nkarafo
Member
Yeah, i don't remember the last time a game pleased my ears as much. I think it was Portal 2 with it's fun music cues when near various objects or when you hear the music adding more layers as you come closer to solve a room...
After that i don't remember a single game that urged me to crank up the volume and actually make some use of that fancy 5.1 speaker setup i got some decade ago. Ace Combat 7 did just that. The soundtrack is phenomenal and the sound effects very well made. The mixing is also very good as well and all the effects sound clear and distinct. I love the little details like how the speed of sound is taken into consideration (explosions have a sound "lag" the further at the distance they are) or how it becomes more muffled (is that the right word, i don't know) when you pass through the thick clouds. It's so good that i end up watching the replays a few times in a row just for that aural experience, although the visuals and camera work are also pretty great and playing on a PC with locked 60fps also helps. Speaking about PC, i am using a good sound card as well, remember those?
This is my first Ace Combat game as well. Wonder how it ranks compared to older games in the series. Heard some good things about the PS2 entries, might play those as well.
Anyway, i just wanted to get this off my chest as i feel like audio is the lowest priority aspect for developers in modern games.
After that i don't remember a single game that urged me to crank up the volume and actually make some use of that fancy 5.1 speaker setup i got some decade ago. Ace Combat 7 did just that. The soundtrack is phenomenal and the sound effects very well made. The mixing is also very good as well and all the effects sound clear and distinct. I love the little details like how the speed of sound is taken into consideration (explosions have a sound "lag" the further at the distance they are) or how it becomes more muffled (is that the right word, i don't know) when you pass through the thick clouds. It's so good that i end up watching the replays a few times in a row just for that aural experience, although the visuals and camera work are also pretty great and playing on a PC with locked 60fps also helps. Speaking about PC, i am using a good sound card as well, remember those?
This is my first Ace Combat game as well. Wonder how it ranks compared to older games in the series. Heard some good things about the PS2 entries, might play those as well.
Anyway, i just wanted to get this off my chest as i feel like audio is the lowest priority aspect for developers in modern games.
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