• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

1UP's Burnout Paradise review: PS3 edition sports a slight visual edge

ItAintEasyBeinCheesy said:
OMG NOT EVEN, BIAS etc etc.

First in new legendary thread.

Good for PS3 owners i guess, not that im getting the game.

They still used some 360 features (custom soundtrack) to fall back on to avoid admitting the PS3 was a bit better. Had the 360 version looked better and ran smoother, the PS3 version would have been considered a "slide show" and "unplayable." :lol :D
 
AKS said:
They still used some 360 features (custom soundtrack) to fall back on to avoid admitting the PS3 was a bit better. Had the 360 version looked better and ran smoother, the PS3 version would have been considered a "slide show" and "unplayable." :lol :D

You have got to be shitting me.

This is just a review thread right? Not the official thread?
 
AKS said:
They still used some 360 features (custom soundtrack) to fall back on to avoid admitting the PS3 was a bit better. Had the 360 version looked better and ran smoother, the PS3 version would have been considered a "slide show" and "unplayable." :lol :D
Are you calling Shane out on his apparent anti-Sony bias?

Really?





Reehaaaaaaaaaaaaaaaaaaaaaaalllllllllllllllllllllyyyyyyyyyyyyyyyy?
 
some people just can't handle a game running better on ps3 for a change. they can't fall back on the "they had time to work on it longer" clause, like with oblivion.
 
Can someone answer a quick question for me? I find that the camera sits too close to the road. I couldn't find the option to change the camera angle in the demo. Can you change the camera angle in the full game (so it sits a bit higher up)? thanks!
 
Man, I'd be all over the PS3 version, but it's not Burnout without custom soundtracks. I need to replace the godawful EA Trax with delicious Eurobeat.

I think I am actually going to wind up waiting on this one though, I am not too thrilled with the whole "good luck finding the best path in a race and racing at the same time" thing, especially combined with the fact that there is no easy race restart (at least then I could gradually learn the ideal layout one section at a time).
 
Aren't the XBox 360 triggers used so much mainly because the bumpers are shitty repeat runs of the Gamecube Z button that nobody wants to use?

Is it possible to half-fire a gun? Does an on-or-off input really need to be analog with a long way to press it in?
 
InterMoniker said:
Is the whole game open when you start a new game or do you have to "unlock" it GTA style.
Everything is open. The difficulty scales somewhat as you progress. You unlock cars by beating them in certain events.
 
bcn-ron said:
Aren't the XBox 360 triggers used so much mainly because the bumpers are shitty repeat runs of the Gamecube Z button that nobody wants to use?
No, they work quite well and fast. Especially for reloading in Halo 3.
Is it possible to half-fire a gun? Does an on-or-off input really need to be analog with a long way to press it in?
Yes, have you ever used a 360 pad?
 
also i would just like to thank the 1up guys for actually taking the time to compare both versions of the game and noting the differences.
 
I had both running simultaneously and posted some pics in the comparison thread, and if the PS3 version has better textures they weren't in the demo. The framerate/screen-tearing issues of the 360 version, however, are real and damn annoying in a high speed racing game.
 
bcn-ron said:
Aren't the XBox 360 triggers used so much mainly because the bumpers are shitty repeat runs of the Gamecube Z button that nobody wants to use?
There were good reasons for not using the Gamecube Z button. What exactly is wrong with the bumpers on the 360 controller?
 
Kabuki Waq said:
also i would just like to thank the 1up guys for actually taking the time to compare both versions of the game and noting the differences.

They need to start doing that in EGM. I understand that sometimes both versions aren't available for review, but they never do it at all.

a Master Ninja said:
I had both running simultaneously and posted some pics in the comparison thread, and if the PS3 version has better textures they weren't in the demo. The framerate/screen-tearing issues of the 360 version, however, are real and damn annoying in a high speed racing game.

You aren't allowed to say that.
 
