ILikeFeet said:maybe. as long as you have two fuctioning eyes (glasses and contacts work) you are good.
But how will you play!?!
ILikeFeet said:maybe. as long as you have two fuctioning eyes (glasses and contacts work) you are good.
Willy105 said:But how will you play!?!
What? Most PS1 FMVs were 320x240. 3DS FMVs would be 800x240. That's over twice as many pixels.Cow Mengde said:Why would it need 4GB? Remember, the resolution of the videos would also be lowered because the 3DS's resolution isn't even as high as the PS1.
The top screen on the 3DS has a higher resolution than the PS1 outputs natively. Only the bottom screen is the same.Cow Mengde said:Why would it need 4GB? Remember, the resolution of the videos would also be lowered because the 3DS's resolution isn't even as high as the PS1.
Ezduo said:Has a Warioware game been announced for the system yet?
Ezduo said:Has a Warioware game been announced for the system yet?
Ezduo said:Has a Warioware game been announced for the system yet?
ILikeFeet said:he ain't got no hands, then he's SOL.
Just 1 hour. I remember the back cover of the CD case. "Wow! 60 minutes of cinematics! What's a cinematic anyway?"Cow Mengde said:How many hours of FMVs were in the original FF7 anyway? Looking at some AVI compressions, you can fit a low res movie into 700 MB. I don't know the exact numbers on the resolution, but it's very close. The resolution is somewhere around the resolution of the 3DS screen.
Some developers might opt for 2D FMVs, but yeah. The 3DS will certainly be able to support better compression formats though.Branduil said:What? Most PS1 FMVs were 320x240. 3DS FMVs would be 800x240. That's over twice as many pixels.
Every demo that's been shown so far doesn't show any dithering or banding, which is certainly a good sign.Neo C. said:Do we know if the 3DS can show TrueColor? So far, we have seen big jumps from GB to DS, and they actually made a bigger graphical difference than the resolution leaps.
GB to DS: 4 -> 56 -> 32'768 -> 262'144.
Branduil said:What? Most PS1 FMVs were 320x240. 3DS FMVs would be 800x240. That's over twice as many pixels.
Galactic Quail said:You dont even need hands.
Thats the final secret of the 3DS nintendo is holding from us.
Behold, next gen handheld gaming.
AceBandage said:The official tech sheet said the starting point is 2Gigs.
Logic dictates that the size will increase, if needed.
Stabbie said:2GB is the current maximum. Learn to read, people. Most launch games will be on 256-512MB cartridges I'm sure.
Wow, I miss that too. Indeed, I just checked the official fact sheet from E3, and it says : "Nintendo 3DS Game Card: 2 GB Max. at launch."Stabbie said:2GB is the current maximum. Learn to read, people. Most launch games will be on 256-512MB cartridges I'm sure.
The thing is compression algorithms have gotten much better over the years then they were during the PS1. You should be able to store a good 100 minutes of FMV in like 1GB if compressed right, unless you want it to be visually flawless (Which even most PS1 FMV's weren't)Branduil said:What? Most PS1 FMVs were 320x240. 3DS FMVs would be 800x240. That's over twice as many pixels.
Drkirby said:And all the 2GB at launch means is what it says, Nintendo will only offer upto 2GB carts during the launch window. Most likely the system will end up with 32GB carts by the end of its life.
ILikeFeet said:a game as big as a blu-ray? get the fuck outta here :lol
25nm and smaller flash, and we're talking five years from now. Though I agree. I don't think they'd ever use or even need anything over 16GB.Zerokku said:Yah that seems a bit much. I doubt we'll see anything higher than 8GB, and 4GB will be standard even for most "larger" games.
Pretty much. 99% of Wii games are on a single layer DVD, so I doubt 3DS would need more.Zerokku said:Yah that seems a bit much. I doubt we'll see anything higher than 8GB, and 4GB will be standard even for most "larger" games.
Mr. Pointy said:1.8GB UMDs are essentially 65mm dual layer DVDs in a plastic shell. I wonder why Nintendo didn't have the foresight to make dual-layer (2.66GB) GC optical discs?
Anyway, most PSP games are less than 900MB, so I imagine the majority of 3DS games will be around 512MB-1GB in the beginning.
Bizzyb said:Didn't know that....What seems to take up the most data? streaming Music and video files?
Mr. Pointy said:1.8GB UMDs are essentially 65mm dual layer DVDs in a plastic shell. I wonder why Nintendo didn't have the foresight to make dual-layer (2.66GB) GC optical discs?
Anyway, most PSP games are less than 900MB, so I imagine the majority of 3DS games will be around 512MB-1GB in the beginning.
FMVs definitely take up the most space (For example, Ninja Gaiden Black is 6GB total but 4GB of that is the FMVs). Pre-recorded audio would be next, followed by textures and shader maps. Geometry and real time audio take up practically nothing by today's standards. Code should theoretically take up the least space but many modern engines do somehow manage to take up a lot of space by themselves.Bizzyb said:Didn't know that....What seems to take up the most data? streaming Music and video files?
Im thinking it will go up to at least 16 gigs.Zerokku said:Yah that seems a bit much. I doubt we'll see anything higher than 8GB, and 4GB will be standard even for most "larger" games.
Cow Mengde said:Does Nintendo Power still post how many megs their games are in the review info? I know they did that even during the early GC days.
Luigiv said:FMVs definitely take up the most space (For example, Ninja Gaiden Black is 6GB total but 4GB of that is the FMVs). Pre-recorded audio would be next, followed by textures and shader maps. Geometry and real time audio take up practically nothing by themselves. Code should theoretically take up the least space but many modern engines do somehow manage to take up a lot of space by themselves.
Very unlikely. There's no point. The only reason to have that much space is either for A)10 hours of FMVs or B) More voice acted dialogue than any studio could possibly afford. Given that so far the system has proven texturing to be its weakest asset, don't expect devs to fill up cartridges with just those the same way they can on the PS3.wwm0nkey said:Im thinking it will go up to at least 16 gigs.
Mr. Pointy said:I'm hoping for the first SNK game (Doki Doki Majo Shinpan 3D, probably) to have NINTENDO 3DS 16 GIGABIT PRO GEAR SPEC befoe the title.
No "we" cant.AceBandage said:So, with the DSi and XL getting price drops in just a couple weeks now, we can pretty much confirm the 3DS will be under $200.
Yeah, I'm still not convinced. I definitely don't see it coming in below $199.Shiggie said:No "we" cant.
Shiggie said:No "we" cant.
Vinterbird said:Logic says yes.
Willy105 said:This is Nintendo.
AceBandage said:They're still a business.
If they were really going to sell the 3DS for like $250 or something, then they wouldn't care about lowering the price of their other systems.
AceBandage said:They're still a business.
If they were really going to sell the 3DS for like $250 or something, then they wouldn't care about lowering the price of their other systems.
Willy105 said:No, I believe the $199 3DS theory. It's just that it's still Nintendo. Logic has no game here.