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343i made a bad Halo game (campaign)

Yep, you missed the part where Locke provides exposition on the origins of Blue Team and the idea that this was the Chief's family.

Don't sure what more you want in a shooter...

No, I didn't.

A sentence on Blue Team being a famiglia doesn't explain jack shit that actually matters to players of the game who - without having done their homework - are left to wonder: wasn't Chief the only Spartan II left? Where was Blue Team when John was taking on the Covenant? Why were they never mentioned before? When they did reunite? The game offers zero explanation on any of that. It just kicks off with Blue Team chilling in a Pelican and three newly debuted Spartan IIs talking about much Chief has been working. That's it, that's all they give us, and it's awfully confusing writing.

Halo 5 isn't an ordinary shooter. Its campaign actually matters a lot, so please don't be so disingenuous in your handwaving.
 
Its my opinion so......


There are often times where the AI will literally get stuck, either on geometry or thin air, and ignore threats 2 feet beside them. I've had the squad spin around in circles when I was downed right next to them; what should have been a 3 second revive has often run the timer out. The timer itself is also inconsistent.

The warden fight in the end of the game is probably the most puzzling. Even on Legendary, the Warden will sometimes stop moving completely while your team revives you, while other times he has no problem blasting away.

Can't really make that up or even exaggerate it when it's all easily replicated. If your opinion is that it doesn't bother you, that's one thing. But saying the issue doesn't exist is incorrect.

People should expect more from 343.
 
I really don't get the bitching on the Warden fights apart from the fact that you can't be arsed to look around your surroundings. Nearly every fight has an incineration cannon in the area, no they aren't simply given to you but they are there if you bother to look around.

The campaign was great in my opinion. Some of the most impressive set pieces ever in a Halo game and I really enjoyed the way the campaign was structured.

Yep. I nailed pretty much every one using an incinerator cannon and grenades without too much difficulty (heroic).
 
There are often times where the AI will literally get stuck, either on geometry or thin air, and ignore threats 2 feet beside them. I've had the squad spin around in circles when I was downed right next to them; what should have been a 3 second revive has often run the timer out. The timer itself is also inconsistent.

The warden fight in the end of the game is probably the most puzzling. Even on Legendary, the Warden will sometimes stop moving completely while your team revives you, while other times he has no problem blasting away.

Can't really make that up or even exaggerate it when it's all easily replicated. If your opinion is that it doesn't bother you, that's one thing. But saying the issue doesn't exist is incorrect.

People should expect more from 343.


Ok??? You are not changing my opinion so posting your wall of text is a waste of time. Lol
 
Literally dropped into a squad of ORIGINAL spartan II's with Chief right from jump when we've gone through how many games of him riding solo?

Mentioned right during their intro that they've known him since boot camp.

I'm sure I can think of a couple examples, but just from the top of my head: players going in without any book or comics knowledge regarding Blue Team are going to be wondering who they are, where came from, what were they doing up until Halo 5 and when they reunited with Chief. Suddenly plopping a bunch of Spartan IIs into game without any explanation was shitty, and that's just one example.

Locke isn't going to be hunting Chief again. No way 343i will be reusing that plot point again, not after they hyped a bomb ass hunt for Halo 5 and thoroughly failed to deliver on it.

Asking nicely the first time was the right move. After Chief made it clear he wasn't going to comply, that's when the niceties should have ended.
Also, Locke/Team Osiris was hyped up to be Chief's/Blue Team's equal due to superior tech. We saw little to no evidence of that aside from Locke being able to hold his own against Chief for a minute before he pissed Chief off and got whooped.

Blue Team is cited as having known Chief since boot from word 1, and that they've been running missions with him. Origin and reunion, in all of 2 lines. It's also elaborated on by Locke & Co. later on.

Locke isn't going to be hunting Chief, but on the other hand, that's not what the ad said, just that there's going to be a hunt and it'll be the greatest. There are other things to hunt.

They did only meet the one time. Locke tried to get Chief to stand down, that failed, he tried to bring him in forcefully, that really failed. And not to put too fine a point on it, but I don't think Osiris was ever hyped up as their equals. Frankie made a comparison between Johnny Cash and Skrillex, and called out Blue Team as "the single greatest combat asset mankind has ever produced. That fight was only ever going to end one way.

It's never explained in depth what the mantle is, or even why it's important (even though it really isn't, and is one of the dumbest plotpoints and concepts ever), why Cortana would all of a sudden become EVIL! when in contact with the Domain (which also is something that is glossed over despite being important) despite not becoming EVIL! when in contact with Gravemind. Either way it's incredibly apparent that they hired on the same hack comic book writers from Halo 4 to write Halo 5s gobshite "story".