Tieno said:
Yes, have you ever used a 360 pad?
On the PC, but it sucked and had to be replaced by something that's actually any good. Got caught up in the PR nonsense for a bit I guess.
So, in an XBox 360 shooter, do the bullets come out slower when the trigger is pressed just slightly? Man, that's awesome!
 
a Master Ninja said:
I had both running simultaneously and posted some pics in the comparison thread, and if the PS3 version has better textures they weren't in the demo. The framerate/screen-tearing issues of the 360 version, however, are real and damn annoying in a high speed racing game.
I did the same a couple days ago and agree about the textures. The differences I saw were the distance haze on the PS3 looked better, the shadows were a bit lighter(360 shadows looked too dark to me), and ofcourse the framerate was a tad nicer. All those were quite minor though from my observation and shouldn't deter anyone from the 360 version.
 
Psychotext said:
There were good reasons for not using the Gamecube Z button. What exactly is wrong with the bumpers on the 360 controller?

They have the same clicky feeling as the GC Z-button. At least that's the issue I have with them.
 
PowerSmell said:
They have the same clicky feeling as the GC Z-button. At least that's the issue I have with them.
They do have a click to them.. yeah (which I actually like... but that aside). But that's not why people hated the Z button, because it's not clicky like the 360 buttons anyway. Most hated the the Z button, because it was tiny, uncomfortable and bloody hard to use while also using the triggers.
 
Psychotext said:
They do have a click to them.. yeah (which I actually like... but that aside). But that's not why people hated the Z button, because it's not clicky like the 360 buttons anyway. Most hated the the Z button, because it was tiny, uncomfortable and bloody hard to use while also using the triggers.
Too high of a resistance to push, which makes it uncomfortable for a "primary" game function (i.e. something that you'd use once per second or even more frequently). Kinda like the XBox 360 pad's bumbers, just a little bit worse.

There's another way we can do this:
*the XBox 360 pad's d-pad sucks
*the XBox 360 pad's face buttons suck (bad shape, too pokey, too stiff)
*the XBox 360 pad's bumpers suck
*the XBox 360 pad has good analog sticks
*the XBox 360 pad has good analog triggers

In summary, the Sixaxis is the better controller quite easily. The XBox 360 pad is good enough for a few genres that don't need to use many inputs as often, but it's never better. Oh, and in racing games with analog brake and throttle, which is what we should be talking about in this thread anyway, the Sixaxis is the better choice as well, because its analog triggers support these two functions that are all-decisive for the genre better. They have a longer way, a better grip and an almost constant amount of resistance along the way.
 
bcn-ron said:
*the XBox 360 pad's face buttons suck (bad shape, too pokey, too stiff)
*the XBox 360 pad's bumpers suck
Disagree strongly on these... but at the end of the day it's all down to personal opinion.
 
Quick question..

How do the 360 triggers hold up for semi automatic weapons?

I know in games like warhawk.. you got the pistol which fires as fast as you can tap the R1 button... How do you guys think the 360 pad would hold up in these sorts of applications..

I may have but i can't recall using semi-automatic weapons like the pistol in warhawk on the 360 before.
 
Psychotext said:
Disagree strongly on these... but at the end of the day it's all down to personal opinion.
HAHahaha obviously it's personal preference. I agree with bcn-ron. The 360 contoller reminds me of the dreamcast controller. The analog stick, d-pad, face buttons and "triggers" are all in the same place.
 
methane47 said:
Quick question..

How do the 360 triggers hold up for semi automatic weapons?

I know in games like warhawk.. you got the pistol which fires as fast as you can tap the R1 button... How do you guys think the 360 pad would hold up in these sorts of applications..

I may have but i can't recall using semi-automatic weapons like the pistol in warhawk on the 360 before.

It totally depends on the sensitivity of a single shot set by the developer but as long as you aren't a baby, have broken fingers or arthritis you would be fine.
 
SolidSnakex said:
:lol Criterion has confirmed countless times that the PS3 version was the lead platform, and assuming their next game is on current consoles it'll be the lead on that also.


Criterion said recently in their podcast the PS3 was NOT the lead platform for the game.

