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15 Games That DESPERATELY Need A 60fps Update On Consoles

RedC

Member

Despite 60fps providing smoother performance and more responsive input, the debate continues: is 60fps really better than 30fps? The argument for either often settles on genre – fast pace, high motion games like first-person shooters and racers certainly feel better at a higher frame rate.
That said, the titles on this rundown cover a range of genres – third-person open-world, action RPG, survival horror, and so on. Look – if you're a PC player, even modest specs can hit a stable 60fps. But, if you're a console player, the fifteen games on this rundown demonstrate that you don't have a choice but to play at lower framerates.
  1. Red Dead Redemption 2
  2. Dishonored 2
  3. Batman: Arkham Knight
  4. Forza Horizon 3
  5. Gravity Rush 2
  6. Middle-earth: Shadow of Mordor & Shadow of War
  7. Assassin's Creed IV: Black Flag
  8. Far Cry 2
  9. Quantum Break
  10. Mafia: Definitive Edition
  11. Crash Bandicoot N. Sane Trilogy
  12. The Evil Within
  13. Bloodborne
  14. The Order: 1886
  15. Driveclub
 
I would add Kingdom Come Deliverance. Don't know if they mentioned that. Haven't watched the video yet. But it's not in the numbered list.
 
Is xbox still doing the upping the framerate and resolution of old games? Cuz it was such a cool thing but then I heard they stopped or dialed down
 
I miss rofif rofif telling everyone 30 fps is more cinematic.
Sad Feelings GIF


P.S. Forza Horizon 3 on PC allows a player to toggle 60 fps (same license).
 
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With WB being purchased by "games are worthless" Netflix. I'm guessing Arkham Knight will forever be stuck at the early 8th gen settings on console. I'm sure Xbox could FPS Boost it (the Xbox version is only 900p), but Netflix will probably put all of their legacy gaming products into cold storage, never to be seen again.
 
As a PC gamer, I find this hilarious.
...and extremely ironic some exclusives like Bloodborne being already 60+fps on PC but not on consoles. 🤷‍♂️

Were you laughing when you glitched through geometry after sliding down a ladder in Dark Souls: Prepare to Die Edition?
When this happens for the first time I will laugh. Ironically, I fell once in the map in DS3, but never in DS1. 🤷‍♂️
 
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Complete waste of time. It already takes 5-7 years to make a game. Now you want to waste time and patch in a useless 60fps mode so your new game takes even longer to come out?
 
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As a PC gamer, I find this hilarious.

Yeah, I completed majority of those games in 60fps (or more).

Were you laughing when you glitched through geometry after sliding down a ladder in Dark Souls: Prepare to Die Edition?

Devs "fixed" it by removing option to slide in DS Remaster (on consoles and PC) lol.

Complete waste of time. It already takes 5-7 years to make a game. Now you want to waste time and patch in a useless 60fps mode so your new game takes even longer to come out?

Many of those games would just need quick and dirty removal of API framerate locks, and that's it. But of course QA and all that bullshit... QA is a myth anyway in modern games.
 
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Yes? Then I pressed the hotkey that dsfix provides to toggle 30 fps, slid down the ladder, hit the hotkey again to enable 60 fps, and went about my merry way.
I cannot even imagine doing that every time between Valley of the Drakes and Blightown swamp given the number of ladders.
 
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I cannot even imagine doing that every time between Valley of the Drakes and Blightown swamp given the number of ladders.

It literally only happens with a single ladder in the entire game (consistently), the one leading beneath the Hellkite Wyvern's bridge. After you're experienced it once and had a laugh, it's never a problem ever again.

Edit: I'm reading some posts from years back, apparently there's a second ladder in Undead Burg that can also glitch out if you slide down it at 60 fps and unintentionally take you to a lower room. Regardless, it's a very isolated issue. Playing Dark Souls on PC at a rock solid 60 fps while console players had to suffer through Blighttown with framerates going down into the low teens was a revelation.
 
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Yep. One of the not so great things about console gaming. For all their faults at least Xbox put some effort into solving this issue.

As for the list, Forza Horizon 3, Driveclub, and The Order can be removed. The first two are delisted and the last one is a 5 hour middling game with zero replay value.

Kingdom Come, Dragons Dogma, and Dragon Age Inquisition are far better choices for those three slots. Switch 2 should be a separate list. That one is easy, mostly Xenoblade, and the rest of Nintendos lineup that isn't 60fps already.
 
Yep. One of the not so great things about console gaming. For all their faults at least Xbox put some effort into solving this issue.

As for the list, Forza Horizon 3, Driveclub, and The Order can be removed. The first two are delisted and the last one is a 5 hour middling game with zero replay value.

Kingdom Come, Dragons Dogma, and Dragon Age Inquisition are far better choices for those three slots. Switch 2 should be a separate list. That one is easy, mostly Xenoblade, and the rest of Nintendos lineup that isn't 60fps already.
At least Dragon Age: Inquisition was FPS boost to 60fps on Xbox.
 
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What kind of AI list is that? They missed Crash Team Racing Nitro-Fueled and Spyro Reignited Trilogy. Both limited to 30fps on current gen consoles. Spyro at 30fps, that's animal cruelty! My Spyro Trilogy brothas and sistas deserve to play at 60 and beyond.
It'll need some additional fixes for the door at Alpine Ridge and Yeti Boxing minigame, but other than that it should work fine.
 
Driveclub always #1 in my heart for a 60fps patch. I'm still pissed Sony never done anything even when they were introducing PS4 Pro and the game wasn't fully dead yet.
 
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Arkham Knight unpatched on a PS5 is 60fps, isn't it?

My bad, it's Arkham City from the Return to Arkham collection
 
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60fps is clearly better for responsiveness, but it is not mandatory for every game. A stable 30fps with good frame pacing can still feel fine, especially for more cinematic titles. The real issue is when 30fps is unstable. From that list, games like Bloodborne and RDR2 would benefit the most from a 60fps update. Stability matters more than just hitting a higher number as for me.
 
Complete waste of time. It already takes 5-7 years to make a game. Now you want to waste time and patch in a useless 60fps mode so your new game takes even longer to come out?
Huh? You think they would pull someone off of a game that they are investing in to do this? That's not how businesses work. These modern upgrades can be billed as remasters and sold as something new, drumming up new sales. I.e. if they think it will be worth the investment, they would hire a team to do it and hope they were right in doing so.
 
Unpopular opinion. Stable 30fps is totally fine. I don't think a game plays worse because of 30fps

It can be personal preference and level of tolerance, sure.

But there is no logical reason why those games (ones that are still sold on PS Store) are using locks designed for machines many times weaker than what we have now, many of those games could be 120fps on PS5.

And the worst thing is: those games will be (AGAIN) 30fps/1080p on PS6 and beyond because publishers clearly don't give a fuck... Sony could also unlock them on firmware level (similar to FPS boost on Xbox) but I guess they will never do that.
 
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