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5th Cell's new game of HOW IS THIS POSSIBLE revealed - Scribblenauts (DS)

EmCeeGramr

Member
Jun 25, 2005
38,451
0
0
Hey Jackson, if I make a sack, can I put things in the sack and then swing the sack around or throw the sack?

Because I was also thinking about making a bunch of doorknobs.
 

DeadFalling

Member
Jan 1, 2008
1,389
0
0
DeadFalling said:
Jackson. Answer these two questions please.

What about toboggans? To some people that is a sled and to others it is a type of hat.

You claim that Every mundane object imaginable will be spawnable? I.E. Towelette, Doorknob, Bark, Headset, Floppy, Picture Frame, Rubberband, Toenail, etc.?

Quoted for the new page. Get on this Jackson!
 

Lyude77

Member
Nov 2, 2008
907
0
0
Do multiple word concepts work? That wasn't answered in the interview. For instance: nuclear bomb, cell phone, sniper rifle, etc. I'm sure there were better examples, but those were the first things that came to mind.

Edit: Beaten, sorry. I have examples though. :D
 

EmCeeGramr

Member
Jun 25, 2005
38,451
0
0
Oh no. If I can write things like "puppies" and "kittens," then this game will allow people to set them on fire or throw them to sharks. :(
 

Sho_Nuff82

Member
Jan 2, 2007
39,630
1
0
This sounds ridiculous, I'm intrigued.

So if I input "brush" and "pony", I could have my own pony to brush?

Not that I would want one, but could I?
 

Gaborn

Member
Apr 6, 2007
27,776
0
0
Death_Born said:
I might as well get this out of the way then:

LIGER!

Which is obviously the second thing I'm going to try. LOVE ligers, so fascinating, so deadly (now that they have the taste of blood...)
 

eznark

Banned
Sep 18, 2007
112,262
0
1,050
Indiana
Okay, so I am wrapping my head around the "every object" thing, but how does the character know how to interact with each object? Like throwing the football?

My mind...blown.
 

EmCeeGramr

Member
Jun 25, 2005
38,451
0
0
can I write girlfriend and then have a girlfriend
 

batbeg

Member
Dec 2, 2007
13,073
0
835
Tulsa, OK
My girlfriend wants to know if this is possible: making a tie appear, then tying said tie to a squirrel, then swinging said squirrel at the starite with the tie.

IS THIS POSSIBLE?
 
Apr 10, 2008
4,037
0
765
Buenos Aires
Hmm, so there is only one possible interaction with each object, or several? Wouldn't it be better if at least some objects (weapons/vehicles) were controlled by the buttons?
 

Amir0x

Banned
Oct 27, 2004
103,709
4
0
37
Nowhere, PA
Seriously I think this is the first time I've ever seen a developer hype a "new original concept" and actually meet and exceed expectations. It always has some hook :lol
 
Jul 17, 2007
519
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I'd like to say that I'm as completely baffled by this as Amir0x, tho less vocal about it. And I hope the puzzles are good enough to not be broken by this system.
 

Opiate

Member
Dec 4, 2007
22,801
0
0
Saint Louis / New York City
Jackson,

I'd like you to know that I do not own a DS. I have been very interested in Professor Layton, Castlevania, and a few other games, but I've never been a handheld gamer, so I had simply held off.

I am now going to buy a DS and I will buy your game. Well done.
 

dragonlife

Member
Jan 5, 2008
16,564
0
0
If there is a .jpg out there of a brain getting sucked off, I would totally post it--MIND BLOWN!

Seriously, OMG...this game sounds amazing. I read that interview in its entirety (some of you seriously should, too) and my hype level has gone through the roof.

So, is Jackson the guy from the interview? Jackson/5th Cell, please let me have your babies!

Oh, and the "your imagination's the limit" is obviously aimed at everyone who's not a member of GAF, amirite? :lol

Seriously, holy shit...I skipped out on Drawn to Life, and have yet to buy Locke's Quest (But I will), but with this one, it's a definite Day One for me!

I really liked the approach to some of the levels! I was like, "Aw, they're timed? :(" But then they mentioned that if you play them enough, you can play it freely and just go wild, which made me ":D" big time. I also like the replayabilty--it certainly seems that it will get much harder.
 

justchris

Member
Dec 13, 2006
3,325
0
0
Nashville, TN
I haven't picked up Lock's Quest yet (it came during a particularly busy time for me), but I'll be preordering this, I am a huge english language geek.
 

Ydahs

Member
Jan 5, 2007
7,176
0
0
30
Australia
Wait, how is this game going to get a PAL release? It needs to be translated into half a dozen different languages, and I doubt all those words multiplied by the amount of languages will fit on a single cart (prove me wrong)!
 

