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A hypothetical Cuphead 2 - What artstyle/era should it emulate?

Yes thats my argument, not that other less creative styles are inherently worse like your last post tried suggesting.

Additionally, we don't know what they want but I'm guessing for most people theyre not setting out to do something thats overly similar to everything else either in their creative endeavors.

As to the rest of your post, youre moving the goal posts when our original conversation revolved around the idea that I was saying things that aren't creative are intrinsically worse products (I wasn't). But I'll respond to the "they want to branch out and experiment" bit: the thread was about a sequel to an established product. As such, I'm adovcating to not move away from one of the most integral parts of the game, the 1930s art direction. There is plenty of room to improve and get more creative under that direction that wouldn't equate to doing the same thing (yes the style was perfected but was certainly not exhaustive and the two aren't the same thing).

I'm not limiting the devs at all as I'll buy anything they make, But the discussion is around a hypothetical sequel to cuphead. One of the biggest, if not THE biggest strength about the game was the art style. Its a fundamental part of the game's very essence, and trying to change such a fundamental aspect of a franchise for no real reason is strange, to me. Would we argue to remove the difficulty too? How about the run and gun gameplay? Because those are pretty much just as integral to what the essence of this game is as the art style is. Its really weird that people are trying to move away from that when clearly the majority of people would want more of it.

How are you going to say they've perfected the style but then go on and say they haven't exhausted it fully knowing what this game is? The entire reason this game was noticed is purely due to the art style and how unique it looked compared to everything else and to follow up from that the gameplay continued to keep it in the conversation. The fact is if they continued to use the same art style the game wouldn't be, I can't stress this enough, as unique as the first one was when it was revealed given it's the same art style even though it would be great. The art brought people to the game because it was unique, just keep that in mind.

You stating the biggest strength is it's art style but what you're not understanding is that they can pick another art style, that's still their biggest strength, and still make an amazing game with it that continues to bring people to the dance. The only difference is that you like the art style of this the most which isn't a problem as everybody has their own opinion. However that doesn't hold weight when people can say "well they can pick another art style that's not used much and do just as well except this time the sequel has backing as the first Cuphead was great." All you just have to say is "I like this art style the most so I want them to keep using it" because that's really the only weight you have towards your argument. The reality of the situation is that this game's a success so regardless of the art style, people will buy the next one. They can go to 80s anime or 50s Tex Avery style art and do well because at the end of the day the different style pulled people to the game and it'll likely happen again. If they went with Tex Avery style art? It would get people drawn to it just the same.

If you have some metrics stating that this art style is going to get more people into a sequel compared to Tex Avery styled art or even more classic Looney Tunes art (or any of the other pieces of art people have provided here) then by all means post it. If not then you're just saying "well I think this because I like it and I think-" when really regardless of the art, as long as it's creative people will buy the next title. There's so many different art styles they can potentially use that's similar, more evolved or even far different that they can each get their mileage out of.
 
I really don't think a hypothetical Cuphead series' shtick should be emulating different eras of animation.There's still plenty to be explored in the '30's Disney art style. Also, having listened to a couple of interviews with the devs, they seem to be extremely passionate about the era that they chose to emulate. Who knows if they care as much about 80's anime or any other style.
 
Now, we're arguing specific anime styles? Guys, there are plenty of weeb games out there to satisfy your sickly desires. With Cuphead, there is only Cuphead. For god sake's don't ruin something else now.
 
Why would I want them to change their style? If anything they could slowly work through the animation styles of WB and Disney through the decades which would take years.

Don't worry those who are clamoring for an anime version of this. There's a ton out there already and the success of Cuphead almost guarantees that there's going to be clones that have different animation styles.
 
If you have some metrics stating that this art style is going to get more people into a sequel compared to Tex Avery styled art or even more classic Looney Tunes art (or any of the other pieces of art people have provided here) then by all means post it. If not then you're just saying "well I think this because I like it and I think-"

And how is what you said any different?
 
Can you tell the difference between

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and

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Guess which one OP hopes to see?

to make this easier to understand for some people

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Guys, there are plenty of weeb games out there to satisfy your sickly desires.

uh. okay.
 
