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2 new Crysis screens and videos

Zenith

Banned
070516-1_edit.jpg

070516-2_edit.jpg


tech demo footage:

http://www.zive.cz/files/computer/obrazky/g80/videa/crysis_2.avi
http://www.zive.cz/files/computer/obrazky/g80/videa/crysis_stromy.avi

it's running in debug mode if you're wondering why the AI can't see the player or why he can fly. I particularly like seeing the ocean waves move up and down in the first vid. check out the huge size of the map. nice submarine.
 
Pisses me off since my laptop isn't getting another upgrade for a looooong while - Crysis 2010, here I come! :lol
 
Why is everyone still in awe over this game? The first shot isn't even very impressive compared to many current released games :/

Second shot still looks good, but certainly not as awe inspiring as similar shots looked months and months ago...
 
Some of these crysis shots looked slightly doctored to me. It's certainly the best looking game that's been shown yet, but I really think some of these shots are getting a bit of help. The way the lighting hits the character in the second shot looks like it's been "seasoned" in photoshop a bit (on the arm in particular). I've noticed this in some previous shots but haven't said anything until now. I'd like to hear from someone that's played the game if it had the same look to it in gameplay.
 
sprocket said:
Anyone else notice the closer it gets to coming out the more it looks like every other game out now?

I expect it will still be very good when it's finally released, but I still think it won't come in 07.

The perception around this game is going to have to change sooner or later, technology keeps moving on. It can't be the best looking game forever.

Remember Far Cry? Started as a Nvidia tech demo. Most people didn't even care about the game until near its release...
 
sprocket said:
Anyone else notice the closer it gets to coming out the more it looks like every other game out now?
Oh, I have no doubt it'll look fantastic, but the better question will be as to how many people will actually be able to see it looking its best? Probably very few.
 
sprocket said:
Anyone else notice the closer it gets to coming out the more it looks like every other game out now?

Well I don't see how anyone could have expected to look leaps and bounds ahead of everything else but it still looks very, very nice.
 
cjelly said:
Oh, I have no doubt it'll look fantastic, but the better question will be as to how many people will actually be able to see it looking its best? Probably very few.

Once again, it depends when it's released. If it comes early 08, 8800's might be getting moderate prices at least.

Once again, think back to Far Cry. Only one video card could even have all the details correctly rendered when it was new, the 9x00 series. 5x00 cards didn't render a lot of the effects correctly, I know because I had one.

Compare that to now. I've heard that 8800's run the game quite well.
 
tribal24 said:
this looks tone down compared to last ones that were shown>.> still looks good though


If you read above, this is from November last year.
 
bbyybb said:
If you read above, this is from November last year.

the videos are (although they've only just been released now), but the screens are new.

can anyone seriously find shots from other games that are close in quality? even Gears would have trouble.
 
Zenith said:
the videos are (although they've only just been released now), but the screens are new.

can anyone seriously find shots from other games that are close in quality? even Gears would have trouble.

The first shot, easily.

For the second shot it depends on what you're going for. Released games or no?

Battlefield 2 certainly doesn't compare well directly, but it isn't exactly miles away either.

I wouldn't want to compare Gears, very different style, very different look. Even the lighting is completely different. I personally don't care for Gears look, I don't think it's even near the best looking game on 360, either.

Anyways, to the point, there aren't a TON of games that go for the same style.

As for unreleased game screens, the new GI shots of COD4 are comparable, but they're small.
 
There's two guys with those suits in the 2nd pic - does anyone know if there's co-op in Crysis or am I wrong in thinking there was only one person with the suit?
 
Zenith said:
the videos are (although they've only just been released now), but the screens are new.

can anyone seriously find shots from other games that are close in quality? even Gears would have trouble.


look at the vids . The screens are Bullshots. Settings set to the highest for a pretty pic. Still if you notice it uses the same prebaked back ground shadows and lighting as everything else leaving a few real time shadow objects in there for atmosphere.


uncharted beats it easily.

and if that isn't enough ...


dark-sector-20070516084726732.jpg


metal-gear-solid-4-20050915072839278.jpg


haze-20060529031310986.jpg
 
sprocket said:
look at the vids . The screens are Bullshots. Settings set to the highest for a pretty pic. Still if you notice it uses the same prebaked back ground shadows and lighting as everything else leaving a few real time shadow objects in there for atmosphere.

I agree they are bullshots, based on one major thing. Crytek makes their games in similar ways to console games, hear me out.

You'll rarely find a single frame in Crysis that looks as good as these shots. Finding a good single screen is a total pain.