They said that they made a muti-processor game and then ported it to the PS3 and 360.

They simply forced more of the team to work on the PS3 version initially because the tools available were less familiar to the dev team so they felt they needed to get the jump on the PS3. They all had more PS3 dev kits.

So :lol @ you :P

And so yes MetalMurphy I'm saying it wasn't and so is Criterion :)
 
CowboyAstronaut said:
Criterion said recently in their podcast the PS3 was NOT the lead platform for the game.

They said that they made a muti-processor game and then ported it to the PS3 and 360.

They simply forced more of the team to work on the PS3 version initially because the tools available were less familiar to the dev team so they felt they needed to get the jump on the PS3. They all had more PS3 dev kits.

So :lol @ you :P

And so yes MetalMurphy I'm saying it wasn't and so is Criterion :)

They also said the reason why they considered it the lead platform is because they always tested stuff on it first.

The reason why they were shying away from the term "lead platform" is because some people were taking it to mean that they were building on a ps3 and then porting to the 360.

When they were actually just building the game for multiprocessors and then honing in on the PS3 version and then the 360 version.

there is absolutely no reason to have a breakdown about whether or not its the lead platform... just leave it alone cowboyas..
 
methane47 said:
Quick question..

How do the 360 triggers hold up for semi automatic weapons?

I know in games like warhawk.. you got the pistol which fires as fast as you can tap the R1 button... How do you guys think the 360 pad would hold up in these sorts of applications..

I may have but i can't recall using semi-automatic weapons like the pistol in warhawk on the 360 before.

water-brb.jpg
 
Psychotext said:
Disagree strongly on these... but at the end of the day it's all down to personal opinion.
Good. The next time some random squirrel pops up in a multiplat game thread to say "Everyone agrees that the XBox 360 controller is bettar!" I'm counting on you to tell them that it's just their personal opinion.
 
bcn-ron said:
Good. The next time some random squirrel pops up in a multiplat game thread to say "Everyone agrees that the XBox 360 controller is bettar!" I'm counting on you to tell them that it's just their personal opinion.
If they say "Everyone agrees", I'll do just that. :lol
 
methane47 said:
They also said the reason why they considered it the lead platform is because they always tested stuff on it first.

The reason why they were shying away from the term "lead platform" is because some people were taking it to mean that they were building on a ps3 and then porting to the 360.

When they were actually just building the game for multiprocessors and then honing in on the PS3 version and then the 360 version.

there is absolutely no reason to have a breakdown about whether or not its the lead platform... just leave it alone cowboyas..

lol why does everyone use the term breakdown whenever someone simply comments to the contrary of a statement they feel they can disprove?

*sigh* Oh well :)
 
methane47 said:
Quick question..

How do the 360 triggers hold up for semi automatic weapons?

I know in games like warhawk.. you got the pistol which fires as fast as you can tap the R1 button... How do you guys think the 360 pad would hold up in these sorts of applications..

I may have but i can't recall using semi-automatic weapons like the pistol in warhawk on the 360 before.

I have both versions of COD4 and I can say that it's easier to shoot x times bullets as fast as you tap the button on the ps3, whereas there's a recoil-type action going on with the trigger of the 360 controller. You have to wait until the trigger fully extends back out and then press it again in order to guarantee a shot out of the pistol.
 
I'll take the 360 controller for racers any day of the week. Especially since I get rumble with the one out of the box. I don't want the game though, demo was pretty terrible.
 
Still dont know where these "better textures" and "graphical edge" can be seen. Seriously, I played the demo on both systems, and I really didnt notice any screen tearing on the 360version, nor the PS3 version looking better by any stretch of imagination. Now while I can understand the DS3/Sixaxis being better suited for Devil May Cry 4 because of it's familiar button layout, and the whole HDD loading thing....the whole triggers thing just seems a little off to me.

