PepsimanVsJoe
Member
Wow what the heck?
ItAintEasyBeinCheesy said:OMG NOT EVEN, BIAS etc etc.
First in new legendary thread.
Good for PS3 owners i guess, not that im getting the game.
AKS said:They still used some 360 features (custom soundtrack) to fall back on to avoid admitting the PS3 was a bit better. Had the 360 version looked better and ran smoother, the PS3 version would have been considered a "slide show" and "unplayable." :lol![]()
Are you calling Shane out on his apparent anti-Sony bias?AKS said:They still used some 360 features (custom soundtrack) to fall back on to avoid admitting the PS3 was a bit better. Had the 360 version looked better and ran smoother, the PS3 version would have been considered a "slide show" and "unplayable." :lol![]()
Everything is open. The difficulty scales somewhat as you progress. You unlock cars by beating them in certain events.InterMoniker said:Is the whole game open when you start a new game or do you have to "unlock" it GTA style.
No, they work quite well and fast. Especially for reloading in Halo 3.bcn-ron said:Aren't the XBox 360 triggers used so much mainly because the bumpers are shitty repeat runs of the Gamecube Z button that nobody wants to use?
Yes, have you ever used a 360 pad?Is it possible to half-fire a gun? Does an on-or-off input really need to be analog with a long way to press it in?
There were good reasons for not using the Gamecube Z button. What exactly is wrong with the bumpers on the 360 controller?bcn-ron said:Aren't the XBox 360 triggers used so much mainly because the bumpers are shitty repeat runs of the Gamecube Z button that nobody wants to use?
Kabuki Waq said:also i would just like to thank the 1up guys for actually taking the time to compare both versions of the game and noting the differences.
a Master Ninja said:I had both running simultaneously and posted some pics in the comparison thread, and if the PS3 version has better textures they weren't in the demo. The framerate/screen-tearing issues of the 360 version, however, are real and damn annoying in a high speed racing game.
On the PC, but it sucked and had to be replaced by something that's actually any good. Got caught up in the PR nonsense for a bit I guess.Tieno said:Yes, have you ever used a 360 pad?
I did the same a couple days ago and agree about the textures. The differences I saw were the distance haze on the PS3 looked better, the shadows were a bit lighter(360 shadows looked too dark to me), and ofcourse the framerate was a tad nicer. All those were quite minor though from my observation and shouldn't deter anyone from the 360 version.a Master Ninja said:I had both running simultaneously and posted some pics in the comparison thread, and if the PS3 version has better textures they weren't in the demo. The framerate/screen-tearing issues of the 360 version, however, are real and damn annoying in a high speed racing game.
Psychotext said:There were good reasons for not using the Gamecube Z button. What exactly is wrong with the bumpers on the 360 controller?
They do have a click to them.. yeah (which I actually like... but that aside). But that's not why people hated the Z button, because it's not clicky like the 360 buttons anyway. Most hated the the Z button, because it was tiny, uncomfortable and bloody hard to use while also using the triggers.PowerSmell said:They have the same clicky feeling as the GC Z-button. At least that's the issue I have with them.
Too high of a resistance to push, which makes it uncomfortable for a "primary" game function (i.e. something that you'd use once per second or even more frequently). Kinda like the XBox 360 pad's bumbers, just a little bit worse.Psychotext said:They do have a click to them.. yeah (which I actually like... but that aside). But that's not why people hated the Z button, because it's not clicky like the 360 buttons anyway. Most hated the the Z button, because it was tiny, uncomfortable and bloody hard to use while also using the triggers.
Disagree strongly on these... but at the end of the day it's all down to personal opinion.bcn-ron said:*the XBox 360 pad's face buttons suck (bad shape, too pokey, too stiff)
*the XBox 360 pad's bumpers suck
HAHahaha obviously it's personal preference. I agree with bcn-ron. The 360 contoller reminds me of the dreamcast controller. The analog stick, d-pad, face buttons and "triggers" are all in the same place.Psychotext said:Disagree strongly on these... but at the end of the day it's all down to personal opinion.
methane47 said:Quick question..
How do the 360 triggers hold up for semi automatic weapons?
I know in games like warhawk.. you got the pistol which fires as fast as you can tap the R1 button... How do you guys think the 360 pad would hold up in these sorts of applications..
I may have but i can't recall using semi-automatic weapons like the pistol in warhawk on the 360 before.
SolidSnakex said::lol Criterion has confirmed countless times that the PS3 version was the lead platform, and assuming their next game is on current consoles it'll be the lead on that also.
CowboyAstronaut said:Criterion said recently in their podcast the PS3 was NOT the lead platform for the game.
They said that they made a muti-processor game and then ported it to the PS3 and 360.
They simply forced more of the team to work on the PS3 version initially because the tools available were less familiar to the dev team so they felt they needed to get the jump on the PS3. They all had more PS3 dev kits.
So :lol @ you
And so yes MetalMurphy I'm saying it wasn't and so is Criterion![]()
methane47 said:Quick question..
