Yes thats my argument, not that other less creative styles are inherently worse like your last post tried suggesting.
Additionally, we don't know what they want but I'm guessing for most people theyre not setting out to do something thats overly similar to everything else either in their creative endeavors.
As to the rest of your post, youre moving the goal posts when our original conversation revolved around the idea that I was saying things that aren't creative are intrinsically worse products (I wasn't). But I'll respond to the "they want to branch out and experiment" bit: the thread was about a sequel to an established product. As such, I'm adovcating to not move away from one of the most integral parts of the game, the 1930s art direction. There is plenty of room to improve and get more creative under that direction that wouldn't equate to doing the same thing (yes the style was perfected but was certainly not exhaustive and the two aren't the same thing).
I'm not limiting the devs at all as I'll buy anything they make, But the discussion is around a hypothetical sequel to cuphead. One of the biggest, if not THE biggest strength about the game was the art style. Its a fundamental part of the game's very essence, and trying to change such a fundamental aspect of a franchise for no real reason is strange, to me. Would we argue to remove the difficulty too? How about the run and gun gameplay? Because those are pretty much just as integral to what the essence of this game is as the art style is. Its really weird that people are trying to move away from that when clearly the majority of people would want more of it.
How are you going to say they've perfected the style but then go on and say they haven't exhausted it fully knowing what this game is? The entire reason this game was noticed is purely due to the art style and how unique it looked compared to everything else and to follow up from that the gameplay continued to keep it in the conversation. The fact is if they continued to use the same art style the game wouldn't be, I can't stress this enough, as unique as the first one was when it was revealed given it's the same art style even though it would be great. The art brought people to the game because it was unique, just keep that in mind.
You stating the biggest strength is it's art style but what you're not understanding is that they can pick another art style, that's still their biggest strength, and still make an amazing game with it that continues to bring people to the dance. The only difference is that you like the art style of this the most which isn't a problem as everybody has their own opinion. However that doesn't hold weight when people can say "well they can pick another art style that's not used much and do just as well except this time the sequel has backing as the first Cuphead was great." All you just have to say is "I like this art style the most so I want them to keep using it" because that's really the only weight you have towards your argument. The reality of the situation is that this game's a success so regardless of the art style, people will buy the next one. They can go to 80s anime or 50s Tex Avery style art and do well because at the end of the day the different style pulled people to the game and it'll likely happen again. If they went with Tex Avery style art? It would get people drawn to it just the same.
If you have some metrics stating that this art style is going to get more people into a sequel compared to Tex Avery styled art or even more classic Looney Tunes art (or any of the other pieces of art people have provided here) then by all means post it. If not then you're just saying "well I think this because I like it and I think-" when really regardless of the art, as long as it's creative people will buy the next title. There's so many different art styles they can potentially use that's similar, more evolved or even far different that they can each get their mileage out of.