How are you going to say they've perfected the style but then go on and say they haven't exhausted it fully knowing what this game is? The entire reason this game was noticed is purely due to the art style and how unique it looked compared to everything else and to follow up from that the gameplay continued to keep it in the conversation. The fact is if they continued to use the same art style the game wouldn't be, I can't stress this enough, as unique as the first one was when it was revealed given it's the same art style even though it would be great. The art brought people to the game because it was unique, just keep that in mind.

You stating the biggest strength is it's art style but what you're not understanding is that they can pick another art style, that's still their biggest strength, and still make an amazing game with it that continues to bring people to the dance. The only difference is that you like the art style of this the most which isn't a problem as everybody has their own opinion. However that doesn't hold weight when people can say "well they can pick another art style that's not used much and do just as well except this time the sequel has backing as the first Cuphead was great." All you just have to say is "I like this art style the most so I want them to keep using it" because that's really the only weight you have towards your argument. The reality of the situation is that this game's a success so regardless of the art style, people will buy the next one. They can go to 80s anime or 50s Tex Avery style art and do well because at the end of the day the different style pulled people to the game and it'll likely happen again. If they went with Tex Avery style art? It would get people drawn to it just the same.

If you have some metrics stating that this art style is going to get more people into a sequel compared to Tex Avery styled art or even more classic Looney Tunes art (or any of the other pieces of art people have provided here) then by all means post it. If not then you're just saying "well I think this because I like it and I think-" when really regardless of the art, as long as it's creative people will buy the next title.

Perfected in style does not equal perfected in content. There are plenty of areas and designs that would lend themselves to the art direction such as a winter/snow stage, a safari stage, and thats not even including the boss and enemy designs. Again, perfected in style, not in content.

Yes, you said it yourself, the style is the main selling point of the game. Its unique. Making a sequel using that art style doesn't diminish the fact that no other game out there is like this particular art style so no, it wouldn't lose that creative flair, its only had 1 game. You might have a point if this were the third or fourth sequel in the series but were talking about a single entry thats been out for almost a week now. Youre vastly overstating the drop off here. The art style brought people to the game, so why are we arguing about changing it? 3 worlds is not an overly large amount of content to suggest that theyve exhausted the possibility of the art direction in terms of creativity, thats literally absurd.

To your point about evidence, I'd argue that you have far more responsibility to the burden of proof than I do since the current art style is universally hailed by critics and audiences and they very clearly love it, whereas youre suggesting an enitre unknown without quantifying and asking me to prove to you that the opposite is what the people want. Even if the praise for the art style wasn't the case, read the vast amount of responses to people in this very thread.
 
Now, we're arguing specific anime styles? Guys, there are plenty of weeb games out there to satisfy your sickly desires. With Cuphead, there is only Cuphead. For god sake's don't ruin something else now.

So if people who enjoy anime are sick!!? WTF is wrong with you!!? If you dont like it thats fine but there no need for this.
 
And how is what you said any different?

?

Have you been reading my posts through this thread? Do you even know what my position is towards this? I've got no problem with them changing styles nor do I have any problem with them keeping the same style. I've been saying that regardless of the style they'll do well with it, fans will buy the next game and given they're creators they'll likely want to keep progressing. Nowhere in any of my posts do I say "no I think it's bad if they keep the next game the same" or anything of that sort. I was debating from the pov towards that if they did change the style it's not a bad thing, it would be great regardless.
 
?

Have you been reading my posts through this thread? Do you even know what my position is towards this? I've got no problem with them changing styles nor do I have any problem with them keeping the same style. I've been saying that regardless of the style they'll do well with it, fans will buy the next game and given they're creators they'll likely want to keep progressing. Nowhere in any of my posts do I say "no I think it's bad if they keep the next game the same" or anything of that sort. I was debating from the pov towards that if they did change the style it's not a bad thing, it would be great regardless.