How do the 360 triggers hold up for semi automatic weapons?
I know in games like warhawk.. you got the pistol which fires as fast as you can tap the R1 button... How do you guys think the 360 pad would hold up in these sorts of applications..
I may have but i can't recall using semi-automatic weapons like the pistol in warhawk on the 360 before.
Good. The next time some random squirrel pops up in a multiplat game thread to say "Everyone agrees that the XBox 360 controller is bettar!" I'm counting on you to tell them that it's just their personal opinion.Psychotext said:Disagree strongly on these... but at the end of the day it's all down to personal opinion.
If they say "Everyone agrees", I'll do just that. :lolbcn-ron said:Good. The next time some random squirrel pops up in a multiplat game thread to say "Everyone agrees that the XBox 360 controller is bettar!" I'm counting on you to tell them that it's just their personal opinion.
bcn-ron said:Good. The next time some random squirrel pops up in a multiplat game thread to say "Everyone agrees that the XBox 360 controller is bettar!" I'm counting on you to tell them that it's just their personal opinion.
methane47 said:They also said the reason why they considered it the lead platform is because they always tested stuff on it first.
The reason why they were shying away from the term "lead platform" is because some people were taking it to mean that they were building on a ps3 and then porting to the 360.
When they were actually just building the game for multiprocessors and then honing in on the PS3 version and then the 360 version.
there is absolutely no reason to have a breakdown about whether or not its the lead platform... just leave it alone cowboyas..
methane47 said:Quick question..
How do the 360 triggers hold up for semi automatic weapons?
I know in games like warhawk.. you got the pistol which fires as fast as you can tap the R1 button... How do you guys think the 360 pad would hold up in these sorts of applications..
I may have but i can't recall using semi-automatic weapons like the pistol in warhawk on the 360 before.
No.CowboyAstronaut said:And so yes MetalMurphy I'm saying it wasn't and so is Criterion![]()
Metalmurphy said:They said they did multicore development, not necessarily saying they were leading on PS3, but not saying they weren't either, yet in MANY other interviews they DID say it was leading on PS3.
http://www.gametrailers.com/player/25051.html
Now I can tell the difference between 30 and 60 fps. Quite easily. If you can tell the difference between 30 and 27 fps, fuck, I don't know what to say. That's almost bizzar.keyrat said:Yea, I saw those. Play them both and tell me it's not noticeable. I'm not even saying that the 360 version has frame drops, I'm saying it runs at a slower constant frame rate. Barely, but if you're a framerate whore you can definitely see it.
Half Life 2's pistol comes to mind. It doesn't continue firing when you hold it down, but you need to tap it. It's available very early in the game, so our fellow XBox 360 owners would find it easy to check how that works, and then be bullish and dishonest about it.methane47 said:Quick question..
How do the 360 triggers hold up for semi automatic weapons?
I know in games like warhawk.. you got the pistol which fires as fast as you can tap the R1 button... How do you guys think the 360 pad would hold up in these sorts of applications..
I may have but i can't recall using semi-automatic weapons like the pistol in warhawk on the 360 before.
CurlySaysX said:PS3 Sixaxis's triggers are a hell of a lot better for racing games than what the competition has to offer.
However, triggers in general for racing games suck. Dual ANALOG for a winner.. or not in BP's case.
Teknoman said:Still dont know where these "better textures" and "graphical edge" can be seen. Seriously, I played the demo on both systems, and I really didnt notice any screen tearing on the 360version, nor the PS3 version looking better by any stretch of imagination. Now while I can understand the DS3/Sixaxis being better suited for Devil May Cry 4 because of it's familiar button layout, and the whole HDD loading thing....the whole triggers thing just seems a little off to me.
Then again I havent gotten my hands on the DS3 yet, so I guess I should reserve that judgement till next week.
FightyF said:This comment is wrong on every level.
1) The Sixaxis triggers are HORRIBLE for racers since your fingers slip off of them over time.
2) The competition offers better triggers
3) Triggers for racing games are superior to dual analog controls as you need to be able to brake and accelerate at the same time in Rally games. For sim racers, you need to apply threshold braking and acceleration, and quickly go from one to another, you can't do that with an analog stick as easily as you can with triggers.
I haven't used a DS3, but I'm hoping they addressed the problem with the Sixaxis triggers and so I wouldn't be surprised if they were good. Perhaps the review was talking about the DS3 rather than the sixaxis.
Philanthropist said:Well, they didn't review the demo, they reviewed the game. The demo already did show that the PS3 version is slightly superior, and I bet there will be many spots in the game where you'd see the PS3 version looks better.
methane47 said:How do the 360 triggers hold up for semi automatic weapons?
I know in games like warhawk.. you got the pistol which fires as fast as you can tap the R1 button... How do you guys think the 360 pad would hold up in these sorts of applications..
Teknoman said:Still dont know where these "better textures" and "graphical edge" can be seen. Seriously, I played the demo on both systems