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5 mins. showcasing Street Fighter V's Tutorial/Story mode (SPOILER WARNING)

Go back and read what started this conversation.

Also I get that people are disappointed but Capcom never actually promised a story mode that would rival MKX's in production and presention. Expectations were out of wack; I don't get the sentiments of betrayal being expressed in this thread.

SF veterans will buy the game either way but I have to wonder if the story mode looking so shitty will actually repel casual buyers when it is supposed to attract them. Unless all of this is placeholder. The art is bad, the writing is bad (and has typos and grammatical errors), and the line readings are bad.

At least they're teaching the basics. I hope they'll teach the advanced stuff, too.

If the story mode looks this shitty it will deter casual buyers. I don't think that's disputable, really - look at how hugely successful MK has become and the vast majority of people just tear through story mode and call it a day. People who play these games competitively are outnumbered tenfold by casual players.

Do you feel it is unreasonable to expect the story mode to look like the sequences in the tutorial? What else do we have to base our expectations on?
 
A step in the right direction I guess. Hope those who want it like it.

I see why they went with the VN stills (modeling and animating costs).
 
If the story mode looks this shitty it will deter casual buyers. I don't think that's disputable, really - look at how hugely successful MK has become and the vast majority of people just tear through story mode and call it a day. People who play these games competitively are outnumbered tenfold by casual players.

Do you feel it is unreasonable to expect the story mode to look like the sequences in the tutorial? What else do we have to base our expectations on?
I don't think the story mode taking the pure visual novel approach will deter casual gamers considering the relative success of blazblue and persona (although persona benefits from being apart of a popular RPG series.) I think it lacking a good and comprehensive story mode will however and that remains to be seen. What also remains to be seen is if they are actually going 100% in on the visual novel approach. We don't know if we'll get a mixture of in game engine scenes, FMV scenes, and 2D stills which is very much a possibility even after seeing this tutorial scene which is serving as a flash back for the characters. I think you interpreted my expectation comment wrong. People are basing these expectations for the story mode on comments Capcom never made was the issue I was raising.
 
wow this is exactly what I wanted...they even have the alpha models! wow coming from someone who hated sf4 this game is shaping up nicely.
 
So are we sure the story mode will follow the same format as the tutorial or is this just a guess? Is there anything about these files pointing to them being used with stills?

Also, if this is the way the story plays out I doubt PSX will be a "story mode trailer" like many are suggesting. I figure they wouldn't want to showcase that mode.
 
So are we sure the story mode will follow the same format as the tutorial or is this just a guess? Is there anything about these files pointing to them being used with stills?

Also, if this is the way the story plays out I doubt PSX will be a "story mode trailer" like many are suggesting. I figure they wouldn't want to showcase that mode.

Main thing right now is the audio files found. That wouldn't be the case if they were in a cutscene or other mode. They could maybe be from fight entrances but the stuff was pretty story specific.
 
Main thing right now is the audio files found. That wouldn't be the case if they were in a cutscene or other mode. They could maybe be from fight entrances but the stuff was pretty story specific.

That's what I was looking for. I'm not sure how the sound files from SF4's rival cutscenes were stored but I figured SF5's story mode would take a similar approach but expanded.
 
I just quoted it on this page. Mind explaining?
I already did. I'll quote myself

I get that, I don't really have a problem with the format itself. I replied to the poster talking about the level of polish he saw in the beta footage.
I don't think the level of polish scene Of That 5 minute snippet would deter casual buyers since its subject to change but I'll admit I came off pretty aggressive when I made that initial reply.
 
I don't expect GGXrd standard, but man if only they could match Persona 4 Arena Ultimax...

I don't recall that being much more elaborate than this. Wasn't that just a bunch of characters headshots with text boxes and some static backgrounds.

This is fine, but I would have liked a more dynamic comic style presentation, something like how comic scenes in the Infamous games were done. I thought those were very cool.

Anything rivaling MK's scale with extra set pieces, models, etc is expecting way too much. WB has the bucks to go all out on that unlike most fighting game devs. if you look at their making of videos, that looked like a massive effort.
 
I don't recall that being much more elaborate than this. Wasn't that just a bunch of characters headshots with text boxes and some static backgrounds.

This is fine, but I would have liked a more dynamic comic style presentation, something like how comic scenes in the Infamous games were done. I thought those were very cool.

Anything rivaling MK's scale with extra set pieces, models, etc is expecting way too much. WB has the bucks to go all out on that unlike most fighting game devs. if you look at their making of videos, that looked like a massive effort.

With the exclusivity, I would have thought Sony would be springing more.
 
Can this be used as a Ryu training mode for now? For instance, could I get to the part where it tells me to throw, and just train for as long as I want if I don't perform a throw?
 
Can this be used as a Ryu training mode for now? For instance, could I get to the part where it tells me to throw, and just train for as long as I want if I don't perform a throw?

There's going to be a standard training mode where you can just do whatever.
 
that don't look too good for history mode, maybe if it's only for the tutorial

and I love my alpha series, so ken's look is a plus for me, but I am not feeling the younger ryu and ken models

and the stills aren't what we expected when we heard they were looking at how the single player mode of mortal kombat 9 was

mmm
 
I already did. I'll quote myself


I don't think the level of polish scene Of That 5 minute snippet would deter casual buyers since its subject to change but I'll admit I came off pretty aggressive when I made that initial reply.

My initial comment was that if the story mode ends up being just like this when it's released to retail, it might tank sales rather than help them. That probably wasn't totally clear.

