• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Activision spending $500 million on developing and marketing Destiny

What this guy is saying is that there is specific guidance related to how entertainment companies or software companies recognize the costs and revenues associated with the development of a video game.

Most of the time, you don't have to recognize your costs immediately as cash goes out the door and instead get to accrue it on the balance sheet as an investment. So cash leaving the door becomes an Asset on the balance sheet (isn't accounting fun?!?). After they release the game, they will depreciate the asset and recognize the costs. Therefore, there won't be $500 million in costs associated with Destiny in any one on Activision's quarters.

The guidance likely has specific time lines regarding how quickly the asset can be depreciated but it's probably around a year or two.

Thanks for the info.
 
It makes no sense that Destiny 1 cost $250 million to make the game alone .
GTA5 cost $265 million to make along with marketing and Destiny will only take 1 year more with most likely less staff .

GTA5 included marketing. We know that just Destiny's development cost is over $140 million.

Going by the general rule of thumb in regards to marketing costs(unless Rockstar skimped on marketing which I doubt), Destiny's development is going to be more expensive than GTA5. Now as to the reason, ask Bungie and Rockstar for their accounting sheets.
 
They think this will be WoW plus CoD. Maybe they're right.

After looking at the early contract bullet points posted here a some pages back, I'm inclined to agree. The model is almost a direct copy of Warcraft except where Blizzard would release "free" (quotations due to the subscription nature of the game) major content packs, those content packs will be paid "expansions" for Destiny. Where Blizzard would charge for a new "expansion", Activision will charge full price for a new iteration of Destiny (which will undoubtedly be built on the existing framework of the previous game).

Although not an MMO, it sure does seem (if those early contract points are accurate) that they're trying to apply the Warcraft content delivery model. I hope for Bungie's sake that it works. If Destiny comes out and ends up being lackluster, this entire house of cards may collapse.
 
You want the rules to be 15 million by the end of the holiday season(we'll say March 2015 to be nice)? I'll take it right now.

Okay since the other guy stopped posting about his opinion, we can still do this. I figured, why be a bad sport. 15 mil by the end of the holiday season (March 2015)? Sure let's do it. To be honest I think I might lose, not by much, but that's a big number to hit. If you are still up for it that is.
 
Okay since the other guy stopped posting about his opinion, we can still do this. I figured, why be a bad sport. 15 mil by the end of the holiday season (March 2015)? Sure let's do it. To be honest I think I might lose, not by much, but that's a big number to hit. If you are still up for it that is.

Just to warn you, even COD4 didn't hit that number and especially not in the first year.
 
GTA5 included marketing. We know that just Destiny's development cost is over $140 million.

Destiny's development is going to be more expensive than GTA5. Now as to the reason, ask Bungie and Rockstar for their accounting sheets.

If Destiny cost more to make game wise that going to be some funny accounting .
GTA5 also has whole bunch of license stuff they had to pay for that Destiny won't have to spend money on .
Either way i guess it's just some Hollywood accounting happening .
 
If Destiny cost more to make game wise that going to be some funny accounting .
GTA5 also has whole bunch of license stuff they had to pay for that Destiny won't have to spend money on .
Either way i guess it's just some Hollywood accounting happening .

Paul McCartney writing your soundtrack does come for free you know!
 
Seems like they're banking on it to sell as much as Halo, multiplied by multiplatform release and bigger customerbase. However, it took Halo three entries to reach +10 million sales.
 
That's absurd. I know it's Bungie, but the game looks bland and generic ass hell. There's literally no interesting hook other than hey these guys made the good Halo games. Godspeed Activision.
 
Just to warn you, even COD4 didn't hit that number and especially not in the first year.

Well what was the highest number a game hit in the holiday season in sales? Would you go (That number - 5 million). I don't expect to be a record breaking launch. You gotta give me at least reasonable odds to win even if less than 50%
 
Funny thing is with all that money spent on promo, so far they've done a pretty crappy job at getting us hyped for the game.

Releasing the beta earlier and having a good word of mouth would have saved them quite a bit of cash.
 
Yeah now I'm actually interested in Destiny. I think Bungie is very over rated as a developer but I'm all for playing big budget games just to see where all the money went.
 
Putting $500 million in one basket is not sustainable. Zero sympathy when these sorts of games bomb, and zero ground given when companies use these missteps to try and grab higher prices or consumer rights.

