soulassssns
Banned
100% Disagree.
Thanks for your opinion I guess.
Smh
Thanks for your opinion I guess.
Smh
Halo 5 campaign was right up there with Halo CE.
Warden fights were no worse than fighting the Flood.
100% Disagree.
Thanks for your opinion I guess.
Smh
More like "The Adventures of Locke and a few others."Not having a HALO killed it for me, I love landing and exploring new HALO's, after all that's what the game is called.
It should have been named "The adventures of Master Chief and Crew."
There are a lot of missions in the franchise that felt like "tunnels", that's not necessarily a bad thing. Not every level has to be a mini sandbox. In any case, every mission [sans something like The Silent Cartographer/Halo] is ultimately a tunnel, some with more wider areas to engage enemies in. I felt the passageways made things more interesting personally. The more open ended levels like Meridian Station, Sanghelios and Battle of Sunaion had awesome methods of engagement.
I think whittling down any of levels that hundreds of people worked on to "can be designed in 10 minutes with pretty graphics" isn't fair or justified.
I really liked the campaign.
It still felt rushed to me though. And while I loved the twist at the end, it being a cliff hanger ending was really my only gripe. It'll be another 3 years before we get Halo 6, which sucks.Yes, I love Evil!Cortana
I also wasn't following any of the supplemental stuff like the Hunt the Truth podcasts so I was lost on a few specific plot details and was missing some occasional context.
My only real complaint were those walk and talk missions. They were extremely jarring when compared to the rest of the experience.
And the Prometheans were much better this time around when compared to what we had in Halo 4. Not liking the Prometheans is perfectly okay but 343i did a lot to improve their mechanics and they felt much much much better to fight this time. I also didn't mind fighting Warden Eternal a million times because I liked him and each fight changed it up enough to keep you on your toes. I really like the last fight with him, especially on the harder difficulties - that shit keeps you at attention.
343i have now for the second time made it perfectly clear that they are so far up their own asses that they think their lorecraft is more important than their game narrative.
They did it Halo 4, and now they've done it with Halo 5.
The end result? A confusing mess to the vast majority of players and a stellar campaign only to those relatively few up to date with their novels and comics.
Any game that requires homework to comprehend and fully drops you into the story like Halo 5 does is a narrative failure in my opinion, and it so disappointing to see 343i make the same mistake all over again.
Also, for shame that they misled fans for so long. What the Halo 5 campaign gave us was not the "greatest hunt in gaming history" it was hyped up to be. Not even close.
Locke didn't so much as hunt Chief as he repeatedly tried to ask him to come home - nicely.
It's disheartening that Hunt the Truth was so phenomenal and the game didn't even come close to matching the quality or tone it set.
Their issue though is they're clearly pleasing less people percentage wise than before.The campaign was awesome. Just can't please everyone.
The quality of the AI isn't really a matter of opinion so I don't see how it's possible to 100% disagree with the OP.
Halo 5 does not, in any way shape or form, require you to know outside lore to get the story. Not even sorta. That's simply untrue, and I challenge you to provide one thing that can't be either answered in game or easily glossed over.
In all fairness to the marketing, they did call it the "start" of the greatest hunt in gaming history. Story's not over yet
Locke uses a light touch because a) Chief is a hero to millions and b) when he tries to force the issue, so caution was probably the right call there.he gets his ass kicked
I think the levels being mostly cramped is pretty inarguable. For instance when you have to blow up the 3 stargates. That area is laughably compressed. Why even put ghosts and mongeese in there? Maybe level size is the wrong way to describe it. There's plenty of terrain in the game. Level width is the problem, and how it is used.
What % of enemies would you say are covenant? I'd say 25% max. I can only think of one or two fights that featured both covenant and prometheans, and they usually would all ignore each other and start shooting at me when I showed up.
You can argue the game isn't mostly ugly but the snow areas and the glassed planet and genesis are all pretty dull looking to me. Sanghelios being as stunning as it is makes the other areas look even worse in comparison.
Halo 5 does not, in any way shape or form, require you to know outside lore to get the story. Not even sorta. That's simply untrue, and I challenge you to provide one thing that can't be either answered in game or easily glossed over.
In all fairness to the marketing, they did call it the "start" of the greatest hunt in gaming history. Story's not over yet
Locke uses a light touch because a) Chief is a hero to millions and b) when he tries to force the issue, so caution was probably the right call there.he gets his ass kicked
Literally dropped into a squad of ORIGINAL spartan II's with Chief right from jump when we've gone through how many games of him riding solo?
Halo 5 does not, in any way shape or form, require you to know outside lore to get the story. Not even sorta. That's simply untrue, and I challenge you to provide one thing that can't be either answered in game or easily glossed over.