A) Cortana's not EVIL! per se. There's some blue and orange morality going on there. It doesn't require out-of-game knowledge in any case.

B) Mantle got explained in 4, IIRC. To hold the Mantle of Responsibility is to have dominion over and responsibility for the entirety of the galaxy. It's important because people want it, which is the only reason why anything is important.
 
No, I didn't.

A sentence on Blue Team being a famiglia doesn't explain jack shit that actually matters to players of the game who - without having done their homework - are left to wonder: wasn't Chief the only Spartan II left? Where was Blue Team when John was taking on the Covenant? Why were they never mentioned before? When they did reunite? The game offers zero explanation on any of that. It just kicks off with Blue Team chilling in a Pelican and three newly debuted Spartan IIs talking about much Chief has been working. That's it, that's all they give us, and it's awfully confusing writing.

Halo 5 isn't an ordinary shooter. It's campaign actually matters a lot, so please don't be so disingenuous in your handwaving.

Solution terminals

Oh wait everyone hated them so 343 had to remove them

Solution Metal gear solid the game and have 45 minute cutscenes :)
 
I really don't get the bitching on the Warden fights

Think about it for a bit and you just might.

The same exact boss fight repeated 6 times with only marginal differences in the arenas themselves.
The same lines of dialog repeated each of those times.
The one-dimensional design of a boss with 3 OHK attacks and no other mechanics on top of it besides "shoot him in the face or back".
The sheer stupidity of the friendly AI.
 
The reception to the campaign has not been universally positive, not by far. Please don't act like this is some manufactured hate campaign or people have some kind of agenda.

He's not necessarily implying that, but there is such a thing as jumping on a bandwagon after someone opened the doors, like not noticing something until someone tells you, then you can't unsee it lol. Overall it's a solid campaign, superior in every way over Halo 4.
 
I really don't get the bitching on the Warden fights apart from the fact that you can't be arsed to look around your surroundings. Nearly every fight has an incineration cannon in the area, no they aren't simply given to you but they are there if you bother to look around.

The fights aren't particularly interesting if you go about them the best way - which is, as you mentioned, hitting them with the incineration cannon and then stun-locking them from behind with the scattershot after they've been initially stunned from the cannon.

There are too many of the fights and they're all the same.
 
Gameplay - Good.
Combat scenarios - Bad
Story - passable, better than most other games out there but that's not saying much.
Prometheans - Better than Halo 4 (less bullet spongy, more strategy, I liked that), but too many of those crawlers/dog things whatever they're called and those are boring.
Warden first time - okay
Warden repeatedly - Bad. Got boring.
Calling those 5 minute npc interludes missions and giving an achievement for them - silly.
I would comment on length but honestly the campaign wasn't compelling enough for me to wish there was more, I was glad it ended up being shorter than the other ones as it allowed me to put it up for sale faster.

I have no interest in investing time into a multiplayer game online that I can't play when friends are over, so 343i basically only had the campaign to convince me to keep the game. It wasn't enough. This is the only Halo game that I've ended up selling so far. I still have my original copies of Halo CE, 2, 3, ODST, Reach, CE anniversary, 4, MCC on my shelf. This won't be joining them anytime soon. I may just pick it up for collections sake when it hits the bargain bin a few years down the road, but for now I've sold it and spent that money towards Blops 3.

So yeah, for all intents and purposes, this is a bad Halo game to me.
 
I agree with everything except one small point



This is a GOOD thing. There should have always been only 1 Halo ring, we shouldn't have to visit one every damn game just because the game is named Halo.

Especially when all the Halo rings are so visually similar.

I've played a million snow levels in videogames and the one in H5 was dull looking.

I've played a million rocky levels in videogames and the one in H5 is one of the best looking that I've ever seen.

There's a way to visit a Halo and make it look good and unique. Genesis is sort of a halo looking area, but I would have liked an actual halo with some big expanses to gawk at.
 
If you dont like or share my opinion the thread. Lol

A lot of us enjoy the game people. Geez

I enjoy a lot of things and I am still able to articulate the good and the bad parts about them. Everyone develops opinions based on their impressions and experiences, but if they're unable to support or back them up they're worthless, both as points of discussion and feedback to developers.
 
