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51 Driveclub details

Guymelef

Member
God, lots of
l-25.gif
 

panda-zebra

Member
10. Road tarmac textures are hand-modelled rather than tiled or tessellated. Stones and bitumen are all placed and then rendered procedurally to give realistic surface detail with huge visual variety and no repeating detail on any road surface.

I like this one.

21. A typical DRIVECLUB car is made up of 260,000 polygons. The staggeringly detailed cars you see in promo videos are the same models you drive in the game – they’re not pre-rendered CG versions.

whoa...

EDIT: But this:

Wildlife is realistically tied into the day/night cycle. You’ll see flies and butterflies only during the day, and moths and bats only at night.

Moths AND butterflies?!>!?!!

post-35385-cant-deal-with-it-gif-llama-Im-uq0G.gif
 

BibiMaghoo

Member
You delayed this to accurately map the night sky in game?

I could really live without that detail, and am fairly sure the rest of the world would manage.

Same with the clouds. I mean really...
 

S¡mon

Banned
Each location has a draw distance of up to 200km to the horizon and even simulates the curvature of the earth in both skies and terrain. Distant landscapes are built out and fully modelled, instead of ‘painted on’, to ensure that they support the dynamic, volumetric nature of the skies and lighting.

When you race, the engine sounds are different based on which of the six camera views you choose – inside or outside of the car. You’re not hearing the same engine audio with a filter – it’s all recorded separately.

The recordings were so accurate that BMW and Mercedes-Benz AMG requested copies to replace their existing library.

51. Despite all of the above, once selected a track will take no more than 15 seconds to load.

Sounds pretty good. Since they announced the release date, they've done a pretty good job hyping me up for this game.
 

Jonnax

Member
The Indian track Chungara Lake boasts a 19,000-strong flock of pink flamingos, all behaving independently of each other.

The same 3D CAD (Computer Aided Design) engineering data that the manufacturer uses to factory produce each vehicle has been used by the development team to create each car.

The recordings were so accurate that BMW and Mercedes-Benz AMG requested copies to replace their existing library.

Evolution worked closely with Thrustmaster to get the best possible feel on all their wheels. When using a supported wheel you get 1:1 movement between the steering wheel in your hands and the steering wheel in-game.

Despite all of the above, once selected a track will take no more than 15 seconds to load.

Sounds totally awesome.

Will we get KERS control?

When an AI driver has a car with KERS (Kinetic Energy Recovery System) fitted, they will use the energy strategically at opportune moments to pass or block opponents on the track.
 
You delayed this to accurately map the night sky in game?

I could really live without that detail, and am fairly sure the rest of the world would manage.

Same with the clouds. I mean really...

Just stop it. This game will be infinitely better for the delay.
 
I think you interpreted that incorrectly.

No, just two useless posts at the top of the heap like usual.

At any rate these new details have now really blown my mind. With the physics going in overload no doubt this had to be 30FPS on PS4 with dat weak CPU. My god this is gonna be a good game.
 

mrklaw

MrArseFace
Evolution worked closely with Thrustmaster to get the best possible feel on all their wheels. When using a supported wheel you get 1:1 movement between the steering wheel in your hands and the steering wheel in-game.

*all* their wheels? How many thrustmaster wheels have been officially announced for PS4? Could this hint at support for DFGT/G25/G27?
 
Heading into the home stretch with this game and I still haven't seen any weather effects like rain, still don't know the full car list (do they have American or Japanese cars?) or anything about the soundtrack apart from that one Hybrid track. I really want to hear about some of the other tracks too as I've yet to see one that looks really awesome to race.
 

epaturun

Member
all I'm trying to work out does this game have snow, rain, hail. I know there is a snowy track but I mean like it's falling
 
Is this game suppose to be an arcade racing? Why now it seems like they're trying to make an Elder Scroll kind of game?
Just curious...
 

Foshy

Member
Seems odd to be bragging about 15 second track loading. MK8 is less than that (about 8-10 secs I believe) and even that long is annoying.

