Honestly I think the industry and its developers/publishers are becoming a bigger joke as the months pass by.
There is incredible potential for sales on Wii yet so few parties are even trying to extract anything from it, because they've got their head stuck metres up their own asses.
The fact is that software, and that includes
3rd party software,
does sell on Wii. Jackson stated that core game sales from Nintendo have been poor - what on earth are you talking about buddy?
Mario Galaxy has sold fantastic (around 6.5 million WW so far) and significantly better than Sunshine at the same point in its lifetime.
Twilight Princess has sold similar numbers to Galaxy (aka amazingly well) and a definite improvement from WindWaker, making it the 2nd best-selling Zelda of all time.
Metroid Prime 3 hasn't performed as well as the previous two games, but has a much smaller fanbase and has still managed nearly 1.5 million sales WW, making it the second best selling Prime game and one of the top 4 best-selling Metroid games.
Brawl has sold crazy numbers in its first few months, reaching nearly 3 million in its debut month in America alone. I could go on...actually, I think I will. Some more numbers, if you will indulge me:
Super Paper Mario - at least 2.3 million WW.
Link's Crossbow Training - around 2 million WW.
Fire Emblem - performed better than Path of Radiance in Japan (other numbers not avaliable).
Mario Strikers Charged - around 1.5 million WW (quite significantly better than Gamecube strikers).
Oh, and if you excluse Wii Sports (packaged in with the system which gives it a very unfair advantage in sales comparison) and Wii Play (likewise, albeit with a controller), the best selling Wii game? A
core game. A 3 of the next 4 best selling games?
Core games.
But what of 3rd party sales? We don't see them in the top 10 of most NPD's, do we? The sad thing is that it seems most publishers actually only look at the top 10 as an indicator of whether software is selling well. Yet they fail to ignore that the top 10 isn't the be-all and end-all of a game's sales. It's as if developers and publishers are trying to make any excuse possible
not to work on Wii, despite the fact it has (by far) the biggest userbase and fantastic software sales (contrary to popular belief around the developer community). But hey, we needs some stats, don't we? Everyone loves stats! Well then, let's take a look at some sales for 3rd party Wii games, shall we?
So the big one is
Guitar Hero III. It's
still selling in the top 10 each month on Wii, months after its debut, and has the best legs of any version. I would estimate that we're looking at nearly 3 million WW, not bad for a game in a franchise that had previously never been established on a Nintendo console. Oh, but it's not 'hardcore', is it? Ah well, better ignore those sales then.
Well then, let's check out
RE4 and
RE: Umbrella Chronicles. Both sold over a million WW and continue to sell. Let's take a look at this for a moment. One of the was a
2 year old port. Not only that, but it was the
forth port of the damn game. Yeah. And it still managed to sell nearly 1.4 million WW. Despite the Gamecube version of the game being perfectly playable on Wii. Not bad eh? And then you've got UC, an on-rails spin-off maligned by many reviewers. Still managed to sell even better than RE4. Oh, but it's Resident Evil, which is a popular, established franchise, isn't it? Better ignore these sales too.
Oh, and better ignore
Sonic and the Secret Rings sales as well, despite the fact that it managed over a million WW, keeps selling well in Europe to this day nearly 1.5 years after its debut, and absolutely pantsed the sales of the 360/PS3 Sonic. But it's a 'popular' franchise, so it can't be taken as a serious indicator. Neither can
Dragon Quest Swords, a mediocre spin-off which was the best selling 3rd party game in Japan until that MGS4 came. Oh, and we can forget about
Mario and Sonic at the Olympic Games, the SEGA-developed title that (combined with the inferior-selling DS version) notched up 5 million WW in its first 3 months. But that's got
both Mario AND Sonic, so there's no way we're taking that one seriously.
What else have we got? Well, there's
Red Steel. A game with a terrible review average (and yes, the core gamer does check out reviews, believe it or not) and poor word of mouth. But look at this - it managed to sell over a million WW. And it was new, well-marketed IP! Here's a great example! Oh, but it's a launch title, and we all know launch games don't count. Better ignore that one too.
Same goes for
Rayman Raving Rabbids, which similarly received poor reviews yet still managed to sell similar numbers to Red Steel. Oh, and it's even worse-reviewed sequal sold similar numbers, but let's just forget about that ok? And then there's
Trauma Centre: Second Opinion, which sold at least 300K and is the best selling TC despite being a remake. Oh, and
Super Monkey Ball: Banana Blitz, which has sold nearly a million WW and still sells well in European charts, despite coming out nearly 2 years ago. Oh, and
MySims which has sold nearly 1 million WW as well. Actually, that last one was practically an new IP. But let's keep the quiet. After all, 3rd party games don't sell well on Wii, ok?
Let's look at some more, shall we?
The Bigs sold early twice as well as the PS3 version in its opening month and managed at least 300K in the US alone.
