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24 years later, which console is powerful graphically--Genesis or SNES?

Speaking of the SNES having a slow CPU, did Kirby Super Star slow down anyway when it had a lot of characters despite it coming with a whole another CPU as a coprocessor or something like that? I think that game only managed to get out in a perfectly fluid form on a DS.

I'm afraid I don't know enough about that specific game to say. But I'm almost positive the DS game is an entirely new game merely inspired by the original.
 
I'm afraid I don't know enough about that specific game to say. But I'm almost positive the DS game is an entirely new game merely inspired by the original.

Its a remake with added modes.

And SNES by a mile. I know people like to talk theoretically about these things, but from what was released it is obviously SNES. Not even close.
 
From my experience, PS3.

360 had more screen tears than PS3. That is graphically distracting.


Not a fair assessment considering the 360 was often running at a higher resolution and sharper assets. That's like saying X1 is more powerful because a certain game has less dropped frames, meanwhile it's running at 900p vs 1080p. Check out the resolution list, way more 360 games ran at higher res, and looked better visually with better AA applied, whereas PS3 often used the low tier Quincunx garbage.
 
You joke but it was. When I got Sega Channel I was in heaven. That was probably the coolest service Sega ever offered. I had it from launch until the day they ended the serivce in my area.

You think Im joking, but I just flashed back to pushing a lawn more whos handle was above my head.

ff6 and chrono trigger were worth every painful step.
 
I would say super Nintendo overall because there are no games that look as good as ff6, chrono trigger, mk2 on SNES, fzero, donkey Kong country 2 and 3, secret of mama, or seiken densetsu 3 and mega man x.

I still like how genesis looks though and love the system. But graphics wise its pretty clearly SNES to me.

Looking at a late in generation high profile 3rd party release from a pretty clearly technically proficient developer makes the differences pretty clear.

KensStageSSF2Example.png

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Its a remake with added modes.

And SNES by a mile. I know people like to talk theoretically about these things, but from what was released it is obviously SNES. Not even close.

I don't talk theoretically. I much prefer the special effects in the games I list to what the SNES usually offers.
 
genesis has better graphics because the games have blood. snes can't do that without blasting processors
 
I would say super Nintendo overall because there are no games that look as good as ff6, chrono trigger, mk2 on SNES, fzero, donkey Kong country 2 and 3, secret of mama, or seiken densetsu 3 and mega man x.

I still like how genesis looks though and love the system. But graphics wise its pretty clearly SNES to me.

Looking at a late in generation high profile 3rd party release from a pretty clearly technically proficient developer makes the differences pretty clear.

KensStageSSF2Example.png

117523-super-street-fighter-ii-snes-screenshot-ryu-uses-his-new-flaming.png

Remember what I said about comparing ports being a bad idea? Street Fighter 2 is probably one of the prime exhibits. Capcom never really had much of a commitment to the Genesis, and the SF2 port is based on the SNES port without being properly redesigned with the system in mind (people rummaging through the ROM have found leftover references to the SNES in it). And Capcom weren't really that technically proficient. They made plenty of mistakes on both the SNES and Genesis. Since they were primarily arcade developers at the time, they were probably so used to brute force solutions on their CPS hardware that their programmers never really taught themselves to work more efficiently with console hardware.

Several hobbyists have also been modifying the SF2 Genesis releases to make them better than Capcom's efforts. Champion Edition has one that fixes the sample playback quality issues. And there is one in progress for SSSF2 that remakes the background graphics

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SNES: DKC and Tales of Phantasia are very nice.

23 years later, which console had the better Aladdin--Genesis or SNES?
 
PlayStation 3 without any shade of doubt. Nothing on the 360 comes close to The Last of Us or Beyond.

You are right but there are also no first party equivalents for 360 for these type of games so we don't know how these games would look on 360 if the same amount of time and budget would have been put in these games.
 
Ewww, no way. I didn't play the Genesis version til years later because I thought it was a port, but its so much better.

Who cares, they're both pretty mediocre licensed games with the Genesis game being pretty and the SNES being designed by shinji mikami.

"Let's compare licensed games because I'm not familiar with the Genesis library" is what these dumb threads typically devolve into.
 
I read the title of the thread, clicked, read the OP, got confused, read the title thread again, read some responses, and realized that I walked in on another PS360 caomparrision thread.