Watch all the Crysis videos and see how they compare to Far Cry. The games always have tons of polygon tearing and clipping, tons of little artifacts due to the large environs and scope.

It's like Oblivion, the game looks great in your mind, but take a single screen and you'll see a lot of ugly.
 
sprocket said:
look at the vids . The screens are Bullshots. Settings set to the highest for a pretty pic. Still if you notice it uses the same prebaked back ground shadows and lighting as everything else leaving a few real time shadow objects in there for atmosphere.


uncharted beats it easily.

and if that isn't enough ...
None of those pictures are from actual gameplay.
 
SapientWolf said:
None of those pictures are from actual gameplay.


I was waiting for this!

Neither are the crysis shots! do they look like someone playing to you? We atleast know my shots are realtime in the games.
 
sprocket said:
I was waiting for this!

Neither are the crysis shots! do they look like someone playing to you? We atleast know my shots are realtime in the games.

Crysis features a revolutionary FAR off shoulder 3rd person camera system.
 
sprocket said:
look at the vids . The screens are Bullshots. Settings set to the highest for a pretty pic. Still if you notice it uses the same prebaked back ground shadows and lighting as everything else leaving a few real time shadow objects in there for atmosphere.


uncharted beats it easily.

and if that isn't enough ...

None of the lighting is pre-baked. NONE of it. Not the lights, not the ambient occlusion, not the shadows. ALL of the lighting is calculated in real time. They've stressed and demonstrated this over and over. Nothing out there touches this in terms of pure technical brute force.
 
WHOAguitarninja said:
None of the lighting is pre-baked. NONE of it. Not the lights, not the ambient occlusion, not the shadows. ALL of the lighting is calculated in real time. They've stressed and demonstrated this over and over. Nothing out there touches this in terms of pure technical brute force.

I agree the lighting isn't prebaked in the game, but the shots are probably bullshots.

Not that the lighting by itself is impressive at all. Lots of games have completely dynamic shadowing (most games with shadow maps really) for example. Crysis is only impressive with all the effects (going beyond lighting by far) combined with the artwork into one package. Everything in Crysis has been done before in multiple games...

A game doesn't have technical brute force, neither does an engine. Going by this logic, UE3 would have the best graphics, despite the fact you couldn't get 1fps in the most new computers (UE3 being very versatile).

Finally, even though you didn't bring it up, I have a problem with Crytek itself. When they started bringing up crap about "real time GI" that's when I lost my faith in their PR. True realtime GI won't be possible for many years, and requires raytracing. They were probably trying to hype up the ambient occlusion, but it's still BS.
 
AltogetherAndrews said:
So we've gone from "not that impressive" to "probably bullshots", and we're still on the first page? This thread is going places.

1st screen isn't impressive at all. Warhawk looks better.

Bullshots is us talking in general terms. The game won't look like the 2nd shot when playing, obviously it's not a gameplay shot, for one. Secondly, the game won't be consistently at that level.

Obviously we're all thinking about previous shots we've seen too.
 
Crypto said:
I agree the lighting isn't prebaked in the game, but the shots are probably bullshots.
I agree, and actually mentioned this in my previous post. The characters are what looks the most questionable to me.
Not that the lighting by itself is impressive at all. Lots of games have completely dynamic shadowing (most games with shadow maps really) for example. Crysis is only impressive with all the effects (going beyond lighting by far) combined with the artwork into one package. Everything in Crysis has been done before in multiple games...
Disagree here a bit. Their real time ambient occlusion really IS impressive. Watch this video starting from the 20 second mark.
http://www.youtube.com/watch?v=mHw5STCxBd4
I don't think any games that have been released yet sport ambient occlusion of that quality. I know GRAW2 was claiming some form of ambient occlusion, and I haven't played the entire game, but from what I saw in the single player demo it wasn't doing anything of that complexity.

A game doesn't have technical brute force, neither does an engine. Going by this logic, UE3 would have the best graphics, despite the fact you couldn't get 1fps in the most new computers (UE3 being very versatile).
I tried to come up with a better term, but couldn't think of anything. With what it is doing in real time on PC's currently buyable, I don't think it's debatle that from a purely technical standpoint Crysis is peerless. That's what I was getting it.
Finally, even though you didn't bring it up, I have a problem with Crytek itself. When they started bringing up crap about "real time GI" that's when I lost my faith in their PR. True realtime GI won't be possible for many years, and requires raytracing. They were probably trying to hype up the ambient occlusion, but it's still BS.
I've seen GI defined two ways. I've seen it defined as the typical raytrace model used in CG and high quality renderings, and I've seen it defined as simply a unified way of dealing with light in all scenarios across all surfaces. The first is probably historically the more correct, however I suspect that is so simply because it was the first real way of doing it that I know of. I'm not going to say Crytek are right in calling it GI (though I haven't actually heard them call it that), but depending on who you ask, it's not necessarily wrong.
 