Other than rpg's like mass effect complicated science fiction is never going to be presented in a game...especially a shooter

For most people halo is a chance to shoot some aliens...if you care about lore you will read some books

This thread is complete dogshit

You're not exactly disproving my point there. The stories of every 343 game so far have been convoluted trash heaps with so many threads and complicated shit you need to know to understand half of it and none of it is developed. In Halo 4 we had: Forerunner world, Cortanas rampancy, Infinity, new Spartans, Storm faction, Librarian pokemon trainer, Librarian pokemon trainer giving Chief a thunderstone so he can evolve into Raichu which gives him immunity to orange laser beams, ancient humans, digitized humans, and Darth Didact. None of these were developed well at all, and they sure as fuck weren't "simple". Halo 5 is no different since 343 decided that they couldn't just have chief going rogue and their awful EVA angel clones be the main plotline, instead they had to shit on cortanas grave that they themselves dug.

Solution terminals

Oh wait everyone hated them so 343 had to remove them

Solution Metal gear solid the game and have 45 minute cutscenes :)

Nobody hated terminals, they hated that you had to take 4 minutes to boot up freaking Waypoint, only to have it need a 10 minute long update just to view a 1 minute long animation.

B) Mantle got explained in 4, IIRC. To hold the Mantle of Responsibility is to have dominion over and responsibility for the entirety of the galaxy. It's important because people want it, which is the only reason why anything is important.
It makes absolutely no sense why humanity would want it or even care about it, especially since it's a cultural philosophy of a culture that the humans have nothing in common with at all.
 
Second favorite campaign behind Halo Reach. I've played every Halo campaign including ODST (my third favorite.) to each their own. I will agree with the Warden fights though, felt like every fight after the first was just filler.
 
Other than rpg's like mass effect complicated science fiction is never going to be presented in a game...especially a shooter

For most people halo is a chance to shoot some aliens...if you care about lore you will read some books

This thread is complete dogshit

This line of thinking is complete dogshit, and if you think it's complicated science fiction that people want... lol
 
First, the positives. It is quite a lot better than Halo 4. The additional movement options feel good and fit well with the idea of cyborg super soldiers. The levels are less claustrophobic than H4 and have more of that journey feel from previous halo games. The story is just as dumb as all halo games since H2 so I will leave that alone.

The problems:
Uneven Difficulty

Stupid shit dumb crap ass Warden fights

Small combat areas

ADS makes the combat less interesting

Sloppy encounters

Not enough interspecies combat

Too many weapons

The promethean are awful enemies.

The AI for these is very simple and makes the dullness of fighting them even more apparent. The crawlers just run at you and shoot, the soldiers hang back and shoot, knights lob shit from far away or melee if you get close. Zzzz. The way the story is headed makes me fear for Halo 6. Will the covenant be even more marginalized in favor of the stupid prometheans?

Most of the levels are ugly

Misc stuff:
- Action packed cutscenes write checks the gameplay can’t cash
- No Halo in Halo 5
- Hub areas are completely unnecessary padding
- AI is not great, both enemy and squad
- There should be an option to disable revive while playing solo

I see where you are coming from, but I don't agree. By first pass on Heroic the Warden fights were annoying, but so was my first encounter with a Hunter on Halo CE and my first (few) runs of the Library and a bunch of other stuff throughout the series that had more to do with understanding how I needed to approach any given situation. My second run through was on Legendary and I assumed I was going to hate those parts, but I actually had a lot of fun, though there was still some trial and error.

Still I can think of other ways that they could have dealt with it. The Warden could have had different better equipped versions of himself to combat you later since you had already kicked his ass (although to be fair he brought more reinforcements including additional copies of himself). If I was to create a similar scenario I would have had him use the defeated versions of himself to buff up his armor and capabilities (THIS IS NOT EVEN MY FINAL FORM!). Now he is twice as big and has two swords and he can throw it at you like a boomerang! It would have been cool to be able to use the environment against him as well (Hey, if I groundpound this floating platform while he is below me, which I can maneuver him to by directing my teamates, then the platform falls and squished him and he makes a SPLAT sound.) But because I can think of things I would have like to see that does not mean it sucks and in fact I still had a lot of fun with it. (Admittedly I cheesed the final Warden fight because I could and I wanted to get back to Warzone). I'm not saying you should keep trying until you like it, but this was my experience.

I enjoyed the changes they made to the Prometheans and found them more fun to fight and I actually had some decent AI experiences, like a Captain crouching around a corner to drop off my radar and trying to flank around me. For the team AI sometimes they seemed braindead and other times did just what I needed them to do (kind of similar to real teammates actually)

There are some small combat areas, but to me it felt like a nice mix of large and small and I liked the tension between when those times occurred.

