For the Dishonored shots I use custom resolutions via the Nvidia driver software. I use the D3DLookingGlassLoader to force the game into windowed mode even while it thinks it's running in full screen. I then use SRWE to resize the game to fit to my desktop even while it's running at my desired resolution and aspect ratio. Good thing Dishonored runs quite well at very high resolutions using a modern card.
EDIT: Oh, and One3rd was so kind to link to a CE table that gives you camera access during cutscenes. Haven't tried it yet, but you can find his info and a link on this Flickr page here.
Yep that was me lol. Yea I cannot stand the gameplay, and most of the world design, in Skyrim though. After playing Darks Souls and the Witcher 3 it's especially bad. I just wanted to see how my 1080 handled it. I don't think it was utilizing all of it though even with ENBoost. It will interesting to see if the 64 bit patch helps.
Awesome Paragon shots there Midhras! It's fun seeing such gorgeous work on the game since I'm not interested in actually playing it myself.
No, all games I tried which didn't do hotsampling also don't do it with this fix . A lot of games have fixed framebuffers and don't allow resizing at all (e.g. the witcher will actively resize the window back to the framebuffer size) Bioware changed some things in the engine which made the original SRWE fail, but it might be they're unique in that, although their change makes perfect sense so I wouldn't be surprised others will follow. Time will tell! At least if it's needed, it's available. He'll release the source as well, so other changes can be added then more easily.Hey, that sounds pretty good. Do you know of any other games that might benefit from this fix?
First screenshots I see with film grain I really like. It covers the overall low graphics quality (compared to nowadays standards) pretty good. Movie-look suits this game. Never would have thought about that.
PoP 08