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3DS XL Circle Pad Pro coming this year

I would like there to be a broader list of Possible genres to be supported by devs on the platform yes.

what would make a 3DS third person shooter better than a Vita/Home Console one? why would you want those games on a 3DS?
 
I said second stick, I didnt say anything about the triggers and grip that the CCP brings to the table. Those are nice, but all I want/need on the 3DS is a second stick.

Really not that hard of a concept that some people dont want to get a CCP....
 
I said second stick, I didnt say anything about the triggers and grip that the CCP brings to the table. Those are nice, but all I want/need on the 3DS is a second stick.

Really not that hard of a concept that some people dont want to get a CCP....

The triggers are used by games that utilize the CPP, though. You simply could not ignore them.
 
N64 did 3D polygon games, FPS's, etc just fine with a single stick. Why are we suddenly living in a world where a portable console is ass without two sticks?

I don't feel at all that it's ass, it'd just be nice.

Although if your idea of 3D controls peak at the fucking Nintendo 64, I can't blame you for being shocked, as I assume you're posting through some kind of a time rift.
 
what would make a 3DS third person shooter better than a Vita/Home Console one? why would you want those games on a 3DS?

Third person shooters are not the only genre that benefit from an extra stick. Even if games can work okay without them I would still like the option for stuff like controlling the camera and such.
 
How about a nice twin stick shooter? Imagine a Geometry Wars type game in glorious 3D.

I personally think it would work ok with the touchscreen, at least to the point of further proving that the thing doesnt need a second analog stick.

This is all my opinion of course and I can see why people would like otherwise, but.. im just weirded out at the amount of people bitchin about it and desperately "needing" one.

It's pretty clear that the success of the DS came from developers building games that directly benefit from that kind of hardware. From the two screens, from the touchscreen, from portability, etc. People wanting a second analog stick on a device that's barely proven it could EVER use one is like planting PSP follow-up ideas on a DS succesor, wich most people loved for entirely different reasons.

It just weirds me out.
 
I like everyone forgets that the CPP also had a second row of shoulder buttons, which no other portable has because it would make the system hugely thick if built in, meaning that even if there was a second stick built into the XL there would still need to be an additional cradle for full compatibility with CPP games, which would make third parties have to come up with multiple control schemes for every game.

It's almost as if nobody actually used the CPP because the only major games to use it in a significant way were a port that was rendered irrelevant before release, a game that bombed despite its quality because the larger audience didn't want to play that type of game on a handheld, and a Japan-centric release still not confirmed for America.
 
No thanks. I'm waiting for the CPP XL^3.

The 3DS needs a 3rd analog to really be dominant in the handheld industry.

I mean for those who enjoy it I'm glad it's now going to be an option but this all seems to be happening so fast (to me).
 
This whole thing is ugly (not just the circle pad itself, oh ho ho)


Nintendo can't add a second stick without alienating early adopters, developers would have to either choose which to support or come up with some sort of compromise..

With the CCPro, developers can choose to support it but expect a very limited install base...again may have to somehow compromise and make it playable without it.
 
Absolutely ridiculous. Should have been built in. I don't think people would have minded paying a bit more for a 3DS XL with this included.

This, I doubt adding another slide pad would have added much to the overall cost. If they are concerned with breaking compatibility with the current 3ds, just tell publishers that games must also be playable using a single pad.
 
I really just dont get it.

Do people wanna play third person shooters on a 3DS or something?

Jeff said it best at the latest bombcast in what ive been trying to say since the release of the CPP: I dont expect any 3DS game to be a game that takes advantage of something like a second analogue stick when compared to the things that ONLY the 3DS can do. If it was then im really not interested in that kind of handheld.

Every single game that could come out using a second analogue stick (including Resident Evil Revelations) would get out cries of "LOL they should have put it on Vita!" to wich anyone else can respond "they should have put it on consoles", and they would both be right.

If I want super precise camera controls and aiming i'll play my PC. I expect the 3DS games to be cool, handheld-intended games that focus on the stuff the device can do as opposed to home consoles.
Monsta Hunta 4, I just don't want to go back to one analog, after tri.
 
I wonder if they built it with that in mind this time? You'd think they'd move the IR port somewhere easy to connect since nothing else is really using it.
 
I really just dont get it.

Do people wanna play third person shooters on a 3DS or something?

Jeff said it best at the latest bombcast in what ive been trying to say since the release of the CPP: I dont expect any 3DS game to be a game that takes advantage of something like a second analogue stick when compared to the things that ONLY the 3DS can do. If it was then im really not interested in that kind of handheld.

Every single game that could come out using a second analogue stick (including Resident Evil Revelations) would get out cries of "LOL they should have put it on Vita!" to wich anyone else can respond "they should have put it on consoles", and they would both be right.

If I want super precise camera controls and aiming i'll play my PC. I expect the 3DS games to be cool, handheld-intended games that focus on the stuff the device can do as opposed to home consoles.

Yeah, who wants to play something like Monster Hunter on a portable? Yuck.
 
Third person shooters are not the only genre that benefit from an extra stick. Even if games can work okay without them I would still like the option for stuff like controlling the camera and such.

Yeah, I didn't feel that a second stick was necessary until I played the Kingdom hearts 3d demo, that camera is a bitch.
 
Monsta Hunta 4, I just don't want to go back to one analog, after tri.

Yeah, who wants to play something like Monster Hunter on a portable? Yuck.


so you both need a second analog stick built-in into the console for just one title when there's already an add-on solution for such a specific case like this?


I already mentioned that I think the CPP only exists because of Monster Hunter and that it makes sense considering that game alone sells bucketloads.

I have no problem with the CPP, never said that. What im saying is that the 3DS shouldn't need a second analog stick built-in at all.
 
