kaching said:reviewer says arguably superior triggers and GAF proceeds to argue. Sheep.
Shane is the Shepherd of Fanboyism. Like an American Pied Piper.
kaching said:reviewer says arguably superior triggers and GAF proceeds to argue. Sheep.
Well, there seems to be a lot less tension in the triggers with my Dual Shock 3 which makes them a lot more usable. There's no way that they're better than the triggers on the 360 pad though, that's just crazy talk.supermackem said:Huh there the same pads with the same triggers.
Except games on PS3 have had custom soundtrack support for a while now? Blame Criterion.the PS3 version fails to deliver a custom soundtrack option (blame Sony)
Probably the remixes. The one I heard in the demo was pretty bad.watkinzez said:Is Shane calling the Burnout 2 soundtrack crappy, or just Paradise's remixes of it? Those songs weren't bad.
Madness.CurlySaysX said:However, triggers in general for racing games suck. Dual ANALOG for a winner.. or not in BP's case.
TTP said:That's not an excuse to be honest.
andrewfee said:Except games on PS3 have had custom soundtrack support for a while now? Blame Criterion.
shane 'PS3 apologist' bettenhausen said:and arguably superior controller triggers
dskillzhtown said:How so? Should developers design games for the 10% of the gamers who are hardcore or the 90% of the gamers out there that we like to call "casuals" who will not even come close to finishing Burnout and won't care about the lack of a restart option?
Surely this is just proof that the 360 is more powerful?GottiDC said:and it begins, when developers finaly use the ps3 right, instead of rushing inferior ports
Maybe it's because most casuals are buying 2-3 games per year when we are buying 20-30. And they can enjoy playing a game with flaws when we are bitching about details.TTP said:Good developers should try to please both. Besides, a distinction must be made here. We are not talking unlocking extras by completing a game at insane difficulty levels (that's hardcore territory). We are talking about just getting to the ending credits, and believe me I know plenty of casuals who completed games I left midway to play something else. Actually, I'm pretty sure most of those 90% gamers who don't finish their games ARE hardcore rather than casuals. Casuals are quite obstinate with games they like while hardcore gamers easly skip to the next game when they are pissed off.
:lolElectricBlue187 said:awesome. coincidentally I think the 360 has a better cooling system than the PS3, arguably
andrewfee said:Surely this is just proof that the 360 is more powerful?
Almost anything that has gone 360 > PS3 has ended up a lot worse on PS3.
PS3 > 360 though, tends to look and run virtually the same. (or better, if they use the extra memory 360 has for improved textures)
arne said:maybe you like it better, but when sony realizes that a trigger is concave and not convex, give me a call.
No, that's not what he said. On the podcast he flat out denied it's a pride issue (introducing loading). He said it's a deliberate design choice because they want to encourage people exploring the environment, encourage variety in the experience of people and just going to the next event, as every intersection has one. They don't want to encourage people retrying the same race over and over again.SolidSnakex said:It'll probably be the biggest knock against the game. According to Alex the reason for the lack of a restart is because it would've added loadtimes and their goal was to make it so once you're in the world you don't get any loadtimes.
Chû Totoro said:Maybe it's because most casuals are buying 2-3 games per year when we are buying 20-30. And they can enjoy playing a game with flaws when we are bitching about details.
NeonBlade said:I can only imagine the crap some of you guys would listen to in the custom soundtrack option. Nothing that suits a racer at all.
bj00rn said:Shanarificfied! Should be taken with a couple of thousand grains of salt.
We had comparison screenshots in the demo thread - They're identical. There was definitely an issue of the 360 dropping a few frames here and there though.keyrat said:Well, I've played both demos and the PS3 version just looks smoother, even when the cars are standing still.
Where can I get that? The triggers on the 360 are way better than on the sixaxis (slippery and way too loose, feels like something in between a trigger and a button)PuppetMaster said:
Psychotext said:We had comparison screenshots in the demo thread - They're identical. There was definitely an issue of the 360 dropping a few frames here and there though.
keyrat said:Yea, I saw those. Play them both and tell me it's not noticeable. I'm not even saying that the 360 version has frame drops, I'm saying it runs at a slower constant frame rate. Barely, but if you're a framerate whore you can definitely see it.
I have, it's not. But I did see the framerate difference (Which apparently was mostly sorted for final code anyway).keyrat said:Yea, I saw those. Play them both and tell me it's not noticeable.
keyrat said:Yea, I saw those. Play them both and tell me it's not noticeable. I'm not even saying that the 360 version has frame drops, I'm saying it runs at a slower constant frame rate. Barely, but if you're a framerate whore you can definitely see it.
I've played MotorStorm and Sega Rally extensively on PS3 and have no idea how in the hell anyone could think the PS3 triggers are better for racing games than the 360 ones.Scooter said:To the Xbox fans bitching about the triggers, have you even played racing games on both 360 and PS3? I think you haven't. Because the guy is right, and I bet the only real reason you bitch is because of the internet misconception that the stiff xbox triggers are perfect for every game.
Tieno said:Where can I get that? The triggers on the 360 are way better than on the sixaxis (slippery and way too loose, feels like something in between a trigger and a button)
Hitler Stole My Potato said:I've played both, at the same time, flipping back and forth between the two systems on the same television and I honestly couldn't tell them apart. Framerate, textures, etc. all looked the same. My PS3 was even hooked up through the HDMI port. If there's any differences at all they'd have to be so minor that you'd probably have to know exactly where to look to spot them.
Scooter said:Anther great example of your objectivity. :lol The framerate difference is so obvious.
GitarooMan said:I've played MotorStorm and Sega Rally extensively on PS3 and have no idea how in the hell anyone could think the PS3 triggers are better for racing games than the 360 ones.
1Up Review said:Future content updates seem like a given, considering that the single-player game's finest events -- Road Rage and Marked Man -- aren't currently available in the otherwise sensational online mode.
Scooter said:Because the blood flow in your fingers doesn't stop from pushing the triggers hard for so much time.
Are you for real?Scooter said:Because the blood flow in your fingers doesn't stop from pushing the triggers hard for so much time.
Scooter said:Because the blood flow in your fingers doesn't stop from pushing the triggers hard for so much time.
Psychotext said:Are you for real?
WHAT1UP said:arguably superior controller triggers
Psychotext said:Are you for real?
C4Lukins said:Look at his post history. It is very short and well worth the read.