kriskrosbbk
Member
How Evolution Studios’ PS4 racer is pushing back the boundaries.
http://blog.eu.playstation.com/2014/06/05/51-driveclub-details-might-just-blow-mind/
How Evolution Studios’ PS4 racer is pushing back the boundaries.
such op, much content, very informative, wow
10. Road tarmac textures are hand-modelled rather than tiled or tessellated. Stones and bitumen are all placed and then rendered procedurally to give realistic surface detail with huge visual variety and no repeating detail on any road surface.
21. A typical DRIVECLUB car is made up of 260,000 polygons. The staggeringly detailed cars you see in promo videos are the same models you drive in the game – they’re not pre-rendered CG versions.
Wildlife is realistically tied into the day/night cycle. You’ll see flies and butterflies only during the day, and moths and bats only at night.
Load times
Despite all of the above, once selected a track will take no more than 15 seconds to load.
Gotta be first.
Each location has a draw distance of up to 200km to the horizon and even simulates the curvature of the earth in both skies and terrain. Distant landscapes are built out and fully modelled, instead of ‘painted on’, to ensure that they support the dynamic, volumetric nature of the skies and lighting.
When you race, the engine sounds are different based on which of the six camera views you choose – inside or outside of the car. You’re not hearing the same engine audio with a filter – it’s all recorded separately.
The recordings were so accurate that BMW and Mercedes-Benz AMG requested copies to replace their existing library.
51. Despite all of the above, once selected a track will take no more than 15 seconds to load.
The Indian track Chungara Lake boasts a 19,000-strong flock of pink flamingos, all behaving independently of each other.
The same 3D CAD (Computer Aided Design) engineering data that the manufacturer uses to factory produce each vehicle has been used by the development team to create each car.
The recordings were so accurate that BMW and Mercedes-Benz AMG requested copies to replace their existing library.
Evolution worked closely with Thrustmaster to get the best possible feel on all their wheels. When using a supported wheel you get 1:1 movement between the steering wheel in your hands and the steering wheel in-game.
Despite all of the above, once selected a track will take no more than 15 seconds to load.
When an AI driver has a car with KERS (Kinetic Energy Recovery System) fitted, they will use the energy strategically at opportune moments to pass or block opponents on the track.
I think you interpreted that incorrectly.Says the second to the first. This will be amazing.
You delayed this to accurately map the night sky in game?
I could really live without that detail, and am fairly sure the rest of the world would manage.
Same with the clouds. I mean really...
I think you interpreted that incorrectly.
Evolution worked closely with Thrustmaster to get the best possible feel on all their wheels. When using a supported wheel you get 1:1 movement between the steering wheel in your hands and the steering wheel in-game.
Seems odd to be bragging about 15 second track loading. MK8 is less than that (about 8-10 secs I believe) and even that long is annoying.
Sounds totally awesome.
Will we get KERS control?
... sarcasm, right? The closer we get to
e3 the harder it is to tell.
Sounds totally awesome.
Will we get KERS control?
Seems odd to be bragging about 15 second track loading. MK8 is less than that (about 8-10 secs I believe) and even that long is annoying.
*all* their wheels? How many thrustmaster wheels have been officially announced for PS4? Could this hint at support for DFGT/G25/G27?
Some tracks boast over 1.2 million road-side trees and this number keeps going up as the artists try to out-do each other as development progresses.
There are over 100 different varieties of trees, bushes, mosses and flowers. The team consulted botanists at Kew Gardens to learn which plants would naturally grow in each location.
The cars have realistic layered paint materials base metal or carbon layer, primer coat, base colour coat, two metallic paint coats, clear top coat, etc. which can all be stripped away individually as part of the damage system.
As you race, dirt and dust gradually builds up on the car, subtly altering its appearance.
When you race, the engine sounds are different based on which of the six camera views you choose inside or outside of the car. Youre not hearing the same engine audio with a filter its all recorded separately.
Evolution worked closely with Thrustmaster to get the best possible feel on all their wheels. When using a supported wheel you get 1:1 movement between the steering wheel in your hands and the steering wheel in-game.
Seems odd to be bragging about 15 second track loading. MK8 is less than that (about 8-10 secs I believe) and even that long is annoying.
Weather
NASA data was used to accurately map out the night sky so wherever you are in the world youll see the correct star constellations for your location.
If youre lucky, youll get to see the northern lights its possible to see the aurora borealis from the northern tracks in Norway, Scotland and Canada.
All clouds are full 3D models to ensure accurate light diffusion from the sun. Theyre calculated at massive distances in a fully volumetric form, so thin clouds cast lighter shadows than dense storm clouds, and their colour impacts the feel of the landscapes and cars.
Skies are uniquely generated every time you play, so just like in real life youll never see the same sky twice. Unless youre replaying somebodys challenge, in which case itll replicate exactly to ensure a level playing field.
You can play with settings to speed up or slow down the day/night cycle. With some circuits taking over a couple of minutes per lap, at 60x accelerated speed with a judicious choice of start time, its possible to experience two sunrises and sunsets in one race. Both of which will be completely different to each other.
Clouds react dynamically to different wind speeds. This is then converted into a ground wind speed which accurately interacts with all vegetation, overhead cables and other environmental features, based on their height from the ground.
Waves and rippling on the surface of lakes is dynamically linked to wind speed, which affects how clear reflections are in the water.
aren't these DFGT/G25/G27 Logitech not Thrustmaster
Seems odd to be bragging about 15 second track loading. MK8 is less than that (about 8-10 secs I believe) and even that long is annoying.
Lol at all that stuff. Sounds like Fish AI part 2.0 (the flamingo stuff etc)
The rest sounds awesome
all I'm trying to work out does this game have snow, rain, hail. I know there is a snowy track but I mean like it's falling