Boogie was critically maligned and thought to have bombed due to not being the top 10 in its first month. Turns out it sold well and a sequal has already been announced.
Call of Duty 3 outsold the PS3 version of the game and is still selling in the UK despite coming out at launch.
Carnival Gamesinfamously sold over 2 million in the US, has mainatined excellent sales in Europe and a sequal in in development.
Dance Dance Revolution Hottest Party debuted quietly but notched up impressive sales throughout the following months, selling well enough for a sequal to be announced.
Dragon Ball Z 2 & 3 sold around 500K WW each, selling particularly well in Japan and France.
Game Party managed nearly 1 million WW and is still selling well in Europe and the US.
Harry Potter was one of the best selling versions of the game.
Tiger Woods was the best selling next-gen version.
LEGO Indiana Jones is the best selling version in European charts, and
LEGO Star Wars has sold nearly 1 million WW.
No More Heroes is by far Suda's best-selling game, selling well enough to prompt Marvelous to have a party in celebration of its sales.
Okami met Capcom's expectations. The Wii version of
SEGA Superstars Tennis was by far the best selling version in Europe.
SSX Blur, receiving absolutely no advertising and thought to have bombed, still managed several hundred thousand WW.
Super Swing Golfsold well enough for a sequal.
Tales of Symphonia managed 150,000 in its first week in Japan. And
Pro Evolution Soccer Wii, despite coming out nearly half a year after the other versions, still managed to be in top 10 in UK charts for over a month, often in the top 5.
Oh, and here's some lovely graphs for you:
So what have I proven? Well, I guess you could say that by looking at these numbers (and there's a lot more i could have said), Wii software sales really aren't so bad after all. But what does this have to do with developers?
Well, maybe numbers such as these show just how much potential there is for sales on Wii. If developers look at the above numbers and still claim that they're not good enough, then how about
actually trying, developing some AAA games on the system, and seeing just how well they sell?
If a game like Red Steel, a brand new IP, manages to sell at least a million WW, imagine how well it could've sold if it had actually been
good. Imagine if Umbrella Chornicles
wasn't a mediocre spin-off, and was actually an AAA game in the vein of RE4. And so on.
The thing about core games is that they can't get away with things like casual games can. Game Party and Carnival Games received terrible reviews but they still managed amazing sales, because the Wii userbase
wants games and casual players pay little attention to things like review scores. But looking at the above sales, well-developed and marketed, AAA core games will
almost always achieve the higher sales. That's why Galaxy sold more than Mario Party. That's why Brawl sold more than WarioWare. That's why Twilight Princess sold more than Big Brain Academy.
If a core game is AAA, then it'll almost always sell well.
So why haven't any 3rd party AAA core games on Wii sold really well? Well...because there
actually are none. There's
no Gears of War (winner of 2006 GOTY on several sites).
No Bioshock (winner of 2007 GOTY on many sites).
No Call of Duty 4.
No Mass Effect.
No Devil May Cry 4.
No Ninja Gaiden II.
No MGS4.
No Assassin's Creed. And so on.
Developers can't say "core games don't sell on Wii", because honestly, what core games on Wii have actually
deserved to sell on Wii? I don't see anything on Wii from 3rd parties that represents
1/10 of the effortthat was put into something like Gears of War. I don't see anything on Wii from 3rd parties that represents
1/10 of the budgetthat was put into something like MGS4. I don't see anything on Wii from 3rd parties that represents
1/10 of the creativity and expression that was put into something like Bioshock.
Almost all I see are
poor, overpriced ports,
weak multiplatform titles,
crappy spin-offs or
'exclusives' that look like they took a couple of months to make. Sure, Wii might get a Zack and Wiki, or a No More Heroes, or a Boom Blox every once in a while but who could honestly say that these games are as appealing to the majority of the core audience as stuff like Gears and Bioshock?
And while we're on the subject, why are developers bringing up the 'poor' sales of Zack and Wiki or No More heroes to further their ignorant beliefs? No More Heroes is by far Suda's best-selling game, selling well enough to prompt Marvelous to have a party in celebration of its sales. And not only has Zack and Wiki sold 300-400K WW, but who honestly believes that games would've sold any better on 360 or PS3? If anything it would've most likely sold
worse.
There's
massive, uncharted potential for 3rd party software sales on Wii, but it's as if 3rd parties
want to fail on the system. Just look at Ubisoft. They recently announced that they were unhappy with the sales of their casual games on Wii. So what do they do? Put more shitty casual games on the system of course! And, naturally, just ignore that their best selling game on the system is a core game! Fantastic initiative right there.
The sad things is that as dumb as Ubisoft might seem, most developers/publishers aren't much better. The game industry is becoming more and more ridiculous and prejudice as time goes on.
It's about time the majority, rather than the minority, actually opened their eyes and realised the potential for sales on Wii, rather than abide by their own egos, fanboyism and false beliefs.