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1UP's Burnout Paradise review: PS3 edition sports a slight visual edge

supermackem said:
Huh there the same pads with the same triggers.
Well, there seems to be a lot less tension in the triggers with my Dual Shock 3 which makes them a lot more usable. There's no way that they're better than the triggers on the 360 pad though, that's just crazy talk.


the PS3 version fails to deliver a custom soundtrack option (blame Sony)
Except games on PS3 have had custom soundtrack support for a while now? Blame Criterion.

If I were getting the game (if it had been a racing game rather than, say, Crackdown with the rest of the game missing) that alone would have me sold on the 360 version regardless of any minor visual improvements. (and going by the demo, it's really minor)

Hell, even if the game did support custom soundtracks on the PS3, I'd still probably go for the 360 one, seeing as the PS3 only seems to load tracks off the hard drive and I have all my music stored on my NAS.

watkinzez said:
Is Shane calling the Burnout 2 soundtrack crappy, or just Paradise's remixes of it? Those songs weren't bad.
Probably the remixes. The one I heard in the demo was pretty bad.

CurlySaysX said:
However, triggers in general for racing games suck. Dual ANALOG for a winner.. or not in BP's case.
Madness.
 
TTP said:
That's not an excuse to be honest.


How so? Should developers design games for the 10% of the gamers who are hardcore or the 90% of the gamers out there that we like to call "casuals" who will not even come close to finishing Burnout and won't care about the lack of a restart option?
 
andrewfee said:
Except games on PS3 have had custom soundtrack support for a while now? Blame Criterion.

I'd say blame both.

Blame Sony for not supporting custom soundtrack on a OS level.
Blame Criterion for not taking advantage of the custom soundtrack support in the SDK.

And blame Wii Fit while you are at it.
 
Looks like a winner regardless of platform which is great. Not a fan of the open world but I will buy this game for the online portion alone.

Would have been great if PS3 and 360 owners could race together (I know this will never happen but it still would be nice)
 
dskillzhtown said:
How so? Should developers design games for the 10% of the gamers who are hardcore or the 90% of the gamers out there that we like to call "casuals" who will not even come close to finishing Burnout and won't care about the lack of a restart option?

Good developers should try to please both. Besides, a distinction must be made here. We are not talking unlocking extras by completing a game at insane difficulty levels (that's hardcore territory). We are talking about just getting to the ending credits, and believe me I know plenty of casuals who completed games I left midway to play something else. Actually, I'm pretty sure most of those 90% gamers who don't finish their games ARE hardcore rather than casuals. Casuals are quite obstinate with games they like while hardcore gamers easly skip to the next game when they are pissed off.
 
Well the review is by Shane. What's new?

He said the same about DMC4. The guy is full of shit.

Shaneagreeshimself.gif
 
"Slight" means Shane looked for hours and couldn't find a damn thing. :D

I wonder if he'll review DMC4 as well? Should generate plenty of ad revenue from the thousands of hits.
 
GottiDC said:
and it begins, when developers finaly use the ps3 right, instead of rushing inferior ports
Surely this is just proof that the 360 is more powerful?

Almost anything that has gone 360 > PS3 has ended up a lot worse on PS3.
PS3 > 360 though, tends to look and run virtually the same. (or better, if they use the extra memory 360 has for improved textures)
 
TTP said:
Good developers should try to please both. Besides, a distinction must be made here. We are not talking unlocking extras by completing a game at insane difficulty levels (that's hardcore territory). We are talking about just getting to the ending credits, and believe me I know plenty of casuals who completed games I left midway to play something else. Actually, I'm pretty sure most of those 90% gamers who don't finish their games ARE hardcore rather than casuals. Casuals are quite obstinate with games they like while hardcore gamers easly skip to the next game when they are pissed off.
Maybe it's because most casuals are buying 2-3 games per year when we are buying 20-30. And they can enjoy playing a game with flaws when we are bitching about details.
 
andrewfee said:
Surely this is just proof that the 360 is more powerful?

Almost anything that has gone 360 > PS3 has ended up a lot worse on PS3.
PS3 > 360 though, tends to look and run virtually the same. (or better, if they use the extra memory 360 has for improved textures)

Wah...?

BTW, I agree with Shane. My Forza2 sessions are more painful than my Motorstorm sessions by a long shot.
 
AND WITH THAT THE PS3 LANDS THE FINAL VICTORY BLOW

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Well, I've played both demos and the PS3 version just looks smoother, even when the cars are standing still. It's no deal breaker for me, but considering how up in arms everyone around here gets about framerate then it should be just as big a deal as any.
 
I can only imagine the crap some of you guys would listen to in the custom soundtrack option. Nothing that suits a racer at all.

Anyways, still not buying this crap, sorry.
 
SolidSnakex said:
It'll probably be the biggest knock against the game. According to Alex the reason for the lack of a restart is because it would've added loadtimes and their goal was to make it so once you're in the world you don't get any loadtimes.
No, that's not what he said. On the podcast he flat out denied it's a pride issue (introducing loading). He said it's a deliberate design choice because they want to encourage people exploring the environment, encourage variety in the experience of people and just going to the next event, as every intersection has one. They don't want to encourage people retrying the same race over and over again.
 
