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2010 high-res PC screenshots! (READ RULES)

UT3 (custom map):

89542_1Beauty_122_255lo.jpg


Three Musketeers:

89649_Musketeers_2009-12-21_22-25-31-61_122_748lo.jpg


Saints Row 2 (shame about the performance on dual core machines, :-/ ):

89806_sr2_pc_2010-01-01_21-20-51-93_122_1037lo.jpg
 
androvsky said:
Thanks to you and x3sphere for the info. I think as long as I can keep the framerate above 30 fps with texture detail maxed out it'll be fine.

You can cap the framerate to 30fps in all UE3 games through the config file and they all have pretty good performance and scale to PC GPUs well, probably a good option for showcasing it.


hateradio said:
89721_tinyban_122_350lo.png


Here, you can use that in the main thread if you want :D

Thanks, and done!
 
brain_stew said:
He really wouldn't, that's more than twice the resolution of your screen, should probably expect performance to half. Still, multiplatform titles should run OK but running games at that resolution is the same as running them at 1080p with 4x supersampling, and that means an enormous performance cost.

Actually, try running some games with 2x1 supersampling, performance should be very similar to what it'd be like on that monitor.

True, I was being conservative on my estimates. Anyway, I usually use 2x1 supersampling when possible and in games like RE5 and Mirror's Edge I can maintain a 60 FPS average. Any multiplaform game should run just fine. The only games I can see being an issue to run at that res max right now are STALKER: Clear Sky and Crysis. Any other game you'll be able to hit 30FPS or above easy.
 
x3sphere said:
True, I was being conservative on my estimates. Anyway, I usually use 2x1 supersampling when possible and in games like RE5 and Mirror's Edge I can maintain a 60 FPS average. Any multiplaform game should run just fine. The only games I can see being an issue to run at that res max right now are STALKER: Clear Sky and Crysis. Any other game you'll be able to hit 30FPS or above easy.

Add at least Risen and Shattered Horizon to that list.
 
brain_stew said:
UT3 (custom map):
This isn't the first time you've shown this map. I just got UT3. What is it called and where can I download it?

Trackmania United Forever. Settings maxed including lightmaps.
91681_TmForever_2010-01-01_18-52-15-91_122_484lo.jpg
 
I don't know if I'm allowed to ask questions in here, but here goes. What is this multisampling? I only use in game settings to adjust my video settings, I don't use nvidia control panel or anything. Would anything extra increase my visuals in games? I have a lowly GTS 250, so I'm not sure if any of this is worth it(triple buffering, multisampling, etc).
 
DennisK4 said:
Well, I am running GTA 4 at 5120x3200 but I wouldn't call it playable. At all. Looks good though :lol :lol :lol

But maybe you could try MW2, RE5 or Stalker Complete 2009. I think they look great but are not super demanding with modern hardware.

Can you post your video card/processor?
 
Lkr said:
I don't know if I'm allowed to ask questions in here, but here goes. What is this multisampling? I only use in game settings to adjust my video settings, I don't use nvidia control panel or anything. Would anything extra increase my visuals in games? I have a lowly GTS 250, so I'm not sure if any of this is worth it(triple buffering, multisampling, etc).

Tripple buffering will just give you extra performance if you usually use vsync, just follow the link in the op to find out how to force it.

"Multisampling" refers to a type of antialiasing that only applies to polygon edges, its the standard type of AA that you'll usually find in your ingame settings. Your GPU has dedicated hardware to accelerate this and its very fast.

The problem with using just standard MSAA is that a lot of other things can cause aliasing. Shaders and specular maps in particular can cause some nasty aliasing within a texture which MSAA can't do anything about. Alpha textures (commonly used for foliage and fences to fake polygon detail) can also be a big source of aliasing, thankfully your driver has a setting to deal with this. ATI label it "adaptive" AA and Nvidia, transparency AA, there's two settings, transparency multisampling won't have much of a performance impact but it can cause a dramatic improvement to image quality, I recommend forcing it globally in your drivers/nhancer. Transparency supersampling has a severe performance cost which limits its usefulness, though the results are pretty damn nice