MKs tracks are kinda short and full races are around 2-3 minutes usually, DCs might be a bit longer than that so I guess it balances out in the long run?

No big difference and it doesn't really matter anyway, 15s is a giant step forward compared to most last-gen racers.
 

spwolf

Member
Some tracks boast over 1.2 million road-side trees – and this number keeps going up as the artists try to out-do each other as development progresses.
There are over 100 different varieties of trees, bushes, mosses and flowers. The team consulted botanists at Kew Gardens to learn which plants would naturally grow in each location.

The cars have realistic layered paint materials – base metal or carbon layer, primer coat, base colour coat, two metallic paint coats, clear top coat, etc. – which can all be stripped away individually as part of the damage system.

As you race, dirt and dust gradually builds up on the car, subtly altering its appearance.

When you race, the engine sounds are different based on which of the six camera views you choose – inside or outside of the car. You’re not hearing the same engine audio with a filter – it’s all recorded separately.

Evolution worked closely with Thrustmaster to get the best possible feel on all their wheels. When using a supported wheel you get 1:1 movement between the steering wheel in your hands and the steering wheel in-game.

attention to detail is crazy... excellent info!
 
From the other thread.

First they list is weather and said nothing about rain or snow, what the fuck. I guess we can rule out weather, you know like rain or snow. Why talk about damn cloud if all it does is change shapes, are cloud watch to see if the cloud looks like a sheep? Why would I need to know about damn cloud if it will never produce precipitation.

Damn Homie Before Forza Horizon 2, you was the Man Homie
 
Weather

NASA data was used to accurately map out the night sky – so wherever you are in the world you’ll see the correct star constellations for your location.

If you’re lucky, you’ll get to see the northern lights – it’s possible to see the aurora borealis from the northern tracks in Norway, Scotland and Canada.

All clouds are full 3D models to ensure accurate light diffusion from the sun. They’re calculated at massive distances in a fully volumetric form, so thin clouds cast lighter shadows than dense storm clouds, and their colour impacts the feel of the landscapes and cars.

Skies are uniquely generated every time you play, so just like in real life you’ll never see the same sky twice. Unless you’re replaying somebody’s challenge, in which case it’ll replicate exactly to ensure a level playing field.

You can play with settings to speed up or slow down the day/night cycle. With some circuits taking over a couple of minutes per lap, at 60x accelerated speed with a judicious choice of start time, it’s possible to experience two sunrises and sunsets in one race. Both of which will be completely different to each other.

Clouds react dynamically to different wind speeds. This is then converted into a ground wind speed which accurately interacts with all vegetation, overhead cables and other environmental features, based on their height from the ground.
Waves and rippling on the surface of lakes is dynamically linked to wind speed, which affects how clear reflections are in the water.

Naming some of the weather types in the game would have been nice. Still, this is good info.
 
One of the India tracks features a tea plantation with a sprinkler system that turns off and on at set times during the day.

Dear god.

Can I play in the sprinkler? (Loses all focus on driving games after reading)
 

SyaraSystem

Neo Member
Sounds awesome. Can't wait.

Hope they share these processes with other studios.
I want this attention to detail in other games.
 
I came.

That attention to detail. Reaaaaaally exemplifies how much passion they have for this game. Gives me hope that they'll deliver. Day 1 for sure.

Just need some snow conditions...i love living on the edge.
 

Fox_Mulder

Rockefellers. Skull and Bones. Microsoft. Al Qaeda. A Cabal of Bankers. The melting point of steel. What do these things have in common? Wake up sheeple, the landfill wasn't even REAL!
I want the weather effects like rain. pls evolution
 

bombshell

Member
all I'm trying to work out does this game have snow, rain, hail. I know there is a snowy track but I mean like it's falling

In one of the recent interviews they said that they have been working on and experimenting with different weather types, but they don't want to confirm it yet if it ends up not being in the game.

Trying to dig up the interview part.
 
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