I had a friend that told me watching a blu-ray movie in 1080p makes it look like a soap opera.
it does if you don't set up your tv properly first
I had a friend that told me watching a blu-ray movie in 1080p makes it look like a soap opera.
I guess I will have to see the Hobbit to find out for realz, but higher frame rate doesn't always equal better product. That much is clear.
I think it might be screen size problem;
some people get car sick for example, when you're watching something with fast movements on a giant screen it can create the same feeling.
You usually don't play games on a cinema screen, maybe those people get sick of that too.
In games you're in control too so it might create a different feeling than a movie to the brain.
Yes, your choices are
2D 24fps
3D 24fps
2D 24fps IMAX
3D 24fps IMAX
3D 48fps
as I recall...
And here is the 48fps Trailer http://www.48fpsmovies.com/The_Hobbit_An_Unexpected_Journey_Trailer.mp4
Yes, your choices are
2D 24fps
3D 24fps
2D 24fps IMAX
3D 24fps IMAX
3D 48fps
as I recall...
And here is the 48fps Trailer http://www.48fpsmovies.com/The_Hobbit_An_Unexpected_Journey_Trailer.mp4
Some of the motion blur techniques available to games today do a pretty damn good job approximating the look, but we still have a ways to go.I don't think its possible to add motion blur to moving game images (viewpoint not stuff in scene)... though It would be interesting to see prerecorded gameplay simulated with motion blur.
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Maybe with, like, an insane 300-fps you could calculate motion blur by sampling 30 motion frames fro every output frame. I don't know.
60fps games give me motion sickness sometimes.
I guess I will have to see the Hobbit to find out for realz, but higher frame rate doesn't always equal better product. That much is clear.
...
As for the topic at hand. remember that tv is 30fps, and film is generally 24fps. You make a film run at 30+ fps and it looks like tv or a soup opera. You loose the film quality, film is an escape or a filter on reality. You take away that filter and it looks mundane every day life and you are just watching people on a stage the more you increase the framerate.
Sadly that is motion interpolated version of the 24fps trailer, the artifacts of the process are very easily noticeable.Wow, that looks great. No blurring at all. Would love to see it in 1080p though.
Read this article: http://www.pcmag.com/article2/0,2817,2403746,00.asp
Fantastic history and information about framerates in relation to The Hobbit. Even talks about video games.
The Hobbit is "limited release" because there are less than 500 theaters in the US that are even capable of displaying 48fps. There's a list linked in that article showing what theaters have it.
Not sure why it's US only.
You have to react to things in games, not in movies.
Well...to be fair to 24 fps, most displays do a poor job handling the content. The 72Hz 3:3 pulldown support on my plasma produces a very consistent image, but viewing it on most monitors will introduce a lot of image judder since 24 doesn't properly sync up with 60 Hz.
A proper judder free 24 fps looks a lot nicer than what you see in that video. Judder drives me absolutely crazy.
From this website:
http://www.48fpsmovies.com/high-frame-rate-example-videos/
panning shot at 24 fps: http://red.cachefly.net/learn/panning-24fps-180.mp4
panning shot at 60 fps: http://red.cachefly.net/learn/panning-60fps-180.mp4
action shot#1 at 24 fps: http://red.cachefly.net/learn/action-24fps.mp4
action shot#1 at 60 fps: http://red.cachefly.net/learn/action-60fps.mp4
Although this takes a while to load up, I think this is the best example of 48fps
http://wemusic.veenue.com/libraries/lib_170/media/h_guitarelectric_0.mp4
It's smooth, but to some, it's fake. Really depends on the person
24fps on a computer monitor really does 24fps a disservice.
That's because, to my understanding, it's using the same technology those "smooth motion" filters on HDTVs use. It's not actual 48FPS footage, it's 24FPS footage made to look like 48FPS footage.I must say, the 48fps trailer looks inconsistent. Panning and steady shots look great. But action sequences look off.
It's because they don't know better.I don't mind 30fps at all but 60 will always be preferable no matter what. I don't understand why some people say Uncharted or story-driven games would not benefit from 60fps.
Yes, just watch those few, later episodes of the Twilight Zone at 30fps. It looks weird unnatural for story-telling.
People claiming that higher framerates cause motion sickness are confused. In reality the opposite is true. If smoother motion makes you sick, then you must get sick from simply moving your head around in real life as well.
Yes, your choices are
2D 24fps
3D 24fps
2D 24fps IMAX
3D 24fps IMAX
3D 48fps
as I recall...
And here is the 48fps Trailer http://www.48fpsmovies.com/The_Hobbit_An_Unexpected_Journey_Trailer.mp4
People claiming that higher framerates cause motion sickness are confused. In reality the opposite is true. If smoother motion makes you sick, then you must get sick from simply moving your head around in real life as well.
I'm okay with 30fps games to be perfectly honest. There was once a time where I couldn't really tell the difference without a side-by-side comparison. People must be making noise for the sake of having something to talk about.
I'm okay with 30fps games to be perfectly honest. There was once a time where I couldn't really tell the difference without a side-by-side comparison. People must be making noise for the sake of having something to talk about.
That's because it is unnatural, it's just faking it and it looks worse than the real thing.I HATE those smoothing TVs
It makes movies unwatchable.
The whole thing just takes this unnatural fluidness.
The only TV i've seen that had a fast framerate like that looked terrible. I don't know why, but it just seems to look really fake. And i like my games to have as quick a frame rate as is possible.
From this website:
http://www.48fpsmovies.com/high-frame-rate-example-videos/
panning shot at 24 fps: http://red.cachefly.net/learn/panning-24fps-180.mp4
panning shot at 60 fps: http://red.cachefly.net/learn/panning-60fps-180.mp4
action shot#1 at 24 fps: http://red.cachefly.net/learn/action-24fps.mp4
action shot#1 at 60 fps: http://red.cachefly.net/learn/action-60fps.mp4
Although this takes a while to load up, I think this is the best example of 48fps
http://wemusic.veenue.com/libraries/lib_170/media/h_guitarelectric_0.mp4
It's smooth, but to some, it's fake. Really depends on the person
I've been told our eyes perceive fast movement at a level that's very similar to a camera running at 1/50 shutter speed - so 48 FPS would be ideal for true realism. 60 is going a bit too far, if you really must have that kind of smoothness.People just arnt used to it. Most folk seem to be able to stomach real life theatre shows but put that behind glass and they start throwing up.
Think of it this way: The amount of movement that's going on inside the bounds of your monitor isn't anywhere close to the amount of movement that would be going on if you were recording that same scene with an actual camera.That is so wrong it hurts!
Light is light!
For perceptual smoothness, then, higher frame rates are always better. I still have a bone to pick with the idea that motion blur is bad, however. Motion blur is necessary for the perception of fast motion. Too high a shutter speed just looks unnatural.
lol what? faster fps doesn't mean faster reaction time, it means you get to see the thing that you have to react to at an earlier time.33 to 16 ms doesn't change much considering my reaction time is 200 ms.
How do you benefit from 60fps porn?
I want to know purely out of curiosity.
Think of it this way: The amount of movement that's going on inside the bounds of your monitor isn't anywhere close to the amount of movement that would be going on if you were recording that same scene with an actual camera.
To put it another way, if someone moves their arm 2 inches in a second inside the frame of your monitor, but actually moves it 4 feet IRL, the blur that will be created by these two situations is completely different. This is why video games need per-object motion blur to compensate.
There's simply no way to generate that kind of motion blur on a flat screen.