Well to be honest, when they showed the gameplay for stuff like desu ex or dishonored(other first person titles who are not bang bang) people was far more interested in them.He wasn't reloading the gun, he was switching out the gun module components. Unless there's some specific part you'd like to indicate.
EDIT: Never mind I saw what part you were talking about. Though, I don't see the issue really. In fact I think you mentioned this way back, and I didn't see the issue then, either.
Are people expecting a shoot-shoot, bang-bang FPS style of game? It really makes me wonder how some gamers today would've responded to something like System Shock if it came out in 2020 and the game defaulted to the Puzzles and Adventure parts being the dominant parts of the gameplay?
Maybe the average span of patience for a slower-paced experience with the typical gamer is dead now. Sad, because it was those kind of shifts (whether genuine or assumed) that caused survival horror to shift to a much more action-heavy design with games like RE4 leading the pack in that regard. There's a reason Capcom took so long to port the Gamecube RERemake and RE0 to PS4, XBO and PC....
I've always seen this game as more adventure-like with some puzzle elements and a big survival-horror feel, and intentionally light on action or shooting. So maybe saying parts of it are "Myst-like" is more in line with what they are intending? That explains things like the reload time; you wouldn't just fire off all your bullets in classic RE games and hope to reload swiftly on the spot while monsters were still around. Slow reloading works as a game mechanic in some style of survival-horror games because it forces you to be strategic with your confrontations. I don't know why this is being glossed over or not considered in this game's case
I watched on my 4k TV, as I do all next-gen content. Its the lighting. This lacks the atmosphere to make that art style really hit. That's what the in-engine trailer had, and it's largely down to lighting. There's definitely room for improvement.I really want to know how man of those "looks average/like shit" guys acutally watched this on a decent 4k tv instead of some 300 bucks trash tv or 60 bucks 1080 monitor. Also this is compressed Youtube material.
looks boring
Looks fucking awesome. Its like you are literally placed inside an H.R Giger painting. Holy shit.
lots of threads u can be in. Just saw the mods commented.You started it.
I actually agree with this.I watched on my 4k TV, as I do all next-gen content. Its the lighting. This lacks the atmosphere to make that art style really hit. That's what the in-engine trailer had, and it's largely down to lighting. There's definitely room for improvement.
Look I love the bio-mechanical style of H.R.Giger just as much as anybody else but when there is nothing expect this one style it just becomes mundane. If you don't cotrast it with anything else it will just be boring. The best way to emphasize crazy visuals is by putting them next to normal ones or at least have different types of crazy to switch between. Imagine if you were playing with normal guns in a run down apartment building with monsters running around but the cellar looked like the game does now, then you would reach a subway station and everything would look, more or less, normal, then you would enter another building or area and it would gradually start morphing into Giger's bio-mechanical nightmare, that would have been far more interesting and fun.
6 is generousxsux ? What are you, 6 years old? Stop drive by trolling.
It sounds like you do get it. It's supposed to make you uncomfortable.This game looks like a colonoscopy. I don't get it.
It sounds like you do get it. It's supposed to make you uncomfortable.
Looks like a walking simulator. Should attract lots of PS fans
SPARSE.There has to be more to it than just that. It's slow and sparse. I don't understand what the "game" part is supposed to be.
It sounds like you do get it. It's supposed to make you uncomfortable.
It reminds me of an old school PC game, where half the fun was figuring out what you were supposed to be doing. Still need to see more, but it has my attention.There has to be more to it than just that. It's slow and sparse. I don't understand what the "game" part is supposed to be.
Well at least they are up front about it. Don't see an issue with it.Makes me kinda uncomfortable that Giger's art-style is getting so thoroughly ripped-off and everyone is acting like its artistic genius.
Mentioned it when it was first shown, aye. But Giger is Giger, hehe.Anyone else got thinking about Darkseed after seeing this..?
For anyone unfamiliar with the title:
Dark Seed (video game) - Wikipedia
en.wikipedia.org
Google images:
Speak for yourself. I’d love to play through that world.looks boring and aimless
and that giger art, i dont get why anyone wants to play through a full game with it?
maybe im old now, but i find the organic holes and noises, unpalatable.
Well at least they are up front about it. Don't see an issue with it.
Not really the same. In your example they are both games and in this case it is just a game using an artists style. Are you also mad that Monument Valley used and MC Escher style art?They could hardly fail to be upfront when their entire game is based on another artist's signature style!
Not saying its unforgivable or anything, just that by itself I don't find it particularly impressive to simply wholesale copy an existing thing - no matter how well its implemented. I mean, how is it different from Genshin Impact ripping off BOTW's look? Is that supposed to be a good thing too?
Microsoft hasnt hyped this game at all. Please take you blinders off. Its an indie title that they showed briefly once. Just because the developer decided to make it exclusive, doesnt mean that MS is responsible for the gameplay or anything in the game.
Or any of these games?
Yes it was shown at an indie event. Where have you seen ms mention or hype this game since then? Im sure they talked about it when asked but there is no perceived hype.What're you talking about? This was shown at their first event and talked about multiple times as an exclusive to look out for. I've also seen people who are buying Xbox Series X, stating this is on the top of their lists to buy without seeing actual gameplay. It's not on the same level as No Man's sky given Microsoft hasn't been hyping this up for multiple E3s, but it was just an example that the actual gameplay (so far) isn't living up to the trailers that led up to this reveal.
alright.Just started playing Death Stranding last week. I can't play it for longer than 20 minutes at a time. Every boring delivery I make leads to a boring, jargon-filled monologue that ultimately means nothing. I skip almost everything because I know, whether I listen to their pointless speech or not, it's the same. I keep playing it every few days for 20 minutes at a time - because hey it's a Kojima game. Give it a chance. Surely this is gonna get better at some point?
alright.
What does this have to do with Scorn?
Have you read the thread title?
Not really the same. In your example they are both games and in this case it is just a game using an artists style. Are you also mad that Monument Valley used and MC Escher style art?
Or any of these games?
https://www.vice.com/en/article/qbxm9d/the-most-beautiful-video-games-inspired-by-famous-artists-211
Yes it was shown at an indie event. Where have you seen ms mention or hype this game since then? Im sure they talked about it when asked but there is no perceived hype.
Also the fact some people are interested in it has nothing to do with your imaginary portrayal of ms hype. Your comment seems totally misplaced .