"To break even, Activision would have to sell about 15 million to 16 million units of a $60 game, analysts said."
Sure it is. Its an MMOFPS.
I don't think Activision understands how this works. For those kinds of sales numbers, a game almost always has to an iteration of a much larger franchise that has already been extremely successful.
They're nuts for that.
I don't think Activision understands how this works. For those kinds of sales numbers, a game almost always has to an iteration of a much larger franchise that has already been extremely successful.
They're nuts for that.
Sure, why not? Star Trek Online is a 5 player MMO most of the time.What, seriously? This is an 8 player MMO?
Sure, why not? Star Trek Online is a 5 player MMO most of the time.
Well, when GTA V launched, the PS3 broke the Xbox 360's 32 month long streak as the best-selling home console in the U.S. (Source). I think that the PS3 bundle and the GTA V ads that only mentioned PS3 had something to do with that.I would need some data to back off such a theory.
I think a lot of it was just Sony AND Activision making it clear to people not to make the assumption that Destiny will favor the Xbox platform technically and support wise.
And of course some early pre-release marketing for the PS4.
I would be surprised if in the long run the partnership is really all that meaningful as far as support for PS4 vs. Xbox One goes.
Why? Unlike alot of other devs, Bungie seems to know how to craft a decent sp campaign and enemy encouters that play out differently each time. Id want them to keep making titles going forward, no matter how much Activision wants to spend.
My issue with this is that we are comparing apples to oranges.
It makes more sense to compare only digital distributions rather than digital vs physical.
I really think it's missing the first "M" in MMO to really qualify.
If we aren't on the same server with a lot of other random people we can run into, to me it's not an MMO. That sort of bastardizes the term too much for it to make sense to me.
Activision would have to sell about 15 million to 16 million units of a $60
Microtransactions incoming! No way they will sell 15-16 mil
Didn't Bungie have to come out and reaffirm that they weren't favoring the Playstation versions of the game over the Xbox versions? I feel like once you reach that point it's gone beyond just assuring people that the Playstation version won't be neglected. I do share your view that it wouldn't be surprising if in the long run this partnership doesn't really go anywhere, though.
15-16 million plus dlc throughout 10 years? More than possible.
Nothing from the actual interview says anything about just the first game costing $500 million.
I don't think the way the article is worded is very helpful. It's pretty clear Kotick isn't saying that they will have spent 500 million by the time Destiny ships. In fact, that seems practically impossible even factoring in insane marketing. They'll probably have spent 100-150 million by launch, but he is expressing an intent to spend up to 500 million to build the franchise.
That's a lot of money if you look at it as a single number, but over 10 years that's like 50 million a year. Still expensive, but pretty consistent with AAA development and marketing. The difference of course is that usually there isn't as much confidence in a new IP to commit that much long term funding from the start.
It'll be interesting to see if Activision is still as eager and committed to spending as much money a couple of years down the road, when they have already invested 250 million or more into Destiny as a franchise. I suspect they do have contingency plans to scale back if it is not as successful as they would like.
Betting that much on a single game seems like such a bad idea, regardless of how good the game is.
And we basically still don't know anything about the game.
And now that Sony is so dominant a partnership isn't even really needed unless they really are just trying to stick it to MS.
In 10 years and DLC? Didnt notice that, I assumed it was only for Destiny (1)
And we basically still don't know anything about the game.