It's unrealistic to expect Uncharted level animations in 50+ hour rpgs, but for a genre where story is important, it's kind of a bummer seeing bad animation ruin the atmosphere of important story beats.
Also I've still never encountered a rpg where moving around felt or looked amazing. It's especially bad in jrpgs, where often any sort of interaction has an abrupt fad to black/transition to 'I'm climbing this ladder cutscene', also instant acceleration on movement just looks weird. It's like they just map the analog stick to a dpad basically.
Western games are pretty bad too. I agree Witcher 3 is an amazing game, but the movement (even with alt controls) is some of the worst I've ever encountered in a 3d game. The occasional 'cinematic' cutscenes are pretty great though.
I guess if we consider Kingdom Hearts a rpg (still feels more action adventure imo), jumping feels like garbage but movement and the cutscenes are all pretty good.
I can't really think of anything else?
FF15 seems to have the potential animation wise, but thats later.
Also I've still never encountered a rpg where moving around felt or looked amazing. It's especially bad in jrpgs, where often any sort of interaction has an abrupt fad to black/transition to 'I'm climbing this ladder cutscene', also instant acceleration on movement just looks weird. It's like they just map the analog stick to a dpad basically.
Western games are pretty bad too. I agree Witcher 3 is an amazing game, but the movement (even with alt controls) is some of the worst I've ever encountered in a 3d game. The occasional 'cinematic' cutscenes are pretty great though.
I guess if we consider Kingdom Hearts a rpg (still feels more action adventure imo), jumping feels like garbage but movement and the cutscenes are all pretty good.
I can't really think of anything else?
FF15 seems to have the potential animation wise, but thats later.