I agree, and actually mentioned this in my previous post. The characters are what looks the most questionable to me.
Disagree here a bit. Their real time ambient occlusion really IS impressive. Watch this video starting from the 20 second mark.
http://www.youtube.com/watch?v=mHw5STCxBd4
I don't think any games that have been released yet sport ambient occlusion of that quality. I know GRAW2 was claiming some form of ambient occlusion, and I haven't played the entire game, but from what I saw in the single player demo it wasn't doing anything of that complexity.
I tried to come up with a better term, but couldn't think of anything. With what it is doing in real time on PC's currently buyable, I don't think it's debatle that from a purely technical standpoint Crysis is peerless. That's what I was getting it.
I've seen GI defined two ways. I've seen it defined as the typical raytrace model used in CG and high quality renderings, and I've seen it defined as simply a unified way of dealing with light in all scenarios across all surfaces. The first is probably historically the more correct, however I suspect that is so simply because it was the first real way of doing it that I know of. I'm not going to say Crytek are right in calling it GI (though I haven't actually heard them call it that), but depending on who you ask, it's not necessarily wrong.