Fox Mulder
Member
It's all downhill after the first.
ME1: There are generic side quests that you simply don't need to do. Don't do them, they're a waste of your time. You will feel better if you just stick with the main missions.
again, don't skip..yes it sucks ass, but you may get pissed enough to appreciate why it we say its so fucked up... it'll make you luv the first 3Skip Andromeda. I tried to play it as my first Mass Effect and was burned out around 6 hours. My friend told me it's the worst one and I truly believe it.
There are only 3 Mass Effect games.
Don't let anyone tell you otherwise.
In Mass Effect 2 there's a point where you can swap a character for another. That one is definitely the most missable, because you might like the original character and want to keep it.
Oh I forgot about that bit, but frankly the replacement character is not worthwhile, they impersonate the original character and you have to be laughably, cartoonishly evil to want to do it. I barely consider them to be a squadmate.
I think I heard in either the Citadel or Omega DLC you get to interact with all of your past squadmates and it's a good goodbye for the characters.
Do you know if that swappable character would appear in that DLC?
Without spoiling too much, no. The swap is kinda permanent. And the swapped to character doesn't appear in it either, for spoilery reasons.
Mass Effect 3's ending will make you wish you never played the series. I suggest not playing the series.
Not RPGs, just regular ordinary dialogue-heavy, character-focused, quest-filled, cover-based 3rd person shooters with morality meters, hub worlds and character progression.
You can dislike them, but they're all RPGs.
Mass Effect 3's ending will make you wish you never played the series. I suggest not playing the series.
Thanks. If I do the swap do you know if it would prevent me from getting full paragon?
...
I guess I define "RPG" by player choice, and BioWare hasn't invested any faith in the player in more than a decade.
Play as FemShep
Importing an ME2 save where you've done full Paragon and did the goody two shoes approach to every problem versus an ME2 save with renegade where everyone either hates you or is dead lead to some very different context and characters for the events of the third game. The ending sequence is more or less the same but in terms of reactivity it is far beyond something like the Baldur's Gate Trilogy, and if you'd like to argue that isn't an RPG I'm sure we can all have a good laugh at your expense.
In ME1, do not feel obligated to stay on the Citadel at the beginning. It has stalled the interest of so many people from what I have seen (two attempts in my case), so dont try and do everything there right away.
Agreed! I love Tali. =)Tali is best girl.
Have fun.
If you are going to do a custom shepard, create it in Mass Effect 2 first then copy down the code and put it into Mass Effect 1. There is a save glitch that doesn't let some Shepards carry forward into the sequels. Otherwise have fun.
Minor tidbits.
Mass Effect 1 is best as a soilder because that class gives you auto health regeneration and access to the best weapons.
Thanks a ton for the heads up on the glitch! Just read about it.
Actually the only Mass Effect I've ever played was a demo of ME2 several years ago when I was checking what games would run on my new laptop. So I've act played up to combat in that game.
Reading up on it it seems I can't put the code into Mass Effect 1. I need to convert the code for the sliders in that game. Then in the second game I use the code I generated originally. Is this correct?
Also regeneration is always something I look for in skill trees but the soldier seems pretty plain.
Eh. I'd give them more slack if the game gave you different ways to approach encounters like other hybrids (the Deus Ex lineage). But all three games are so incredibly corridor-linear and the encounters all play the same; the different skill trees don't alter the core gameplay.
Dialogue heavy is, uh, a bit much as well. Morality meters? Come on, now.
The sequels have RPG elements - but BioWare keeps 'em pretty light.
I guess I define "RPG" by player choice, and BioWare hasn't invested any faith in the player in more than a decade.