Supersampling is AA that is applied to the whole rendered image, the GPU is basically rendering the scene at 2 or 4 times the size (depending on the amount) and then downsampling it to your monitor's native resolution for the ultimate image quality. This is the same technique used to create console "PR" shots. Unsurprisingly the performance cost is very high but since the results are so good its often worth forcing in older games where you've got plenty of spare performance. To force this with Nvidia cards you need to download nHancer (linked in the op), something which is well worth the download as its much easier to use than Nvidia's standard driver tool.

nHancer's website goes into much more depth than I have and explains some other AA modes like CSAA:

http://www.nhancer.com/?dat=d_AA
 
Lkr said:
what settings? Looks nicer than mine maxed out with msaa 8x

should I use triple buffering with nhancer or d3doveride?

The setting in nHancer (and in Nvidia's driver tool) only applies to OpenGL games, which are very rare these days, so you need to use D3DOverrider. Set detection level to medium and tripple buffering and vsync both to "on" if you don't like playing games with tearing, don't enable the ingame or driver vsync option.
 
Man, Dragon Age has some pretty damn impressive texturing on the PC.

The baked AO looks really nice as well.


Edit: Apart from that one wardrobe? Wtf!?
 
brain_stew said:
Tripple buffering will just give you extra performance if you usually use vsync, just follow the link in the op to find out how to force it.

"Multisampling" refers to a type of antialiasing that only applies to polygon edges, its the standard type of AA that you'll usually find in your ingame settings. Your GPU has dedicated hardware to accelerate this and its very fast.

The problem with using just standard MSAA is that a lot of other things can cause aliasing. Shaders and specular maps in particular can cause some nasty aliasing within a texture which MSAA can't do anything about. Alpha textures (commonly used for foliage and fences to fake polygon detail) can also be a big source of aliasing, thankfully your driver has a setting to deal with this. ATI label it "adaptive" AA and Nvidia, transparency AA, there's two settings, transparency multisampling won't have much of a performance impact but it can cause a dramatic improvement to image quality, I recommend forcing it globally in your drivers/nhancer. Transparency supersampling has a severe performance cost which limits its usefulness, though the results are pretty damn nice

Supersampling is AA that is applied to the whole rendered image, the GPU is basically rendering the scene at 2 or 4 times the size (depending on the amount) and then downsampling it to your monitor's native resolution for the ultimate image quality. This is the same technique used to create console "PR" shots. Unsurprisingly the performance cost is very high but since the results are so good its often worth forcing in older games where you've got plenty of spare performance. To force this with Nvidia cards you need to download nHancer (linked in the op), something which is well worth the download as its much easier to use than Nvidia's standard driver tool.

nHancer's website goes into much more depth than I have and explains some other AA modes like CSAA:

http://www.nhancer.com/?dat=d_AA
So is there a way to enable standard 8xAA and then multisampling for a game?
also, what if a game doesn't appear in nhancer?
 
Lkr said:
So is there a way to enable standard 8xAA and then multisampling for a game?
also, what if a game doesn't appear in nhancer?

Standard AA is multisampling. However, w/nhancer you can enable a combination of Supersampling + Multisampling. If a game doesn't appear in nhancer, you can add it. :)
 
Lkr said:
So is there a way to enable standard 8xAA and then multisampling for a game?

Standard 8xAA is multisampling.

nHancer has an option called combined which uses both standard MSAA and supersampling, so you can for instance have 2x1 SSAA to deal with the small amounts of shader/texture/specular/transparency aliasing and 4xmsaa to make polygon edges basically perfect (they're getting the equivalent of ~8xmsaa afterall). If you're using this option don't enable the ingame setting as things might not work as they should.

Personally, I find that if you're using a sufficiently high resolution like 1080p, anything above 4xmsaa is basically a waste (and 8xmsaa performance is basically borked on Nvidia cards anyway) and you're much better off using that excess performance to tackle the other causes of aliasing. So throw on some transparency supersampling perhaps or if you've the performance why not go all out for 2x2 supersampling.

I'd definitely recommending forcing on the "transparency multisampling" option in your drivers/nhancer globally, it can really clean up many games and has a very low performance hit. You'll get much, much better performance from 4xmsaa w/ transparency multisampling than straight 8xmsaa and yet the former will look much better in most cases.
 