In all fairness to the marketing, they did call it the "start" of the greatest hunt in gaming history. Story's not over yet
Locke uses a light touch because a) Chief is a hero to millions and b) when he tries to force the issue, so caution was probably the right call there.he gets his ass kicked
Halo 5 does not, in any way shape or form, require you to know outside lore to get the story. Not even sorta. That's simply untrue, and I challenge you to provide one thing that can't be either answered in game or easily glossed over.
You need to listen to the podcast, follow Bonnie Ross on twitter, have read all the novels and dug through Phil Spencer's garbage to fully understand the lore.
Brutes are too busy killing the fuck out of each other to bother with the rest of the galaxy. When their civilization-wide civil war(s) wrap(s) up, they might be back.
Oh wow I didn't even realize there weren't any Brutes.
Okay. Bring back the flood? Close the thread. SHUT IT DOWN. FOREVER.
No Halo in Halo 5
I'm sure I can think of a couple examples, but just from the top of my head: players going in without any book or comics knowledge regarding Blue Team are going to be wondering who they are, where came from, what were they doing up until Halo 5 and when they reunited with Chief. Suddenly plopping a bunch of Spartan IIs into game without any explanation was shitty, and that's just one example.
Locke isn't going to be hunting Chief again. No way 343i will be reusing that plot point again, not after they hyped a bomb ass hunt for Halo 5 and thoroughly failed to deliver on it.
Asking nicely the first time was the right move. After Chief made it clear he wasn't going to comply, that's when the niceties should have ended.Also, Locke/Team Osiris was hyped up to be Chief's/Blue Team's equal due to superior tech. We saw little to no evidence of that aside from Locke being able to hold his own against Chief for a minute before he pissed Chief off and got whooped.
jI guess it is arguable since I and many others are arguing it. Swords of Sanghelios, Battle of Sunaion, Meridian, etc. did not feel cramped to me at all. And the last level especially did not feel compressed -- I mean if anything that was an open level with complete control over how you decide to tackle it. And I used a vehicle for everything but the last encounter.
There's no way it's just 25% Covenant. Argent moon is all covenant and several other levels are majority covenant. There were plenty of times the two factions were fighting each other all the way through until the last couple levels.
Genesis is dull? That level was gorgeous.
At some point you might have to accept that your opinions are in the minority lol.j
yes, it was dull and it just looked ok.... other than that maybe you need a replay.
It's never explained in depth what the mantle is, or even why it's important (even though it really isn't, and is one of the dumbest plotpoints and concepts ever), why Cortana would all of a sudden become EVIL! when in contact with the Domain (which also is something that is glossed over despite being important) despite not becoming EVIL! when in contact with Gravemind. Either way it's incredibly apparent that they hired on the same hack comic book writers from Halo 4 to write Halo 5s gobshite "story".
Literally dropped into a squad of ORIGINAL spartan II's with Chief right from jump when we've gone through how many games of him riding solo?
The quality of the AI isn't really a matter of opinion so I don't see how it's possible to 100% disagree with the OP.
People hated fighting the Prometheans in Halo 5? Seriously..?
They were ten step ups from Halo 4. Crawlers weren't obnoxiously strong, Knights were given a nice upgrade to mini-boss status with tactical weak points, and Soldiers were great leader units akin to Elites.
How can people criticize Prometheans so badly when the Covenant have some of the same types of stuff? OP calls Crawlers worthless, yet the most abundant enemy in all of Halo - the Grunts - are pretty much equal. Both are laughably weak enemies whose strength is found in numbers and grouped peppering at the player, yet people have always been okay with Grunts..?
What was the lore reasons for not having any Brutes?
Wait, do you mean the last level? That was one of the more wide-open spaces in the game. You even got the freedom to tackle the encounter how you saw fit. About on par with any CE level other than maybe Silent Cartographer.
% wise, I'd put it closer to 35% Covenant, but that's not really a problem 'cause the Prometheans are pretty baller this time around.
And I disagree hugely with saying that Genesis is dull looking. That's just nuts.
It's never explained in depth what the mantle is, or even why it's important (even though it really isn't, and is one of the dumbest plotpoints and concepts ever), why Cortana would all of a sudden become EVIL! when in contact with the Domain (which also is something that is glossed over despite being important) despite not becoming EVIL! when in contact with Gravemind. Either way it's incredibly apparent that they hired on the same hack comic book writers from Halo 4 to write Halo 5s gobshite "story".
j
yes, it was dull and it just looked ok.... other than that maybe you need a replay.
Coop keeps them from being actively frustrating, but it doesn't salvage them as good encounters; instead, they become pointlessly easy.I played with friends the entire way. Loved everything. Warden fights weren't bad for us either. It's basically break his shield with a power weapon and lay into his exposed core.
Did you miss Cortana going crazy aboard the Infinity in Halo 4?
I don't see how Cortana going evil is a stretch considering her journey from Halo 2 onwards.
Coop keeps them from being actively frustrating, but it doesn't salvage them as good encounters; instead, they become pointlessly easy.