In Cold Blood
Banned
So cloud gaming has come up alot via the ABK regulators comments, and it got me thinking about how the tech works, and how Sony can.or can't enter that race.
So we had Google Stadia. If I remember they had servers full of AMD GPUs based on Vega tech, and allocated about 10 tflops for each player.
We have Nvidia, who obviously use their own GPUs for their streaming set up.
We have MS who are building server racks with XSX APUs, allowing four gamers per APU giving about 4tflops per player. From what we know they are still sending APUs to xcloud, as the service is at capacity with people getting put in ques.
PS plus had streaming of PS3 games, but that was done via emulation and not dedicated PS3 hardware in servers.
Now to my question, when people are saying that Sony will get into cloud gaming and might use Azure or Amazon's service, won't Sony also need to build banks of servers with PS5 chips the same as MS did?
Sony's games are using dedicated APIs along with being developed soley for the PS5 and not PC, so they won't just be able to use random GPUs and CPUs.
On top of that, Sony don't have a lower sku like MS, so don't develop their games for a lower present like what happens with the XSS, so they are going to have to build out their games for a lower spec, or when they do supply PS5 APUs for a server, then one APU is only going to supply one gamer, unlike the XSX ones which will serve four.
Cloud is going to get bigger, and how do Sony jump into it this far behind into setting it up? Can Sony just use any old server farm? Could it just say to Google, "hey we want to use your existing cloud GPUs".
Could they do it via emulation at this point in time?
Anyway, it got me thinking about their options, and I understand I may be well off with my assumptions.
So we had Google Stadia. If I remember they had servers full of AMD GPUs based on Vega tech, and allocated about 10 tflops for each player.
We have Nvidia, who obviously use their own GPUs for their streaming set up.
We have MS who are building server racks with XSX APUs, allowing four gamers per APU giving about 4tflops per player. From what we know they are still sending APUs to xcloud, as the service is at capacity with people getting put in ques.
PS plus had streaming of PS3 games, but that was done via emulation and not dedicated PS3 hardware in servers.
Now to my question, when people are saying that Sony will get into cloud gaming and might use Azure or Amazon's service, won't Sony also need to build banks of servers with PS5 chips the same as MS did?
Sony's games are using dedicated APIs along with being developed soley for the PS5 and not PC, so they won't just be able to use random GPUs and CPUs.
On top of that, Sony don't have a lower sku like MS, so don't develop their games for a lower present like what happens with the XSS, so they are going to have to build out their games for a lower spec, or when they do supply PS5 APUs for a server, then one APU is only going to supply one gamer, unlike the XSX ones which will serve four.
Cloud is going to get bigger, and how do Sony jump into it this far behind into setting it up? Can Sony just use any old server farm? Could it just say to Google, "hey we want to use your existing cloud GPUs".
Could they do it via emulation at this point in time?
Anyway, it got me thinking about their options, and I understand I may be well off with my assumptions.