I seriously thought we were going to be talkING about SNES vs Gennisis graphics.

Graphics to me is nothing more than art and beauty, it's all in the eye of the beholder.


Edit: Apperantly this is a hybrid thread for graphic talk.
 
You're aware why Yoshi's Island is a terrible example, correct?

It has a co-processor on cartridge. And unlike NES, it's impossible to argue that was the norm for SNES.

The game's still running on a Super Nintendo, is it not?

Over 50+ snes games used enhancement chips. It was pretty normal actually.
 
Are we including the super fx chip too? Serious business.

Are there any games still coming to the SNES? I don't mean official ones but rather ones that enthusiasts make. Im pretty sure that Dreamcast had one not too long ago and thought that the SNES might be getting them too.

It would be interesting to see the tricks that the devs could do now.
 
Are we including the super fx chip too? Serious business.

Are there any games still coming to the SNES? I don't mean official ones but rather ones that enthusiasts make. Im pretty sure that Dreamcast had one not too long ago and thought that the SNES might be getting them too.

It would be interesting to see the tricks that the devs could do now.

ProjectN by watermelon games
 
I haven't seen any game that looks as good as tales of Phantasia on the Genesis and even on the Snes.

There was water reflection and ripple when walking over puddles.
Buildings, clouds and trees cast shadows over the environment.
And the character's shadow stretches when near light.
 
I haven't seen any game that looks as good as tales of Phantasia on the Genesis and even on the Snes.

There was water reflection and ripple when walking over puddles.
Buildings, clouds and trees cast shadows over the environment.
And the character's shadow stretches when near light.

Pretty sure phantasia was never on genesis.
 
As an owner of both systems throughout their active lifespan, is there really people out there saying Genesis?

I loved the Genesis, and it had its own style that was awesome, both in sound and graphics, but really... no matter how many games or certain effects you cherry-pick from the Genesis, it really can't measure up to quite a large # of SNES titles.
 
I haven't seen any game that looks as good as tales of Phantasia on the Genesis and even on the Snes.

There was water reflection and ripple when walking over puddles.
Buildings, clouds and trees cast shadows over the environment.
And the character's shadow stretches when near light.

Star Ocean looks even better.
 
The difference between the Super NES and the Sega Genesis, in terms of both their graphical and audio capabilities, is the difference between a fixed function pipeline and programmable shaders. By which I mean the SNES came stock with a bunch of tricks it could do in hardware very easily, but it's weak CPU limited the ability for programmers to actually create new functions and still run the game at the same time. By comparision, the Sega Genesis came with few stock tricks, but it had an incredibly fast CPU at it's disposal that was very well suited to being able to do complex math (where the SNES is deficient) that allowed programmers to create their own tricks.

This applies to both audio and video.

The GBA is the best of both worlds. It has a very fast CPU compared to either of the systems we are discussing, and can do complex math at ease. And it has capable video hardware, and a big color palette. It's the best of both worlds.

What the hell happened to the audio output in the GBA though? It sounds like ass. Definitely didn't get the best of either in that regard.
 
geneisis\\\\

edit: wuz better.

lol did a mod know this thread would blow up if he added snes or genesis?

Its the only reason why I cliked on it.....I dont really care about PS3 and 360 in this context.....we get enough of it every few months.

This is actually more interesting to me. lol

Based on nothing technical.....I say its too hard to tell. What I do know is to me sports games played better on Genesis for some reason. EA sports games.
 
What the hell happened to the audio output in the GBA though? It sounds like ass. Definitely didn't get the best of either in that regard.

I think the actual audio hardware of the Game Boy Advance is... pretty much non-existent compared to the SNES.

However, the Game Boy Advance has enough CPU to run a software synth in most games.

How good it sounds pretty much depends on how much CPU you can dedicate to audio processing for the most part, and how efficient you're mixing things with. (And even then, some GBA games that sounded less than hot on the real hardware sound much better once you remove the veil of low-quality final output.)

Despite the "shortcomings" of GBA audio, I tend to find the resulting output less... artificial compared to either the Genesis or the SNES.
 
Remember what I said about comparing ports being a bad idea? Street Fighter 2 is probably one of the prime exhibits. Capcom never really had much of a commitment to the Genesis, and the SF2 port is based on the SNES port without being properly redesigned with the system in mind (people rummaging through the ROM have found leftover references to the SNES in it). And Capcom weren't really that technically proficient. They made plenty of mistakes on both the SNES and Genesis.