Then again I havent gotten my hands on the DS3 yet, so I guess I should reserve that judgement till next week.
 
keyrat said:
Yea, I saw those. Play them both and tell me it's not noticeable. I'm not even saying that the 360 version has frame drops, I'm saying it runs at a slower constant frame rate. Barely, but if you're a framerate whore you can definitely see it.
Now I can tell the difference between 30 and 60 fps. Quite easily. If you can tell the difference between 30 and 27 fps, fuck, I don't know what to say. That's almost bizzar.
 
methane47 said:
Quick question..

How do the 360 triggers hold up for semi automatic weapons?

I know in games like warhawk.. you got the pistol which fires as fast as you can tap the R1 button... How do you guys think the 360 pad would hold up in these sorts of applications..

I may have but i can't recall using semi-automatic weapons like the pistol in warhawk on the 360 before.
Half Life 2's pistol comes to mind. It doesn't continue firing when you hold it down, but you need to tap it. It's available very early in the game, so our fellow XBox 360 owners would find it easy to check how that works, and then be bullish and dishonest about it.
 
CurlySaysX said:
PS3 Sixaxis's triggers are a hell of a lot better for racing games than what the competition has to offer.
However, triggers in general for racing games suck. Dual ANALOG for a winner.. or not in BP's case.

This comment is wrong on every level.

1) The Sixaxis triggers are HORRIBLE for racers since your fingers slip off of them over time.

2) The competition offers better triggers

3) Triggers for racing games are superior to dual analog controls as you need to be able to brake and accelerate at the same time in Rally games. For sim racers, you need to apply threshold braking and acceleration, and quickly go from one to another, you can't do that with an analog stick as easily as you can with triggers.

I haven't used a DS3, but I'm hoping they addressed the problem with the Sixaxis triggers and so I wouldn't be surprised if they were good. Perhaps the review was talking about the DS3 rather than the sixaxis.
 
Teknoman said:
Still dont know where these "better textures" and "graphical edge" can be seen. Seriously, I played the demo on both systems, and I really didnt notice any screen tearing on the 360version, nor the PS3 version looking better by any stretch of imagination. Now while I can understand the DS3/Sixaxis being better suited for Devil May Cry 4 because of it's familiar button layout, and the whole HDD loading thing....the whole triggers thing just seems a little off to me.

Then again I havent gotten my hands on the DS3 yet, so I guess I should reserve that judgement till next week.

Well, they didn't review the demo, they reviewed the game. The demo already did show that the PS3 version is slightly superior, and I bet there will be many spots in the game where you'd see the PS3 version looks better.
 
FightyF said:
This comment is wrong on every level.

1) The Sixaxis triggers are HORRIBLE for racers since your fingers slip off of them over time.

2) The competition offers better triggers

3) Triggers for racing games are superior to dual analog controls as you need to be able to brake and accelerate at the same time in Rally games. For sim racers, you need to apply threshold braking and acceleration, and quickly go from one to another, you can't do that with an analog stick as easily as you can with triggers.

I haven't used a DS3, but I'm hoping they addressed the problem with the Sixaxis triggers and so I wouldn't be surprised if they were good. Perhaps the review was talking about the DS3 rather than the sixaxis.

Now your speaking for everyone?

Never had any problems with slipping fingers in Burnout, and your flat out there everytime. Didn't have any problems slowing down (without releasing) when doing some oncomming records either.
 
Philanthropist said:
Well, they didn't review the demo, they reviewed the game. The demo already did show that the PS3 version is slightly superior, and I bet there will be many spots in the game where you'd see the PS3 version looks better.

Well I just assumed the visual quality would be the same as in the demo, since most games really dont change that much from the demo visual wise, no matter what they say about it not representing the full product.

As for the PS3 version looking better, is it really noticeable at first glance, or is this more of a "if you stop and stare at a wall up close" kinda thing?
 
methane47 said:
How do the 360 triggers hold up for semi automatic weapons?

I know in games like warhawk.. you got the pistol which fires as fast as you can tap the R1 button... How do you guys think the 360 pad would hold up in these sorts of applications..

The G3 in COD4 is a semi-automatic and the 360 controller works perfectly.
 
Top Bottom