This is a long term investment, one that they plan on investing in for the entire cycle. It isn't like they are dropping $500 million on one game.
 
As much as I am looking forward to Destiny, part of me hopes that the game doesn't flop (at least in terms of perception). Titanfall and Destiny are (or were supposed to be) the two definitive releases this year and it probably wouldn't look good if both of them came out lackluster in terms of commercial performance. Surprising in a (good) way that EA and Activision are betting big on New IPs, even if they don't pan out in the end (which is the unfortunate part for developers.) A strong E3 showing + positive beta feeback will definitely put them in the drivers seat though.
 
console sales are. are game sales in freefall too?

This is what the retail sales of games software look like in NDP March for the last few years. Obviously does not include digital, but still:

npd-marches.png


So not a pretty picture. Sales have halved in a few years.
 
I'll take the bet on the bold part. People are saying $500 mil for marketing is outrageous (which even I think it is), but I still think the game will break even. What's the official end for the holiday season? For those who might be on the fence if this is serious avatar bet or not, it is. I like my chances.
Fine then, it's a deal. The game comes out in September, and I was thinking of that up to January 1, 2015 but if there's an official holiday cut-off date past that so be it.

This one's in the bag. Now I'm just thinking of a silly look for 'ya....

You want the rules to be 15 million by the end of the holiday season(we'll say March 2015 to be nice)? I'll take it right now.

Wait, what?
 
As much as I am looking forward to Destiny, part of me hopes that the game doesn't flop (at least in terms of perception). Titanfall and Destiny are (or were supposed to be) the two definitive releases this year and it probably wouldn't look good if both of them came out lackluster in terms of commercial performance. Surprising in a (good) way that EA and Activision are betting big on New IPs, even if they don't pan out in the end (which is the unfortunate part for developers.) A strong E3 showing + positive beta feeback will definitely put them in the drivers seat though.

I don't think Destiny will bomb but the first game probably won't do the type of numbers Activision will want of the series. I think that they will probably look at the cost of Destiny as an investment but if the series isn't doing close to a billion a year in year three, they will not be happy. I wonder how low the revenue bar is for Activision to continue supporting Bungie after the second game comes out..
 
Is there any game that sold more than 15-16m (single game)?
They are aiming way too high with this...
 
This is what the retail sales of games software look like in NDP March for the last few years. Obviously does not include digital, but still:

npd-marches.png


So not a pretty picture. Sales have halved in a few years.

God damn at that chart. Not really surprising though when most developers keep releasing the same mediocre products year after year.
 
This is what the retail sales of games software look like in NDP March for the last few years. Obviously does not include digital, but still:

npd-marches.png


So not a pretty picture. Sales have halved in a few years.

Of course, digital revenue is the exact opposite of that chart. Mainly due to Steam and the PC platform in general, (MMOs, F2P, etc), but console players are beginning to catch on as well.
 
Such a huge investment for a game that is still failing to really stand out or capture any genuine excitement out of the masses. They've done a piss poor job of marketing this game and I dislike the amount of pressure placed on Bungie for this to be "the next big thing". Just make a good game dammit.
 
Of course, digital revenue is the exact opposite of that chart. Mainly due to Steam and the PC platform in general, (MMOs, F2P, etc), but console players are beginning to catch on as well.

Absolutely. Console Digital alone does not do too much to offset this decline, but the resurgent PC (Steam, League of Legends etc.) and mobile growth would make the overall games market revenue chart look quite different. Retail is not the whole market, but it is the core of console sales (at least for now).

Still, it shows the challenge ahead of Destiny -the trend is against them.
 
Such a huge investment for a game that is still failing to really stand out or capture any genuine excitement out of the masses. They've done a piss poor job of marketing this game and I dislike the amount of pressure placed on Bungie for this to be "the next big thing". Just make a good game dammit.

All they need to do is

"From the studios that brought you Call of Duty and Halo"

When posters and TV Spots start going out with that tagline, this game will gain traction.
 
With numbers like this for both marketing and infrastructure (ignoring all the xb1 benefits in this regard), while just taking pause for the marketing aspect. It almost seems like it would have been cheaper to send free copies of the game to 30 million people with a $10 bill attached and a nicely written card stating "please play our game". Then step back and watch the viral spread of the game and what it is occur.