Ugly levels are subjective and I'm sure you can find plenty of people who would agree, but I really liked all of it and each level felt unique and had it's own flavor.

Makes sense the Covenant and Prometheans would stop fighting each other when we show up, we've been kicking all their asses for years upon years. To be serious though I would like to see more of the large scale battles that you are picking your way through as well, but I don't feel like this has ever really been portrayed well.

You don't have to request a revive, you can just ignore it. I'm sure there is something mental though about knowing you have that option. When I was doing my Legendary run I just reset to last checkpoint because that was faster than bleeding out or waiting for a teammate to come get me up. Same with ADS, although the weapons that didn't have ADS before but do now have such a limited scope I don't really see that negative.

While I don't agree with you I do appreciate that you backed up your feeling with reasons.

If you didn't finish Legendary yet don't click the spoiler below.
And there is a halo

The OT is filled with MP talk and I actually do want to talk about the SP campaign, particularly after finding all of the intel, but the nature of this topic makes it seem like it is not the place and I don't want to worry about spoilers so I'll wait a bit and hope people come back to it.
 
You're not exactly disproving my point there. The stories of every 343 game so far have been convoluted trash heaps with so many threads and complicated shit you need to know to understand half of it and none of it is developed. In Halo 4 we had: Forerunner world, Cortanas rampancy, Infinity, new Spartans, Storm faction, Librarian pokemon trainer, Librarian pokemon trainer giving Chief a thunderstone so he can evolve into Raichu which gives him immunity to orange laser beams, ancient humans, digitized humans, and Darth Didact. None of these were developed well at all, and they sure as fuck weren't "simple". Halo 5 is no different since 343 decided that they couldn't just have chief going rogue and their awful EVA angel clones be the main plotline, instead they had to shit on cortanas grave that they themselves dug.



Nobody hated terminals, they hated that you had to take 4 minutes to boot up freaking Waypoint, only to have it need a 10 minute long update just to view a 1 minute long animation.

...

i'm out
 
Okay. Bring back the flood? Close the thread. SHUT IT DOWN. FOREVER.

Flood is fine if properly handled. The Library and The Maw? Cool. Keyes? Borderline. Everything else? Hell no. I don't know that I trust 343i to use The Flood responsibly though, so you may have a point.


Also, I don't think regular boss fights fit Halo (my opinion, of course). Bungie tried with Tartarus and Guilty Spark and that didn't work (again, my opinion). Now 343i tried with this guy and they used the cheapest, laziest boss design: re-use boss, have boss summon enemies constantly.

Just have a kickass level (The Maw/Warning: Hitchhikers May Be Escaping Convicts) at the end of your game and that should be more than enough, if well done. No need for regular boring boss fights.

Then again, if you're hell bent on including "boss type" enemy characters in your game, then at least design interesting boss fights around them. Early spoiler for H5/enemy character:
Oh, and don't kill them in non-interactive cutscenes. That's just bad form.
I enjoyed fighting the Flood though.
*high five* - my man.
 
Genesis is dull? That level was gorgeous.
Well, it's sort of technically "dull" in the sense that it lacks large-scale chromatic contrast and has a yellow color balance. It's kind of grungy, that is.

Personally I think it could look significantly better if it changed those two things, but it's still a neat natural-yet-alien environment; those Dr Seuss rocks/plants/whatever work very well for nailing the look.
 
I enjoyed the campaign and the new abilities and gameplay. The Prometheans are tough to fight not just because they are bullet sponges but because they are using layered tactics as pointed out already with their "formations". You get rushers, snipers, tanks and agile soldiers all arrayed against you. People seem too used to "plasma pistol elite, pop head. rinse. repeat. clean up fleeing grunts."

The warden fights can be tough as well but as pointed out if you spend a minute searching for the right weapons then you really shouldn't have too tough of a time. Are people looking at the previous Halo game boss fights with rose-colored glasses? Chieftain fight was bad along with the zealout leader and prophet fight.
 
I don't think it was a perfect game but it felt way more Halo-y than Halo 4 and was a distinctly better campaign than some of the stuff Bungie put out.
 
Bar the warden I agree.

Why on earth do people feel the need to start threads for "my subjective opinion is fact and here is why"?

Jesus christ. Nobody who's over the age of 12 and isn't a republican thinks their opinion is fact.