And were back to my point correcting you that youre arguing with me over something I never said either. I never said a change in direction would be bad
 
And were back to my point correcting you that youre arguing with me over something I never said either. I never said a change in direction would be bad

Bruh you don't even know why I responded to you.

Because the anime style has oversaturated the market and the 1930s style is far more unique and distinct from anything else right now. Plus theyve pretty much perfected it, they should keep it as is.

This is what I was responding to. My entire point was that regardless of the art style the devs not only would do well in it, they'd do great. Regardless if it was unused and regardless if it came from a different era there'd by no issues. That's why I brought up the 50s Tex Avery style as that's a style not used either, they'd do well with it. Secondly your comment towards a "pop album" is usually seen as a negative in most music circles given when artists go "pop" most cases, transforming their original sound, it's seen as a fall from grace. Regardless, I responded given your initial comments towards the art style if they went towards art that's more commonly used. Even if they did that the devs know what they're doing.
Perfected in style does not equal perfected in content. There are plenty of areas and designs that would lend themselves to the art direction such as a winter/snow stage, a safari stage, and thats not even including the boss and enemy designs. Again, perfected in style, not in content.

Yes, you said it yourself, the style is the main selling point of the game. Its unique. Making a sequel using that art style doesn't diminish the fact that no other game out there is like this particular art style so no, it wouldn't lose that creative flair, its only had 1 game. You might have a point if this were the third or fourth sequel in the series but were talking about a single entry thats been out for almost a week now. Youre vastly overstating the drop off here. The art style brought people to the game, so why are we arguing about changing it? 3 worlds is not an overly large amount of content to suggest that theyve exhausted the possibility of the art direction in terms of creativity, thats literally absurd.

To your point about evidence, I'd argue that you have far more responsibility to the burden of proof than I do since the current art style is universally hailed by critics and audiences and they very clearly love it, whereas youre suggesting an enitre unknown without quantifying and asking me to prove to you that the opposite is what the people want. Even if the praise for the art style wasn't the case, read the vast amount of responses to people in this very thread.

God bless you but if you think a Cuphead 2 with the same art style releasing after Cuphead 1 is as unique as Cuphead 1 was when it was release when there was nothing else on the market like it I don't know what to tell you. I'm not even going to argue that as that should be common sense.

As to the final bolded paragraph, you don't have any metrics, all you have is comments praising this art style which is my entire point. They could do another art style and get the same comments as long as the art style was unique given what was presented. Unless you find me a quote stating that they prefer this art style over other cartoon art styles from that generation and beyond that aren't used there's nothing else I need to say here.

Unless I get some receipts, I've proved my point. Later.
 
Bruh you don't even know why I responded to you.



This is what I was responding to. My entire point was that regardless of the art style the devs not only would do well in it, they'd do great. Regardless if it was unused and regardless if it came from a different era there'd by no issues. That's why I brought up the 50s Tex Avery style as that's a style not used either, they'd do well with it. Secondly your comment towards a "pop album" is usually seen as a negative in most music circles given when artists go "pop" most cases, transforming their original sound, it's seen as a fall from grace. Regardless, I responded given your initial comments towards the art style if they went towards art that's more commonly used. Even if they did that the devs know what they're doing.

God bless you but if you think a Cuphead 2 with the same art style releasing after Cuphead 1 is as unique as Cuphead 1 was when it was release when there was nothing else on the market like it I don't know what to tell you. I'm not even going to argue that as that should be common sense.

As to the final bolded paragraph, you don't have any metrics, all you have is comments praising this art style which is my entire point. They could do another art style and get the same comments as long as the art style was unique given what was presented. Unless you find me a quote stating that they prefer this art style over other cartoon art styles from that generation and beyond that aren't used there's nothing else I need to say here.

Unless I get some receipts, I've proved my point. Later.

The Art style isn't the only thing being praised from this game, Cuphead's current art style is still fresh and unique them doing a sequel wuth the same art style and improved gameplay can be just as unique.

And Again nowhere does Jviggy say any other art style would be bad in that post, so...
 
The Art style isn't the only thing being praised from this game,

I stated this in one of my previous posts.
Cuphead's current art style is still fresh and unique them doing a sequel wuth the same art style and improved gameplay can be just as unique.

