Toadthemushroom
Member
Coming from a great interview between Eurogamer's Martin Robinson and co-director Tsubasa Sakaguchi.
I'm really pleased that this has been the case, as the stigma surrounding motion controls in general -- especially around more traditional console games -- had me worried that a large proportion of players had ditched them. Especially when I saw more people mentioning that the gyroscope controls weren't for them, versus those championing them. A real win for great use of motion controls, then.
That interview also is worth a read above and beyond this tidbit of information. It explores some of the creative choices behind how the game works, and also reveals that the August update will add more content to the game, which will no doubt be unlocked on a weekly basis to ensure the playerbase stays fresh (sorry).
I'm really pleased that this has been the case, as the stigma surrounding motion controls in general -- especially around more traditional console games -- had me worried that a large proportion of players had ditched them. Especially when I saw more people mentioning that the gyroscope controls weren't for them, versus those championing them. A real win for great use of motion controls, then.
That interview also is worth a read above and beyond this tidbit of information. It explores some of the creative choices behind how the game works, and also reveals that the August update will add more content to the game, which will no doubt be unlocked on a weekly basis to ensure the playerbase stays fresh (sorry).