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51 Driveclub details

Sure. I love that they're making the environments this dense. I was just commenting on how their PR can puff things up disproportionately to the effort actually required. Things like sprinklers and star maps aren't going to be any reason for the delay
We already know the #1 reason for the delay, the dynamic menu. All these other things they've been working on are a bonus.
 
Links in OP makes me sad...

crying-waterfalls.gif
 
Fuck all your stupid arguments.

Between this and Horizon 2, this year is going to be racing game nirvana no matter what platform you own.

And MK8 for folks who only have a WiiU, I guess.

With The Order pushed into next year, I was thinking my PS4 purchase might be able to wait until then, but DriveClub is looking like it might make it hard to resist getting one before the year is out.
Don't forget Project Cars!

Sounds like typical PR talk to me, I'll believe it when I read an article on Beyond3D after game's release.
There's PR talk and there are outright lies. I can't see why they'd engage in outright lies, it doesn't make any sense.
 
It's just a nice little animation that turns on/off though, right? Not really that different from any number of background details in racing games

Sprinklers behave differently when they're starting and stopping. Not sure how you never noticed that.
Personally, the sprinklers in Drive Club look so good that I wish they just left then on all the time.
 
You need to remember that is the total on track, in there editor. There will be 0.1% rendered onscreen if that! there just using large numbers for PR.

It would be a absolutely irresponsible, down right disgusting for them to use resources to render 1.2 million trees that the user will see 300 at the most at any given time. They could use though resources to up the FPS or higher poly count on cars.

TalkativeFoolhardyChrysomelid.gif
 
There's PR talk and there are outright lies. I can't see why they'd engage in outright lies, it doesn't make any sense.
It's only a lie if proven incorrect, we will never know the poly count on cars or the amount of trees, or even if the sky is mapped correctly.

All we have is the word of a company trying to make as much money as possible while downplaying the competitions games.

In the real works most companies lie to out do the competition, especially if they will never get found out.


All of the distant trees will be sprites. (2d textures) like I said why would they use resources for tree models when they could be used for something more important.
 
God damn, all that stuff makes it sound less like a racing game and more like an attempt to create a plausible virtual world. Will definitely be worth trying out just to see how it looks.
 
All of the distant trees will be sprite. (2d textures)

Didnt they say no sprites and all models?

I mean this:
Distant landscapes are built out and fully modelled, instead of ‘painted on’, to ensure that they support the dynamic, volumetric nature of the skies and lighting.

2D sprites wouldnt support the "dynamic... lighting", so I guess no sprites.
 
It's only a lie if proven incorrect, we will never know the poly count on cars or the amount of trees, or even if the sky is mapped correctly.

All we have is the word of a company trying to make as much money as possible while downplaying the competitions games.

In the real works most companies lie to out do the competition, especially if they will never get found out.
I wasn't so much referring to the exact polygon count, as I was to the claim that the car models in the trailers are the same quality as the ones in the game. That will be very easy to disprove when the game comes out if they're markedly different.
 
You need to remember that is the total on track, in there editor. There will be 0.1% rendered onscreen if that! there just using large numbers for PR.

It would be a absolutely irresponsible, down right disgusting for them to use resources to render 1.2 million trees that the user will see 300 at the most at any given time. They could use though resources to up the FPS or higher poly count on cars.
They're fully 3D trees. Every single one. Nothing 2D about them.

And as the blog post mentions - it has a mental draw distance.

Of course you're not going to see 1.2 million at once, but the number is not there to let you know you're wasting your time counting them, it is there to let you know how dense and rich the environment is.

If the game had 100 trees it'd look pretty bare and shit. If it has 1.2 million trees you will get the feeling you're driving through a forest landscape.

Same for 19,000 flamingos. It isn't just a token flamingo or two, it is a whole flock. Again - density and depth to the environment rather than a sparse landscape as is often found in racing games.
 
If they did they lied right off the bat, the grass is sprites, or do you just mean trees?

Trees going by your example for the landscape. Maybe no grass in the landscape at all, but going by what they said about the lighting, it wouldnt surprise me if alllll those trees on the hills are actually full 3D models. Maybe less high res than their counterparts next to the street, but still models to allow for the dynamic lighting.
 
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Look at the trees on the left in this GIF. They look like 3D models.

I love the light filtering through, and the thought that it's all dynamic and changable makes my mouth water. No racing is going to get done. Sod that. I'm going to be lying on the bonnet with a camera and a mojito.
 
You seem angry. Would you like a cuddle?
Sorry?

I'm not angry, its just a companies say we have all the above & majority thinks its true, it maybe true. But I doubt it.

Same would be for any game, we have to remember these companies are wanting our cash & to make the competitor look weak.
 
Sorry?

I'm not angry, its just a companies say we have all the above & majority thinks its true, it maybe true. But I doubt it.