Mebbe this isnt the right thread, if so tell me to GTFO and I will. :P

But how are the controlls in RE5 on PC? The game was basically unplayable (to me) on PS3. Are there mods for PC that changes this? Also, LAN co-op on PC?
 
Forsete said:
Mebbe this isnt the right thread, if so tell me to GTFO and I will. :P

But how are the controlls in RE5 on PC? The game was basically unplayable (to me) on PS3. Are there mods for PC that changes this? Also, LAN co-op on PC?

You've got quite a few options, actually:

1) All of the PS3/360 control setups that map perfectly and automatically to a 360 pad.

2) Standard wasd + mouse but obviously no moving when aiming

3) Wii edition style controls where the pointer is separate from your view, this config probably works best. WASD is your nunchuck (though there's no reason you couldn't map it to an actual Wiimote nunchuck with GlovePie and Xpadder if you want) and the mouse is your wiimote.

No way to go with standard controls that allow moving whilst aiming as far as I'm aware, but then that'd pretty much break the game.
 
brain_stew said:
Standard 8xAA is multisampling.

nHancer has an option called combined which uses both standard MSAA and supersampling, so you can for instance have 2x1 SSAA to deal with the small amounts of shader/texture/specular/transparency aliasing and 4xmsaa to make polygon edges basically perfect (they're getting the equivalent of ~8xmsaa afterall). If you're using this option don't enable the ingame setting as things might not work as they should.

Personally, I find that if you're using a sufficiently high resolution like 1080p, anything above 4xmsaa is basically a waste (and 8xmsaa performance is basically borked on Nvidia cards anyway) and you're much better off using that excess performance to tackle the other causes of aliasing. So throw on some transparency supersampling perhaps or if you've the performance why not go all out for 2x2 supersampling.

I'd definitely recommending forcing on the "transparency multisampling" option in your drivers/nhancer globally, it can really clean up many games and has a very low performance hit. You'll get much, much better performance from 4xmsaa w/ transparency multisampling than straight 8xmsaa and yet the former will look much better in most cases.
I play at 1360x768. I will try triple buffering and 2x1SSAA. I only have a GTS 250, so I will probably take a performance hit in Burnout Paradise and Mirror's Edge(my two best looking games besides Crysis probably)
 
Tokubetsu said:
IF anyone posts emulator shots, I will PERSONALLY shit down your throat.

I'd generally class them as kosher but since screenshot threads is basically all emulator threads are at GAF, I'm goig to have to agree. PC games only please. May make an exception for Mario Galaxy.
 
brain_stew said:
You've got quite a few options, actually:

1) All of the PS3/360 control setups that map perfectly and automatically to a 360 pad.

2) Standard wasd + mouse but obviously no moving when aiming

3) Wii edition style controls where the pointer is separate from your view, this config probably works best. WASD is your nunchuck (though there's no reason you couldn't map it to an actual Wiimote nunchuck with GlovePie and Xpadder if you want) and the mouse is your wiimote.

No way to go with standard controls that allow moving whilst aiming as far as I'm aware, but then that'd pretty much break the game.

Ok thanks brain_stew. Might check it out, liked the split-screen option/co-op gameplay of the PS3 demo, but obviously the controlls bugged the hell out of me.
 
Lkr said:
I play at 1360x768. I will try triple buffering and 2x1SSAA. I only have a GTS 250, so I will probably take a performance hit in Burnout Paradise and Mirror's Edge(my two best looking games besides Crysis probably)

Triple buffering won't give you a performance hit (it won't improve the image either) it'll actually improve your performance and help remove stutter and input lag if you usually use vsync in your games.
 
Forsete said:
Ok thanks brain_stew. Might check it out, liked the split-screen option/co-op gameplay of the PS3 demo, but obviously the controlls bugged the hell out of me.

No split screen in the PC version mind and yes, its fucking stupid leaving it out on the one platform that can properly handle it both performance and resolution wise. Other than that its pretty much a flawless port and was spot on and bug free at launch which is quite rare.
 
Lkr said:
what settings? Looks nicer than mine maxed out with msaa 8x

should I use triple buffering with nhancer or d3doveride?