God bless you but there's no way Cuphead 2 with the same art exact art style will be as visually unique as Cuphead 1 when it was revealed, that makes no sense considering it's the same exact art style. That's my point here. I'm not talking about improved gameplay, I'm not talking about an evolved art style (especially considering I mentioned an evolved art style in previous posts), I'm talking about the same exact art style. It literally cannot be.
And Again nowhere does Jviggy say any other art style would be bad in that post, so...
And I've already explained why I initially responded in my previous post. It was in regards to the music comparison. We're not talking about the actual quality of the game here.
 
None. Quit diluting media with non-stop enfranchisement. Make a new series. Use a new art style. Have new designing principles.

That said, pen and ink drawing would be insane. Something in the style of Taiki Konno's portfolio pieces. The issue is that the amount of linework and detail in pen&ink makes it uniquely difficult to animate traditionally and current 3D workarounds just don't maintain the quality. It would require new outlooks and approaches to the 3D pipeline.
 
I was originally going to say "Ew, keep anime away from Cuphead!", but after seeing so many people already taking that position, I'm going to have to take hard-line stance in the opposite direction: if Cuphead 2 isn't anime, I'm boycotting it.





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God bless you but there's no way Cuphead 2 with the same art exact art style will be as visually unique as Cuphead 1 when it was revealed, that makes no sense considering it's the same exact art style. That's my point here. I'm not talking about improved gameplay, I'm not talking about an evolved art style (especially considering I mentioned an evolved art style in previous posts), I'm talking about the same exact art style. It literally cannot be.

But it doesn't need to be, the current art style is so unique having a sequel with the same art style isn't going to make it feel uninspired just because it's been done before.
 
How bout this. Modern day... Realistic graphics... Exo suits... American freedom on the line... Boom. Done. Prints money. Have it shipped a week before Black Friday @ $60. Finished or not. Throw in a season pass too.
 
Cuphead: 3D done in stop motion claymation.

I really love the idea of each game in the Cuphead "series" having it's own visual look. I don't think a sequel needs the same aesthetic, but I also don't think this game needs a follow up.

However, if it's going to have a sequel I think a different style would be awesome. I'd be happy with 80s anime, but claymation sounds waaaaaay cooler.

I think a Studio Ghibli style would be rad as well.

Edit:


I take it back, I demand old anime style as well, haha
 
But it doesn't need to be, the current art style is so unique having a sequel with the same art style isn't going to make it feel uninspired just because it's been done before.

But man we were talking about uniqueness. Nowhere in any of my posts did I say it would be bad, nowhere in any of my posts did I say the game wouldn't be great, it would be great regardless of what art style they do. I was just said it wouldn't be as unique especially given it was said that it's uniqueness stands out. I mean it is what it is.

That's not a negative nor is that a positive, it's just a fact in the middle of the road. The crux of my entire posts however revolved around trusting the devs no matter what they did whether a new art style or the same art style.
 
Since Bakshi has already been mentioned along with "Heavy Metal" I'll toss in Peter Chung.

Aeon Flux still remains as some of my favorite animations.

"War"

I would also love a Scooby Doo game done with the Mystery Inc animation quality.
 
I was originally going to say "Ew, keep anime away from Cuphead!", but after seeing so many people already taking that position, I'm going to have to take hard-line stance in the opposite direction: if Cuphead 2 isn't anime, I'm boycotting it.

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I'd go for a real AstroBoy game in this style that plays like the GBA game.
 
My first choice would just be another game in the same artistic style, but maybe a Metroidvania with awesome boss fights sprinkled throughout.

If it's another boss rush game, each boss being a different style/era of animation could be fun.

The cohesiveness of the first game was one of the stand out parts though.
 
Why the hell would they change it? Who looks like Cuphead? They own it now.

Maybe Cuphead 6 when it's unbearably stale, but not anytime soon.
 
80's anime is what immediately came to mind when I read the thread title. The backlash against that as an idea is as hilarious as it is silly.
 