Stumpokapow

listen to the mad man
May 21, 2006
17,232
4
0
Ydahs said:
Wait, how is this game going to get a PAL release? It needs to be translated into half a dozen different languages, and I doubt all those words multiplied by the amount of languages will fit on a single cart (prove me wrong)!

the problem isn't the words, it's the objects the the words represent.

assuming two-byte characters and ten characters a word (realistically if the game is using ascii, it's seven bit or one byte characters and few words are going to be ten characters), you're looking at twenty bytes per word. that's fifty words per kilobyte, or fifty thousand words per megabyte. multiply by five languages, and you're looking at five megabytes per fifty thousand objects, conservatively.

now, consider how much space the art assets for 50,000 objects would take up.
 

charlequin

Banned
Oct 19, 2005
26,635
1
1,405
So as mentioned this is totally awesome, but it's not quite as impossible as amir0x says. :lol

Based on the interview, the way this system works is something like this:

  • You have a list of properties that can apply to objects (what it's made of, how much it weighs, whether it has any actions, whether it's alive, what it wants to do, etc.)
  • You define a basic taxonomy of objects more or less based on Twenty Questions, starting from something like "animal vegetable or mineral?" and working your way down to specific objects
  • You define as many of these properties as possible in the taxonomy: all animals are alive and made of meat, all wood objects are flammable, etc. -- this is a big project but not ludicrously so
  • You make a list of nouns pulled out of the dictionary, grouping all the synonyms together (this gets rid of like 75% of the nouns in English)
  • You assign all your groups of synonyms to spots in the taxonomy -- this will probably already take care of like 50% of your objects with no extra work
  • Go through the rest of the objects and just add whatever qualities are missing
  • Remember that like 65% of your dev time or something is just going to be making all the objects work because your engine is probably pretty straightforward and/or based on DtL code

Things like this are totally possible, it's just mind-blowing to me that someone is actually, in fact, doing it. :D
 

Nicktals

Banned
Jun 25, 2006
3,571
0
0
Stumpokapow said:
the problem isn't the words, it's the objects the the words represent.

assuming two-byte characters and ten characters a word (realistically if the game is using ascii, it's seven bit or one byte characters and few words are going to be ten characters), you're looking at twenty bytes per word. that's fifty words per kilobyte, or fifty thousand words per megabyte. multiply by five languages, and you're looking at five megabytes per fifty thousand objects, conservatively.

now, consider how much space the art assets for 50,000 objects would take up.

I know very little about stuff like this, but couldn't each pixel of the object have a property? Start with a box (the area the object will be drawn onto) pixel1.color = red, pixel2.visible = false, pixel1.burnable = true....You just have different sized boxes for different objects. Something like a tsunami has the full screen box, whereas a match would have the extra small box. This would greatly increase the number of properties for each object, but I think it might save space overall? Again, I know very little about stuff like this and have no idea if it would work...But it's interesting (to me) to think about, at least.


Yeah, this is blowing my mind.

ThaiGrocer said:
I'm guessing flamethrower is never going to happen.

Why wouldn't it be? Or you could do torch + fan...That might be more fun!
 

Camwi

Member
Jan 11, 2008
4,912
0
0
If they actually make this work (and work well), then I imagine this being one of the friggin' coolest games of all time.
 

Jackson

Member
Mar 16, 2007
3,734
0
1,330
Seattle
Ydahs said:
Wait, how is this game going to get a PAL release? It needs to be translated into half a dozen different languages, and I doubt all those words multiplied by the amount of languages will fit on a single cart (prove me wrong)!

Of course it'll be out EU, fully localized.
 

Mejilan

Running off of Custom Firmware
Jun 9, 2004
38,484
0
0
43
NJ, USA
You know, that was a really good interview.
It seems like there were hints of a level editor. That would be amazing.
To be able to set up our own scenarios, goals, rules, and par values, then share them with friends (online?)... that would be sick.
 

Jive Turkey

Unconfirmed Member
Mar 10, 2005
15,816
0
0
Amir0x said:
You can write anything, and it'd come to life?

This shit sounds too good to be true, I can't even imagine just what is going on here mechanically. Even after reading the interview I don't get it :lol
That's my thing...Anything? ANYTHING? So if I write "J. Edgar Hoover" J. Edgar Hoover will come and knock that Starite out of the tree?
 

platypotamus

Member
Jun 6, 2006
8,823
0
0
And when it can't read my handwriting, or the word isn't something it knows:


"I have no idea what you're talking about, so here's a bunny with a pancake on its head"
 

Ydahs

Member
Jan 5, 2007
7,176
0
0
30
Australia
Camwi said:
If they actually make this work (and work well), then I imagine this being one of the friggin' coolest games of all time.
I think it all depends on the puzzles. If they spend enough time making many superb puzzles, it should be a gem. What would be even better is if they made a puzzle editor and allowed us to share puzzles online, similar to Blastworks.

edit: beaten by Mejilan...

Jackson said:
Of course it'll be out EU, fully localized.
It's going to be a pain translating...
 

Nicktals

Banned
Jun 25, 2006
3,571
0
0
Jive Turkey said:
That's my thing...Anything? ANYTHING? So if I write "J. Edgar Hoover" J. Edgar Hoover will come and knock that Starite out of the tree?

I'd assume no proper nouns.

EDIT: Maybe you can write "president" though, and have some stereotyped president knock it out of the tree!
 

Amir0x

Banned
Oct 27, 2004
103,709
4
0
37
Nowhere, PA
Jive Turkey said:
That's my thing...Anything? ANYTHING? So if I write "J. Edgar Hoover" J. Edgar Hoover will come and knock that Starite out of the tree?

No, no.

Jackson clarified, and if you add to that the things the interview excludes...

No vulgarities, no phrases, no copyrighted terms.

Just objects/nouns.

Which "just" makes it about 50~60,000 words. My mind is so fucking blown at this shit :lol
 

Game-Biz

Member
Mar 24, 2006
4,225
5
1,160
Jackson knows not what he's getting himself into. The trek for word magic is a long a treacherous journey filled with danger and mystery...