Seems like a typical autistic engineer who focus on the tree and not the forest.
No shit that some of the console settings will not even make sense on PC, Alex is not asking for pure parity, but if it’s possible like you actually do know the asset used on console is X, just refer to it in settings. Nobody is asking for botched ray tracing match with consoles, but when possible, do it? Again, God of War did it.
No shit that some FOV can be problematic. The whole essence of Alex’s complaints (outside of stutters) can be resumed like this : if a nobody can edit the ini files to get more tweaks, an hex registry to change FOV and widescreen easily, then fucking do it.
The Mario 64 RT dude implemented DLSS from the first day of release of the SDK within hours, there’s no convincing that if you implemented TAA and have all the motion vectors that it’s a huge ask to support DLSS. Then even nobody’s can switch from DLSS to FSR 2 by switching files? Makes his argument even more stupid that he’s waiting on an universal solution.
That’s the problem with typical software engineers. They make it always look like it’s so much work, then a file swapping and ini edits and you get what you want..
I don’t care you hold yourself to a higher pool of knowledge because you’re a developer, I’m sure you know the backend better than anyone, the whole point is that from that same engine you created, nobodies are finding how to hack your game to have better features. You’re outdone from your laziness by script kiddies.