This whole thing is ugly (not just the circle pad itself, oh ho ho)


Nintendo can't add a second stick without alienating early adopters, developers would have to either choose which to support or come up with some sort of compromise..

With the CCPro, developers can choose to support it but expect a very limited install base...again may have to somehow compromise and make it playable without it.
I don't see why Nintendo can't just collaborate with third party devs to pack in CCPs with notable third party games. Nintendo could do that in conjunction with a nice trade in(old 3DS pays certain amount towards 3DS XL) program and there would barely be a peep. Two years would go by and no one would even remember the one stick 3DS.
 
This whole thing is ugly (not just the circle pad itself, oh ho ho)


Nintendo can't add a second stick without alienating early adopters, developers would have to either choose which to support or come up with some sort of compromise..

With the CCPro, developers can choose to support it but expect a very limited install base...again may have to somehow compromise and make it playable without it.

You don't alienate anyone, hardware moves on, it gets added as an optional method for games where it makes sense to use, exactly like the behemoth addon. It's not exactly massive R&D, here for forty dollar handheld games.

If early adopters feel bad because they want that control method then they can buy the new one. If they can't afford it then get a fucking job. Even if the install base is largely kids, they can mow lawns! How the hell do you think I paid for that 85 dollar copy of Chrono Trigger?!

so you both need a second analog stick built-in into the console for one title when there's already an add-on solution for such a specific case like this?

Monster Hunter is clearly the only 3D game ever made that uses a second analog stick for a fast paced camera that needs to keep up with the action/fine tuning.
 
I originally did not care that they didn't add the second analog stick since there's so very few games on it. I just figured Nintendo decided not to support it anymore which I was okay with.

But them making it an add on when there's a BIG FUCKING HUGE PIECE OF REAL ESTATE UNDER THE BUTTONS is absolute bullshit. It's fucking big enough being an XL that add-on would make it the size of a fucking tablet.
 
YES! I was hoping this would happen just for the hilarity factor. This thing will end up being bigger than the Wii U controller!
 
so you both need a second analog stick built-in into the console for just one title when there's already an add-on solution for such a specific case like this?


I already mentioned that I think the CPP only exists because of Monster Hunter and that it makes sense considering that game alone sells bucketloads.

I have no problem with the CPP, never said that. What im saying is that the 3DS shouldn't need a second analog stick built-in at all.

No, there's obviously going to be more titles to support it, so if I had the choice to have it built in and a good analog placement than an add on and a bad analog placement, I'll gladly choose to just have that 2nd analog built in. Assuming the analog placement is the same as 3DS of course.
 
Monster Hunter is clearly the only 3D game ever made that uses a second analog stick for a fast paced camera that needs to keep up with the action/fine tuning.

It's the only one that makes sense being on the 3DS based on Japan's popularity of the device alone. They put it where the sales are so they can sell more, that's it.

As I said before: every other game of the type you're describing doesnt benefit from being on the 3DS at all and would be way better in either the Vita or a Home Console.
 
Pretty sure those 4 or 5 Monster Hunter games on the PSP were using a single analog stick.
And with millions permanently disfiguring their hands by using the index finger to use the D-Pad and control the camera.

... Which actually highlights the bigger problem here: while the analog nub being above can come off as more natural, it ALSO prohibits secondary use of the D-Pad with your index finger, thus a second analog stick is actually more important here than on the PSP. Also a reason that Dual Shock configuration can actually be best, although in that case it's usually doing something like item selecting rather than camera control.
 
Pretty sure those 4 or 5 Monster Hunter games on the PSP were using a single analog stick.

And the far better controlling console ones all used dual stick. Considering I've got over a thousand hours between MH, MHFU and MH Tri, I think I'm pretty solid in my thoughts there.

Dual Stick is a massive improvement for Monster Hunter and a slew of other games that need intensive camera work.
 
This is going to look ridiculous with it attached, but I guess it will be comfy to hold.

My main complaints about 3ds so far are the size, hand cramps and battery life. Seems like XL addresses them all.
 
Nintendo just needs to bundle the CPP with a game and try and spread it out more. Seeing how its coming to the XL too, that is great news. I am waiting to use my CPP with Kingdom Hearts.
 
My big question is: Is it going to be bigger than the Wii U gamepad?

Wii U gamepad size confirmed!

I used this image and added to it. With CCP XL, the size is gonna be close.

sOIUx.jpg
 
The real issue, which is why I knew any revision would have a hard time adopting another stick is that 3DS games communicate with it via the IR port. That's just not something you simulate internally, it's not a digital bus, it's literally an analog system.

3DSXL still needs to use IR for dual analog, there's no way around it (unless they had killed the IR port altogether and implemented some hardware hacks). So it'll work exactly the same way and all games that currently support the CCP will keep working on both systems.

Also, the CCP adds 2 shoulder buttons, just in case people still didn't know that.
 
Is there some religious or scientific reasons that the XL didn't come with a second pad?

The CPP has two large trigger buttons in addition to the extra circle pad. A second pad would be useless without those two triggers since every game that uses the CPP also uses the added triggers.
 
MS charges for online, Sony charges for memory cards, Nintendo charges for dual analog.

Haha, so true.

Seriously though, some of the reactions in this thread are just overly dramatic. Did anyone really expect anything different? Thanks for the reasonable folk who try to keep reminding the drama queens that there's an additional set of triggers to account for as well. Sheesh.
 
Pretty sure those 4 or 5 Monster Hunter games on the PSP were using a single analog stick.

The guy I quoted was talking about why would people want games that utilize a second stick on a handheld. Monster Hunter is one of the most popular handheld titles on the planet. Monster Hunter plays much beter with a second stick.The add on exists as a result of Monster Hunter.

Do I really have to explain this?
 
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