Neither because neither are from the 80s?

Regardless, anime art aesthetic runs the gamut in video games. What Cuphead is doing is singular.

It doesn't need to change art styles, the look they chose isn't a gimmick, it's a feature.



Thank you.



Bluto is his name.

Apparently Brutus and Pluto are both characters. http://popeye.wikia.com/wiki/Brutus

The Bluto/Brutus issue

After the theatrical Popeye cartoon series went out of production in 1957, Bluto was replaced by Brutus as it was erroneously assumed that Paramount Pictures--distributors of the Fleischer Studios (later Famous Studios) cartoons--owned the rights to the name "Bluto". In fact, King Features had proprietary rights to the name all along, as Bluto had been initially created for E. C. Segar's Thimble Theatre. However, due to incomplete research, this fact was overlooked and the name "Brutus" was substituted in order to avoid potential copyright issues
 
The problem with most anime, excluding Akira, Ghost in the Shell and Ghibli stuff, is that they have crappy 5 fps animation or something close to that. They have detail but not many frames. Cuphead aims for maximum amount of different frames of animation and that's why it looks as good as it does.

So a sequel should follow the same rule. And most anime examples aren't really good for this. Also, isn't anime aesthetic already overused in games?
 
The problem with most anime, excluding Akira, Ghost in the Shell and Ghibli stuff, is that they have crappy 5 fps animation or something close to that. They have detail but not many frames. Cuphead aims for maximum amount of different frames of animation and that's why it looks as good as it does.

So a sequel should follow the same rule. And most anime examples aren't really good for this. Also, isn't anime aesthetic already overused in games?

You should go and watch Redline and Sword of Stranger then come back and talk to me.
 
You guys are dreaming small.

This is a sequel. If you want it bigger than life, it can jump from 40's Tom and Jerry to immaculate 50s Dinsey, to a hilariously choppy 60's Hanna Barbera, then to some gritty 70's Ralph Bakshi, and then to 80's Don Bluth and Anime to then go all the way back to Disney in a circular quest of epic proportions.

Have the main character be a cat. There is a famous cat in all of those.
 
The problem with most anime -- is that they have crappy 5 fps animation or something close to that. They have detail but not many frames.

Most (traditional) animation worldwide has 12 unique drawing frames per second and each on is shown twice. This includes Japan. You are thinking of limited animation which is also used in most Saturday morning cartoons you can imagine. Cuphead uses full, or fluid, animation which is just as often seen in anime films or particular shots in anime based on budget. They are both different styles and neither is specifically better than the other.

Edit: Notably, Disney gave UPA a ton of flak about using limited animation - which UPA pioneered - in both their private and public communications. Of course, Disney was going to hate on them regardless due to the history of the two.

Doubled edit: My fiance came and curled up next to me while I was in this thread and his face told me he has the worst case of "I need to argue with people on the internet" blue balls I have ever seen.
 
They should stick with retro american cartoons, but I wouldn't be against them making a new series/IP instead of a Cuphead 2.

If I were them I would make a silly new animal superhero (think Mighty Mouse but a more atypical animal) and try to emulate the style Fleischer did with his old Superman shorts films.
 
Why would you want a Cuphead 2 to have that drastic artstyle change? make a new IP instead.

This Tom and Jerry era style would be great

TomandJerryTitleCardc.jpg

Yep, I'd put my vote in for Tom & Jerry style as well. I think keeping the same aesthetic would lack impact, but it shouldn't be changed too much.
 
I'd say this thread is really about "what other cool and untapped cartoon styles would you like to see in a game", and Cuphead is just taken as an example of a recent game that bravely attempts (and succeeds, masterfully) to take a shot at not just a visual style, but the spirit, themes and values of the "Roaring Twenties" and "Dirty Thirties". Its very concept is deeply rooted in those decades, so I really don't see why the devs would immediately shift the entire identity of the Cuphead world for a hypothetical sequel. It's not like the first game was set in some kind of narrative that even hinted at jumping to "different universes" or whatever.