Same would be for any game, we have to remember these companies are wanting our cash & to make the competitor look weak.

Those are stated facts on the PS blog, they wouldnt lie about that only to be dissected two months later, especially if its stuff that is already in the game, and not a future plan that might or might not work out.
 
All depends on what "tracks" means... remember the whole GT5 "variations" fiasco.

55 Tracks in this game are unique where each one represent separate location. They went with 50 cars and 55 tracks with huge details in everything instead of hundreds of cars or tracks with different variations of event style game.
 
Sorry?

I'm not angry, its just a companies say we have all the above & majority thinks its true, it maybe true. But I doubt it.

Same would be for any game, we have to remember these companies are wanting our cash & to make the competitor look weak.

Except Forza Horizon, you mean.

Interesting to see the tone of your comments in that thread versus the one here. I wonder why.
 
Sorry?

I'm not angry, its just a companies say we have all the above & majority thinks its true, it maybe true. But I doubt it.

Same would be for any game, we have to remember these companies are wanting our cash & to make the competitor look weak.

What exactly do you doubt to be true from what they said?
 
I saw that. You should have gone with a hug. A hug conveys platonic love better than a cuddle...

I lolled. I'm ashamed I bottled it. I'm afeared for my newfound member status.

Sorry?

I'm not angry, its just a companies say we have all the above & majority thinks its true, it maybe true. But I doubt it.

Same would be for any game, we have to remember these companies are wanting our cash & to make the competitor look weak.

Hehe, sorry. I'm in a particularly cheeky mood today. Probably lack of food.
 
Sorry?

I'm not angry, its just a companies say we have all the above & majority thinks its true, it maybe true. But I doubt it.

Same would be for any game, we have to remember these companies are wanting our cash & to make the competitor look weak.
But you're presenting it as a fact.

It is fine to to say something like 'I hope this isn't just PR and marketing guff and that they're not just 2D trees, I'll believe it when I see the receipts', but you're judging it and saying things ARE what you say they are without waiting for the final result and as if you know it to be true 'they are using 2D trees, they are lying'.

Big difference.
 
Sorry?

I'm not angry, its just a companies say we have all the above & majority thinks its true, it maybe true. But I doubt it.

Same would be for any game, we have to remember these companies are wanting our cash & to make the competitor look weak.

Where has the PS Blog or Evolution themselves said anything indicating that they're trying to make their competitor look weak? They're just talking about the (fucking impressive) features of their own game, not measuring it against any similar games from other publishers or on other consoles. You're really stretching for reasons to belittle DriveClub.
 
You're trying really hard not to like this game.
Actually I think it looks stunning, it's the best looking racer to date, some of the screenshots of the game look almost real.

I'm not just blindly going to believe what a monster company is telling me with no way to prove, disprove what is being stated.

I would have thought we learnt our lesson with Watch dogs.
 
Originally Posted by Connxtion

Sorry?

I'm not angry, its just a companies say we have all the above & majority thinks its true, it maybe true. But I doubt it.

Same would be for any game, we have to remember these companies are wanting our cash & to make the competitor look weak.
What exactly do you doubt to be true from what they said?

He is very sad that FH2 won't get this kind of detailing in every aspect.
 
I love the light filtering through, and the thought that it's all dynamic and changable makes my mouth water. No racing is going to get done. Sod that. I'm going to be lying on the bonnet with a camera and a mojito.

I can just imagine Dennis taking 8 hours to complete a single lap.
 
Actually I think it looks stunning, it's the best looking racer to date, some of the screenshots of the game look almost real.

I'm not just blindly going to believe what a monster company is telling me with no way to prove, disprove what is being stated.

I would have thought we learnt our lesson with Watch dogs.


Those trees are not sprites, we can see with our own fucking eyes that they are lit individually based on the position of the sun. How exactly could a 2d sprite do that? You seem to know very little about what you're talking about, and yet are adamant that they are lying and should not be trusted. So I ask again, what exactly do you doubt about their claims?
 
15 second load times????

Well.. i thought my pre-order was secure, but now.. well.. no reason to even get into gaming anymore.
 
Well, the game was delayed a year, but it at least seems they didn't squander the extra time, so that's good.

They'll need all those extra features though! Pretty stuff competition they have to contend with, this fall.
 
Actually I think it looks stunning, it's the best looking racer to date, some of the screenshots of the game look almost real.

I'm not just blindly going to believe what a monster company is telling me with no way to prove, disprove what is being stated.

I would have thought we learnt our lesson with Watch dogs.

A E3 presentation 2 years before the game is released as opposed to a game coming out in 4 months with plenty of footage from different tracks to show its not a vertical slice.
 
Actually I think it looks stunning, it's the best looking racer to date, some of the screenshots of the game look almost real.

