lastendconductor
Put your snobby liquids into my mouth!
I played Skyrim a bunch of hours yesterday. Enemies didn't react to my blows, I was just flapping my sword around. I can already tell 95% of the loot is going to be trash. I tried to kill the annoying tutorial guy but he would only kneel down, only to get back up being completely friendly again. I ran around and saw a deer... I could keep up with the fucking deer, running, until he decided to go diving in a river; I gave chase and died asfixiated, looking at the deer happily swimming around at the bottom of the river. In the beggining sequence, some dude tried to run from the guards that were going to execute him... and he managed to do it! but apparently the imperial soldier didn't notice and asked "anyone else want to try?". Some dude tried to move some rocks "I just need to move these rocks" then he suddenly ragdolls lol. The scripted dragon sequence was so fucking embarassing...
Pure comedy, but as a game, it's mediocre. The setting is as generic as they come, and I can already tell the story is on the level of nerd fantasy salvatore shit. I'm going to kill every npc I can, I don't need bad voice acting ugly faces stating the obvious predictable plot.
Whereas Dark Souls, on the other hand, meshes absolutely beautiful and unique backdrops with realistic and rewarding combat. Each encounter is carefully crafted to provide a different challenge, there was a lot of thought put on game design (saving the last areas, which I suspect were rushed). Just think about the path leading to the Undead Parish from the broken statue altar. Look at the enemy placement and the enviroment; that's amazing and carefully planned game design.
Skyrim game design is non existant; when you pit it against Dark Souls, it feels like they vomited everything on the game world, copypasted trees and mountains everywhere and called it a day.
Dark Souls story is minimalistic and is just another thing you have to "beat". For example, if you want to know what happened to the daughter of chaos, you need to gather clues. It's not "on your face", but a word is enough to the wise.
Dark Souls in general is a game that requires commitement. If you're looking for an alpha wave game, Dark Souls is not for you.
I could go on and on but Skyrim is just the inferior game. The difference beetwen playing Skyrim and playing DS is like the difference beetwen picking your nose and playing Megaman 2.
Pure comedy, but as a game, it's mediocre. The setting is as generic as they come, and I can already tell the story is on the level of nerd fantasy salvatore shit. I'm going to kill every npc I can, I don't need bad voice acting ugly faces stating the obvious predictable plot.
Whereas Dark Souls, on the other hand, meshes absolutely beautiful and unique backdrops with realistic and rewarding combat. Each encounter is carefully crafted to provide a different challenge, there was a lot of thought put on game design (saving the last areas, which I suspect were rushed). Just think about the path leading to the Undead Parish from the broken statue altar. Look at the enemy placement and the enviroment; that's amazing and carefully planned game design.
Skyrim game design is non existant; when you pit it against Dark Souls, it feels like they vomited everything on the game world, copypasted trees and mountains everywhere and called it a day.
Dark Souls story is minimalistic and is just another thing you have to "beat". For example, if you want to know what happened to the daughter of chaos, you need to gather clues. It's not "on your face", but a word is enough to the wise.
Dark Souls in general is a game that requires commitement. If you're looking for an alpha wave game, Dark Souls is not for you.
I could go on and on but Skyrim is just the inferior game. The difference beetwen playing Skyrim and playing DS is like the difference beetwen picking your nose and playing Megaman 2.