Most of these effects are not present in ps3 version beside dynamic lightning
Yes, they are present.
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Last of Us has parts or all of the bolded above, at least in certain segments of the game anyway. It also has better IQ, including more detailed textures, AF, AA, better character models, and runs at a higher resolution.
On a side note, are you actually sure the console versions of C3 have all of the above?
Yes, i'm sure console version have all of those, PoM is greatly reduced in comparison to PC release, but its still there.
TLOU doesnt have better AA, C3 has SMAA 1x on consoles. Better character models, dunno maybe, maybe not, the polycount is similar. Detailed textures, probably they spent more memory on textures, but they hand paint them, so they are looking slightly differently even in lower resolution.
And no, TLOU doesnt have any of those features.
It doesnt have PoM or FFT water, but it has some water physics, it looks like enchanted technique from Uncharted 2, so shader based deformation.
It does have motion blur and object motion blur from Uncharted 2, but its not full per pixel solution that is HDR correct like in C3, the feature Crytek added in DX11 release of Crysis 2.
They do not have bokeh too.
They do not have grass physics, some animation bending, but thats it. They also have very poor LoD on grass, which is extremely visible in river scene.
No cloud shadows too and global lighting is baked, there is even presentation about it.
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I'm not getting into a debate about who has the more advanced tech, but dynamic vs static is a flexibility vs quality trade off. Dynamic stuff has lower quality and higher flexibility. Static/prebaked stuff has higher quality and lower flexibility. One is not better than the other in all cases. It depends on your game and situation. Most games probably do both. The template that's emerging for new-gen games definitely involves a lot of both.
I agree its quality/flexibility trade off. But i solely meant that You need more calculation for dynamic lighting, because static lighting is just fetching the texture data.