eso76 said:how did you use DVI cables with X360 ??
cybamerc said:Let's not confuse a cinematic effect with AA. AA makes jaggies go away. AA is a good thing.
shantyman said:What gameplay features do you speak of?
The Coach cam not zooming back in?
The new play selection screen?
???
Nice. Takin' it to the man, guys!1Up said:"We believe that premium titles command premium pricing," said EA spokesperson Tammy Schachter. Who are you trying to kid, EA?
---- said:Well that was a childish waste of my time. Looks like 1UP.com has an axe to grind with Peter Moore because he said some mean things about them. Those pictures really paint a false impression. Looking at those pictures I barely see any difference between King Kong on Xbox 360 and Xbox, yet on the system itself as well as in any videos and even with pictures from most other websites you can see a clear difference in the visual quality. Also comparing high end PC games to their Xbox 360 ports and putting a choice that it looks the same, but it's not next-gen doesn't make any sense to me at all. If it "only" looks the same or only slightly better than a high end PC game then it is next gen because no past gen game systems could do that. And of course let's not bother to pair Peter Moore's statements with any Xbox 360 games that are not ports to maximize how foolish he looks.
And don't get me wrong, Peter Moore's statements were only slightly less ridiculous than Ken Kutaragi claiming that the PS2 would be like jacking into the Matrix, it's just the timing to suddenly start attacking Peter Moore for crazy E3 claims seems just a little suspect. Did we really have to wait and see to find out that playing Xbox 360 was not actually like having a lucid dream? Nope, but let's be real Peter Moore insulted some Ziff Davis employees and now the press has to do it's job, ie. destroy anyone's reputation that they don't like. Congratulations on your hit piece. Job well yellow journalism done!
Che's Blog said:I feel like this has been an incredibly gifted time for gamers. Late last night, it dawned on me for the hundreth time in the hundreth way why Xbox 360 feels properly next-gen. It has nothing to do with 720p graphics or 5.1 surround... nor does it have anything to do with shiny textures and PGR3's incredible Gotham TV features. Well, it does, but that's all stuff you start taking for granted an hour into playing Xbox 360 games. What's awesome is the non-gaming functionality built into the box that allows you to customize how you geek out. For instance, last night the convergence was just too much to ignore. I was playing PGR3 on Live with 5 or so other players, racing my ass off in NYC, while Shoe was undoubtedly sitting snug in his den playing PDZ solo -- and so I rang him up on Live and we started a private chat channel while we played our separate games. On top of that, I was streaming MP3s off my PC to use as the soundtrack for PGR3... so in my headphones I had the car engine noises, the music, and Shoe's voice all happening at once. Simply amazing stuff. I'm sure this is all very new and exciting -- hence, my Xbox 360 blowjob right now -- and I'm pretty sure that a year from now, all of this will seem rather standard and boring in retrospect.
darscot said:When I watch movies and they add too much motion blur it anoys me as well. So in some ways yes.
Mrbob said:Talking more about the gameplay animations themselves. Tons of new tackling animations, WR animations, running back animations that flesh out the game and give it a more cohesive feel over the current gen version. However, the control is too unresponsive so it doesn't take advantage of all the extras put in.
Tiburon has already talked about an advanced physics system which isn't in 06 which will be in 07. I'm not too mad about Madden 06 even though I feel the game is underwhelming. I've always felt Madden 06 360 is just going to be an appetizer for next gen Madden whereas Madden 07 next gen starts the main course.
:loldvdvideo said:Not so much to say now Che? Yesterday you had smart ass remarks.....today nothing to defend the article. A lot of people have valid points, it's not just me who sees this article as poor.
Che shouldn't waste his time with you.
See, if they REALLY had reached the point where the hardware was simply TOO powerful...I would have expected GREAT FRAMERATES. Ya know? Can't create models detailed enough to feed the beast? Bump it all up to 60 fps. If they are having difficulty reaching 60 fps, they are still limited by the hardware. With enough surplus power, even a poor programming team should be able to reach such a framerate. These devs also often built more complex models for older games and would then scale them down in order to allow them to be workable on real hardware.That being said, anyone buying a NextGen console for the graphics is going to be dissapointed (I'm looking at you dark10x). Developers aren't superhuman. They are limited by modelers and artists. Artists can only do so much. I'm not totally up on the biz, but I think we've reached a point where artists aren't limited by the hardware anymore.
dvdvideo said:Right. Because the article was so good.
At least I got you to waste your time posting that. :lol
Peter Moore says:
"In the HD Era, we are going to deliver the Zen of gaming...you achieve the perfect mind-body equilibrium as you forget your physical surroundings and you become completely immersed in the game itself."
dark10x said:With enough surplus power, even a poor programming team should be able to reach such a framerate.
Explain.rastex said:Wrong. So very very wrong.
dark10x said:Not really comparable to consoles, I suppose.
dvdvideo said:Not so much to say now Che? Yesterday you had smart ass remarks.....today nothing to defend the article. A lot of people have valid points, it's not just me who sees this article as poor.
This is, of course, exactly right. The Tony Hawk game especially bothers me, as they literally removed 720p support from the XBOX version (where every previous THPS on XBOX supported that resolution).I think in the end you see the point we're trying to make -- i.e., many developers took a right on Easy St. to be a part of the Xbox 360 launch line-up.
You're right, of course, but I was kinda thinking in extremes...Especially with highly refined and customized machines like the next gen ones. A poor programming team most likely won't be able to use even rudimentary multithreading, which brings the performance of the 360 to a half, and for the PS3 even less. Then you have the issue of managing your data dependencies for efficient execution in an inorder manner, and if they can't handle multithreading there's no way they can do low level optimization like this.
chespace said:Nice. I honestly haven't been following this thread since the first page as it quickly devolved into a bunch of bullshit minutia I can't be bothered to worry about. Would it have been nice to compare the two games with exact poses with frame buffer dumps in their native resolution? Yes, but frankly, the gains aren't worth the huge pain in the ass that would have been to pull off. I think in the end you see the point we're trying to make -- i.e., many developers took a right on Easy St. to be a part of the Xbox 360 launch line-up. You can nitpick the feature all you want, junior, but don't blame us if you can't see the bigger picture.
cyberheater said:Yes, but considering the article is a comparison of 360 hi def games, the fact that you can't be arsed to go thru the process of actually getting proper frame buffer dumps to prove your "point" then you shouldn't have bothered.
Hardly a 'fair' article.
Mrbob said:I think there will be plenty of graphical upgrades next gen. You are seeing them already with Gears of War and MGS4. The problem is that next gen isn't 100 percent focus for all developers at the moment. Once it is, you'll see some big leaps. Never judge a console directly off its launch. Otherwise you would have thought the PS2 is less powerful than the DC. Look where the PS2 has gone from Fantavision to MGS3. Even Xbox and GC had great leaps from their launches in 2001.
chespace said:Nice. I honestly haven't been following this thread since the first page as it quickly devolved into a bunch of bullshit minutia I can't be bothered to worry about. Would it have been nice to compare the two games with exact poses with frame buffer dumps in their native resolution? Yes, but frankly, the gains aren't worth the huge pain in the ass that would have been to pull off. I think in the end you see the point we're trying to make -- i.e., many developers took a right on Easy St. to be a part of the Xbox 360 launch line-up. You can nitpick the feature all you want, junior, but don't blame us if you can't see the bigger picture.