I'm not just blindly going to believe what a monster company is telling me with no way to prove, disprove what is being stated.

I would have thought we learnt our lesson with Watch dogs.

The guys working on DC come across as sincere, they'd be foolish to lie, and you'd be foolish to assume they're lying without any proof. You say it's the best looking racer to date, and seek to discredit the devs achievements that make the game look that good??

Ubi do their thing repeatedly. You can't taint all devs with the same brush.
 
A E3 presentation 2 years before the game is released as opposed to a game coming out in 4 months with plenty of footage from different tracks to show its not a vertical slice.

You could just replace the above post with the word "Ubisoft", and it would be sufficient. ;)
 
All it takes is a few more seconds of gameplay footage to re-ignite my excitement for this game. Enthusiasm riding high.
 
Actually I think it looks stunning, it's the best looking racer to date, some of the screenshots of the game look almost real.

I'm not just blindly going to believe what a monster company is telling me with no way to prove, disprove what is being stated.

I would have thought we learnt our lesson with Watch dogs.

So you're not going to believe the "monster company" developing Forza Horizons 2, either, right?
 
Trolling, how does it work?
Trolling?

What I said in that post was in response to the person, that was saying DC was better based on no facts & all I said was for all we know it may be the opposite.

I don't get how I'm being penalised for being none bias?

It's not like I said it is better & will crush DC :-/

& the statement about playground working wonders is true, they done a fantastic job of the first horizon, on old hardware.

I guess I will leave it at that, I'm not going to win :-/


DC looks like a cracking game.
 
Very nice blog post by Sony/Evolution. Every racing games has cars and tracks, but it's the attention to detail that makes the good ones stand out.

It's clear Evolution it putting details in both the cars and tracks/environments. These are few that stood out:

PlayStation Blog said:
Cars

21. A typical Driveclub car is made up of 260,000 polygons. The staggeringly detailed cars you see in promo videos are the same models you drive in the game — they’re not pre-rendered CG versions.

27. The cars have realistic layered paint materials — base metal or carbon layer, primer coat, base color coat, two metallic paint coats, clear top coat, etc. — which can all be stripped away individually as part of the damage system.

28. A full shader-driven procedural system is used to simulate car damage. Multiple layers of scratches appear in the most exposed areas and edges, revealing undercoat and bare metal or carbon. A parallax mapped dent layer provides minor crumpling, and a physics driven vertex deformation system is used for severe damage.

38. Each reference car was fitted with at least 16 separate microphones to authentically capture the sounds of the engine from 360 degrees, inside and outside of the car. Some had four mics on the exhaust alone.

39. In-game, the engine sound reacts to your perspective. Pan around a stationary car gunning its engine and the sound shifts with the camera position (relative to where the engine is).

40. When you race, the engine sounds are different based on which of the six camera views you choose — inside or outside of the car. You’re not hearing the same engine audio with a filter — it’s all recorded separately.

Tracks/Environments

3. All clouds are full 3D models to ensure accurate light diffusion from the sun. They’re calculated at massive distances in a fully volumetric form, so thin clouds cast lighter shadows than dense storm clouds, and their color impacts the feel of the landscapes and cars.

4. Skies are uniquely generated every time you play, so just like in real life you’ll never see the same sky twice. Unless you’re replaying somebody’s challenge, in which case it’ll replicate exactly to ensure a level playing field.

5. You can play with settings to speed up or slow down the day/night cycle. With some circuits taking over a couple of minutes per lap, at 60x accelerated speed with a judicious choice of start time, it’s possible to experience two sunrises and sunsets in one race. Both of which will be completely different to each other.

11. Each location has a draw distance of up to 200km to the horizon and even simulates the curvature of the earth in both skies and terrain. Distant landscapes are built out and fully modelled, instead of “painted on,” to ensure that they support the dynamic, volumetric nature of the skies and lighting.

12. All environmental light sources are independently generated with different properties. The team sampled the color and intensity of individual streetlights, house lights, and even camera flash bulbs, which you’ll see best in any of the Indian tracks at night.

Between DriveClub and Project Cars PS4 owners are in for some great racing this fall.
 
The more I see and read about Driveclub the more indifferent I feel about it.

Initially this was one of the reasons I bought a PS4 at launch but with Project CARS, Forza Horizon 2, The Crew, and F1 2014 (probably) all releasing around the same time I'm finding it hard to be excited for this again.
 
Reading some of the info in the game makes me think they'll be sharing some of their world building techniques with some of the other 1st party studios at Sony. They've essentially built a world simulator inside of a racing game with a massive amount of rendered geometry. Think of applying this kind of stuff to other games in general...boggles the mind.

Hopefully they'll pass off that car audio to PD too.

Edit: I'll throw in whatever collection techniques they used as well to gather all of their real world data.
 
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