PSVR porn impressions when?
No but neither does doing nothing. Orientation is being updated which people are much more sensitive to.This isn't true at all. Reprojection will not correct for translational movement and the effect that will have. It' can't as far as I know. No idea why he would say this.
I wonder if you could get PSVR porn through the web browser or something. All the big paid porn sites are making content.
PSVR SPITS HOT FIRE!!!
Same story from a VR developer on Reddit:
"PSVR is extremely close to being on par with Vive and the Rift w/ a gtx970 based on the tests I've done. The team from Epic (Nick & Tom) have also stated the same in at least one of their VR Twitch streams. If your app runs at 90Hz on a PC with a gtx970 then you should be very close to 60 on the ps4. And with the 120Hz reprojection applied it's glassy smooth."
This isn't true at all. Reprojection will not correct for translational movement and the effect that will have. It' can't as far as I know. No idea why he would say this.
reprojection seems to be done on the PS4, if I understand this correctly.
This isn't true at all. Reprojection will not correct for translational movement and the effect that will have. It' can't as far as I know. No idea why he would say this.
Nah. The re-projection is actually done with GPU Compute (read it elsewhere). The performance-draw is completely unnoticeable.Oh? I thought it was done in the box. Because if I understood correctly from a previous video, the box also processes the movement data. So it would make sense to also reproject it there (if that is possible without significant delay)
Nah. The re-projection is actually done with GPU Compute (read it elsewhere). The performance-draw is completely unnoticeable.
coding to the metal ... or what ever it's called.
There is a huge market there. But I don't think Sony will be into it. More money for them on the traditional entertainment end. I think that will be more Oculus.
Maybe they'll sideload it with a 'Sony VR Video Player' app which will play media files you feed it and charge $99 for it. then sell the porn companies the 3D camera's/video coders they need.
Carmack
While the marketing decision is clear, on a purely technical level I might prefer a 2560 RGB stripe display over a 4k pentile one.
yeah, this was the same reason I preferred 480p DLP projectors over 720p LCD projectors in the mid-2000s, the SDE effect on the LCDs was so much more pronounced despite the LCDs having over twice the pixel density
Talking about Carmack, I saw that he just posted this:
https://twitter.com/ID_AA_Carmack/status/702561430151639040?s=09
Yup.
I'm very curious how they'll handle all this. Regular videos seem to be a pretty big selling point of VR. I guess Sony will sell content themselves.
Lol
Well that just about confirms it that he would want 1/2 the resolution with a rgb vs pintile
I wonder why HTC and Oculus didnt go this route if its a better display and takes less resources?
They are exactly the same.mrklaw said:One disappointing thing is that this doesn't seem like Carmack's timewarp - it is a simple 2D translation of the frame based on headset movement data.
the PS4 basically has a 1.84 Tflops GPU which is roughly equivalent to a AMD HD 7850.
60% more power means it will give performance equivalent to a 2.8 Tflops GPU which brings it much closer to the theoritical Tflops of GTX 970 which is 3.5 Tflops.
Of course the AMD and Nvidia GPU architectures are vastly different, and there are memory and CPU disadvantages, and I dont entirely believe him but you get the point.
He talks about 10 seconds to it. But, this is the same as it has always been due to optimization for console games.
Marketing? Bigger numbers are easier to market. Our X is x4 the pixels of their Y.
It's exactly the same. A spherical warp of the previous image.One disappointing thing is that this doesn't seem like Carmack's timewarp - it is a simple 2D translation of the frame based on headset movement data.
Loving this, I think Sony has a great chance of coming out as the winner in the VR war in the eyes of consumers and just kill it when the second generation comes. If they seek this thing at 300 bucks that is.
Yeah but from a resource using view this is silly. What happens when company x comes out with this for less cost and lower specs with the same quality.
They are exactly the same.
I thought timewarp uses the depth buffer and can therefore move objects in front of each other based on that? In the presentation I watched, the PSVR one was described as a very simple 2D translation.
Just one eye and an undying love for SonyDoes PSVR require two eyes?
Same story from a VR developer on Reddit:
"PSVR is extremely close to being on par with Vive and the Rift w/ a gtx970 based on the tests I've done. The team from Epic (Nick & Tom) have also stated the same in at least one of their VR Twitch streams. If your app runs at 90Hz on a PC with a gtx970 then you should be very close to 60 on the ps4. And with the 120Hz reprojection applied it's glassy smooth."
Does PSVR require two eyes?
Just one eye and an undying love for Sony
So based on the 60% faster argument the PSVR is rendering 50%( 30/60 delta vs 90fps on a 970 ) less frames and a lower resolution per frame so the magic disappears?Same story from a VR developer on Reddit:
"PSVR is extremely close to being on par with Vive and the Rift w/ a gtx970 based on the tests I've done. The team from Epic (Nick & Tom) have also stated the same in at least one of their VR Twitch streams. If your app runs at 90Hz on a PC with a gtx970 then you should be very close to 60 on the ps4. And with the 120Hz reprojection applied it's glassy smooth."
Just one eye and an undying love for Sony
Suppa charged Sony architecture allows for Cyclops to get all the benefits, actually. In fact it makes the blind see 60% better!
Console effectively ~60% more powerful than same-spec PC (as reported by middleware providers, not Sony)
If your app runs at 90Hz on a PC with a gtx970 then you should be very close to 60 on the ps4. And with the 120Hz reprojection applied it's glassy smooth.
PSVR is extremely close to being on par with Vive and the Rift w/ a gtx970 based on the tests I've done.
They (Oculus) were looking into it but didn't find an algorithm that was both fast and good enough.I thought timewarp uses the depth buffer and can therefore move objects in front of each other based on that? In the presentation I watched, the PSVR one was described as a very simple 2D translation.
Does PSVR require two eyes?
If you're standing still it won't look as 3d, but if you're moving around your brain can pick up perspective cues (I forget what it's called, I think the term is motion parallax? I'm not sure) and draw between the lines. That's why Gif's like these ( http://i.imgur.com/ieRpEBe.gif ) look 3D even though you know you're screen is 2D.
For someone who is blind in one eye, it should look the same to them as the real world does.
As the other poster mentioned - both are a spherical transform of last rendered frame into the most up to date "rotation" sensor-reading of the HMD.mrklaw said:I thought timewarp uses the depth buffer and can therefore move objects in front of each other based on that? In the presentation I watched, the PSVR one was described as a very simple 2D translation. Good news if is more than that.
Wow no new hardware besides head set? I thought for sure we were getting new move controller and new ps4 VR model with breakout box integrated. Interesting