I have a hard time wrapping my head around how marketing costs inflate game budgets that much.
 
Activision Blizzard has all that Call of Duty and WoW money to swim around in. They probably figure the $500 million is an investment in what could one day be a CoD-sized franchise, even if Destiny 1 doesn't come close to recouping that investment, Destiny 2, 3, 4, 5, 6, 7, 8, 9, 10, and 11 will easily make it back and then some.

So the cost to develop and market all those sequels and expansion is free?
 
Fine then, it's a deal. The game comes out in September, and I was thinking of that up to January 1, 2015 but if there's an official holiday cut-off date past that so be it.

This one's in the bag. Now I'm just thinking of a silly look for 'ya....



Wait, what?

Well this is the confusing part now. You took too long to speak up so I took this avatar bet to someone else. I can't choose you both.

What a predicament.
 
I am very much looking forward to Destiny but it really needs to be put into context.

The game is a sci-fi shooter, it categorically will not appeal to the same wide demographic as GTA or COD. The only comparable is Halo and COD outsells that on the same platform.

16m to just break even means unless it does COD or GTA numbers it will be a bad return on the investment. To be a massive success on that scale you need a sports license, otherwise it's a total unknown, it's capturing lightning in a bottle.

Good luck to them, I think they'll have done great to do 20m.
 
And PC is booming and growing each year over year.

Since retail (what that chart tracks) snubbed them no less. Retail told PC gaming to get out because pirates, so PC gaming free of those obligations turned into the digital distro mecca with aggressive pricing models. Now PC gaming is surging and retail is dying.

About to see the same thing happen in the console space if you ask me. Retail keeps pushing the AAA $60 games, they keep pushing pre-orders and exclusive pre-order content, they keep pushing POS limited editions that give trinkets in exchange for less money to buy more games for those gamers most likely to pour all that money back into the industry. In short, retail is one of a handful of point sources for the industry's major issues and as they decline in importance that shit pipe will get valved off and the industry will be all the better for it.
 
500...million.

I just...how much of that does Sony help with the co-marketing agreement? Or is that...like...not included in that count?

Because great goddamn what are they thinking
 
I'm waiting for a PC version. But if it underperforms based on the budget (and I really don't see how it couldn't, honestly), I can see this going both ways:

1. Activision pulls the plug in a kneejerk after they realize how much money they sunk on Destiny post launch and we never see a PC version.

2. They scramble to make a PC version for extra cash.

Hopefully 2 happens.

EDIT: I should also mention I'm looking forward to it but GOD no it doesn't look like a $500 million game at all...
 
So the cost to develop and market all those sequels and expansion is free?

They'll cost far less once Destiny's engine is in place and it's patching paid for via expansions.

Also, the marketing costs incurred for the first should surely be amortized throughout the life of the franchise. Activision is hitting the marketing hard for iteration #1 knowing that if it delivers they'll be able to massively cut back on advertising and sell 2-X much more heavily on word of mouth.

Better yet for Activision/Bungie, they're getting Destiny out at the tail end of year one for the new consoles, in a generation that will last at least another 5, probably more like 6 or 7, years. They could easily get another three installments, maybe even 4, out on this same family of hardware using largely similar technical resources.

Its a lot of money, but I'm sure Activision sees the writing on the wall for WoW and CoD. Those franchises are running on fumes and now Activision needs it's next headliner. Bungie and Destiny are an ideal choice.
 
Another thing to keep in mind, the sequels aren't going to be 50 million cheap. Destiny 2 is going to be another open world shooter RPG. You can't exactly pump those out like you can with COD.
 
Tortanic invested 500 million and look where it got them. More investment does not always mean more money, especially if your marketing or game (or both) is bad.

Another thing to keep in mind, the sequels aren't going to be 50 million cheap. Destiny 2 is going to be another open world shooter RPG. You can't exactly pump those out like you can with COD.
Destiny is also not a game that will be dropped after a year. I am sure they will provide full support for it for 5-6 years minimum.
 
500...million.

I just...how much of that does Sony help with the co-marketing agreement? Or is that...like...not included in that count?

Because great goddamn what are they thinking

This is what I'm really interested to know. Just how much money did Sony pay for the co-marketing rights and the timed exclusive DLC?

Can't have been cheap...
 
Top Bottom