999: Nine Hours, Nine Persons, Nine Doors out now for iOS in Japan

#1
https://itunes.apple.com/jp/app/id643241607
This new version removes the "escape the room" bits for people to focus on the story.
It also has higher quality graphics/music as well as a new flowchart option.
Note that this is Japan only for now, if you wanna purchase it you need a Japanese iTunes account, and keep in mind that none of the other games Chunsoft has have been released internationally so far.

iPad: https://itunes.apple.com/jp/app/id643235266
Official site: http://www.spike-chunsoft.co.jp/ssn-999/
 
#9
Escape the room gone, AND only one screen (not even bothering to divide it on the display)...they couldn't have missed the point any harder if they tried.
 
#27
How is
the twist at the end
supposed to work?
I thought all of these new changes are great, since even though I love 999 the puzzles always seemed like a way to backdoor a visual novel to people who would never buy one.

BUT YOU'RE RIGHT. HOW THE HELL WOULD THAT WORK?

I thought my brain was done being blown by this game, it got me one more time.
 
#29
Awesome!

*reads that they've removed the puzzles*

Huh? One of the best parts of the game are the puzzles. Especially "that" puzzle. >_<

At least Junpei has sprites now. The flowchart is kinda neat too.
 
#30
That's just weird. The game was pretty much built with the DS in mind. And without the escape rooms, it's just a damn choose your own adventure book.
That didn't stop SE from porting TWEWY or FFIVDS to iOS, why would it stop Chunsoft from doing this?
 
#35
So only the Visual Novel part remains, huh...? Well, it definitely could be interesting, especially since they added the flowchart, but still...

*sigh* And this thread reminded me that I'm an idiot. I know the most important plot twists of the game, but I haven't even bought it. I need to get that game soon.
 
#39
Well...at least people get to experience the story!?
Not really. :/
Yeah, that's the funny thing about this port.
It really needs to be on a DS in order for the story to have the full impact. I mean, shit, how can the big moment work if there's no puzzles at all?
 
#42
I am really curious how that certain part is gonna be done in this version. Plus the implications that go along with it.

The escaping parts really make the mood too. :/
 

RurouniZel

Asks questions so Ezalc doesn't have to
#46
Wat?

No seriously, wat? Why would they do that? A fucking Wii U port would make more sense than iOS for this particular game!
 
#48
So they cut the game in half? Bastardized version confirmed.

...Oh well, I guess more people will at least get to experience the game. I would have liked it to remain a DS exclusive though.

Flowchart in 999 seems pretty neato though I must admit.

...What is nonsensical about smartphones for a game like this? I think it's the perfect platform for visual novels/adventure games.
If it were any other VN I'd agree with you. But it's really really hard impossible to explain this particular game without spoiling anything.
 
#49
Oooh, good catch.

I wonder if we can badger the Aksys folks here on how they feel this holds up to the DS original.
*tips hat*

Good news for me. I don't have a DS or PSP anymore and have being dying to play these games.
And I've heard the puzzles aren't very good anyway.
 
#50
I was going to say "shit, and here I just bought the DS version", but looking at the reaction in the thread it looks like I actually made the right choice.