Im not sure why that matters. In the end, we were all playing those games on both systems. We saw them, and the SNES looked better throughout the gen overall, while the Genesis seemed to have game that were 'faster' overall.

What good is potential if its not being realized? This reminds me of early last gen, when we knew the PS3 could likely be used to put out superior visuals to the 360, but it flat out wasn't for whatever reason until the 1st part stuff around the end of the gen. Who cares if its not showing in the games you buy?

As an owner of both systems throughout their active lifespan, is there really people out there saying Genesis?

I loved the Genesis, and it had its own style that was awesome, both in sound and graphics, but really... no matter how many games or certain effects you cherry-pick from the Genesis, it really can't measure up to quite a large # of SNES titles.


Exactly. From actually PLAYING games during that generation, the SNES was way out ahead in a lot of the stuff it did visually. From some of the great 1st and 2nd party stuff, and especially the multiplats. Maybe Genesis was capable of more.... but it rarely ever showed it. Maybe it was lazy devs? Maybe not, but the SNES pretty much wrecked the genesis when it came to graphical showpieces outside of a few outliers. Honestly though, the graphical 'gap' between the two was pretty damn small though.
 
Im not sure why that matters. In the end, we were all playing those games on both systems. We saw them, and the SNES looked better throughout the gen overall, while the Genesis seemed to have game that were 'faster' overall.

What good is potential if its not being realized? This reminds me of early last gen, when we knew the PS3 could likely be used to put out superior visuals to the 360, but it flat out wasn't for whatever reason until the 1st part stuff around the end of the gen. Who cares if its not showing in the games you buy?

Well if you want an example of a multiplatform title that wasn't hastily ported over from SNES code and assets, there's always Samurai Shodown.

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And I think there's more than enough existing titles to even out the odds. The problem here is that they have been buried into obscurity. Mainstream retro press has such a dismissive attitude of the system almost to the point of revisionist history and most people are barely even aware of what the library has to offer outside of Sonic and EA Sports titles.
 
I always preferred the SNES graphics(and game library), but man, that slowdown can get crazy. It's something I notice way more now, probably didn't give a shit back when it was new.

(I really liked the SNES Aladdin, by the way, and never played the genesis version until much later in life)
 
It's hard to pick a clear winner in this, the snes could do certain things better than the Genesis, and vice versa.I always liked how busy things could get on some genesis games, I never really got that feeling on snes, so I'd probably go with the Genesis.
 
I loved how alive Banjo-Kazooie: Nuts & Bolts first level looked, Nutty Acres. Especially the "ocean". Another good-looking Rare game would be Viva Piñata love the lighting in that game. Crackdown was another early X360 release that impressed me, this time with the insane draw distance.
 
You are right but there are also no first party equivalents for 360 for these type of games so we don't know how these games would look on 360 if the same amount of time and budget would have been put in these games.

This is spot on.

Both were capable in the right hands but overall graphics capability belonged 'squarely' with the SNES.

Outside of anything that had to do with a 3D plane, polygons and background effects which went to the Megadrive/Genesis.
 
From what I always hear Genesis maybe had the horsepower but SNES had some more advanced hardware native features and was built around having coprocessors in the cartridges to augment the system.
 
I'm beginning to think that most of the problems with the Genesis have to do with the "averages" and the mind share...

My heart still belongs to the SNES though because I care really only about the "results". (Then again, I'm an RPG nut, and I'm totally biased...)

I'd imagine that the discussion would be very different if the SNES had the equivalent of the GBA instead! (Maybe then we'd be comparing the SNES against the Neo-Geo instead?)

Yeah but that game used a chip.

I think that chip is also good for decompression only or something?
 
Resolution goes to Genesis
Processor goes to Genesis
Colors on screen go to SNES.
Sound goes to SNES.
TV output goes to SNES

Xbox 360 did everything better than PS3 except for sound.
 
Resolution goes to Genesis
Processor goes to Genesis
Colors on screen go to SNES.
Sound goes to SNES.
TV output goes to SNES

Xbox 360 did everything better than PS3 except for sound.

Genesis destroys SNES for TV output if you're using RGB.

The RGB output on the Genesis is glorious.
 
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