WHOAguitarninja said:
None of the lighting is pre-baked. NONE of it. Not the lights, not the ambient occlusion, not the shadows. ALL of the lighting is calculated in real time. They've stressed and demonstrated this over and over. Nothing out there touches this in terms of pure technical brute force.


Then they lied to you.

Watch the new tech demo carefully here. you can see it in all the scenes but the REAL TIME SHADOW scene its the clearest. Neither the grass nor bushes cast real time shadows. Its just certain objects. Like every other engine they cant do everything because of limits. Watch it.



REMEMBER REALTIME SHADOW SCENE NO REALTIME SHADOWS ON BUSHES OR GRASS>

http://www.gametrailers.com/player.php?id=18589&type=wmv&pl=game


This game is doing nothing more than any of the other next gen games are doing.
 
Is this the official "uncharted > crysis lol" PS3 > PC thread, or is it just Crypto?

Screens look fantastic, by the way. This is as good as games ever need to look, really.
 
WHOAguitarninja said:
I agree, and actually mentioned this in my previous post. The characters are what looks the most questionable to me.

Disagree here a bit. Their real time ambient occlusion really IS impressive. Watch this video starting from the 20 second mark.
http://www.youtube.com/watch?v=mHw5STCxBd4
I don't think any games that have been released yet sport ambient occlusion of that quality. I know GRAW2 was claiming some form of ambient occlusion, and I haven't played the entire game, but from what I saw in the single player demo it wasn't doing anything of that complexity.


I tried to come up with a better term, but couldn't think of anything. With what it is doing in real time on PC's currently buyable, I don't think it's debatle that from a purely technical standpoint Crysis is peerless. That's what I was getting it.

I've seen GI defined two ways. I've seen it defined as the typical raytrace model used in CG and high quality renderings, and I've seen it defined as simply a unified way of dealing with light in all scenarios across all surfaces. The first is probably historically the more correct, however I suspect that is so simply because it was the first real way of doing it that I know of. I'm not going to say Crytek are right in calling it GI (though I haven't actually heard them call it that), but depending on who you ask, it's not necessarily wrong.

Ambient Occlusion is an impressive effect, but along with GRAW2, PC version of Lost Planet has it, right off the bat. The only thing that puts Crysis above those games is the combination of all the effects. Remember, not too long ago a game might have effects never seen before ANYWHERE.

Crysis is a future game, and you agree there will be future games that look better than Crysis, correct? It's perfectly debatable that Crysis will have peers AND be inferior...

I agree that GI can be defined loosely, anything can. The works themselves lose meaning then, however. Still, that's the way things go.
 
Sharp said:
Is this the official "uncharted > crysis lol" PS3 > PC thread, or is it just Crypto?

Screens look fantastic, by the way. This is as good as games ever need to look, really.

What have I done to deserve your wrath? Uncharted isn't a great looking game to me, Heavenly Sword looks better.

Anyways, as long as you're using straw man arguments, I'll be ignoring your comments.

This is not as good as games ever need to look by miles.
 
Crypto said:
What have I done to deserve your wrath? Uncharted isn't a great looking game to me, Heavenly Sword looks better.

Anyways, as long as you're using straw man arguments, I'll be ignoring your comments.

This is not as good as games ever need to look by miles.
Why do games need to look better? Is there anything graphical that would further improve my enjoyment of a game?

Edit: Oh right, you weren't the Uncharted dude, that was sprocket. My mistake.
 
sprocket said:
look at the vids . The screens are Bullshots. Settings set to the highest for a pretty pic. Still if you notice it uses the same prebaked back ground shadows and lighting as everything else leaving a few real time shadow objects in there for atmosphere.


uncharted beats it easily.
LOL

How's that sand in your vagina doing?
 
Sharp said:
Why do games need to look better? Is there anything graphical that would further improve my enjoyment of a game?

Edit: Oh right, you weren't the Uncharted dude, that was sprocket. My mistake.

Games don't 'need' to look even this good. I can enjoy a DS game, for example.

Graphics don't need to be better, but take a look outside some day. Wouldn't be nice at least to have games that look that good?

Of course sentient-like AI and never ending landscapes are more important, along with realistic physics and such.

Still, the quest for unlimited graphics power will never end.
 
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