The topic is about developers having difficulty getting their titles up to HD resolutions. You want to give Sony a pass even though the CEO of their Entertainment division said that the PS3 would run 32:9 1080p at 120fps in the 4th fucking dimension. And that's not a joke, he actually said that.
The discussion is only relevant because you want to turn this into some kind of "But Sony didn't say" thing, which is clearly bullshit. They did say they would hit 1080p and then some. They said it over and over and over again. And so far, they've come woefully short of the benchmark they set for themselves. Microsoft too.
But it's not like it's any different this time around. The only thing that has changed is that the focus now is on resolution. Console manufacturers have always made these grandiose, ridiculous claims that their hardware was going to be the second coming of Christ in digital form. And they always fail to deliver on their lofty promises.
It is interesting to see what developers are doing to squeeze more out of each piece of hardware, so I'm always interested at what's being rendered natively, but so far as I can tell, the lowered resolutions isn't the clear indication of one consoles superiority over the others some people want it to be.
Also, Blast Processing.