I edited my post to include the appropriate details now.
 
Kinda off-topic, but how is Sega Rally Revo? Those shots in the OP (that was in the last thread too) are gorgeous and got me interested.
 
GWX said:
Kinda off-topic, but how is Sega Rally Revo? Those shots in the OP (that was in the last thread too) are gorgeous and got me interested.

How awesome? So awesome, its so SEGA it hurts.

Its only $10 on Steam, get buying.
 
brain_stew, could you please take a screenshot of your settings in nhancer for Mirror's Edge? It'd be a great help for me to have a reference. Thanks
 
GWX said:
Kinda off-topic, but how is Sega Rally Revo? Those shots in the OP (that was in the last thread too) are gorgeous and got me interested.
I have beat it twice (currently on a 3rd run) on the pc and 1000/1000 achievement on the 360, an awesome arcade game and looks pretty, runs well on pc but make sure you get it running at 60fps at least, while playable at 30 it doesn't have the same charm.
 
brain_stew said:
How awesome? So awesome, its so SEGA it hurts.

Its only $10 on Steam, get buying.

Whoa, now you got me excited :)
I wonder why it wasn't well received by the media in general, fact that made me skip it without even knowing it (like The Club).

Will get soon. I love SEGA racers... Actually, Outrun 2006 is one of my favorite PC games installed right now.

EDIT:

Diablohead said:
I have beat it twice (currently on a 3rd run) on the pc and 1000/1000 achievement on the 360, an awesome arcade game and looks pretty, runs well on pc but make sure you get it running at 60fps at least, while playable at 30 it doesn't have the same charm.

I'm hoping for solid 60fps with my GTS250 512MB @ 1440x900 and 4xMSAA.
 
Lkr said:
brain_stew, could you please take a screenshot of your settings in nhancer for Mirror's Edge? It'd be a great help for me to have a reference. Thanks

I just used the standard ingame 4xmsaa with Mirror's Edge. Not all games will work with supersampling, though most will.
 
Jube3 said:
http://2daystilsunday.com/links/StreetFighterIV3.png[IMG]
[IMG]http://2daystilsunday.com/links/StreetFighterIV2.png[IMG][/QUOTE]
The PC perm ink effect is cool but watercolour is much nicer imo, looks great in motion and under the right lighting.

[QUOTE=GWX]
I'm hoping for solid 60fps with my GTS250 512MB @ 1440x900 and 4xMSAA.[/QUOTE]

I'm on a gtx260 and it easily hits 60 so you should be fine. Behold it's awesome. (I run at 1440x900 also)

[IMG]http://i47.tinypic.com/24wu77p.png
xcpr3m.png
 
brain_stew said:
I just used the standard ingame 4xmsaa with Mirror's Edge. Not all games will work with supersampling, though most will.
Ok. Also, an older game of mine(Battle for Middle Earth) doesn't appear in nHancer. Is there a way to add it, or is it just simply not supported?
 
That Dirt 2 screenshot looks pretty damn nice (except the sprite grass, but you wouldn't notice at the speed the camera is moving).

Lots of beautiful screenshots in here. Love threads like these. I never played through GTAIV on consoles but it makes me want to play it through on PC with the post processing mods and nice framerate (console framerate was not particularly nice and really shat on the experience IMO). Wonder what my 8800GT can do...

Also, Mirror's Edge is so damn beautiful. Both on consoles and PC, but obviously looks quite a bit better on the PC.

Thanks for posting!
 
Lkr said:
Ok. Also, an older game of mine(Battle for Middle Earth) doesn't appear in nHancer. Is there a way to add it, or is it just simply not supported?

Yes, just click the new profile button at the top (page with a sun on top), choose a name, then add the executable to it by using the same symbol but the one located next to the "executables" box.
 
brain_stew said:
Yes, just click the new profile button at the top (page with a sun on top), choose a name, then add the executable to it by using the same symbol but the one located next to the "executables" box.
Thanks. Maybe this old game will benefit from some touch ups
 
You might want to add that people should not post spoiler pics. That kind of defeats the purpose of these threads if everyone is afraid to look at them for fear of spoilers.
 
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