Chû Totoro said:
Maybe it's because most casuals are buying 2-3 games per year when we are buying 20-30. And they can enjoy playing a game with flaws when we are bitching about details.

That's what I'm trying to say.
 
NeonBlade said:
I can only imagine the crap some of you guys would listen to in the custom soundtrack option. Nothing that suits a racer at all.

I often use rips of soundtracks from various Ridge Racer and Wipeout games.
 
keyrat said:
Well, I've played both demos and the PS3 version just looks smoother, even when the cars are standing still.
We had comparison screenshots in the demo thread - They're identical. There was definitely an issue of the 360 dropping a few frames here and there though.
 
To the Xbox fans bitching about the triggers, have you even played racing games on both 360 and PS3? I think you haven't. Because the guy is right, and I bet the only real reason you bitch is because of the internet misconception that the stiff xbox triggers are perfect for every game.
 
PuppetMaster said:
Where can I get that? The triggers on the 360 are way better than on the sixaxis (slippery and way too loose, feels like something in between a trigger and a button)
 
Psychotext said:
We had comparison screenshots in the demo thread - They're identical. There was definitely an issue of the 360 dropping a few frames here and there though.

Yea, I saw those. Play them both and tell me it's not noticeable. I'm not even saying that the 360 version has frame drops, I'm saying it runs at a slower constant frame rate. Barely, but if you're a framerate whore you can definitely see it.
 
Regarding the triggers no doubt he's getting in the first shot, i'll bet his collegues have been saying that they prefer burnout on 360 because of the controller and he's just getting in a preemptive first strike before 1upyours...
 
keyrat said:
Yea, I saw those. Play them both and tell me it's not noticeable. I'm not even saying that the 360 version has frame drops, I'm saying it runs at a slower constant frame rate. Barely, but if you're a framerate whore you can definitely see it.

I've played both, at the same time, flipping back and forth between the two systems on the same television and I honestly couldn't tell them apart. Framerate, textures, etc. all looked the same. My PS3 was even hooked up through the HDMI port. If there's any differences at all they'd have to be so minor that you'd probably have to know exactly where to look to spot them.
 
keyrat said:
Yea, I saw those. Play them both and tell me it's not noticeable. I'm not even saying that the 360 version has frame drops, I'm saying it runs at a slower constant frame rate. Barely, but if you're a framerate whore you can definitely see it.

I played both demos, all I noticed was a slight stutter on landing a couple of jumps on the 360 and certainly nothing that would be detrimental to gameplay. The framerate was consistent between them both, the 360 appears to have a slightly more exaggerated bloom effect.
 
Scooter said:
To the Xbox fans bitching about the triggers, have you even played racing games on both 360 and PS3? I think you haven't. Because the guy is right, and I bet the only real reason you bitch is because of the internet misconception that the stiff xbox triggers are perfect for every game.
I've played MotorStorm and Sega Rally extensively on PS3 and have no idea how in the hell anyone could think the PS3 triggers are better for racing games than the 360 ones.
 
Tieno said:
Where can I get that? The triggers on the 360 are way better than on the sixaxis (slippery and way too loose, feels like something in between a trigger and a button)

The triggers are by www.gioteck.com they were given away with the 101 edition of PSW magazine. Don't know what stores carry them. But they must be really inexpensive.
 
Hitler Stole My Potato said:
I've played both, at the same time, flipping back and forth between the two systems on the same television and I honestly couldn't tell them apart. Framerate, textures, etc. all looked the same. My PS3 was even hooked up through the HDMI port. If there's any differences at all they'd have to be so minor that you'd probably have to know exactly where to look to spot them.

Anther great example of your objectivity. :lol The framerate difference is so obvious.
 
GitarooMan said:
I've played MotorStorm and Sega Rally extensively on PS3 and have no idea how in the hell anyone could think the PS3 triggers are better for racing games than the 360 ones.

Because the blood flow in your fingers doesn't stop from pushing the triggers hard for so much time.
 
1Up Review said:
Future content updates seem like a given, considering that the single-player game's finest events -- Road Rage and Marked Man -- aren't currently available in the otherwise sensational online mode.

Damn. I would buy this game if those two modes were available online.
 
Superior controller triggers? I don't see that.

But I hope that this encourages other multiplat devs to build on PS3 first and port to 360. I hear it's more difficult to do it the other way around and the PS3 version suffers because of it.

Too bad about the custom soundtracks for the PS3 version of this game. Ever since the 360 started doing it, the creators of Burnout have gotten lazy. Burnout 3 for the original Xbox had custom soundtracks in the actual game, and every menu and track would trigger a different song. The way they do it now on 360 to where the song just spams across everything no matter if you go from menu to track to shutting the game down kills it for me. The song is no longer a part of the game like it was in the past. It's just kinda there. Lame.
 
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