Nvidia TITAN
How did you get sunrays and all that working? The last few sets of Nvidia drivers breaks that and I can't go back to the last confirmed working version as they don't support my Titans and I even tried manually modding them to no avail.
Trying out a HUD fix. Wish something could be done about the FOV and camera.
Check out this Arma 3 shot by Natty.Dread
Hours of work on a scene for a single screenshot. Apparently for an upcoming competition. Incredible.
Lots more from him here
Link for fov and hud fix ?
Are you guys using the Steam screenshot overlay to take pictures or third-party software?
Are you guys using the Steam screenshot overlay to take pictures or third-party software?
Are you guys using the Steam screenshot overlay to take pictures or third-party software?
He said there was nothing that could be done about the FoV.
I used that Widescreen Fixer app I mentioned earlier, the author has a huge list of games with fixes for widescreen gaming. Normally these fixes include repositioning the HUD so I used it to push the HUD right off the viewable screen. I just posted instructions now in the Compendium thread here.Link for fov and hud fix ?
I use uncompressed Steam shots or Fraps if the res is not too high. If using SweetFX I use it's screenshot function. I really should settle on one that does everything, would stop me from having to search in different locations each time.Are you guys using the Steam screenshot overlay to take pictures or third-party software?
This room freaked me the fuck out! Those machines, the sound and the shadows...I couldn't get out of there fast enough. Had to turn my speakers off to go back and take some shots.
Are you guys using the Steam screenshot overlay to take pictures or third-party software?
I came.Check out this Arma 3 shot by Natty.Dread
Hours of work on a scene for a single screenshot. Apparently for an upcoming competition. Incredible.
Lots more from him here
I came.
Dead Space 1 and 2 are two of my favorite games of the gen, you guys have been doing some cool shit with it the past few weeks.
So yeah. I started a new character. She looks cute in chain mail.
Going to try and progress through teh game with a little bit of direction. I was getting frustrated at having no clue where I should go or in what order I should do things in.
Maybe I'm getting old.... but I need goals.
That was interesting, thanks. What's weird about that scene is that I'd played the game years before and still had the same reaction this time, the monsters and gore and pop-up frights don't faze me at all after I'd seen them once...but that room. For me, they captured fear of the unknown with just some sound and shadows. Brilliant bit of the game.Glen Schofield (series creator, executive producer on the original Dead Space) shared the story behind this room in his presentation at D.I.C.E. earlier this year.
I would recommend watching the keynote as a whole, too. Interesting stuff, and he really seems down to earth as a guy.
I really like these Dark Souls shots. antitrop certainly has a point about the texture work, it's strange that there was so much work put into them for a console game...or were the graphics enhanced for the PC release?
Great shots, neoenigma. Are you able to timestop Dark Souls as well?
These look nice. Is this the original Doom 3 with mods or Doom 3 BFG? I almost picked up Doom 3 BFG until seeing all the comments about no mod support.
Check out this Arma 3 shot by Natty.Dread
Hours of work on a scene for a single screenshot. Apparently for an upcoming competition. Incredible.
Lots more from him here
These look nice. Is this the original Doom 3 with mods or Doom 3 BFG? I almost picked up Doom 3 BFG until seeing all the comments about no mod support.
That first one looks a lot like assets from Doom...I now feel stupid! =)Lol, I was being silly. It's Unreal Tournament 2004, with no mods!
That's interesting, thanks for sharing! Does anyone happen to have a youtube link of that section? I see the racing shadows in the brief keynote clip, but I'm curious how it actually works out in the gameplay sequence.Glen Schofield (series creator, executive producer on the original Dead Space) shared the story behind this room in his presentation at D.I.C.E. earlier this year.
I would recommend watching the keynote as a whole, too. Interesting stuff, and he really seems down to earth as a guy.