looking game at 1080p at 30 FPS. A current midrange computer can do that, and next gen consoles should at least be THAT powerful.

Next Gen Consoles can easily run current gen games at 1080p and 60fps.

Whether Next Gen Consoles can run next gen games at 1080p and 30fps is upto developers.

A midrange computer at the end of a gen can play most games easily at 1080p and 30 fps. High range 60fps and 120fps easily.

However midrange computers generally struggle during start of the gen, give decent performance during middle part of the gen and are great for the end of the gen.

I kind of regret building a midrange pc in 2008 cause it plays games from 2011/12 like crap.
I should had got a mid range now or the previous year as it would had run most games well.
 

Pranay

Member
@Tech Experts

Do you see better upscalers in next gen consoles ?


Viewing Distance and Upscalers play a huge part in consoles.
 

HoodWinked

Member
they'll always sacrifice resolution and framerate for better visuals. current consoles can do 1080 @ 60fps but prefer more visual fidelity.
 
First two replies nail it. People don't care and developers are better off financially if they sacrifice framerate for more effects.
 

apana

Member
You will see more 1080p/60fps games but the target will be 720p/30fps. Who knows if 60 fps is always better? I remember that Uncharted 3 demo at 60 fps looked a bit strange whereas it felt great in Mario. Perhaps the games need to be designed with 60 fps in mind.
 

StuBurns

Banned
Let's play a game of name that logical fallacy (hint: correlation is not causation). Halo was the hottest shit last gen, yet every game is 30; GTA4 on consoles drops and jumps around 30 too, still sold gang-busters; so there goes your theory.
My 'theory' is the poll data is worthless, your post in no way imaginable proves the poll is accurate. Feel free to take another stab at it though.
 
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