I did not say I think casuals will make their purchasing decision now, based on this footage.
 
He drops electricity and teaches everyone to parry to even the odds. He's a swell guy.

I like more the idea that V is a sequel to III, and everyone except Ryu got tired of parrying

Ryu: "Ken, why don't you parry my attacks anymore? what happened"
Ken: "Eeeh, too much strain on the wrist, not really worth it imho"
Ryu: "But that time you parried all those kicks from Chun Li, it was really crazy!"
Ken: "bah, it's not that important. Check out this crazy run move I am trying now!"
 
Story mode looks really lazily done. Couldn't they have gone for something similar to how MK did it?

Nah bruh, half-assed Udon art is good enough.

If they're going with static 2D art, they could at least make the effort of it being high quality and maybe being more dynamic, something like the comic book cut-scenes of the first Infamous game. This just look intensely cheap, and pretty much shows why they never showcased it before despite talking big about it.

That tutorial is moronic btw. Anyone that is buying a Street Fighter game knows how to jump, ffs.
 
My initial comment was that if the story mode ends up being just like this when it's released to retail, it might tank sales rather than help them.

I did not say I think casuals will make their purchasing decision now, based on this footage.
I don't feel sales would tank because of the visual novel approach to the story mode even with MKX being a thing. It would tank if it's not good or comprehensive.
Nah bruh, half-assed Udon art is good enough.

If they're going with static 2D art, they could at least make the effort of it being high quality and maybe being more dynamic, something like the comic book cut-scenes of the first Infamous game. This just look intensely cheap, and pretty much shows why they never showcased it before despite talking big about it.

That tutorial is moronic btw. Anyone that is buying a Street Fighter game knows how to jump, ffs.

The tutorial mode challenges seen here was pretty weak but there's a lot of value in teaching players about jumping in street fighter. New players tend to overlook movement options and how important it is.
 
Nah bruh, half-assed Udon art is good enough.

If they're going with static 2D art, they could at least make the effort of it being high quality and maybe being more dynamic, something like the comic book cut-scenes of the first Infamous game. This just look intensely cheap, and pretty much shows why they never showcased it before despite talking big about it.

That tutorial is moronic btw. Anyone that is buying a Street Fighter game knows how to jump, ffs.

Ugh no, comic book cutscenes are the worst.
 
Comic book cut scenes are better than this trash. And yeah, this is " you never touched a fighter before" training mode.

What are you talking about this is AAA stuff.
imagehss0a.jpeg
 
https://www.youtube.com/watch?v=2qNAO6DCZcI


BTW, Capcom never said they would be copying MKX. They said there would be a greater focus on story/single player...but, they didn't say exactly how they'd approach it.

Quite frankly, I hope they do something differently than MKX. MKX is MKX. SF5 is SF5.

Considering how everything they've done so far with SF5 has been amazing and on a much larger scale than SF4, I'd say the story will deliver in it's own way, and that people should be more patient for more info.

What is odd is we haven't had a single promo video like there was for SSF4, MvC3, or SFxT. Maybe when Capcom started losing money they fired whatever team did those awesome videos.
 
"So I think this a pretty good first take for my art work, I want to touch it up and increase on some things"

"That wasn't the final product? We already put it in the game"
 
Yeah, this honestly looks really terrible. It sort of cheapens the overall product. Street Fighter shouldn't feel like a budget title.
 
I don't feel sales would tank because of the visual novel approach to the story mode even with MKX being a thing. It would tank if it's not good or comprehensive.


The tutorial mode challenges seen here was pretty weak but there's a lot of value in teaching players about jumping in street fighter. New players tend to overlook movement options and how important it is.

My issue isn't that it's a visual novel style, it's that every aspect of its execution is poor. That's why I'm hoping a lot of it is placeholder, but I'm not optimistic it will change significantly before release.

You say it will tank if it's not good or comprehensive, and to that I'd say that in the eyes of the casual audience, not being presented in a more AAA fashion will make it appear less good and less comprehensive, even if there's technically lots of text and dialogue and shit that happens.
 
Because, for the better, they are spending a lot of time and money on the online portions (and it shows!)

Who knows how the budget allocation works, but if this is the concession for that, that it's a good trade-off.

MK had a really entertaining story mode, but for most people it's one and done, and then and you're left with a game with terrible online performance.
 
Ugh, is this the mkx style story mode they've been hyping cause if it is I got a bagful of issues
•terrible voice acting, mkx had some of best acting in a fighting so at least expect them to hire actors not get interns.
•cutscenes aren't even animated just like in sf4
•if this it I'm gonna be sad

Damn, I expected Capcom to follow MKX lead, too. Super bummed out to see these still frame cut scenes and iffy voice direction. Guess I believed that hype from Ono, too.
 
Because, for the better, they are spending a lot of time and money on the online portions (and it shows!)
They better start showing multi-match lobbies, changeable frame delay pre-match and all that other good stuff then. I hope a $60 next gen release beats a $15 indie game on all fronts online-wise.
 
Who knows how the budget allocation works, but if this is the concession for that, that it's a good trade-off.

MK had a really entertaining story mode, but for most people it's one and done, and then and you're left with a game with terrible online performance.

Totally agree here. Despite my criticism of the story mode, it's not important to me. Online performance and good tutorial/practice modes are all that matter. The single player modes only matter to me insofar as they facilitate the development of skills and habits I might not stumble upon on my own.
 
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