KingdomHeartsFan
Member
So let’s start from the beginning FF Versus 13 was revealed in 2006 for the PS3 with Nomura as the director. The game was NOT in full development when it was revealed, it was obviously revealed way too early. The game was coming along very slowly because, as revealed by SE, staff were taken off the Versus 13 team and made to work on FF13 which released in 2009. Staff was also taken off the team to work on the FF14 relaunch. So here you have a game that was never in full development and yet staff was taken off the team twice to help develop two other games. Also during this time from 2006-2012 before the game entered full development the director, Nomura, also put out 4 KH games and helped in the development of 10 other games, whether it was creative producer or character designer or whatnot.
Fast-forward to 2012, the game had to be switched to the PS4/X1 and the Type-0 team was added to the FFXV development team and in Dec 2012 Tabata was made the co-director of the game. At E3 2013 the game was re-revealed and was re-branded as FFXV. In 2014 it was revealed that the game had a staff of 200-300 people developing it. Tabata became the head director in Dec 2013 and at that time they decided the release date would be Sept 2016. That’s right they decided the release month 3 years before hand, I know it sounds hard to believe but it’s straight from Tabata’s mouth.
Now I know Tabata gets some slack for changing Versus 13 and cutting some content like the invasion and putting it into a movie, but when you think about it he knew he had less than 3 years to get the game out after he became director, he had to realistically look at what could be done and what could not be done and that invasion looked huge and like it would take a while to make. Also just look at the man, it looks like he’s aged 10 years, he was killing himself to try to get this game out in time.
As for the people that blame FF Versus 13’s lack of progress on Nomura I hope now you realize how ridiculous that sounds. The man was not given a full team to make the game, staff was taken from his team twice, and he was working on several other games in that time.
I don’t think there needs to be an explanation of FFXV’s development from there because Tabata has had his active time reports and been pretty open about it. I hope this helps give some insight on FFXV’s development and helps to alleviate some of the ignorant Nomura and Tabata posts we get here about blaming the long development on Nomura when it was out of his control or blaming Tabata for changing Nomura’s vision when he had less than 3 years to get the game out.
http://www.gamespot.com/gallery/a-look-back-at-final-fantasy-15s-troubled-past/2900-236/
http://gematsu.com/2014/09/final-fantasy-xv-director-talks-development-open-world-combat-demo
http://www.wired.co.uk/article/final-fantasy-interview
https://en.wikipedia.org/wiki/Tetsuya_Nomura
http://finalfantasy.wikia.com/wiki/Development_of_Final_Fantasy_XV#cite_note-geint-2
Fast-forward to 2012, the game had to be switched to the PS4/X1 and the Type-0 team was added to the FFXV development team and in Dec 2012 Tabata was made the co-director of the game. At E3 2013 the game was re-revealed and was re-branded as FFXV. In 2014 it was revealed that the game had a staff of 200-300 people developing it. Tabata became the head director in Dec 2013 and at that time they decided the release date would be Sept 2016. That’s right they decided the release month 3 years before hand, I know it sounds hard to believe but it’s straight from Tabata’s mouth.
Now I know Tabata gets some slack for changing Versus 13 and cutting some content like the invasion and putting it into a movie, but when you think about it he knew he had less than 3 years to get the game out after he became director, he had to realistically look at what could be done and what could not be done and that invasion looked huge and like it would take a while to make. Also just look at the man, it looks like he’s aged 10 years, he was killing himself to try to get this game out in time.
As for the people that blame FF Versus 13’s lack of progress on Nomura I hope now you realize how ridiculous that sounds. The man was not given a full team to make the game, staff was taken from his team twice, and he was working on several other games in that time.
I don’t think there needs to be an explanation of FFXV’s development from there because Tabata has had his active time reports and been pretty open about it. I hope this helps give some insight on FFXV’s development and helps to alleviate some of the ignorant Nomura and Tabata posts we get here about blaming the long development on Nomura when it was out of his control or blaming Tabata for changing Nomura’s vision when he had less than 3 years to get the game out.
http://www.gamespot.com/gallery/a-look-back-at-final-fantasy-15s-troubled-past/2900-236/
http://gematsu.com/2014/09/final-fantasy-xv-director-talks-development-open-world-combat-demo
http://www.wired.co.uk/article/final-fantasy-interview
https://en.wikipedia.org/wiki/Tetsuya_Nomura
http://finalfantasy.wikia.com/wiki/Development_of_Final_Fantasy_XV#cite_note-geint-2