It's also slightly demeaning to their efforts if people are reducing the originality and craftsmanship of Studio MDHR to just doing a "gimmick" of taking an unconventional visual style and putting a game in it.

Also, I don't know why people would assume that Studio MDHR can master any visual/animation style just because they did such an amazing job at the Fleischer-style cartoons? Not that I'm saying they couldn't do it, far from it, but they've obviously made Cuphead with such love and dedication to that idea, that I'm not really sure they could do justice to 80s anime (or whatever other style and era people have mentioned in this thread) in such a way that they did for Cuphead's 20s and 30s.

One thing I would like to add though is that I also love that Cuphead even exists (apart from being a really good game) is that it's a great example of showing people how much untapped potential there is in different and so far unused (or scarcely used) visual styles, different historical eras and the spirit of those eras. Cuphead IMO feels so much more authentic in what it tries to emulate than earlier examples seen in parts of Bioshock or Fallout, because it fully understands its strengths and the fact that it's fully and authentically animated (which is crazy in its own way), as well as scored with live bands makes the game a perfect time capsule.

I could probably see them trying to make a "Cuphead Explores the World" sort of thing, still set in the same era but going through different animation styles and themes per country (since there was animation done in Japan, China, Russia, different European countries etc.), but they often looked very similar in style (if we're talking about traditional animation, not stop-motion and various other animation styles), so I'm not sure if there's a point to doing that.

Anyway, I think the devs have made a wonderful thing with the world of Cuphead, they obviously feel at home with the style and setting, so I don't really see them trying other styles if they made a Cuphead sequel.
 
I'd say this thread is really about "what other cool and untapped cartoon styles would you like to see in a game", and Cuphead is just taken as an example of a recent game that bravely attempts (and succeeds, masterfully) to take a shot at not just a visual style, but the spirit, themes and values of the "Roaring Twenties" and "Dirty Thirties". Its very concept is deeply rooted in those decades, so I really don't see why the devs would immediately shift the entire identity of the Cuphead world for a hypothetical sequel. It's not like the first game was set in some kind of narrative that even hinted at jumping to "different universes" or whatever.

It's also slightly demeaning to their efforts if people are reducing the originality and craftsmanship of Studio MDHR to just doing a "gimmick" of taking an unconventional visual style and putting a game in it.

Also, I don't know why people would assume that Studio MDHR can master any visual/animation style just because they did such an amazing job at the Fleischer-style cartoons? Not that I'm saying they couldn't do it, far from it, but they've obviously made Cuphead with such love and dedication to that idea, that I'm not really sure they could do justice to 80s anime (or whatever other style and era people have mentioned in this thread) in such a way that they did for Cuphead's 20s and 30s.

One thing I would like to add though is that I also love that Cuphead even exists (apart from being a really good game) is that it's a great example of showing people how much untapped potential there is in different and so far unused (or scarcely used) visual styles, different historical eras and the spirit of those eras. Cuphead IMO feels so much more authentic in what it tries to emulate than earlier examples seen in parts of Bioshock or Fallout, because it fully understands its strengths and the fact that it's fully and authentically animated (which is crazy in its own way), as well as scored with live bands makes the game a perfect time capsule.

I could probably see them trying to make a "Cuphead Explores the World" sort of thing, still set in the same era but going through different animation styles and themes per country (since there was animation done in Japan, China, Russia, different European countries etc.), but they often looked very similar in style (if we're talking about traditional animation, not stop-motion and various other animation styles), so I'm not sure if there's a point to doing that.

Anyway, I think the devs have made a wonderful thing with the world of Cuphead, they obviously feel at home with the style and setting, so I don't really see them trying other styles if they made a Cuphead sequel.


This is exactly how I feel about this thread, much of it reads like Stufio MDHR being reduced to the gimmick mentioned.

There was an insane amount of dedication, labor, and passion for that era that went into making Cuphead the 30s cartoon it is, and that doesn’t seem like something that can just be replicated as the cookie cutter Cuphead 2 = x style.

Tbh, id love for Studio MDHR to do something entirely different. More than just the art, they get games design. Let Cuphead breathe
 
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