I would have posted this on pjsfacts.com if I didn't want to discuss these issues with people. This is a thread with dozens of people discussing a game, seems almost like the definition of the type of thing you should see on a game forum.
 
Halo could have had a legacy like Metal Gear where each main installment was beloved. It's a shame the story in this series went down the toilet so far once Bungie dropped it.

Halo 3 remains the best campaign in the series, followed closely by Halo Reach. There was no need to follow Halo 3 story wise as the series was wrapped up nicely there. If they were to follow it, at least they could have made it a good, worthwhile story, not this half baked mess where you have to read a bunch of damn books to fill in the holes and villains die off screen. A mess.
 
Even though I wouldn't put Halo 5 as the best in the series, it was still an enjoyable game. So, I'm gonna have to disagree with the OP.

EDIT:

At some point you might have to accept that your opinions are in the minority lol.

Just replayed it man, its all straight and isn't good. Even worse in a replay.. load up reunion and see how you feel after you replay it and consider that a team of designers designed it
 
Jesus christ. Nobody who's over the age of 12 and isn't a republican thinks their opinion is fact.

I would have posted this on pjsfacts.com if I didn't want to discuss these issues with people. This is a thread with dozens of people discussing a game, seems almost like the definition of the type of thing you should see on a game forum.
OP is an 11 year old republican, confirmed.
 
I think once the dust settles in a few months more people will realize that Halo 5 has a bad campaign. It won't hold up as well as 1-3.
 
If Halo 5 taught me anything, it's that 343 absolutely can't touch Bungie's trilogy when it comes to combat scenarios and level design. Don't get me started on the story...
 
A few of the Halo threads that are being posted would have been perfectly sufficient in the OT tbh, probably doesnt OPs the sort of coverage they want though

I guarantee if I had posted this in the OT, it would have been quoted 3 times with "completely agree", twice with "you're nuts", and then the discussion would have gone back to how there aren't enough maps in arena.


Think again.

You know, just because there isn't a "/s" doesn't mean there isn't sarcasm. I made a thread nearly 2 years ago that got less than 300 replies. Why the crap WOULD anyone remember it?

OP is an 11 year old republican, confirmed.

Hillary clinton eats boogers
 
I actually enjoyed it for the most part. All of the promethean weaponry was majorly improved in my opinion, and I love the new maneuverability.

It did feel a tad bit easier compared to other halo games in regards to having to scrounge around for weapons. Fighting without the best tools felt a lot like overcoming something difficult in earlier games. Also, the Warden stuff wasn't that enjoyable to play over and over.
 
OP wrote" why is he (warden eternal) talking shit after you've kicked his ass 4-5 times already" Made me completely LOL.
But yeah whoever thought recycling a bullet sponge, 1 hit kill boss multiple times should be fuckin' gone to be honest.
As far the map sizes for campaign i thought they were good, gave you and your team options to where to attack from. Although IMO fighting the covenant was more fun compared to the Forerunners.
And that fuckin' false advertisement about the whole Chief vs Locke was a complete letdown to see it cultivate in a cutscene.
although my heart broke a bit to see cortana be the baddie & completley change after all we have been through all these games.
 
Easily the worst Halo campaign. Very easily.
I have to agree with this. There's honestly something about the gunplay that feels "off" to me compared to even Halo 4. Like the guns have very little weight behind them. The level design was decent but nothing special compared to past games. I also wish the entire game took place on Genesis instead of the planet hopping trek we got. Not only was it visually stunning but it also had that sense of mystery the rest of the game lacked.
 
He's no less annoying than those Halo 2 bossfights. They were equally shitty. At least almost all of the EW fights in Halo 5 have a slight workaround to make them easy. (hint: scattershot)

Having played both H2 and H5 in the past week, I disagree on H2's bosses being anywhere near as annoying.


One thing that made the warden fights worse for me is that until the last fight with 3 of them, I never bothered with shooting him in the back. Blasting him in the face with every power weapon in the area worked fine.

In each of the first 5 warden fights I died 5 times or less. I hit a wall on the last one because there are fewer power weapons and you actually have to shoot them in the back to effectively take them down. I died maybe 15 times on that battle. I probably exaggerated the amount it added to my play time in the OP.

I think the whole thing would have been less annoying if he only took damage from back which would have forced me to do it the "right" way from the start. That would basically make him a scaled up Hunter.
 
Yeah it was by far my least favorite campaign from Halo as well. Not so much from a gameplay perspective (though most of the new stuff I never used like ground pound or ADS) but just that the story was so bad and the split between Chief and Locke was amazingly uneven.
 
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