First, the positives. It is quite a lot better than Halo 4. The additional movement options feel good and fit well with the idea of cyborg super soldiers. The levels are less claustrophobic than H4 and have more of that journey feel from previous halo games. The story is just as dumb as all halo games since H2 so I will leave that alone.
The problems:
Uneven Difficulty
Stupid shit dumb crap ass Warden fights
Small combat areas
ADS makes the combat less interesting
Sloppy encounters
Not enough interspecies combat
Too many weapons
The promethean are awful enemies.
The AI for these is very simple and makes the dullness of fighting them even more apparent. The crawlers just run at you and shoot, the soldiers hang back and shoot, knights lob shit from far away or melee if you get close. Zzzz. The way the story is headed makes me fear for Halo 6. Will the covenant be even more marginalized in favor of the stupid prometheans?
Most of the levels are ugly
Misc stuff:
- Action packed cutscenes write checks the gameplay can’t cash
- No Halo in Halo 5
- Hub areas are completely unnecessary padding
- AI is not great, both enemy and squad
- There should be an option to disable revive while playing solo
I see where you are coming from, but I don't agree. By first pass on Heroic the Warden fights were annoying, but so was my first encounter with a Hunter on Halo CE and my first (few) runs of the Library and a bunch of other stuff throughout the series that had more to do with understanding how I needed to approach any given situation. My second run through was on Legendary and I assumed I was going to hate those parts, but I actually had a lot of fun, though there was still some trial and error.
Still I can think of other ways that they could have dealt with it. The Warden could have had different better equipped versions of himself to combat you later since you had already kicked his ass (although to be fair he brought more reinforcements including additional copies of himself). If I was to create a similar scenario I would have had him use the defeated versions of himself to buff up his armor and capabilities (THIS IS NOT EVEN MY FINAL FORM!). Now he is twice as big and has two swords and he can throw it at you like a boomerang! It would have been cool to be able to use the environment against him as well (Hey, if I groundpound this floating platform while he is below me, which I can maneuver him to by directing my teamates, then the platform falls and squished him and he makes a SPLAT sound.) But because I can think of things I would have like to see that does not mean it sucks and in fact I still had a lot of fun with it. (Admittedly I cheesed the final Warden fight because I could and I wanted to get back to Warzone). I'm not saying you should keep trying until you like it, but this was my experience.
I enjoyed the changes they made to the Prometheans and found them more fun to fight and I actually had some decent AI experiences, like a Captain crouching around a corner to drop off my radar and trying to flank around me. For the team AI sometimes they seemed braindead and other times did just what I needed them to do (kind of similar to real teammates actually)
There are some small combat areas, but to me it felt like a nice mix of large and small and I liked the tension between when those times occurred.
Ugly levels are subjective and I'm sure you can find plenty of people who would agree, but I really liked all of it and each level felt unique and had it's own flavor.
Makes sense the Covenant and Prometheans would stop fighting each other when we show up, we've been kicking all their asses for years upon years. To be serious though I would like to see more of the large scale battles that you are picking your way through as well, but I don't feel like this has ever really been portrayed well.
You don't have to request a revive, you can just ignore it. I'm sure there is something mental though about knowing you have that option. When I was doing my Legendary run I just reset to last checkpoint because that was faster than bleeding out or waiting for a teammate to come get me up. Same with ADS, although the weapons that didn't have ADS before but do now have such a limited scope I don't really see that negative.
While I don't agree with you I do appreciate that you backed up your feeling with reasons.
If you didn't finish Legendary yet don't click the spoiler below.
The OT is filled with MP talk and I actually do want to talk about the SP campaign, particularly after finding all of the intel, but the nature of this topic makes it seem like it is not the place and I don't want to worry about spoilers so I'll wait a bit and hope people come back to it.