A few things I need from Titanfall 2:
1. A creative campaign that acts as an extended tutorial on the mechanics of movement, especially some of the more advanced techniques so that more people can break into the higher level game. Break the FPS mold by blowing players minds with platforming shoot bang amazement by creating scenarios that expect them to perform at that level.
2. Higher tick rates for both server and client. Dust is my enemy.
3. Less, or optional, automation ofmovement. Breaking my momentum chain because I auto-rodeod a Titan, or auto-ledge grabbed a tiny little ledge kills the hype. PLEASE at least provide the option to require additional input to trigger these actions.
4. Decent spectator options. High level CTF play is so incredible, but its a bit of a chore to try and stream since you are limited by the perspective of the player streaming.
5. Competitive ladders and wager matches. I'm not really into joining a clan, but I still love competitive matches, especially with stakes on the line.